Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain
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Hallo
Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite, 1 marine and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 marine EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode 1 elite and 1 usa_fighter placed in Eastern United States 1 Heavy_BB, 1 carrier and 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Shensi to Yunnan 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Tsinghai 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British repair damage of 7x factory_major; Remaining resources: 54 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 UndrgroundFctry, 1 elite, 6 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Southern France 1 bomber moved from Malta to Kenya 1 uk_fighter moved from Egypt to Kenya 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry and 1 uk_armour moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter in Kenya, round 2 : 2/8 hits, 2.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Kenya 2 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter in Kenya, round 3 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from Kenya to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 infantry moved from India to Burma 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone 1 uk_fighter moved from 92 Sea Zone to Egypt 1 uk_tactical_bomber moved from Gibraltar to 92 Sea Zone 1 uk_armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 infantry moved from British Guiana to Brazil 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 elite moved from United Kingdom to Scotland Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 elite, 3 infantry and 1 uk_fighter placed in United Kingdom 3 uk_armours placed in Egypt 3 infantry and 1 uk_armour placed in India Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France British collect 52 PUs; end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -1.00 Japanese regular : -1.00 British regular : -2.67 -
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to 104 Sea Zone EDIT: 1 italian_para moved from Southern Italy to Syria 1 artillery and 1 infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Algeria Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Western Germany 1 fighter moved from Algeria to Libya 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 bomber moved from 104 Sea Zone to Western Germany 1 armour and 1 artillery moved from France to Western Germany 1 artillery and 1 infantry moved from France to Northern Italy 1 Italian_LCV and 1 Rail moved from Southern Italy to Western Germany 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 2 aaGuns moved from Northern Italy to France 1 fighter moved from Southern Italy to France EDIT: 1 Italian_LCV and 1 infantry moved from Southern Italy to Algeria Place Units - Italians 1 carrier and 2 submarines placed in 97 Sea Zone 1 artillery placed in Southern Italy 1 bomber placed in France Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,50 British regular : 0,33 -
Guten Abend
The new Roman Empire is off to a fast start

Edit
lol I forgot to take DNG first turn. Musta been really high
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hehe. my wife is pushing me to bring Italia back.
What is DNG? -
Dutch New Guinea

Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 air_transport, 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to Java 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 air_transport and 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 5 G_air_transports, 2 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 elite, 2 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to Southern France 2 bombers and 2 fighters moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Northern Italy to Southern France 1 tactical_bomber moved from Southern Italy to Southern France Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in Gibraltar Germans attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 harbour and 1 infantry Germans win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Southern France Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans win, taking Southern France from British with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers moved from Southern France to Western Germany 2 fighters moved from Southern France to Southern Italy 2 tactical_bombers moved from Southern France to Western Germany 1 fighter moved from 110 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 armour and 1 artillery moved from Holland Belgium to Western Germany 3 infantry moved from Holland Belgium to France 1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany 1 armour moved from Slovakia Hungary to Western Germany 6 German_LCVs moved from Germany to Western Germany 10 mine_unarmeds moved from Germany to Slovakia Hungary 4 GermanUBoats moved from 110 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 Wolfpack moved from 110 Sea Zone to 91 Sea Zone 1 Waffen_Oberst moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany Place Units - Germans 1 G_air_transport, 1 Panzer_General, 1 elite and 10 mine_unarmeds placed in Germany 4 G_air_transports, 1 Panzer_Grndrs and 2 infantry placed in Western Germany 2 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans collect 40 PUs; end with 40 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
The bloke Fleet is trapped lol
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Forgot it was my turn lol
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novgorod 1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Novgorod to Karelia 4 mine_unarmeds moved from Bryansk to Western Ukraine 6 mine_unarmeds moved from Belarus to Bryansk 8 mine_unarmeds moved from Russia to Bryansk 2 Russian_Engineers moved from Belarus to Russia 2 russian_paras moved from Russia to Caucasus 1 armour moved from Caucasus to Bryansk 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Karelia 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Novgorod 1 R_Europe_Rail and 1 elite moved from Russia to Karelia 1 mine_unarmed moved from Russia to Bryansk Place Units - Russians 3 armour placed in Novgorod 1 Tank_General and 1 elite placed in Russia 1 armour and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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The JPN Engnieer needs improvement. The yanks and jerry's look good, Elk did those, but ... I can erase the roundel, maybe change the color.
Idk, you have some skills. You're raising a familie though. @VictoryFirst might be able to do it. He's got 15 games going though lol
Well I'll give it a shot. I'm not very good at the graphic stuff lol
Edit
Maybe I'll try using the Paratrooper. Erase his parachute. I'm not confident I can draw the wrench though
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 elite, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Anhwe to Kansu 2 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 2 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 2 fighters, 6 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Anhwe to Kansu Combat - Japanese Battle in Kansu Japanese attack with 1 artillery, 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kansu, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 : 8/12 hits, 4,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 2 bombers moved from Kansu to Kweichow 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow EDIT: 2 Japan_Engineers and 1 factory_minor moved from Kiangsu to Kweichow 1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 Japanese_LCV moved from Kiangsu to 19 Sea Zone 1 Japan_destroyer, 1 Japanese_LCV, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 Japanese_LCV moved from 6 Sea Zone to Japan 1 air_transport moved from Hunan to Japan 2 artilleries and 2 infantry moved from Korea to Manchuria 4 infantry moved from Manchuria to Jehol 1 armour, 1 elite and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 elite and 2 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 battleship and 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu 1 artillery, 1 elite and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 4,50 -
@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
The JPN Engnieer needs improvement. The yanks and jerry's look good, Elk did those, but ... I can erase the roundel, maybe change the color.
Idk, you have some skills. You're raising a familie though. @VictoryFirst might be able to do it. He's got 15 games going though lol
Well I'll give it a shot. I'm not very good at the graphic stuff lol
Edit
Maybe I'll try using the Paratrooper. Erase his parachute. I'm not confident I can draw the wrench though
I am afraid I am a complete free of talent, when it comes to this. Although I would like to know how to do things like that, so I could do my own map and design.
May be one day I will find time to learn it... but currently hard to find some spare time. :S -
Game History
Round: 3 Purchase Units - Americans Americans buy 1 Fortification, 1 carrier, 3 destroyers, 1 elite, 1 submarine and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to Western United States 1 usa_fighter moved from Hawaiian Islands to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 destroyers placed in 101 Sea Zone 1 usa_fighter placed in Western United States 1 elite placed in Eastern United States 1 Fortification placed in Aleutian Islands Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 2 destroyers, 9 infantry, 2 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 uk_armours moved from Egypt to Syria 1 uk_fighter moved from Egypt to Syria 1 bomber moved from Belgian Congo to Syria 1 artillery and 1 infantry moved from Egypt to Alexandria 1 uk_fighter moved from Egypt to Alexandria Combat - British Battle in Syria British attack with 1 bomber, 2 uk_armours and 1 uk_fighter Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 1 bomber, 2 uk_armours and 1 uk_fighter in Syria, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 0/1 hits, 0.50 expected hits 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 bomber, 2 uk_armours and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Alexandria British attack with 1 artillery, 1 infantry and 1 uk_fighter Italians defend with 1 artillery British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Alexandria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_Axis: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 uk_tactical_bomber moved from 96 Sea Zone to Egypt 1 uk_fighter moved from Alexandria to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 1 bomber and 1 uk_fighter moved from Syria to Egypt 1 artillery moved from Kenya to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 3 infantry moved from India to Burma 2 transports moved from 86 Sea Zone to 66 Sea Zone Place Units - British Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 destroyers placed in 110 Sea Zone 5 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Egypt 2 infantry and 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,5 British collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 2.50 Italians regular : -0.83 Japanese regular : -1.00 Neutral_Axis regular : 1.00 British regular : 1.17Edit
Right arm. When the wee one gets older, Elk has several map making guides that explain in detail how to do stuff. I'm just still not very good at it but I'll give it a shot
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 1 artillery moved from Western Germany to Scotland EDIT: Italians undo move 1. EDIT: 1 Italian_LCV, 1 armour and 1 artillery moved from Western Germany to Scotland EDIT: 1 bomber moved from Western Germany to Scotland 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 bomber and 1 fighter moved from France to 96 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines British defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 uk_fighters in 96 Sea Zone, round 2 : 7/9 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 submarines owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the British lost in 96 Sea Zone 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 97 Sea Zone British win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is -30 Casualties for Italians: 2 cruisers, 1 destroyer and 2 submarines Casualties for British: 1 destroyer Battle in Morocco Italians attack with 1 Italian_LCV, 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 Italian_LCV and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Scotland Italians attack with 1 Italian_LCV, 1 armour, 1 artillery and 1 bomber British defend with 1 airfield and 1 elite Italians roll dice for 1 Italian_LCV, 1 armour, 1 artillery and 1 bomber in Scotland, round 2 : 3/3 hits, 1,50 expected hits British roll dice for 1 elite in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 Italian_LCV owned by the Italians lost in Scotland 1 elite owned by the British lost in Scotland Italians win, taking Scotland from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for British: 1 elite 2 uk_fighters owned by the British forced to land in Malta Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Scotland to Western Germany 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 infantry moved from Tobruk to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
French regular : 0,67 Italians regular : 0,50 British regular : 2,83 -
@beelee said in Game 7: barnee (Allies) - Panzerstahl-Helm (Axis) = G40 House Rules Expansion by The Captain:
The bloke Fleet is trapped lol
Jep, and it sems they are very angry about it. The Italians got a bloody nose from them

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Hallo
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to India 2 infantry moved from Queensland to Northern Territory 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 air_transport moved from New South Wales to New Zealand 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 Fortification placed in Java 1 Fortification placed in Celebes 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 27 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from French Equatorial Africa to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Oh boy howdy they did. Brits musta ran out of rum and were on their A game

Moved F INF with UK Rail
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No Thanks
Edit
Here's a small Changer Flag Victory made. You can rename and use it for your large ones too if you use those.The TimeTable will show better for you.

