#1: VF vs. Lee | Classic - Tournament Rules
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Classic
Game History
Round: 12 Purchase Units - Japanese Japanese buy 11 armour; Remaining resources: 3 PUs; Combat Move - Japanese 23 armour and 15 infantry moved from Karelia S.S.R. to East Europe 3 bombers and 3 fighters moved from Karelia S.S.R. to East Europe 3 armour moved from Russia to East Europe 2 fighters moved from Novosibirsk to East Europe 1 bomber moved from Anglo Sudan Egypt to East Europe 1 armour moved from Anglo Sudan Egypt to Algeria 2 infantry moved from French Equatorial Africa to Algeria Combat - Japanese Battle in Algeria Japanese attack with 1 armour and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Algeria Japanese roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 armour owned by the Americans lost in Algeria Japanese win, taking Algeria from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Battle in East Europe Japanese attack with 26 armour, 4 bombers, 5 fighters and 15 infantry British defend with 42 infantry; Americans defend with 1 aaGun, 3 armour, 2 bombers and 1 infantry Americans roll AA dice in East Europe : 3/9 hits, 1,50 expected hits 3 fighters owned by the Japanese lost in East Europe Japanese roll dice for 26 armour, 4 bombers, 2 fighters and 15 infantry in East Europe, round 2 : 21/47 hits, 19,17 expected hits Americans roll dice for 3 armour, 2 bombers and 43 infantry in East Europe, round 2 : 15/48 hits, 15,67 expected hits 15 infantry owned by the Japanese lost in East Europe 1 infantry owned by the Americans, 2 bombers owned by the Americans and 18 infantry owned by the British lost in East Europe Japanese roll dice for 26 armour, 4 bombers and 2 fighters in East Europe, round 3 : 11/32 hits, 16,67 expected hits Americans roll dice for 3 armour and 24 infantry in East Europe, round 3 : 12/27 hits, 9,00 expected hits 12 armour owned by the Japanese lost in East Europe 11 infantry owned by the British lost in East Europe Japanese roll dice for 14 armour, 4 bombers and 2 fighters in East Europe, round 4 : 10/20 hits, 10,67 expected hits Americans roll dice for 3 armour and 13 infantry in East Europe, round 4 : 6/16 hits, 5,33 expected hits 6 armour owned by the Japanese lost in East Europe 10 infantry owned by the British lost in East Europe Japanese roll dice for 8 armour, 4 bombers and 2 fighters in East Europe, round 5 : 6/14 hits, 7,67 expected hits Americans roll dice for 3 armour and 3 infantry in East Europe, round 5 : 1/6 hits, 2,00 expected hits 1 armour owned by the Japanese lost in East Europe 3 armour owned by the Americans and 3 infantry owned by the British lost in East Europe Japanese win, taking East Europe from Americans with 7 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 35 Casualties for Japanese: 19 armour, 3 fighters and 15 infantry Casualties for British: 42 infantry Casualties for Americans: 3 armour, 2 bombers and 1 infantry Non Combat Move - Japanese British lost 4 PUs to rocket attack by Japanese Rockets roll: 4 4 bombers and 2 fighters moved from East Europe to Karelia S.S.R. 8 infantry moved from Russia to Karelia S.S.R. 3 armour moved from Novosibirsk to Karelia S.S.R. 6 armour moved from Kazakh S.S.R. to Karelia S.S.R. 2 armour and 3 infantry moved from Anglo Sudan Egypt to French Equatorial Africa 1 battleship, 1 carrier and 3 transports moved from Japan Sea Zone to Kwangtung Sea Zone 3 transports moved from Red Sea Zone to South Africa Sea Zone Place Units - Japanese 3 armour placed in Karelia S.S.R. 8 armour placed in Russia Turn Complete - Japanese Japanese collect 72 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -5,83 Americans AA : 1,50 -
Just realized I have been playing the rockets incorrectly

