42 G11 Woods v. Wylie
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/1 hits, 1.17 expected hits British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 artillery owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians Place Units - Italians 1 artillery, 1 bomber and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Evenkiyskiy 1 infantry moved from Urals to Evenkiyskiy 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Volgograd to Novosibirsk 1 fighter moved from Volgograd to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 1 infantry moved from Urals to Timguska 1 fighter moved from Novgorod to Evenkiyskiy 1 infantry moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 fighter moved from Western Ukraine to Romania 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 1 fighter moved from Novgorod to Poland 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Japanese 1 infantry moved from Volgograd to Kazakhstan Combat - Russians Battle in Romania Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 2 fighters and 2 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Evenkiyskiy Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 2 aaGuns moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 armour moved from Finland to Novgorod 4 infantry moved from Smolensk to Belarus 1 fighter moved from Romania to Bessarabia 1 fighter moved from Poland to Novgorod 1 fighter moved from Evenkiyskiy to Urals 2 fighters moved from Novosibirsk to Russia 1 tactical_bomber moved from Volgograd to Novgorod 1 fighter moved from Kazakhstan to Tambov 1 fighter moved from Tambov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.33 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 mech_infantry moved from 5 Sea Zone to Siberia 5 armour, 1 artillery and 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 2 infantry moved from Jehol to Manchuria 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 1 armour moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 armour moved from French Indo China to Szechwan 2 armour moved from Iraq to Northwest Persia 1 armour moved from Iraq to Trans-Jordan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to Borneo 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 34 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Siberia Battle in 37 Sea Zone Japanese attack with 1 cruiser and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking Siberia from Russians, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 8 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 2 infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kazakhstan Japanese attack with 3 armour and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 3 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan 2 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Amur Japanese attack with 5 armour, 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 infantry Japanese roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 2 : 4/1 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Northwest Persia Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Northwest Persia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Northwest Persia 1 infantry owned by the Russians lost in Northwest Persia Japanese win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Borneo to 36 Sea Zone 1 bomber moved from 8 Sea Zone to Japan 2 armour moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 1 fighter placed in Iraq 1 fighter and 1 infantry placed in India 3 armour placed in Manchuria 1 armour, 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 1.50 Russians regular : 0.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 bomber, 4 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Novgorod to Germany 1 armour moved from Sakha to Yakut S.S.R. Russians take Buryatia from Japanese Russians take Yakut S.S.R. from Japanese 2 destroyers moved from 4 Sea Zone to 5 Sea Zone 2 fighters moved from 41 Sea Zone to India 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 battleships moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 2 cruisers moved from 41 Sea Zone to 39 Sea Zone 3 infantry moved from Soviet Far East to Siberia 1 armour moved from Soviet Far East to Siberia 1 armour moved from Soviet Far East to Siberia 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 mech_infantry moved from Sakha to Siberia 1 artillery moved from Sakha to Siberia 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from Caroline Islands to Midway Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 5 Sea Zone Americans attack with 2 destroyers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 destroyers in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 39 Sea Zone Americans attack with 2 battleships, 1 carrier, 2 cruisers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 1 transport in 39 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone Americans win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Siberia, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in India Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Americans lost in India 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India Americans roll dice for 1 artillery and 2 fighters in India, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in India 1 fighter owned by the Japanese lost in India Americans win, taking India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from India to 39 Sea Zone 1 infantry moved from Sakha to Buryatia 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 2 transports moved from 3 Sea Zone to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Soviet Far East to Siberia 1 infantry moved from British Columbia to 1 Sea Zone 1 artillery moved from British Columbia to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone 8 destroyers moved from 110 Sea Zone to 103 Sea Zone 1 destroyer moved from 102 Sea Zone to 103 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Germany to Novgorod Place Units - Americans 1 airfield, 1 artillery, 1 bomber and 1 infantry placed in Alaska 4 destroyers placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -1.33 Germans AA : -0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 48 PUs; Germans buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 fighter moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Western Germany to Trans-Jordan Combat - Germans Battle in Romania Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Poland 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Poland to Western Germany 1 tactical_bomber moved from Poland to Western Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Yugoslavia 4 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Germans 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Egypt to Alexandria 4 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Iraq 1 armour moved from Norway to Karelia 3 destroyers and 3 transports moved from 126 Sea Zone to 124 Sea Zone Combat - British Air Battle in Iraq British attacks with 1 units heading to Iraq Japanese launches 1 interceptors out of Iraq Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq Japanese roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Alexandria British attack with 4 fighters and 2 infantry Italians defend with 1 artillery British roll dice for 4 fighters and 2 infantry in Alexandria, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Cleaning up after air battles Non Combat Move - British 4 fighters moved from Alexandria to Egypt 1 bomber moved from Iraq to Egypt Place Units - British 1 factory_minor placed in Norway 3 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 28 PUs (2 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific UK_Pacific collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Japanese AA : -0.17 Defenders Fire, : -0.17 Attackers Fire, : -0.17 British regular : -0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Slovakia Hungary to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 bomber moved from Southern Italy to Baltic States Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Baltic States to Germany 1 armour moved from Northern Italy to Slovakia Hungary Place Units - Italians 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Russians regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Bessarabia to Western Ukraine 4 infantry moved from Belarus to Eastern Poland 3 fighters moved from Russia to Eastern Poland 3 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Caucasus to Kazakhstan 5 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Urals to Kazakhstan 1 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Kansu 1 armour moved from Evenkiyskiy to Kansu 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Battle in Kansu Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Kansu, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Baltic States Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/1 hits, 1.67 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Baltic States 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 6 infantry Japanese defend with 3 armour and 1 mech_infantry Russians roll dice for 1 fighter and 6 infantry in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 1.83 expected hits 2 infantry owned by the Russians lost in Kazakhstan 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Japanese: 3 armour and 1 mech_infantry Battle in Eastern Poland Russians attack with 3 fighters and 4 infantry Germans defend with 2 armour and 1 mech_infantry Russians roll dice for 3 fighters and 4 infantry in Eastern Poland, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 3 fighters and 3 infantry in Eastern Poland, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Eastern Poland to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 3 infantry moved from Novgorod to Belarus 1 fighter moved from Kazakhstan to Volgograd 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 0.33 Germans regular : 0.17 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens; Japanese buy 9 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from Suiyuyan to Kansu 1 armour moved from Szechwan to Kansu 5 armour, 1 artillery and 1 mech_infantry moved from Amur to Siberia 3 armour moved from Manchuria to Siberia 1 bomber moved from Japan to 5 Sea Zone 2 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from French Indo China to Yunnan 1 armour moved from Yunnan to Burma 1 artillery moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 3 armour and 1 mech_infantry Russians defend with 1 armour and 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Kansu, round 2 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in 5 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 2 destroyers and 1 transport Japanese roll dice for 1 bomber and 2 destroyers in 5 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone 1 destroyer owned by the Americans lost in 5 Sea Zone 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 destroyers Casualties for Americans: 2 destroyers and 1 transport Battle in Siberia Japanese attack with 8 armour, 1 artillery and 1 mech_infantry Americans defend with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry Japanese roll dice for 8 armour, 1 artillery and 1 mech_infantry in Siberia, round 2 : 5/1 hits, 4.67 expected hits Russians roll dice for 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Siberia, round 2 : 4/1 hits, 3.83 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Siberia 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia Japanese roll dice for 6 armour in Siberia, round 3 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 armour and 2 artilleries in Siberia, round 3 : 3/1 hits, 2.17 expected hits 3 armour owned by the Japanese lost in Siberia 1 armour owned by the Americans and 2 artilleries owned by the Americans lost in Siberia Japanese roll dice for 3 armour in Siberia, round 4 : 1/1 hits, 1.50 expected hits Russians roll dice for 2 armour in Siberia, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Siberia 1 armour owned by the Americans lost in Siberia Japanese roll dice for 2 armour in Siberia, round 5 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Siberia, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Siberia 1 armour owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 7 armour, 1 artillery and 1 mech_infantry Casualties for Americans: 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Caucasus Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Caucasus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 bomber moved from 5 Sea Zone to Japan Place Units - Japanese 3 armour placed in Iraq 3 armour placed in French Indo China 3 armour placed in Manchuria 2 destroyers placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.00 Japanese regular : 0.17 ANZAC regular : 0.33 Russians regular : 1.