Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain
-
Howdy,
I missed to do the LM in E Pol before battle, but it didnΒ΄t affect the outcome of the battel.
Nevertheless did 1 LM was found by a poor guy.I removed 1 german inf and 1 Russian LM in E Pol
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 Escort, 1 LuftwaffeAce, 5 Repair_FlakTowers, 1 Waffen_Oberst, 2 Waffen_Paras, 1 elite, 5 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans 5 Repair_FlakTowers placed in United Kingdom Units in Germany being upgraded or consumed: 1 armour, 2 german_paras, 1 infantry and 1 waffen_infantry 1 Waffen_Oberst, 2 Waffen_Paras, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Baltic States from Russians EDIT: Germans takes Karelia from Russians EDIT: Changing ownership of Karelia from Germans to Russians EDIT: Turning off Edit Mode Trigger Germans RemoveRepair FlakTower: has removed 5 Repair_FlakTowers owned by Germans in United Kingdom 3 infantry moved from Slovakia Hungary to Eastern Poland EDIT: 2 artilleries, 1 elite and 2 infantry moved from Army Group Centre to Romania EDIT: 2 Panzer_Grndrss moved from Army Group Centre to Romania EDIT: 1 infantry moved from Slovakia Hungary to Romania EDIT: 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania 1 elite and 4 infantry moved from Germany to Poland 1 LuftwaffeAce moved from Germany to Poland 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland EDIT: 1 Waffen_Para moved from Germany to Baltic States EDIT: 1 Waffen_Para moved from Germany to Finland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Romania Germans attack with 2 Panzer_Grndrss, 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 armour, 1 artillery, 1 elite and 2 infantry Germans roll dice for 2 Panzer_Grndrss, 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 8/13 hits, 4,83 expected hits Russians roll dice for 1 armour, 1 artillery, 1 elite and 2 infantry in Romania, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Germans lost in Romania 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 Panzer_Grndrss, 2 artilleries, 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour, 1 artillery, 1 elite and 2 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber and 3 infantry Americans defend with 1 elite, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 elite in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux 1 elite owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 elite Battle in Holland Belgium Germans attack with 1 bomber and 2 infantry Americans defend with 1 ArmoredInfantry Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 ArmoredInfantry in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 bomber owned by the Germans retreated Americans win with 1 ArmoredInfantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Norway Germans attack with 2 infantry Russians defend with 1 2ndCorps, 1 aaGun, 2 artilleries, 1 elite and 9 infantry Germans roll dice for 1 German_Heavy_BB and 1 battleship in Norway, round 2 : 1/3 hits, 2,33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 2ndCorps, 1 aaGun, 2 artilleries, 1 elite and 9 infantry in Norway, round 2 : 6/13 hits, 4,33 expected hits 2 infantry owned by the Germans lost in Norway 1 infantry owned by the Russians lost in Norway Russians win with 1 2ndCorps, 1 aaGun, 2 artilleries, 1 elite and 8 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 Waffen_Para Russians defend with 1 infantry Germans roll dice for 1 Waffen_Para in Finland, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Waffen_Para in Finland, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Waffen_Para in Finland, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Waffen_Para in Finland, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 Waffen_Para in Finland, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 Waffen_Para remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 LuftwaffeAce, 1 elite, 4 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 Russian_Engineer, 1 artillery and 2 infantry Germans roll dice for 1 LuftwaffeAce, 1 elite, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/9 hits, 2,50 expected hits Russians roll dice for 1 Russian_Engineer, 1 artillery and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Poland 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland Germans roll dice for 1 LuftwaffeAce, 1 elite, 3 infantry and 1 tactical_bomber in Poland, round 3 : 0/8 hits, 2,33 expected hits Russians roll dice for 1 Russian_Engineer in Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 LuftwaffeAce, 1 elite, 3 infantry and 1 tactical_bomber in Poland, round 4 : 4/8 hits, 2,33 expected hits Russians roll dice for 1 Russian_Engineer in Poland, round 4 : 0/1 hits, 0,33 expected hits 1 Russian_Engineer owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 LuftwaffeAce, 1 elite, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 1 Russian_Engineer, 