Game 1 EXP Trout vs beelee
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Hi @Trout
Since this your first game, I suggest you play Allies, as Germany has the most special units.
I just pinged @VictoryFirst but it's late where he's at. He's been pretty busy, so I don't expect him to have time to play but if he does, he can jump in at any point.
Hopefully he can send some advisors or even a SOG or two
I'm in central USA fwiw
I'll probably go step by step till you get the hang of triplea and how it works with the mod.
G1 coming up
Edit
Oh I didn't get your new game email. You can send it in chatEdit 2
Just found your email G1 on it's wayGame History
Round: 1 Activate Technology - Changer Note to players Changer: Welcome to Global 40 Expansion UHD Boxes This is Version 2.292 It was uploaded on 1/5/2025. Make sure All Players have the Same Version. NOTE Version 2.22 Saves Will Not Work with 2.2.... Purchase Units - Changer Note to players Changer: Links Can be Copied at Beginning of Game Notes FREE Hand Painted Game Pieces for Games Played ! More Information here: https://www.axisandallies.org/forums/topic/40751/g40-award-winning-.... Note to players Changer: NOTE It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen, or by Holding Control and Scrolling. Control and + - will also .... Note to players Changer: NOTE If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start. Triplea Will Ask if you want to Continue with Purcha.... Combat Move - Changer triggerAttachmenEarly1940Red: Changer has 1 BBandTransport, 1 DevelopWeapons, 1 Early1943, 1 German_Rockets, 1 TotalWar and 1 Waffen_Para placed in Early 1943 triggerAttachmenEarly1940Red: Changer has 1 DDayEurope, 1 Early1944, 1 King_Tiger, 1 Me262, 1 TypeXXIUBoat and 1 WaffenPnzrJagerFS placed in Early 1944 triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 NavalMine, 1 Soviet_Commisar, 1 SubPen, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940 triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941 triggerAttachmenEarly1940Red: Changer has 1 EscortAndConvoy, 1 EuropeDOW, 1 Late1941, 1 MayAttack, 1 Russian_Rockets, 1 Soviet_Partisan, 1 USA_LendLeaseUK and 1 guard_infantry placed in Late 1941 triggerAttachmenEarly1940Red: Changer has 1 FlakTowerTT, 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral, 1 WaffenPioneer and 1 Waffen_Oberst placed in Late 1940 triggerAttachmenEarly1940Red: Changer has 1 CruiserAndSub, 1 DestroyerTransport, 1 Early1942, 1 FrenchUK, 1 RedArmyConscript, 1 USA_TankGeneral and 1 WaffenPnzrGrndr placed in Early 1942 triggerAttachmenEarly1940Red: Changer has 1 2Destroyers, 1 HeavyBombers, 1 Late1943, 1 PanzerJagerFS, 1 TakeOverItalyTT, 1 TankDestroyerFS and 1 USAHeavyTransport placed in Late 1943 triggerAttachmenEarly1940Red: Changer has 1 Atlantic_Wall, 1 Banzai, 1 Carrier2FTRS, 1 Late1942, 1 LuftwaffeAce, 1 Mass_Tanks, 1 USATankDestroyerFS, 1 waffen_PG and 1 waffen_panzer placed in Late 1942 triggerAttachmenEarly1940Red: Changer has 1 Kamikaze, 1 Late1944 and 1 Waffen_Hvy_Tank placed in Late 1944 Combat - Changer Non Combat Move - Changer Turn Complete - Changer
This is just the start of Game with Changer. He's everybody's buddy. Makes the LMs and Increased Pacific Islands work
So, you DL the save and put it in your savedGames folder which is inside your triplea folder. Usually, you want to do a test turn in "Start Local Game".
Once you are satisfied with it, Restart the save and hit "Play By Email". Bottom right will show that "Dice Server" is on.At end of turn, you hit "View Turn Summary" and ctrlc ctrla. Then make a new save and post to the thread.
Scramble 110 or 111 ?
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Hey beelee. I am not keeping up with you so far. I downloaded the G40 map with Captain's HRE and downloaded the Start Game link so my screen is showing the starting map. But I can't tell how to save the file or go from here.
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yea, so click on the save and download it. Then you want to to
triplea folder
savedGames
put the save in there.Then you can fire it up in local mode and go to History, top left under Game, or ctrlh and click on what happened.
The first German turn is kinda busy, but their purchase is about 2/3 of the way down on purchase.ctrls is save and it's also listed under File top left.
Edit
Here's the save again
EXP game 1 trout G1 Scramble.tsvgEdit 2
Oh yea, just heard from @VictoryFirst and he's real busy but would like to be part of your first game He was thinking he could be USSR and ANZAC and you can do the heavy lifting with Uncle Sam and the blokes.Anyway, you can discuss here or start a chat with him. You click on his icon/avatar thingy and then start a new chat with VictoryFirst
Edit 3
heh heh late in the day and i got a buzz on So, for right now, just need to know if you want to scramble to the above battles in 110 or 111.I'll then finish my turn and post the turn summary and the save along with any comments.
Then you can DL save, see what happened and run a test turn in Local mode, then fire up the save again and hit "Play By Email" do your turn. and hit "View Turn Summary" and copy it by going ctrla ctrlc, then make a new save and post to the thread.
We'll get you sorted I struggled my first time, actually multiple times lol but I was an outlier you'll pick it up quick
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Thanks. I am playing a local game now to get a feel for the mechanics. So far I have only come across two issues. First is I cannot figure out how to do Strat Rail Movement. Second is that it appears you can build your units and then move them same turn which is against the rules. Everything else appears to be fine through R1 turn
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yea, so for rail movement click on the rail and move if needed to where the dude is you wanna move. Then click on it and the dude at the same time and they'll move.