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from India to West India UK_Pacific take West India from Japanese 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 artillery moved from Soviet Far East to Siberia 1 artillery moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Siberia 2 infantry moved from Soviet Far East to Siberia 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 bomber moved from Alaska to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 armour moved from Yakut S.S.R. to Timguska Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 80 Sea Zone Americans attack with 2 battleships, 1 carrier, 2 cruisers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 1 fighter in 80 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 80 Sea Zone Americans win, taking 80 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier and 2 destroyers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 destroyers in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Casualties for Japanese: 1 carrier and 2 destroyers Battle in Siberia Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 armour Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Siberia, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Soviet Far East 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 2 artilleries and 2 infantry moved from Western United States to British Columbia 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 4 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 9 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Alaska 2 artilleries and 2 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.50 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Germans Germans buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 8 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Poland to Baltic States 11 armour moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 armour moved from Romania to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland Combat - Germans Battle in Baltic States Germans attack with 20 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 20 armour and 2 mech_infantrys in Baltic States, round 2 : 10/1 hits, 10.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 20 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 4 armour and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 mech_infantry in Eastern Poland, round 2 : 3/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Place Units - Germans 1 infantry placed in Western Germany 4 armour and 2 mech_infantrys placed in Germany 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.50 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - British British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour moved from Karelia to Novgorod 1 transport moved from 124 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 destroyers moved from 124 Sea Zone to 110 Sea Zone 2 transports moved from 124 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in Holland Belgium Battle in Trans-Jordan British attack with 3 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 fighters; Italians defend with 1 airfield and 1 artillery; Japanese defend with 7 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British roll dice for 3 armour, 4 artilleries, 1 bomber, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 8/1 hits, 8.50 expected hits Italians roll dice for 7 armour, 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 8/1 hits, 7.67 expected hits 2 artilleries owned by the British and 6 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 3 armour owned by the Japanese and 1 artillery owned by the Italians lost in Trans-Jordan 1 tactical_bomber owned by the British, 1 bomber owned by the British and 5 fighters owned by the British retreated 1 mech_infantry owned by the British, 2 artilleries owned by the British and 3 armour owned by the British retreated to Egypt Italians win, taking Holland Belgium from Germans with 4 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 6 infantry Casualties for Japanese: 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour moved from Belgian Congo to Egypt 2 infantry moved from Norway to Finland 2 artilleries moved from Norway to Finland Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Norway Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 34 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Northern Italy to Holland Belgium 2 mech_infantrys moved from Northern Italy to Holland Belgium 1 bomber moved from Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Morocco to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 armour, 1 bomber, 2 fighters and 2 mech_infantrys British defend with 6 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 6 infantry in Holland Belgium, round 2 : 2/0 hits, 2.00 expected hits 2 mech_infantrys owned by the Italians lost in Holland Belgium 3 infantry owned by the British lost in Holland Belgium Italians roll dice for 2 armour, 1 bomber and 2 fighters in Holland Belgium, round 3 : 3/1 hits, 2.67 expected hits British roll dice for 3 infantry in Holland Belgium, round 3 : 1/0 hits, 1.00 expected hits 1 armour owned by the Italians lost in Holland Belgium 3 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for British: 6 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 2 armour and 2 mech_infantrys placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 2 infantry moved from Kazakhstan to Caucasus 3 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Bessarabia to Romania 3 fighters moved from Bessarabia to Eastern Poland 3 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 5 infantry moved from Bessarabia to Romania 