1 artillery and 2 infantry Battle in Eastern Poland Germans attack with 3 infantry and 2 tactical_bombers; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Germans Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce and 1 tactical_bomber moved from Poland to 112 Sea Zone 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Western Germany 2 tactical_bombers moved from Eastern Poland to Western Germany 2 tactical_bombers moved from Romania to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to France 1 1stWaffenArmy and 3 armour moved from Scotland to United Kingdom 4 G_air_transports moved from Scotland to Western Germany 1 Panzer_General moved from Germany to Western Germany 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Slovakia Hungary 5 mine_unarmeds moved from Germany to Slovakia Hungary 5 mine_unarmeds moved from Germany to Poland EDIT: 1 2ndWaffenArmy, 1 3rdWaffenArmy and 3 artilleries moved from Army Group Centre to Slovakia Hungary EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre 1 aaGun moved from Slovakia Hungary to Romania Place Units - Germans 1 Escort placed in 112 Sea Zone 1 LuftwaffeAce, 1 elite and 2 infantry placed in Germany 3 infantry placed in United Kingdom Germans undo move 2. 1 LuftwaffeAce and 1 elite placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 38 PUs; end with 38 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Russians regular : -0,50 Germans regular : -4,50
-
-
Guten Tag
Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 5 Russian_Rocketss, 3 TotalWar_Tank_2s, 2 armour, 5 artilleries, 1 elite, 1 infantry, 1 mech_infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 4 Russian_Rocketss moved from Belarus to Baltic States 1 Russian_Rockets moved from Bryansk to Baltic States 2 infantry moved from Novgorod to Baltic States 1 FighterAce moved from Russia to Baltic States 4 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 1 artillery and 1 elite moved from Norway to Finland 1 artillery and 1 infantry moved from Norway to Finland EDIT: 1 2ndCorps moved from Norway to 2nd Corps EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from 2nd Corps to Finland Combat - Russians Battle in Eastern Poland Changer loiter and taunt; Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry; Changer defend Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 FighterAce, 5 Russian_Rocketss and 2 infantry Germans defend with 1 Waffen_Para Russians roll dice for 5 Russian_Rocketss in Baltic States, round 2 : 4/5 hits, 1.67 expected hits 1 Waffen_Para owned by the Germans lost in Baltic States 5 Russian_Rocketss owned by the Russians lost in Baltic States Russians win, taking Baltic States from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 Waffen_Para Casualties for Russians: 5 Russian_Rocketss Battle in Finland Russians attack with 1 Soviet_Commisar_3, 1 armour, 3 artilleries, 1 elite and 2 infantry Germans defend with 1 Waffen_Para Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 3 artilleries, 1 elite and 2 infantry in Finland, round 2 : 6/11 hits, 4.00 expected hits Germans roll dice for 1 Waffen_Para in Finland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland 1 Waffen_Para owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 Soviet_Commisar_3, 1 armour, 3 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_3 EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Finland to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Finland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 FighterAce moved from Baltic States to Belarus 1 fighter moved from Russia to Caucasus 1 russian_para moved from Russia to Caucasus EDIT: 1 russian_paraBoost moved from Iraq to Egypt 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 1 Russian_Engineer moved from Bryansk to Russia 2 infantry moved from Bryansk to Belarus 1 R_Europe_Rail and 1 elite moved from Russia to Caucasus 2 guard_infantrys moved from Russia to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 armour moved from Urals to Timguska 1 armour and 1 guard_infantry moved from Russia to Novosibirsk 2 infantry moved from Vologda to Novosibirsk 2 Russian_Rails and 2 armour moved from Russia to Buryatia EDIT: 2 infantry moved from 3rd Corps to Buryatia EDIT: 2 armour moved from Buryatia to 3rd Corps 1 submarine moved from 127 Sea Zone to 125 Sea Zone 5 infantry moved from Smolensk to Belarus Place Units - Russians 3 Mass_Tankss, 5 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 2 artilleries placed in Ukraine 1 artillery placed in Russia 2 artilleries and 1 infantry placed in Novgorod Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 5.50
Edit
Not sure if that was the right save as I didn't see the LM removed in E POL. The INF was. Anyway, I removed 1 LM.Also, just a heads up, but the Heavy BBs will Bombard their max regardless of units. So Norway attack, you'd want to move/edit the BB out so it doesn't fire too or do in edit.
