42 G12 Woods vs Wylie
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Vologda 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Vologda 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 3 armour placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 Germans regular : -0.33 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 8 armour, 2 bombers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 armour moved from Yakut S.S.R. to Sakha Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia 1 artillery moved from Amur to Siberia 2 fighters moved from Korea to Siberia 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 2 armour moved from Kazakhstan to Vologda 1 armour moved from West India to Eastern Persia 2 armour moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia 1 fighter moved from West India to Eastern Persia Combat - Japanese Battle in Western Australia Battle in Eastern Persia Japanese attack with 5 armour and 1 fighter British defend with 2 armour Japanese roll dice for 5 armour and 1 fighter in Eastern Persia, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese win, taking Western Australia from ANZAC, taking Eastern Persia from British with 4 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Siberia Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Siberia, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 armour in Siberia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Sakha Japanese attack with 2 armour Americans defend with 1 armour Japanese roll dice for 2 armour in Sakha, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 7 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Japanese attack with 2 armour Russians defend with 1 artillery Japanese roll dice for 2 armour in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Vologda 1 artillery owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Japanese 2 fighters moved from Siberia to Korea 3 armour moved from Manchuria to Amur 1 infantry moved from Manchuria to Korea 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Eastern Persia to West India Place Units - Japanese 1 destroyer placed in 39 Sea Zone 3 armour placed in West India 2 armour placed in India 2 bombers and 1 fighter placed in Japan 3 armour placed in Manchuria 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 86 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Russians regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 81 PUs; Germans buy 4 armour, 5 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 1 mech_infantry moved from Yugoslavia to Albania 1 bomber moved from Western Germany to Bulgaria 1 mech_infantry moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus 1 armour moved from Smolensk to Bryansk 2 mech_infantrys moved from Smolensk to Bryansk 1 armour moved from Volgograd to Tambov 1 mech_infantry moved from Smolensk to Samara 1 armour moved from Tambov to Bryansk Combat - Germans Battle in 110 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 airfield and 1 artillery Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Bryansk Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Bryansk, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 3 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Bulgaria Germans attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria 1 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Battle in Albania Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Americans defend with 2 armour Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Albania, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Albania 1 armour owned by the Americans lost in Albania Germans roll dice for 1 artillery and 1 fighter in Albania, round 3 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 armour in Albania, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Albania 1 armour owned by the Americans lost in Albania Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Americans: 2 armour Non Combat Move - Germans 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 mech_infantry moved from Slovakia Hungary to Yugoslavia 2 armour moved from Slovakia Hungary to Romania 1 armour moved from Volgograd to Tambov 1 fighter moved from Albania to Western Germany 1 bomber moved from Bulgaria to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from Romania to Ukraine Place Units - Germans 3 armour placed in Romania 1 armour and 2 mech_infantrys placed in Slovakia Hungary 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 1 artillery and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - British British repair damage of 6x airfield; Remaining resources: 35 PUs; British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - British 2 artilleries moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 5 armour moved from Iraq to Eastern Persia 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries moved from 80 Sea Zone to Eastern Persia 2 infantry moved from 80 Sea Zone to Eastern Persia 1 bomber moved from Greece to Eastern Persia 1 mech_infantry moved from Tanganyika Territory to Union of South Africa 1 armour moved from South West Africa to Union of South Africa Combat - British Battle in Eastern Persia British attack with 5 armour, 2 artilleries, 1 bomber and 2 infantry Japanese defend with 4 armour British roll dice for 5 armour, 2 artilleries, 1 bomber and 2 infantry in Eastern Persia, round 2 : 5/1 hits, 4.50 expected hits Japanese roll dice for 4 armour in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the British lost in Eastern Persia 4 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 5 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Japanese: 4 armour Non Combat Move - British 1 bomber moved from Eastern Persia to Iraq Place Units - British 1 transport placed in 81 Sea Zone 3 armour placed in Iraq 1 artillery and 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.00 British regular : 0.50 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 fighters and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 transports in 91 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 transport in 91 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 11 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 12 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 transport in 91 Sea Zone, round 13 : 0/0 hits, 0.