Game 6, Europe, TGC (Germany) v. VF (Allies) - continuation
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - British British buy 4 artilleries and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Netherlands-Belgium to Eastern France British take Eastern France from Germans 1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery, 5 infantry and 4 transports moved from English Channel Sea Zone to Baltic Sea Sea Zone 2 infantry moved from Baltic Sea Sea Zone to Baltic States Russians take Baltic States from Germans 1 artillery and 3 infantry moved from Baltic Sea Sea Zone to Poland British take Poland from Germans Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from United Kingdom to Poland EDIT: 1 aaGun moved from Netherlands-Belgium to Poland 1 bomber moved from United Kingdom to Moscow 4 fighters moved from Finland to Moscow Place Units - British 4 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: Europe Improved
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 3 fighters moved from Finland to Moscow 1 artillery and 1 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery, 1 infantry and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone 2 destroyers moved from English Channel Sea Zone to Baltic Sea Sea Zone 1 artillery and 1 infantry moved from Baltic Sea Sea Zone to Leningrad 1 artillery and 3 infantry moved from United Kingdom to Celtic Sea Sea Zone 1 artillery, 3 infantry and 2 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 artillery and 3 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 aaGun, 2 artilleries and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Mid-Atlantic Sea Zone 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from Mid-Atlantic Sea Zone to Celtic Sea Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 3 artilleries and 3 infantry placed in United States Turn Complete - Americans Americans collect 42 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Game History
Round: 6 Purchase Units - Germans Germans buy 1 armour and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Tunisia to Sicilian Sea Sea Zone 1 artillery, 1 infantry and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone 1 battleship and 1 destroyer moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone 1 artillery and 1 infantry moved from Western Mediterranean Sea Zone to Algeria 1 armour moved from Trans-Jordan to Iran Germans take Iraq from Middle_East Germans take Iran from Middle_East 6 artilleries, 2 fighters and 48 infantry moved from Belorussia to Moscow 12 armour moved from East Poland to Moscow 11 armour and 1 fighter moved from Ukraine S.S.R. to Moscow 3 fighters moved from Germany to Netherlands-Belgium 1 armour moved from Germany to Netherlands-Belgium 6 infantry moved from Germany to Netherlands-Belgium 1 infantry moved from Germany to Netherlands-Belgium 1 infantry moved from Germany to Netherlands-Belgium Combat - Germans Battle in Algeria Germans attack with 1 artillery and 1 infantry Americans defend with 2 infantry Germans roll dice for 1 battleship and 1 destroyer in Algeria, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Algeria Germans roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Algeria 1 infantry owned by the Americans lost in Algeria Germans win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in Moscow Germans attack with 23 armour, 6 artilleries, 3 fighters and 48 infantry British defend with 1 bomber and 6 fighters; Americans defend with 6 fighters; Russians defend with 3 aaGuns, 1 armour, 2 artilleries, 1 factory, 1 fighter and 53 infantry Russians roll AA dice in Moscow : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 23 armour, 6 artilleries, 2 fighters and 48 infantry in Moscow, round 2 : 22/79 hits, 23.50 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 13 fighters and 53 infantry in Moscow, round 2 : 21/70 hits, 27.50 expected hits 21 infantry owned by the Germans lost in Moscow 21 infantry owned by the Russians and 1 bomber owned by the British lost in Moscow Germans roll dice for 23 armour, 6 artilleries, 2 fighters and 27 infantry in Moscow, round 3 : 18/58 hits, 20.00 expected hits Russians roll dice for 1 armour, 2 artilleries, 13 fighters and 32 infantry in Moscow, round 3 : 19/48 hits, 20.33 expected hits 19 infantry owned by the Germans lost in Moscow 18 infantry owned by the Russians lost in Moscow Germans roll dice for 23 armour, 6 artilleries, 2 fighters and 8 infantry in Moscow, round 4 : 18/39 hits, 16.83 expected hits Russians roll dice for 1 armour, 2 artilleries, 13 fighters and 14 infantry in Moscow, round 4 : 11/30 hits, 14.33 expected hits 3 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Moscow 14 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 fighter owned by the British lost in Moscow Germans roll dice for 23 armour, 3 artilleries and 2 fighters in Moscow, round 5 : 11/28 hits, 13.50 expected hits Russians roll dice for 12 fighters in Moscow, round 5 : 7/12 hits, 8.00 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Moscow 1 fighter owned by the Russians, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Moscow Germans roll dice for 19 armour and 2 fighters in Moscow, round 6 : 9/21 hits, 10.50 expected hits Russians roll dice for 1 fighter in Moscow, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Moscow Germans captures 17PUs while taking Russians capital Germans win, taking Moscow from Russians with 19 armour and 2 fighters remaining. Battle score for attacker is 143 Casualties for Germans: 4 armour, 6 artilleries, 1 fighter and 48 infantry Casualties for British: 1 bomber and 6 fighters Casualties for Russians: 1 armour, 2 artilleries, 1 fighter and 53 infantry Casualties for Americans: 6 fighters Battle in Netherlands-Belgium Germans attack with 1 armour, 3 fighters and 8 infantry British defend with 2 infantry; Americans defend with 2 artilleries and 4 infantry Germans roll dice for 1 armour, 3 fighters and 8 infantry in Netherlands-Belgium, round 2 : 4/12 hits, 3.33 expected hits British roll dice for 2 artilleries and 6 infantry in Netherlands-Belgium, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans lost in Netherlands-Belgium 4 infantry owned by the Americans lost in Netherlands-Belgium 3 fighters owned by the Germans retreated 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Germany British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Americans: 4 infantry Non Combat Move - Germans Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans 3 fighters moved from Netherlands-Belgium to Germany 2 fighters moved from Moscow to Caucasus Place Units - Germans 1 armour and 13 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -12.83 Germans regular : -6.00 British regular : -0.67 Russians AA : 0.50
I understand the dice look like hell for the Russians - and they aren't good - but the battle went +3.73 pieces in favor of the German player (assuming a German win). Take surviving units from the battle (19) and minus "units left if attacker won" (15.27) from the battle calculator to arrive at this result (+3.73 assuming a German win).