I think you can do bombard in edit anyway Sadly, SBR can't
No harm, no fouls as it rolled out correctly. Just another thing we have to look out for. At least triplea does most of it for us
Me and Victory trying to recruit Trout from the other site. Hopefully he'll join us
Edit
Oops Forgot to move Para to egypt -
Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 2 Escorts, 1 artillery, 1 carrier, 1 elite, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 Japan_destroyer and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 artillery and 3 infantry moved from Yunnan to Shan State 1 artillery and 3 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Sikang 4 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer, 3 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer, 5 infantry and 2 transports moved from 34 Sea Zone to 35 Sea Zone 5 infantry moved from 35 Sea Zone to Philippines 1 Heavy_BB moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 pacific_submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from Siberia to Sakha 1 fighter and 1 tactical_bomber moved from Amur to Sakha 1 infantry moved from Siberia to Sakha 2 infantry moved from Kansu to Timguska 1 fighter and 1 tactical_bomber moved from Shensi to Timguska 3 infantry moved from Shensi to Sikang 1 bomber moved from Yunnan to Sikang 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 Heavy_BB, 1 Japan_destroyer, 2 carriers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 Heavy_BB, 1 Japan_destroyer, 2 carriers and 3 transports in 35 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 Heavy_BB, 1 Japan_destroyer, 2 carriers and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 cruiser and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 2 transports in 43 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 43 Sea Zone 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japan_destroyer Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 pacific_submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 pacific_submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters and 1 pacific_submarine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 cruiser Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 2 bombers and 6 infantry Chinese defend with 3 infantry Japanese roll dice for 2 bombers and 6 infantry in Sikang, round 2 : 4/8 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Sikang 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in French Indo China Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sakha Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Sakha, round 2 : 4/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 7 infantry Changer defend; Americans defend with 4 Fortifications, 1 aaGun and 4 infantry Japanese roll dice for 7 infantry in Philippines, round 2 : 2/7 hits, 1,17 expected hits Americans roll dice for 4 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 2/4 hits, 2,00 expected hits 2 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 5 infantry in Philippines, round 3 : 0/5 hits, 0,83 expected hits Americans roll dice for 4 Fortifications and 3 infantry in Philippines, round 3 : 3/3 hits, 1,50 expected hits 3 infantry owned by the Japanese lost in Philippines Japanese roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0,33 expected hits Americans roll dice for 4 Fortifications and 3 infantry in Philippines, round 4 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Japanese lost in Philippines Americans win with 4 Fortifications and 3 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 7 infantry Casualties for Americans: 1 aaGun and 1 infantry Battle in Borneo Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Timguska Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from Sikang to Shensi 1 elite moved from Kweichow to Shensi 6 infantry moved from Kweichow to Shensi 3 infantry moved from Hopei to Shensi 1 infantry moved from Kansu to Shensi 1 fighter and 1 tactical_bomber moved from Sakha to Amur 1 infantry moved from Siberia to Amur EDIT: 2 Japan_Engineers and 1 factory_minor moved from Kiangsu to Chahar 1 battleship moved from 33 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Timguska to Shensi Place Units - Japanese 3 infantry placed in Kweichow 1 artillery and 2 infantry placed in Hopei 1 elite and 2 infantry placed in Japan 2 Escorts, 1 carrier and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 62 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,00 French regular : 0,67 Japanese regular : 2,00 ANZAC regular : 0,50 Russians regular : -0,33 British regular : -1,33
-
Guten Morgen
Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Escort, 4 TotalWarAirTrprts, 4 TotalWarFighters, 6 TotalWar_Artys, 1 carrier, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 mech_infantry and 1 usa_armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 elite and 1 marine moved from Gibraltar to 91 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 1 Escort_Convoy, 2 artilleries, 1 elite, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 6 usa_fighters and 2 usa_tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 elite moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from Gibraltar to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 Heavy_BB, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter moved from 26 Sea Zone to 46 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries, 1 elite, 1 marine, 7 usa_fighters and 2 usa_tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 Heavy_BB and 1 cruiser in Normandy Bordeaux, round 2 : 3/3 hits, 2.