42 G11 Woods v. Wylie
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - British British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from Novgorod to 113 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 7 infantry moved from 125 Sea Zone to Norway 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 4 fighters moved from Egypt to 98 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Romania to Yugoslavia British take Yugoslavia from Germans 4 armour moved from Romania to Bulgaria 1 artillery moved from Baltic States to Eastern Poland Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Norway Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer, 3 fighters and 1 transport British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits 2 fighters owned by the British lost in 113 Sea Zone 1 destroyer owned by the Germans lost in 113 Sea Zone Germans win, taking Norway from Germans with 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 2 fighters Casualties for Germans: 1 destroyer Battle in 98 Sea Zone British attack with 4 fighters Italians defend with 1 battleship, 1 cruiser and 6 transports British roll dice for 4 fighters in 98 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 6 transports in 98 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 fighter owned by the British lost in 98 Sea Zone 1 cruiser owned by the Italians lost in 98 Sea Zone British roll dice for 3 fighters in 98 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits Italians roll dice for 1 battleship and 6 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 98 Sea Zone 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 5 transports owned by the Italians lost in 98 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 54 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 1 cruiser and 6 transports Battle in Bulgaria British attack with 4 armour Italians defend with 1 armour British roll dice for 4 armour in Bulgaria, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bulgaria British win, taking Bulgaria from Germans with 4 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - British 2 fighters moved from 98 Sea Zone to Ukraine Place Units - British 2 fighters and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in United Kingdom British undo move 1. 1 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Italians regular : 0.17 Germans regular : 0.17 British regular : 0.50 -
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Russians Russians buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to 100 Sea Zone 1 infantry moved from Rostov to 100 Sea Zone 1 infantry moved from Northwest Persia to Persia Russians take Persia from Japanese 2 infantry moved from 100 Sea Zone to Greece 1 infantry moved from Bessarabia to Romania 3 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 armour moved from Kansu to Kazakhstan 1 armour moved from Timguska to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Timguska to Urals 1 infantry moved from Timguska to Urals 1 artillery moved from Timguska to Urals 2 fighters moved from Novgorod to Urals 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 3 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Greece Battle in Urals Russians attack with 1 artillery, 2 fighters and 2 infantry Japanese defend with 2 armour Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Urals, round 2 : 1/1 hits, 1.83 expected hits Japanese roll dice for 2 armour in Urals, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Urals 1 armour owned by the Japanese lost in Urals Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 3 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Urals 1 armour owned by the Japanese lost in Urals Russians win, taking Greece from Germans, taking Urals from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour Battle in Kazakhstan Russians attack with 2 armour and 6 infantry Japanese defend with 6 armour Russians roll dice for 2 armour and 6 infantry in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 6 armour in Kazakhstan, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Russians lost in Kazakhstan 2 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 armour and 3 infantry in Kazakhstan, round 3 : 1/1 hits, 1.50 expected hits Japanese roll dice for 4 armour in Kazakhstan, round 3 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 armour and 1 infantry in Kazakhstan, round 4 : 1/1 hits, 1.17 expected hits Japanese roll dice for 3 armour in Kazakhstan, round 4 : 2/1 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan 1 armour owned by the Russians retreated to Novosibirsk Japanese win with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 6 infantry Casualties for Japanese: 4 armour Non Combat Move - Russians 5 infantry moved from Russia to Samara 2 fighters moved from Urals to Russia Place Units - Russians 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Russians regular : -1.17 -
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 harbour and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 3 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 6 bombers moved from Korea to 21 Sea Zone 3 fighters moved from Korea to 21 Sea Zone 1 tactical_bomber moved from Korea to 21 Sea Zone 1 carrier moved from 17 Sea Zone to 21 Sea Zone 2 cruisers moved from 17 Sea Zone to 21 Sea Zone 2 battleships moved from 17 Sea Zone to 21 Sea Zone 2 bombers moved from Novgorod to Germany 2 bombers moved from United Kingdom to Germany 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Kazakhstan Russians take Kazakhstan from Japanese 1 artillery and 3 infantry moved from Amur to Korea 2 artilleries moved from Siberia to Amur 1 armour moved from Yakut S.S.R. to Evenkiyskiy Russians take Yenisey from Japanese Russians take Evenkiyskiy from Japanese 3 armour moved from Yakut S.S.R. to Amur 2 armour moved from Buryatia to Korea Combat - Americans Air Battle in Germany Americans attacks with 4 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 1/1 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Germany 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.50 expected hits Bombing raid in Germany rolls: 8,7,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Gibraltar Battle in Morocco Battle in 21 Sea Zone Americans attack with 2 battleships, 6 bombers, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 1 carrier and 2 cruisers in 21 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 3 destroyers and 2 fighters in 21 Sea Zone, round 2 : 4/1 hits, 4.33 expected hits Units damaged: 2 battleships owned by the Americans 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 21 Sea Zone 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 21 Sea Zone Americans roll dice for 2 battleships, 6 bombers, 2 cruisers, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 3 : 8/0 hits, 8.00 expected hits Japanese roll dice for 2 battleships, 1 carrier and 2 fighters in 21 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits 1 cruiser owned by the Americans and 2 fighters owned by the Americans lost in 21 Sea Zone 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese lost in 21 Sea Zone Americans win, taking Gibraltar from Germans, taking Morocco from Germans with 2 battleships, 6 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 70 Casualties for Americans: 1 carrier, 1 cruiser and 3 fighters Casualties for Japanese: 2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 submarines Cleaning up after air battles Non Combat Move - Americans 6 bombers moved from 21 Sea Zone to Korea 1 tactical_bomber moved from 21 Sea Zone to Guam 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 destroyers moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 7 destroyers moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 2 destroyers moved from 15 Sea Zone to 6 Sea Zone 3 cruisers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 transports moved from 1 Sea Zone to 6 Sea Zone 3 bombers moved from Germany to Novgorod Place Units - Americans 1 harbour placed in Korea 3 transports placed in 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 artillery placed in Iraq Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 Defenders Fire, : 0.83 Germans AA : -0.50 Attackers Fire, : 0.33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 8 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 artillery and 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsCombat Hit Differential Summary :
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