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I can't launch more than one rocket attack, and I last turn I fired two. That's why I will give you the opportunity to do something with the 5 IPC that should have been still in the UK treasury previous turn. Sorry.
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@leemorrison This one is over. Well played.
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@leemorrison Perhaps another for the League later this week?
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@leemorrison Thank you, this was the most fun and crazy Classic game ever. I will never forget it. You got diced the entire game while I was always very lucky, and it was still a close match.
I moved the three German fighters to Ukraine as a bait. I noticed that Eastern Europe was in danger unless the British reinforce it with everything they had. Attacking the fighters would be tempting, but risky without leaving Eastern Europe in danger.
The German units scoring 7/7 hits was definitely not expected and was the final blow to the poor Allies.
Sure we can play one for the league. The League rules have changed a bit, now you may play the game however you want and you can use bidding to determine sides.
My preferred way of playing is as following
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Russia Restricted
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No Invasion of Neutrals
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Can Place in Enemy Sea Zones *
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No Industrial Complexes *
That's because a very experienced player has found out that when the game is calibrated this way, it is almost perfectly balanced. I fully agree with him.
We can debate about the ones with a * but the ones without I find are a must.
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Also - if time allows you - would you be willing to play more games of AA50 1942? In addition to the Classic game? My goal is to become an experienced player in 1942 however it has been hard to find skillful opponents that are interested in playing. Most people prefer 1941.
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@victoryfirst . And you sir, are a great opponent!
If I can have the Allies even, go ahead and start us up with those Classic terms.
Let us see how the week goes before adding an AA50 42 game.
I have several time consuming PBEM games going at IAAPA, including a tourney. They require writing out everything. Fun but boring. -
Hell yeah, that's what I want to hear! I'll go ahead and set us up

What is IAAPA? Why do you have to write out everything? Are there many people participating in the tournament? It sounds cool!
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@victoryfirst We may have so technical difficulties here.
since there was no combat, we can correct it with your knowledge of how these two systems work.
The start map was set for use on axis&allies.org forum. When I tried to use that, it would not open, giving me an "invalid login error".
The map opened when I switched to the "forums,TripleA" forum
However, when I tried to send the summary, it gave me an error message.
This is the same problem I have had on two other games. My password is the same, both placesEamanon was able to use the DL and open the log in our game
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https://www.axisandallies.net/index.php?option=com_frontpage&Itemid=1
IAAPA is the oldest PBEM club. Started around 1994 or 1995 as the AOL.A&A club.
Initially, play was like chess by mail. Players used REAL game sets.
No one had invented digital maps, so everything had to be written.Some truly great players are still very active there. For example, Explosive, I think from Sweden, was the General of the Army of AAR in at least three PBEM clubs. Many are veterans of 1000+ games.
Myself, I was too cheap to pay the dues and only played in the Free ones. I think Panther at A&A.org is the same panther that was long time President and great player in the German club, DAAK
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@leemorrison Did you get this error?

If that's the error, double check if your forum username and password match the ones you use on the A&A forum. It must work.
You can view your username and password here: https://www.axisandallies.org/forums/user/leemorrison/edit
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@leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules:
https://www.axisandallies.net/index.php?option=com_frontpage&Itemid=1
IAAPA is the oldest PBEM club. Started around 1994 or 1995 as the AOL.A&A club.
Initially, play was like chess by mail. Players used REAL game sets.
No one had invented digital maps, so everything had to be written.https://www.axisandallies.org/forums/user/leemorrison/edit>
Some truly great players are still very active there. For example, Explosive, I think from Sweden, was the General of the Army of AAR in at least three PBEM clubs. Many are veterans of 1000+ games.Myself, I was too cheap to pay the dues and only played in the Free ones. I think Panther at A&A.org is the same panther that was long time President and great player in the German club, DAAK
Cool, I didn't know about those things. They were before my time. 1000+ games is crazy. Are there more players there than on A&A.org?
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@victoryfirst That may be it!. I changed to have both places the same.
We will know on UK 1
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@leemorrison I posted the Russian turn and my turn, UK is up now: https://www.axisandallies.org/forums/topic/41560/l25-classic-victoryfirst-axis-vs-leemorrison-allies/4
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@victoryfirst 16 players in the latest IAAPA gimmick tourney. NAVY format
Anyway, when there was only Classic, the AAMC club championship tourney once had over 120 entries.
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