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 elite, 7 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Germans: 1 infantry Battle in 46 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 4 usa_fighters Japanese defend with 1 pacific_submarine Americans roll dice for 1 pacific_submarine and 2 submarines in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 pacific_submarine owned by the Japanese lost in 46 Sea Zone Americans win with 1 Heavy_BB, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 4 usa_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 2 usa_fighters moved from Java to India 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 2 usa_fighters moved from Western United States to Hawaiian Islands 2 ArmoredInfantrys moved from Central United States to 101 Sea Zone 2 ArmoredInfantrys, 1 Escort_Convoy, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys moved from 91 Sea Zone to Gibraltar 1 usa_tactical_bomber moved from Gibraltar to Egypt 7 usa_fighters and 2 usa_tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 air_transports, 1 elite and 1 infantry moved from Eastern United States to Gibraltar 1 FighterAceUSA and 1 usa_fighter moved from Eastern United States to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 Escort moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 4 Rails moved from Eastern United States to Western United States 4 Rails and 4 infantry moved from Western United States to Eastern United States 2 Rails moved from Eastern United States to Western United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 NavyFighters, 1 artillery, 1 infantry, 1 pacific_carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Rail and 1 infantry moved from Western United States to Alaska Place Units - Americans 4 TotalWarAirTrprts, 4 TotalWarFighters and 1 elite placed in Eastern United States 6 TotalWar_Artys placed in Central United States 1 ArmoredInfantry placed in Western United States 1 submarine placed in 101 Sea Zone 1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1,2,1,5,3,5,2,4,5,3,2 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish Combat Move - British 1 uk_armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 uk_armour moved from Trans-Jordan to Iraq Combat - British Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British 1 artillery and 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 uk_armour moved from Morocco to 91 Sea Zone 1 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turn Complete - British
Combat Hit Differential Summary :
Americans regular : 1.83 Germans regular : 0.67
You must have used the earlier save, so I moved the russki Para to Egypt again. Think that's it.
-
-
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 mech_infantry and 1 usa_armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 mech_infantry and 1 usa_armour in Tunisia, round 2 : 0/2 hits, 0,83 expected hits 1 usa_armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Trans-Jordan from British, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 mech_infantry and 1 usa_armour Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Tunisia to Southern Italy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 Italian_LCV moved from Libya to 96 Sea Zone 1 Italian_LCV and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 Italian_LCV moved from 97 Sea Zone to Southern Italy 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 Escort_Convoy, 1 battleship, 1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 1 Italian_LCV moved from Greece to Southern Italy 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 3 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Bulgaria to Greece 1 fighter moved from 98 Sea Zone to Alexandria Place Units - Italians 1 artillery placed in Southern Italy 8 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Italians regular : 1,67
-
no worries. I'm off to do my civic duty and hit the store. Stock up in case the riots get out of control
Have something after bit.
-
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 Escort, 2 Fortifications, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 Escort_Convoy moved from 41 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 Escort_Convoy, 1 fighter and 2 submarines Japanese defend with 1 battleship, 1 cruiser and 2 transports ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 43 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits 1 Escort_Convoy owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone 1 cruiser owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 transports in 43 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 43 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 transports in 43 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 Escort_Convoy and 1 submarine Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt 1 fighter moved from 43 Sea Zone to Java 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from Java to Queensland 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to South Australia 1 Escort moved from 49 Sea Zone to 46 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India Place Units - ANZAC 2 Fortifications placed in Java 1 Escort and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 1.67
-
Just noticed Italia colleceted the no Ships in Med Bonus. The Escort should have cancelled that.
The fact that it can transport Sea Mines, makes it considered a Transport. I'll see if I can fix it. I have the non "isDestroyer" one for attacks when Subs are present. Maybe I can adjust it to work.
Anyway, Italy needs reduced 5 bucks. No shopping trip in Paris this week
Edit
Ok that was an easy fix. Regular Escort needs to be a combatTransport, which is what the Convoy one isIt'll be in next update.
-
@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
Also, just a heads up, but the Heavy BBs will Bombard their max regardless of units. So Norway attack, you'd want to move/edit the BB out so it doesn't fire too or do in edit.
I think you can do bombard in edit anyway Sadly, SBR can'tHowdy. I donΒ΄t understand why I should edit the BB out.