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Oh man, the Brits are truly on their A game.....were on their A game.
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans buy 1 GermanUBoat, 1 German_Heavy_BB, 1 Panzer_Grndrs, 2 artilleries, 1 elite, 3 infantry, 2 transports and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 infantry 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 2 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 4 GermanUBoats and 1 Wolfpack moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 3 tactical_bombers moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at96 SeaZones: Germans has 1 Wolfpack placed in 96 Sea Zone Battle in 96 Sea Zone Germans attack with 4 GermanUBoats, 2 Wolfpacks, 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 1 destroyer Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 4 GermanUBoats, 2 Wolfpacks and 1 fighter Casualties for British: 1 battleship, 1 carrier, 3 cruisers and 1 destroyer Battle in 110 Sea Zone Germans attack with 4 GermanUBoats, 1 Wolfpack, 1 bomber, 2 fighters and 2 tactical_bombers British defend with 2 destroyers Germans win with 4 GermanUBoats, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 2 destroyers Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 111 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from 96 Sea Zone to Western Germany 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone EDIT: 6 German_LCVs, 6 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Scotland 4 G_air_transports, 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Western Germany to Scotland 1 Panzer_Grndrs moved from Western Germany to Holland Belgium 1 infantry moved from Southern France to France 1 waffen_infantry moved from Germany to Holland Belgium 1 G_air_transport and 1 Panzer_General moved from Germany to Scotland 5 infantry moved from Finland to Norway 1 Wolfpack, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 waffen_infantrys moved from Germany to Holland Belgium 1 elite moved from Germany to Slovakia Hungary 10 mine_unarmeds moved from Germany to Slovakia Hungary 2 fighters moved from 96 Sea Zone to Western Germany 3 tactical_bombers moved from 96 Sea Zone to Southern Italy 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 elite placed in Germany 1 GermanUBoat, 1 German_Heavy_BB and 2 transports placed in 112 Sea Zone 1 Panzer_Grndrs and 3 infantry placed in Western Germany 1 artillery placed in Germany Germans undo move 3. 1 Panzer_Grndrs placed in Germany 1 artillery and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 waffen_infantry EDIT: Adding units owned by Germans to Germany: 1 waffen_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans collect 40 PUs; end with 40 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
hmm ... guess the tommies are gonna have to start taking Home Defense seriously.
Put the Louisville Slugger away and break out the Winchester Defender lol
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 4 Russian_Rocketss, 1 Soviet_Commisar, 3 armour, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Caucasus: 1 russian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 3 russian_paras and 1 russian_paraBoost moved from Caucasus to Iraq EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 elite moved from Karelia to Finland Russians take Finland from Germans 2 fighters and 1 tactical_bomber moved from Novgorod to Poland 1 armour moved from Novgorod to Poland 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland Combat - Russians Battle in Iraq Russians attack with 3 russian_paras and 1 russian_paraBoost Neutral_Axis defend with 1 infantry Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq 1 russian_paraBoost owned by the Russians lost in Iraq Russians win, taking Iraq from Neutral_Axis with 3 russian_paras remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Casualties for Russians: 1 russian_paraBoost Battle in Poland Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Belarus 2 fighters and 1 tactical_bomber moved from Poland to Belarus 1 aaGun moved from Belarus to Novgorod 1 Soviet_Commisar, 1 aaGun, 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland 6 mine_unarmeds moved from Bryansk to Western Ukraine 2 armour moved from Bryansk to Novgorod 1 armour moved from Ukraine to Belarus 1 mech_infantry moved from Caucasus to Iraq 2 infantry moved from Caucasus to Rostov 9 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Engineer and 1 elite moved from Russia to Belarus 1 Tank_General moved from Russia to Belarus 1 Russian_Rail moved from Russia to Urals 3 armour moved from Novgorod to Belarus 1 Russian_Rail and 1 armour moved from Urals to Belarus 1 Soviet_Commisar and 1 mech_infantry moved from Bryansk to Novgorod EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Novgorod EDIT: 1 1stTankArmy moved from 1st Tank to Belarus EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank EDIT: 1 Soviet_Commisar, 1 armour and 2 infantry moved from Finland to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Finland 1 Russian_Engineer moved from Russia to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Western Ukraine Place Units - Russians 3 armour placed in Novgorod 4 Russian_Rocketss, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 44 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00 Neutral_Axis regular : -0.33got a jag on. Think edits are all good

Edit
Forgot to activate the Armies
EXP Game 7 Stahl R4edit.tsvgEdit2
Forgot to move the Ukrainians lol
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