42 G15 Woods vs. Wylie
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Eastern Persia to 80 Sea Zone 1 mech_infantry moved from Kazakhstan to Northwest Persia Japanese take Northwest Persia from British 3 armour moved from India to West India 1 armour moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Tsinghai to Samara Japanese take Samara from Russians 1 mech_infantry moved from Shensi to Novosibirsk 1 mech_infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Sikang to Novosibirsk 1 armour moved from Szechwan to Kazakhstan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 armour moved from Kweichow to Tsinghai 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from Marianas to 44 Sea Zone 1 bomber moved from Japan to 44 Sea Zone 1 tactical_bomber moved from Shantung to 44 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from Shantung to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 2 destroyers moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from 43 Sea Zone to Borneo 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 80 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in 44 Sea Zone 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 44 Sea Zone 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 bombers and 1 fighter Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in 43 Sea Zone Japanese attack with 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 2 transports in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship and 2 carriers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship and 2 carriers in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship and 2 carriers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 3 armour Americans defend with 1 infantry Japanese roll dice for 3 armour in West India, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in West India Japanese win, taking West India from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 44 Sea Zone and was removed 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 2 fighters moved from 20 Sea Zone to Philippines 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from 80 Sea Zone to India 1 artillery moved from 35 Sea Zone to Philippines 3 mech_infantrys moved from Shantung to Kweichow Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer placed in 39 Sea Zone 2 armour placed in India 1 armour and 1 mech_infantry placed in Shantung 2 mech_infantrys placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.67 ANZAC regular : -0.83 Russians regular : 0.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 4 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Yenisey 1 infantry moved from Sakha to Buryatia 1 artillery and 3 infantry moved from Siberia to Sakha 1 artillery and 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from 81 Sea Zone to Iraq 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 25 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 8 Sea Zone to 25 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 armour and 1 fighter placed in Iraq 1 airfield placed in Iraq 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 armour moved from Vologda to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Vologda to Evenkiyskiy 1 artillery moved from Smolensk to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk 3 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Bessarabia to Bryansk 1 armour moved from Tambov to Samara 1 armour moved from Tambov to Samara 1 artillery moved from Nenetsia to Vologda 5 armour moved from Rostov to Bryansk 1 fighter moved from Rostov to Smolensk 1 fighter moved from Rostov to Smolensk 3 armour moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Smolensk 1 fighter moved from Rostov to Smolensk 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter moved from Bryansk to Smolensk 1 mech_infantry moved from Karelia to Archangel 1 mech_infantry moved from Poland to Western Ukraine Combat - Germans Battle in Iceland Battle in Bryansk Germans attack with 8 armour, 2 artilleries and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 2 artilleries and 3 mech_infantrys in Bryansk, round 2 : 5/1 hits, 5.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Iceland from British, taking Bryansk from Russians with 8 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Algeria to Tunisia 8 armour moved from Iraq to Persia 6 armour moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 110 Sea Zone to 123 Sea Zone Combat - British Battle in 123 Sea Zone British attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Persia British attack with 8 armour Japanese defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 8 armour in Persia, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits 1 armour owned by the British lost in Persia 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 7 armour remaining. Battle score for attacker is 8 Casualties for British: 1 armour Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Egypt 2 destroyers and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : -0.17 British regular : 0.00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Volgograd to Turkmenistan 1 artillery moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Albania 1 fighter moved from Southern Italy to Volgograd 1 fighter moved from Northern Italy to Volgograd Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Sakha Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to Tanganyika Territory 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 armour moved from India to West India 2 artilleries moved from Borneo to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 tactical_bomber moved from Japan to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Japanese take 6 Sea Zone from Americans 1 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Manchuria to Korea 1 artillery moved from Manchuria to Korea 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 2 mech_infantrys moved from Szechwan to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 2 armour moved from Tsinghai to Kazakhstan 3 mech_infantrys moved from Kweichow to Sikang 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Novosibirsk to Kansu 1 mech_infantry moved from Samara to Novosibirsk 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Tanganyika Territory Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 7 fighters and 2 tactical_bombers Americans defend with 1 carrier, 4 destroyers and 4 fighters Japanese roll dice for 1 battleship, 2 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits Americans roll dice for 1 carrier, 4 destroyers and 4 fighters in 33 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/1 hits, 4.50 expected hits Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 2/1 hits, 2.67 expected hits 2 fighters owned by the Japanese lost in 33 Sea Zone 4 fighters owned by the Americans lost in 33 Sea Zone Japanese win, taking Tanganyika Territory from British with 1 