After your done, the Rail will disappear at end turn. It's player enforced to only use it once as triplea will allow you to move it again after you're done transporting the unit
So there are two place phases. The first place phase, those units can move or be used that turn. Most units will place normally in 2nd phase.
The Game Notes are pretty extensive. They're under the Help tab top left side.
I also keep a copy of the rules in a separate window for quick refrence, actually two, one for table of contents and one to scroll where I want to go.
I find it pretty helpful.https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1
Glad you got it running. Let me know if you want to scramble and I'll finish G up
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@beelee Hey beelee. I got your response on the SRM and tinkered around with the local game for mechanics so I'm game for giving it a go if you have some patience with me. I am playing Allies with my teen-age son. So he is playing UK/France/USSR and I am the rest of them. Tell VF thanks and maybe I and my son can play him in the next one. I asked my son who goes by the handle "Mussolini Pizza Emperor" and he said no scramble so fire away!
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Right arm will do. I've heard of him before
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Game History
Round: 1 Purchase Units - Germans Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Trigger SubPen: buySubPen added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank triggerAttachmen2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmenSZflow: Changer has 1 BoxFctry and 1 SZflow placed in SZflow Sea Zone triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmen3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes triggerAttachmenOverflow2: Changer has 1 BoxFctry and 1 Overflow2 placed in Overflow2 triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal triggerAttachmen1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina triggerAttachmenOverflow: Changer has 1 BoxFctry and 1 Overflow placed in Overflow Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps Germans buy 5 GermanUBoats, 2 Waffen_Artys and 6 waffen_infantrys; Remaining resources: 0 PUs; triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer triggerAttachmen2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps triggerAttachmen4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert Place Units - Germans Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry 2 Waffen_Artys and 6 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 2 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 2 Waffen_Artys and 6 waffen_infantrys moved from Germany to France 1 infantry moved from Romania to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 6 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 2 Waffen_Artys, 2 armour, 1 artillery and 6 waffen_infantrys remaining. Battle score for attacker is 23 Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 GermanUBoat, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 2 artilleries, 7 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for Germans: 1 GermanUBoat Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Southern France to Northern Italy 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 2 G_Rails and 2 infantry moved from Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 artillery and 2 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 2 armour moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 5 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Kinda messed that up I shoulda asked if you wanted to keep the DD over the CA. I just figured you woulda got more than 1 hit
No dice roller here. We can use the A&A site one. I'll just roll for your DD and hope he misses lol.
uggh he hits lol. I'll sink the BB
here's dicebot
https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/354
new save coming up
Oh I made a mess of that hee hee
Ivan is up Take as much time as you need
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@beelee 1ac00c8e-ebab-449e-8a35-40ba09ad9c14-exp-game-1-trout-g1edit.tsvg Okay. Hope this gets to you fine. MPE finished his Soviet turn. You're up Japan!
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So the save worked for local but not PBEM mode. I will walk through the process. No worries.
So load the G1 save EXP Game 1 Trout G1edit.tsvg
Then after you run a test turn in local mode reload save and switch to "Play By Email"
After you load save and hit PBEM, you should get this
Then when it fires up you should see " Dice Server On" bottom right. That means you're on the game that counts
Also, you need to place your guys at the 2nd Place Phase.
So, for now, reload last G1 save EXP Game 1 Trout G1edit.tsvg
and start it in "Play By Email" and do your turn again.
If you want, save after your combat buy and post that, so we can see if you have PBEM working.
You'll get it figured soon enough
Edit
Forgot this one. You can see the save loaded on the left and pbem hilighted -
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The screen showed I was in PBEM mode this time
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checking now
Edit
yes that worksWhen i save I name the save for game and Player rd so it's easy to see which one it is.
There is another way to do it with Play By forum, but I don't want to give you too much info all at onceI'll link to it in the future
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 artillery, 1 elite, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 6 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Japan 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Kwangsi 1 Japan_destroyer moved from 6 Sea Zone to 24 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 transport placed in 6 Sea Zone 1 Japanese_LCV, 1 artillery and 1 elite placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.33
Edit
So after turn, I will hit "View Turn Summary"Then ctrla and ctrlc to copy it.
Ctrls to save
and rename the save to what I want
Anyway, we are off to the races now
oh yea, and post the above to the thread
Edit 2
Oh yea, was gonna show you how to form Corps/Armies.So you have a Commisar and 3 Tanks in Moscow. Not sure what Pizza man wants, but he can switch to his preferred makeup obviously
We'll go with 2 Tanks and a Mech in this example.
Usually, you can move in Non combat move, but early game, you usually have to edit in and out.
So we remove the Commiesar, 2 Tanks and a Mech from Moscow and add those units to 1st Corps with the exception of the Commisar.He is activated, so we have to change him to "Commisar_3". This means he'll give his bonus shot to a Tank.
Then we edit in 1st Corps to Moscow and it'll look like this
These Armies and Corps will sometimes Form and Deform throughout one's turn, so sometimes you don't put them in the Box if you know you'll be using them to attack or reform.
Anyway, thought Mussolini might like the visual. I know I do
Another edit lol
Then when you want to move them from the Box, you use edit "Perform Move or Other Action" and you can pretty much crank him around howevere you want.Rules are player enforced at that point. Game Notes explain it pretty well and I will further as it comes up.
OK done on this post