Good game - it seems EXTREMELY tough on allies once the right German strategy is apparent. Thanks for demonstrating that by the way. Unbelievably, the "attack everywhere" hadn't occurred to any of us yet. I was not attacking at all and trying strafes and then trying to attack just one territory - but now it seems obvious. I also really like your fighters in Norway - splitting defense of Moscow with attack on Germany. I've already stolen that idea as well. Well done Victor - very nice gamesmanship and problem solving.
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It's funny because it was probably intended by the developers that Germany attacks heavily in the East Front on turn 1. It is, after all, Operation Barbarossa.
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Thank you, and good game! This game is indeed extremely tough as the Allies. The right balance between transports and fighters is still a question mark for me. And also on the EF the Russians need to kill as many German units as possible while keeping their own losses to a minimum, something that is quite tricky and oftentimes involves risky attacks. In any case, I was surprised to see that even such a massive early Allied advantage wasn't enough to stop the Germans. I feel like in this particular situation, the Allies CAN win, although I am not sure how. I challenge you to take the Allies with this G1 as a starting point, perhaps you can beat it.
That German strategy is just a product of trying some stuff out and then finetuning. After the Med transport bid didn't work out, I tried an all-out attack on the EF, which turned out to be pretty effective. Over the course of several games, I made small improvements to the strategy based on those games (for example now I don't make attacks in Leningrad, Vyborg, one infantry takes Gibraltar, and now I don't attack the US fleet anymore, thanks to your comment, ha!). The games I have played on these forums have been very helpful.
Again, thanks for playing. Over the years I have learned a lot from playing against you. I really appreciate these games
Small question, you said there were 19 surviving German units, but I see 19 German tanks and 2 fighters. Shouldn't the fighters be included?
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@victoryfirst you are 100% right about the fighters. That was a very bad battle for the poor Allies in the end...but still favored the Germans shockingly.
I think your idea is a good one. Let me try something a little different than what you did with the Allies and see if there is a different final turn result (I want to see if I can get the percentages more in favor for the Allies than you did in our game). It will be a good learning experience. I will start with this configuration on R1. Should have the first turn out tonight.
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Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery moved from Stalingrad to Ukraine S.S.R. 1 bomber moved from Moscow to Ukraine S.S.R. 1 artillery and 2 infantry moved from Belorussia to East Poland 1 fighter moved from Moscow to East Poland Combat - Russians Battle in East Poland Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Ukraine S.S.R. Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 2 armour and 1 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine S.S.R., round 2 : 5/5 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - Russians 1 infantry moved from Iran to Caucasus 2 infantry moved from Stalingrad to Belorussia 3 infantry moved from Turkestan to Belorussia 1 armour moved from Caucasus to Belorussia 1 armour moved from Turkestan to Leningrad 1 armour moved from Siberia to Leningrad 1 armour moved from Archangel to Leningrad 2 infantry moved from Karelia to Leningrad 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Karelia 1 infantry moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 artillery and 4 infantry moved from Russia to Belorussia 4 infantry moved from Moscow to Belorussia 1 artillery and 3 infantry moved from Siberia to Russia 1 armour moved from Moscow to Leningrad 1 fighter moved from East Poland to Leningrad 1 bomber moved from Ukraine S.S.R. to Leningrad 1 aaGun moved from Moscow to Belorussia 2 infantry moved from Leningrad to Belorussia Place Units - Russians 8 infantry placed in Leningrad Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 2.67
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Game History
Round: 1 Purchase Units - British British buy 2 transports; Remaining resources: 9 PUs; Combat Move - British 1 destroyer moved from Celtic Sea Sea Zone to British Convoy 4 Sea Zone British take British Convoy 4 Sea Zone from Germans 1 armour moved from Egypt to Libya British take Libya from Germans 1 armour moved from Libya to Egypt Combat - British Non Combat Move - British 1 bomber moved from United Kingdom to Belorussia 2 fighters moved from United Kingdom to Leningrad 1 infantry moved from Iraq to Iran 1 infantry moved from Syria to Iran 1 infantry moved from Palestine to Egypt 1 destroyer moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone Place Units - British 2 transports placed in Davis Strait Sea Zone Turn Complete - British British collect 21 PUs; end with 30 PUs
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Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone British take British Convoy 3 Sea Zone from Germans Combat - Americans Non Combat Move - Americans 1 transport moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone 1 bomber and 1 fighter moved from United States to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
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Are you OK if we do this in a separate thread? Just for me to more easily keep track of everything.
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so you see a screen like this in the Discord?
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Matt Hyra sent me that and says he doesnt see you
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It looks like I'm in, I can see the main channels now.