7 artilleries moved from Bessarabia to Romania 1 infantry moved from Samara to Novosibirsk Combat - Russians Battle in Romania Russians attack with 7 artilleries and 7 infantry Germans defend with 1 mech_infantry Russians roll dice for 7 artilleries and 7 infantry in Romania, round 2 : 5/1 hits, 4.67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 5 infantry Japanese defend with 2 armour Russians roll dice for 1 fighter and 5 infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Caucasus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Caucasus 1 armour owned by the Japanese lost in Caucasus Russians roll dice for 1 fighter and 4 infantry in Caucasus, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Caucasus 1 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour Battle in Eastern Poland Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 armour Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 4 armour in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Eastern Poland 3 armour owned by the Germans lost in Eastern Poland Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Germans: 4 armour Non Combat Move - Russians 2 aaGuns moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Archangel 5 armour moved from Novgorod to Karelia 4 fighters moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Romania 2 aaGuns moved from Bessarabia to Romania 3 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Bryansk 5 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Volgograd to Russia Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 9 armour and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 2 carriers and 2 fighters moved from 36 Sea Zone to 6 Sea Zone 3 armour moved from Manchuria to Amur 2 infantry moved from Manchuria to Amur 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 3 armour moved from French Indo China to Yunnan 2 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Szechwan 1 armour moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 1 armour moved from Kansu to Sikang 1 armour moved from Kansu to Shensi 3 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers and 2 fighters Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 2 carriers in 6 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Amur Japanese attack with 3 armour and 2 infantry Americans defend with 1 infantry Japanese roll dice for 3 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sikang Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Japanese attack with 3 armour and 1 fighter Russians defend with 3 infantry Japanese roll dice for 3 armour and 1 fighter in Caucasus, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Caucasus 2 infantry owned by the Russians lost in Caucasus Japanese roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 armour Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Caucasus to Iraq Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Iraq 3 armour placed in Manchuria 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,2,4,1 Japanese collect 60 PUs (4 lost to blockades); end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.50 Japanese regular : -1.67 Russians regular : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 5 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Novgorod to Germany 1 armour moved from Timguska to Kansu Chinese take Kansu from Japanese 1 armour moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 2 artilleries, 2 infantry and 1 mech_infantry moved from Siberia to Amur 1 bomber moved from Soviet Far East to Amur 1 tactical_bomber moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to 3 Sea Zone 1 artillery moved from Soviet Far East to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from British Columbia to 1 Sea Zone 1 artillery moved from British Columbia to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from British Columbia to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery moved from 87 Sea Zone to French West Africa 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery moved from West India to 79 Sea Zone 1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 transport moved from 62 Sea Zone to 30 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 1 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Germany Air Battle is over, the attackers have all died Battle in French West Africa Battle in Amur Americans attack with 6 artilleries, 1 bomber, 7 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 armour and 2 infantry Americans roll dice for 6 artilleries, 1 bomber, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 5/1 hits, 5.50 expected hits Japanese roll dice for 3 armour and 2 infantry in Amur, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Americans lost in Amur 2 infantry owned by the Japanese and 3 armour owned by the Japanese lost in Amur Americans win, taking French West Africa from Germans, taking Amur from Japanese with 6 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Japanese: 3 armour and 2 infantry Battle in Iraq Americans attack with 1 artillery Japanese defend with 3 armour, 1 factory_minor and 1 fighter Americans roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 armour and 1 fighter in Iraq, round 2 : 2/1 hits, 2.17 expected hits 1 artillery owned by the Americans lost in Iraq 2 armour owned by the Japanese lost in Iraq Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Japanese: 2 armour Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 80 Sea Zone to India 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 9 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Alaska to Sakha 1 bomber moved from Amur to Sakha 1 tactical_bomber moved from Amur to Sakha 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 15 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 4 Sea Zone to 5 Sea Zone 3 artilleries and 3 infantry moved from Western United States to British Columbia Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Alaska 5 destroyers placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Defenders Fire, : 0.83 Attackers Fire, : -0.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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