battleship, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 2 destroyers and 4 fighters Casualties for Americans: 1 carrier, 4 destroyers and 4 fighters Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 submarine owned by the Japanese retreated to 35 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island Place Units - Japanese 3 fighters placed in Japan 2 armour and 1 mech_infantry placed in India 1 armour and 1 mech_infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -3.00 ANZAC regular : 1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 6 destroyers and 1 fighter; Remaining resources: 2 PUs; Combat Move - Americans 5 destroyers moved from 25 Sea Zone to 33 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 artillery moved from Sakha to Buryatia 1 artillery moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 armour moved from Soviet Far East to Sakha 1 artillery and 2 infantry moved from Soviet Far East to Siberia 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Iraq to 72 Sea Zone 1 fighter moved from Iraq to Russia 3 armour moved from Iraq to Northwest Persia 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 2 fighters moved from Egypt to Tanganyika Territory 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in 72 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 72 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 72 Sea Zone 1 transport owned by the Japanese lost in 72 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 33 Sea Zone Americans attack with 5 destroyers Japanese defend with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 5 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits 4 destroyers owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 3.17 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone Japanese win with 1 battleship, 2 carriers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 5 destroyers Casualties for Japanese: 2 tactical_bombers Battle in Northwest Persia Americans attack with 3 armour Japanese defend with 1 mech_infantry Americans roll dice for 3 armour in Northwest Persia, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Northwest Persia Americans win, taking Northwest Persia from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Iceland, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Iceland Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Tanganyika Territory Americans attack with 2 fighters Japanese defend with 1 armour Americans roll dice for 2 fighters in Tanganyika Territory, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Tanganyika Territory, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tanganyika Territory Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 2 fighters moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 2 artilleries and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 artilleries moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 armour and 1 fighter placed in Iraq 5 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -1.00 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Smolensk to Russia 4 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 10 armour moved from Smolensk to Russia 8 armour, 2 artilleries and 3 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 artillery moved from Vologda to Russia 2 armour moved from Samara to Russia 1 mech_infantry moved from Archangel to Russia 3 armour moved from Novgorod to Finland 1 tactical_bomber moved from Western Germany to Norway 2 fighters moved from Western Germany to Norway 1 fighter moved from Northern Italy to Norway Combat - Germans Battle in Russia Germans attack with 23 armour, 3 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 2 tactical_bombers; Americans defend with 3 fighters; Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 24 infantry Germans roll dice for 23 armour, 3 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/1 hits, 18.33 expected hits Russians roll dice for 2 artilleries, 6 fighters, 24 infantry and 2 tactical_bombers in Russia, round 2 : 14/1 hits, 13.67 expected hits 3 artilleries owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia 19 infantry owned by the Russians lost in Russia Germans roll dice for 17 armour, 1 bomber, 5 fighters and 2 tactical_bombers in Russia, round 3 : 13/0 hits, 13.00 expected hits Russians roll dice for 2 artilleries, 6 fighters, 5 infantry and 2 tactical_bombers in Russia, round 3 : 7/1 hits, 7.33 expected hits 7 armour owned by the Germans lost in Russia 1 fighter owned by the Russians, 5 infantry owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Russians, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Russia Germans roll dice for 10 armour, 1 bomber, 5 fighters and 2 tactical_bombers in Russia, round 4 : 9/1 hits, 9.50 expected hits Russians roll dice for 2 fighters in Russia, round 4 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 1 fighter owned by the Americans and 1 fighter owned by the British lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 14 armour, 3 artilleries and 5 mech_infantrys Casualties for Russians: 2 artilleries, 1 fighter and 24 infantry Casualties for Americans: 3 fighters Casualties for British: 2 fighters and 2 tactical_bombers Non Combat Move - Germans 1 bomber moved from Russia to Smolensk 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk Place Units - Germans 1 transport placed in 97 Sea Zone 1 destroyer and 2 transports placed in 113 Sea Zone 3 fighters placed in Western Germany 2 artilleries and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Yugoslavia Turn Complete - Germans Germans collect 65 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 1 fighter moved from United Kingdom to Gibraltar 7 armour moved from Persia to Eastern Persia 6 armour moved from Iraq to Caucasus 1 infantry moved from Iraq to Persia 1 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 123 Sea Zone to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Eastern Persia British attack with 7 armour Japanese defend with 1 armour British roll dice for 7 armour in Eastern Persia, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Normandy Bordeaux from Germans, taking Eastern Persia from Japanese with 7 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Iceland British attack with 1 armour and 1 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Iceland 1 infantry owned by the Germans lost in Iceland British roll dice for 1 armour in Iceland, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Iceland 1 infantry owned by the Germans lost in Iceland Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus British attack with 6 armour Italians defend with 1 mech_infantry British roll dice for 6 armour in Caucasus, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 6 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Place Units - British 3 armour placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.50 Germans regular : 1.00 British regular : 0.