On my last turn I used 2 inf to have both BB (the heavy and the regular one) to fire.
While the regular BB only fires 1 shot, the Heavy BB gets to fire 2 shots.
Or do I miss something? -
@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
no worries. I'm off to do my civic duty and hit the store. Stock up in case the riots get out of control
Have something after bit.
Good idea! Do you expect riots after the election?
My turn will come only tomorrow.
Germany is in an unusual position and despite London has fallen, Germay is still firefighting.
Very good game! -
heh heh well I live in a college town
yea so you can't have more bombards than there are land units attacking. You only had two Inf, so the SHBB would support them leaving the BB with no one to support.
Also, the SHBB will fire 2 dice even if there's only 1 land unit, which is incorrect. So in those instances, you can dicebot before attack and then not bombard or do it in edit.
I think bombard works with edit. I need to check that.
-
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Germans buy 1 Escort, 1 LuftwaffeAce, 1 Me_109T, 1 elite and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Game Loaded 3 infantry moved from France to Normandy Bordeaux 1 Panzer_Grndrs moved from Western Germany to Normandy Bordeaux EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Western Germany EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer 1 elite and 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 elite moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 Panzer_Grndrs moved from Romania to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 Panzer_Grndrss moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 LuftwaffeAce moved from 112 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 LuftwaffeAce moved from Germany to Holland Belgium Combat - Germans EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Battle in Eastern Poland Germans attack with 1 Panzer_Grndrs, 1 bomber and 1 elite; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans win, taking Eastern Poland from Russians with 1 Panzer_Grndrs, 1 bomber and 1 elite remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber, 1 elite and 2 infantry Russians defend with 2 infantry Germans win, taking Baltic States from Russians with 1 bomber and 1 elite remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 2 Panzer_Grndrss and 3 tactical_bombers Americans defend with 1 ArmoredInfantry Germans win, taking Holland Belgium from Americans with 1 LuftwaffeAce, 1 Panzer_Grndrs and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 Panzer_Grndrs Casualties for Americans: 1 ArmoredInfantry Battle in Normandy Bordeaux Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 fighter, 3 infantry and 2 tactical_bombers Americans defend with 2 artilleries, 1 elite, 1 factory_minor and 1 harbour Germans win, taking Normandy Bordeaux from Americans with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 tactical_bombers moved from Holland Belgium to Southern Italy 1 LuftwaffeAce moved from Holland Belgium to Western Germany 1 LuftwaffeAce moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany EDIT: 4 G_air_transports, 1 Panzer_General3, 1 Panzer_Grndrs and 2 armour moved from Western Germany to Alexandria EDIT: 1 Panzer_General3, 1 Panzer_Grndrs and 2 armour moved from Alexandria to 1st Desert EDIT: 1 DAK moved from 1st Desert to Alexandria 1 waffen_infantry moved from Slovakia Hungary to Romania 1 elite moved from Germany to Slovakia Hungary EDIT: 1 armour moved from Western Germany to Germany EDIT: 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Eastern Poland to Western Germany 5 mine_unarmeds moved from Slovakia Hungary to Romania EDIT: 2 armour moved from Western Germany to Yugoslavia 2 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 Escort and 1 Me_109T placed in 112 Sea Zone 1 LuftwaffeAce, 1 elite and 4 infantry placed in Germany 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Changer from Eastern Poland: 2 russian_mine_Oranges EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 39 PUs; end with 39 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 51 PUs
-
Guten Morgen
Looks as if the Atttackers from Romainia to E POL stepped on a couple LMs ?
Actually the green ones were defending ROM, so i adjusted so they match comment log. I suppose I should've used red.
Anyway, no biggie. I guess I need to make some more LMs for Changer
Edit
Interesting game. Been a long time since I played against a early Sea Lion takeover. That was OOB. It plays out a bit different with EXP.It's not official but I'm enjoying playing it out Looks as if it could still go either way
-
2 Ftrs Tac and a Para hitting ROM. How would you like to direct the AA fire ?
EXP Game 7 Stahl R8 Combat.tsvg
Edit hmm ... well i fought all the battles except ROM and saved but when I restarted in local, it went straight to battle so i couldn't edit.
Will have to roll in dicebot after your decision. Here's current
-