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 14 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans and Italians reach a stalemate . Battle score for attacker is 14 Casualties for Americans: 2 transports Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -2.33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Vologda 1 armour moved from Russia to Samara 1 armour moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 armour and 1 fighter Germans defend with 1 armour Russians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Tambov 1 armour owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Samara Russians attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 fighter in Samara, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 armour and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Vologda, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : 0.50 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 11 armour, 3 destroyers and 1 submarine; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 armour moved from India to Eastern Persia 3 armour moved from West India to Eastern Persia 1 fighter moved from West India to Eastern Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Amur to 5 Sea Zone 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Amur to 5 Sea Zone 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Amur to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 armour moved from 5 Sea Zone to Soviet Far East 3 fighters moved from Korea to Soviet Far East 2 armour moved from Sakha to Yakut S.S.R. 2 armour moved from Amur to Siberia 2 armour moved from Amur to Siberia 2 armour moved from Amur to Siberia 1 bomber moved from Japan to 3 Sea Zone 1 bomber moved from Japan to 3 Sea Zone 3 fighters moved from Japan to Siberia 1 armour moved from Amur to Yakut S.S.R. 3 armour moved from Manchuria to Chahar 3 armour moved from French Indo China to Szechwan Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Persia Battle in Soviet Far East Japanese attack with 3 armour, 3 fighters and 3 infantry Americans defend with 4 armour and 2 fighters Japanese roll dice for 3 armour, 3 fighters and 3 infantry in Soviet Far East, round 2 : 3/1 hits, 3.50 expected hits Russians roll dice for 4 armour and 2 fighters in Soviet Far East, round 2 : 3/1 hits, 3.33 expected hits 3 infantry owned by the Japanese lost in Soviet Far East 3 armour owned by the Americans lost in Soviet Far East Japanese roll dice for 3 armour and 3 fighters in Soviet Far East, round 3 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 fighters in Soviet Far East, round 3 : 2/1 hits, 1.83 expected hits 2 armour owned by the Japanese lost in Soviet Far East 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Soviet Far East Japanese win, taking Persia from British, taking Soviet Far East from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 23 Casualties for Japanese: 2 armour and 3 infantry Casualties for Americans: 4 armour and 2 fighters Battle in 3 Sea Zone Japanese attack with 2 bombers Americans defend with 2 destroyers and 3 transports Japanese roll dice for 2 bombers in 3 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 3 transports in 3 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 3 Sea Zone 1 destroyer owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 bomber in 3 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 3 transports in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 3 Sea Zone 3 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 1 bomber Casualties for Americans: 2 destroyers and 3 transports Battle in Eastern Persia Japanese attack with 5 armour and 1 fighter British defend with 5 armour and 2 artilleries; French defend with 1 fighter Japanese roll dice for 5 armour and 1 fighter in Eastern Persia, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 5 armour, 2 artilleries and 1 fighter in Eastern Persia, round 2 : 4/1 hits, 3.83 expected hits 4 armour owned by the Japanese lost in Eastern Persia 2 artilleries owned by the British and 1 armour owned by the British lost in Eastern Persia 1 fighter owned by the Japanese retreated 1 armour owned by the Japanese retreated to West India British win with 4 armour and 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 4 armour Casualties for British: 1 armour and 2 artilleries Battle in Siberia Japanese attack with 6 armour and 3 fighters Americans defend with 3 armour Japanese roll dice for 6 armour and 3 fighters in Siberia, round 2 : 4/1 hits, 4.50 expected hits Russians roll dice for 3 armour in Siberia, round 2 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in Siberia 3 armour owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 5 armour and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 armour Casualties for Americans: 3 armour Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from Soviet Far East to 5 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 fighters moved from Siberia to Korea 1 bomber moved from 3 Sea Zone to Amur 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 fighter moved from Eastern Persia to West India Place Units - Japanese 3 armour placed in West India 1 submarine placed in 39 Sea Zone 2 armour placed in India Japanese undo move 2. 1 armour placed in India 1 submarine placed in 36 Sea Zone 2 armour placed in French Indo China 3 destroyers placed in 6 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 87 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.00 Russians regular : -0.67 British regular : 0.17 -
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans buy 8 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Albania Italians take Albania from Americans 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 armour moved from Romania to Bulgaria 1 bomber moved from Western Germany to Bulgaria 1 artillery moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Bryansk to Samara 2 armour moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 artillery moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Ukraine to Bryansk Combat - Germans Battle in Bulgaria Germans attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Samara Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Samara 1 armour owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Vologda Germans attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Vologda 1 armour owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 bomber moved from Bulgaria to Southern Italy 2 fighters moved from Western Germany to Normandy Bordeaux 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy 1 infantry moved from France to Southern France 1 armour moved from Slovakia Hungary to Romania Place Units - Germans 3 armour placed in Romania 2 armour and 1 mech_infantry placed in Slovakia Hungary 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany 2 armour placed in Ukraine 1 armour and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 1.00 Germans regular : -0.50 -
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 91 Sea Zone to 86 Sea Zone Combat - Italians Battle in 86 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 86 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians Place Units - Italians 1 artillery and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 7 armour, 5 destroyers, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from Szechwan to Kazakhstan 3 armour moved from Yakut S.S.R. to Timguska 3 armour moved from Chahar to Kansu 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 79 Sea Zone 3 armour moved from India to West India 2 armour moved from French Indo China to Burma 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 3 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour moved from Siberia to Soviet Far East 1 armour moved from Siberia to Buryatia 1 bomber moved from Amur to French Indo China 3 armour moved from Manchuria to Chahar Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 3 armour British defend with 1 armour; UK_Pacific defend with 1 factory_minor Japanese roll dice for 3 armour in West India, round 2 : 2/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in West India 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Non Combat Move - Japanese Place Units - Japanese 3 armour placed in India 1 armour placed in French Indo China 1 destroyer and 1 submarine placed in 36 Sea Zone 3 armour placed in Manchuria 3 infantry placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 84 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 UK_Pacific regular : 0.50 -
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Germans Germans buy 1 aaGun, 7 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Vologda to Samara 1 armour moved from Vologda to Samara 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Slovakia Hungary to Albania 1 bomber moved from Southern Italy to Albania 1 mech_infantry moved from Northern Italy to Albania 2 armour moved from Slovakia Hungary to Bulgaria 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Caucasus 2 armour moved from Ukraine to Caucasus 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 artillery moved from 123 Sea Zone to Iceland Combat - Germans Battle in Iceland Battle in Smolensk Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Iceland from British, taking Smolensk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bulgaria Germans attack with 2 armour Americans defend with 1 armour Germans roll dice for 2 armour in Bulgaria, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 2 armour remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Samara Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Samara, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Albania Germans attack with 1 bomber and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Albania, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Albania 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Albania to Southern Italy 1 armour moved from Western Germany to Yugoslavia 2 mech_infantrys moved from Western Germany to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Germans 3 armour placed in Romania 1 armour and 2 mech_infantrys placed in Slovakia Hungary 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 aaGun placed in Germany 1 infantry placed in Ukraine 1 armour, 2 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 7. 1 armour and 2 mech_infantrys placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Russians regular : -0.67 Germans regular : 0.17 -
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 armour, 6 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kazakhstan to Eastern Persia Japanese take Turkmenistan from Russians Japanese take Eastern Persia from British 3 armour moved from India to West India 2 armour moved from Burma to West India 1 submarine moved from 39 Sea Zone to 72 Sea Zone 3 armour moved from Timguska to Vologda 3 armour moved from Kansu to Samara 1 armour moved from Kazakhstan to Northwest Persia Japanese take Northwest Persia from British 1 armour moved from Kazakhstan to Eastern Persia 1 submarine moved from 52 Sea Zone to 67 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 3 armour moved from Chahar to Kansu 1 armour moved from French Indo China to Burma 1 bomber moved from French Indo China to New Zealand 1 armour moved from Buryatia to Yenisey 3 armour moved from Manchuria to Chahar 1 tactical_bomber moved from Japan to Suiyuyan Combat - Japanese Battle in West India Japanese attack with 5 armour British defend with 2 armour; UK_Pacific defend with 1 factory_minor Japanese roll dice for 5 armour in West India, round 2 : 3/1 hits, 2.50 expected hits UK_Pacific roll dice for 2 armour in West India, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in West India 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 4 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Vologda Japanese attack with 3 armour Russians defend with 1 artillery Japanese roll dice for 3 armour in Vologda, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese Place Units - Japanese 2 destroyers and 1 submarine placed in 36 Sea Zone 3 armour placed in India Japanese undo move 1. 3 armour placed in French Indo China 6 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 85 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 UK_Pacific regular : 0.00 Russians regular : -0.33
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