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Volgograd to Caucasus 5 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 3 fighters and 5 mech_infantrys British defend with 6 armour Italians roll dice for 2 armour, 3 fighters and 5 mech_infantrys in Caucasus, round 2 : 4/1 hits, 3.33 expected hits British roll dice for 6 armour in Caucasus, round 2 : 3/0 hits, 3.00 expected hits 3 mech_infantrys owned by the Italians lost in Caucasus 4 armour owned by the British lost in Caucasus Italians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Caucasus, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 2 armour owned by the British lost in Caucasus Italians win, taking Caucasus from British with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 20 Casualties for Italians: 4 mech_infantrys Casualties for British: 6 armour Non Combat Move - Italians 3 fighters moved from Caucasus to Volgograd Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 5 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Kansu to Chahar 1 mech_infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Novosibirsk to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Kazakhstan to Kansu 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 4 armour moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 armour moved from Kazakhstan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 1 artillery moved from Sikang to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Turkmenistan 2 mech_infantrys moved from Sikang to Kansu 2 mech_infantrys moved from Burma to West India 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 fighter moved from Paulau Island to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 battleship and 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 armour moved from Kazakhstan to Rostov 1 armour moved from Kazakhstan to Tambov Japanese take Tambov from Russians Combat - Japanese Battle in Eastern Persia Japanese attack with 7 armour, 1 bomber and 2 mech_infantrys British defend with 7 armour Japanese roll dice for 7 armour, 1 bomber and 2 mech_infantrys in Eastern Persia, round 2 : 4/1 hits, 4.50 expected hits British roll dice for 7 armour in Eastern Persia, round 2 : 4/1 hits, 3.50 expected hits 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Eastern Persia 4 armour owned by the British lost in Eastern Persia Japanese roll dice for 5 armour and 1 bomber in Eastern Persia, round 3 : 3/1 hits, 3.17 expected hits British roll dice for 3 armour in Eastern Persia, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia 3 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour and 1 bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 3 armour and 2 mech_infantrys Casualties for British: 7 armour Battle in Rostov Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 2 destroyers Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 destroyers Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Eastern Persia to India Place Units - Japanese 1 bomber placed in Japan 5 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in India 2 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -0.67 Russians regular : -0.33 British regular : 0.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Siberia to Amur 2 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Amur 1 infantry moved from Sakha to Amur 3 infantry moved from Buryatia to Amur 1 artillery moved from Buryatia to Amur 1 armour moved from Yenisey to Central Mongolia 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Sakha to Amur 2 artilleries moved from Soviet Far East to Siberia 5 destroyers moved from 10 Sea Zone to 25 Sea Zone 3 armour moved from Northwest Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 carrier moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from 81 Sea Zone to 80 Sea Zone Combat - Americans Battle in Holland Belgium Battle in Amur Americans attack with 1 armour, 3 artilleries and 6 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Amur, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Holland Belgium from Germans, taking Amur from Japanese with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Americans attack with 5 armour and 1 fighter Italians defend with 2 armour and 1 mech_infantry Americans roll dice for 5 armour and 1 fighter in Caucasus, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 4 armour and 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour Casualties for Italians: 2 armour and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Caucasus to Iraq 2 transports moved from 3 Sea Zone to 1 Sea Zone Place Units - Americans 3 armour placed in Iraq 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Alaska 4 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 7 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Smolensk to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 1 armour moved from Evenkiyskiy to Yenisey 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 tactical_bomber moved from Norway to 125 Sea Zone 3 armour moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 6 armour moved from Russia to Volgograd 3 armour moved from Russia to Rostov 1 tactical_bomber moved from Smolensk to Rostov 1 tactical_bomber moved from Smolensk to Rostov Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the British lost in 125 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Battle in Yenisey Germans attack with 2 armour and 1 bomber Americans defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 2 armour and 1 bomber in Yenisey, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 3 infantry in Yenisey, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Yenisey 1 infantry owned by the Russians and 1 infantry owned by the Americans lost in Yenisey Germans roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Yenisey 1 infantry owned by the Russians lost in Yenisey Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 armour Casualties for Russians: 2 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from 125 Sea Zone to Norway 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from Kazakhstan to Volgograd 1 bomber moved from Yenisey to Kansu 1 fighter moved from Novgorod to Northern Italy 1 fighter moved from Novgorod to Northern Italy Place Units - Germans 3 destroyers placed in 97 Sea Zone 3 destroyers placed in 113 Sea Zone 1 destroyer placed in 127 Sea Zone 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Russia 1 artillery and 1 infantry placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 0.67 Germans regular : 0.00 British regular : 0.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - British British buy 5 destroyers; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Japanese 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 1 fighter moved from Gibraltar to Egypt Combat - British Battle in Iceland Non Combat Move - British Place Units - British 3 destroyers placed in 81 Sea Zone 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :