42 G15 Woods vs. Wylie
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Urals 2 artilleries moved from Ukraine to Rostov 2 infantry moved from Volgograd to Rostov 1 artillery moved from Samara to Tambov 9 infantry moved from Samara to Tambov 1 infantry moved from Russia to Vologda 4 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Tambov Place Units - Russians 3 infantry placed in Ukraine 1 armour and 6 infantry placed in Russia Russians undo move 2. 3 infantry placed in Volgograd 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.17 -
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 9 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 4 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 8 Sea Zone 1 fighter moved from Hawaiian Islands to Midway Combat - Americans Battle in Celebes Battle in 8 Sea Zone Americans attack with 4 destroyers and 1 fighter Japanese defend with 2 destroyers Americans roll dice for 4 destroyers and 1 fighter in 8 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 destroyers in 8 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone 2 destroyers owned by the Japanese lost in 8 Sea Zone Americans win, taking Celebes from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 fighter moved from 8 Sea Zone to Soviet Far East 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 armour moved from 82 Sea Zone to French Equatorial Africa 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from 82 Sea Zone to French Equatorial Africa 1 carrier moved from 91 Sea Zone to 82 Sea Zone 2 fighters moved from 91 Sea Zone to 82 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 9 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - British British buy 6 armour; Remaining resources: 2 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 armour moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia 6 armour moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia 1 armour moved from Trans-Jordan to Persia 5 armour moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk Combat - British Battle in Persia British attack with 9 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys British roll dice for 9 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 6/0 hits, 6.00 expected hits Japanese roll dice for 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Persia, round 2 : 4/1 hits, 4.33 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Persia 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in Persia British roll dice for 8 armour and 1 tactical_bomber in Persia, round 3 : 5/1 hits, 4.67 expected hits Japanese roll dice for 4 armour and 1 artillery in Persia, round 3 : 2/1 hits, 2.33 expected hits 2 armour owned by the British lost in Persia 1 artillery owned by the Japanese and 4 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 3 armour, 1 artillery and 2 mech_infantrys Casualties for Japanese: 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys Battle in 76 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 76 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 76 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Volgograd British attack with 5 armour, 1 fighter and 1 tactical_bomber Japanese defend with 3 armour, 1 factory_minor and 2 mech_infantrys British roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 2/1 hits, 2.17 expected hits 2 armour owned by the British lost in Volgograd 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Volgograd British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/1 hits, 2.67 expected hits Japanese roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Volgograd British win, taking Volgograd from Japanese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 armour Casualties for Japanese: 3 armour and 2 mech_infantrys Non Combat Move - British 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 tactical_bomber moved from Persia to Iraq 1 carrier moved from 81 Sea Zone to 76 Sea Zone 2 cruisers moved from 81 Sea Zone to 76 Sea Zone Place Units - British 3 armour placed in Iraq 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3,2,1,6,3 British collect 35 PUs (1 lost to blockades); end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -1.67 British regular : 0.67 -
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Urals to Vologda 1 armour moved from Russia to Vologda 3 infantry moved from Smolensk to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Japanese lost in Samara Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 armour and 4 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour and 4 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 armour and 4 infantry in Vologda, round 3 : 2/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 artilleries moved from Rostov to Tambov 4 infantry moved from Rostov to Volgograd 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -1.33 Russians regular : 0.83 -
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to 82 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone 9 destroyers moved from 10 Sea Zone to 7 Sea Zone 3 destroyers moved from 8 Sea Zone to 16 Sea Zone 1 artillery moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from Egypt to Ukraine Combat - Americans Battle in 16 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 9 destroyers Japanese defend with 1 destroyer Americans roll dice for 9 destroyers in 7 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 8 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 2 infantry moved from 71 Sea Zone to Union of South Africa 1 armour moved from 110 Sea Zone to United Kingdom 2 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans buy 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 armour moved from Belarus to Bryansk 2 armour moved from Belarus to Smolensk 2 armour moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Bryansk 1 tactical_bomber moved from Novgorod to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 armour moved from Bessarabia to Ukraine 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 artilleries and 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Yugoslavia to Bessarabia 2 armour moved from Yugoslavia to Bessarabia 1 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 fighter; French defend with 1 fighter; Americans defend with 2 transports Germans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 fighter Casualties for French: 1 fighter Casualties for Americans: 2 transports Battle in Smolensk Germans attack with 4 armour and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 4 armour and 1 mech_infantry in Smolensk, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Smolensk 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 2 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 6 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 2 fighters; Russians defend with 2 aaGuns, 1 factory_minor and 10 infantry Russians roll AA dice in Ukraine : 0/1 hits, 0.83 expected hits Germans roll dice for 6 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 6/1 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 fighters and 10 infantry in Ukraine, round 2 : 4/1 hits, 4.67 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine Germans roll dice for 4 armour, 3 fighters and 2 tactical_bombers in Ukraine, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 2 fighters and 6 infantry in Ukraine, round 3 : 3/1 hits, 3.33 expected hits 3 armour owned by the Germans lost in Ukraine 5 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Ukraine, round 4 : 4/1 hits, 3.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 2/1 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Ukraine 1 infantry owned by the Russians and 2 fighters owned by the Americans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 10 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans 1 fighter moved from Ukraine to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 infantry moved from 113 Sea Zone to Norway 1 mech_infantry moved from 113 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Western Germany Place Units - Germans 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Yugoslavia 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : 1.50 Russians AA : -0.83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - British British buy 6 armour; Remaining resources: 1 PUs; Combat Move - British 5 armour moved from Persia to Northwest Persia 1 armour moved from Persia to Northwest Persia 4 armour moved from Iraq to Northwest Persia 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 76 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from Iraq to 79 Sea Zone 1 fighter moved from Egypt to 79 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Japanese Combat - British Battle in Eastern Persia British attack with 1 armour and 3 infantry Japanese defend with 1 artillery British roll dice for 1 armour and 3 infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia 1 artillery owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Northwest Persia British attack with 10 armour Japanese defend with 2 armour British roll dice for 10 armour in Northwest Persia, round 2 : 5/0 hits, 5.00 expected hits Japanese roll dice for 2 armour in Northwest Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the British lost in Northwest Persia 2 armour owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Japanese with 9 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Casualties for Japanese: 2 armour Battle in 79 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 79 Sea Zone, round 2 : 2/1 hits, 2.83 expected hits 1 carrier owned by the British lost in 79 Sea Zone 1 destroyer owned by the Japanese lost in 79 Sea Zone British roll dice for 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 79 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 79 Sea Zone 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 79 Sea Zone British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 79 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits 1 fighter owned by the British lost in 79 Sea Zone 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 79 Sea Zone 1 transport owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - British 1 fighter moved from 79 Sea Zone to Persia 1 tactical_bomber moved from 79 Sea Zone to Persia Place Units - British 3 armour placed in Iraq 3 armour placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.00 British regular : -1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Northern Italy to Ukraine 1 bomber moved from Southern Italy to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 bomber moved from 80 Sea Zone to West India 1 fighter moved from Norway to Smolensk Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 3 infantry moved from Tambov to Volgograd 2 artilleries moved from Tambov to Volgograd 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Japanese 1 infantry moved from Tambov to Rostov 4 infantry moved from Tambov to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Vologda 3 infantry moved from Tambov to Russia 1 infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 5 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Bryansk 1 artillery owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 armour in Bryansk, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bryansk 1 armour owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 4 infantry Casualties for Germans: 2 armour and 1 artillery Battle in Volgograd Russians attack with 2 artilleries and 4 infantry Japanese defend with 2 armour and 1 factory_minor Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 2 armour in Volgograd, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd 1 armour owned by the Japanese lost in Volgograd Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Volgograd 1 armour owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour Battle in Vologda Russians attack with 1 fighter and 3 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Vologda 1 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : 1.17 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 bombers, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from French Indo China to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 3 infantry moved from 44 Sea Zone to Celebes 3 artilleries moved from 44 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 3 destroyers moved from 6 Sea Zone to 16 Sea Zone 4 armour moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 2 armour moved from India to Eastern Persia 1 armour and 3 mech_infantrys moved from French Indo China to Szechwan 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 armour moved from Kazakhstan to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus Combat - Japanese Battle in 44 Sea Zone Japanese attack with 4 destroyers and 3 transports Americans defend with 2 submarines Japanese roll dice for 4 destroyers and 3 transports in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese roll dice for 4 destroyers and 3 transports in 44 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 4 destroyers and 3 transports remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Celebes Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Celebes, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 3 destroyers Americans defend with 2 destroyers Japanese roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Battle in Eastern Persia Japanese attack with 6 armour, 1 artillery and 1 infantry British defend with 1 armour and 2 infantry Japanese roll dice for 6 armour, 1 artillery and 1 infantry in Eastern Persia, round 2 : 4/1 hits, 3.67 expected hits British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Eastern Persia 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour and 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 2 infantry Battle in 79 Sea Zone Japanese attack with 2 bombers and 1 destroyer British defend with 1 cruiser; French defend with 1 cruiser Japanese roll dice for 2 bombers and 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 2 cruisers in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone 1 cruiser owned by the French lost in 79 Sea Zone Japanese roll dice for 2 bombers in 79 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 cruiser in 79 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in 79 Sea Zone 1 cruiser owned by the British lost in 79 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 bomber and 1 destroyer Casualties for French: 1 cruiser Casualties for British: 1 cruiser Battle in Caucasus Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from 79 Sea Zone to India 1 fighter moved from Kazakhstan to India 1 tactical_bomber moved from Caucasus to Szechwan 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 destroyers moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone Place Units - Japanese 4 destroyers placed in 6 Sea Zone 2 bombers placed in Japan 2 armour and 1 mech_infantry placed in India 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.67 Russians regular : -0.33 British regular : 0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 1 harbour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 8 destroyers moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 armour moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 7 destroyers Japanese defend with 4 destroyers Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 4 destroyers in 6 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 6 destroyers in 6 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 destroyers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Casualties for Japanese: 4 destroyers Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 2 destroyers Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Battle in Wake Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 2 fighters moved from Yakut S.S.R. to Urals 1 mech_infantry moved from Evenkiyskiy to Urals 1 armour moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan Place Units - Americans 1 harbour placed in Midway 5 destroyers and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 artilleries placed in Alaska Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - Germans Germans buy 6 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Vologda 1 armour moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 armour moved from Bessarabia to Rostov 1 armour moved from Bessarabia to Rostov 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Bryansk 2 artilleries moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 1 fighter moved from Eastern Poland to Smolensk 2 armour moved from Finland to Novgorod 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 2 armour moved from Germany to Eastern Poland Place Units - Germans 2 destroyers placed in 113 Sea Zone 3 armour placed in Novgorod 3 armour placed in Ukraine 2 mech_infantrys placed in Yugoslavia 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.83 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10 Purchase Units - British British buy 6 armour and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 9 armour moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 3 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 mech_infantry moved from Iraq to Persia 3 armour moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Morocco to Algeria 1 fighter moved from Persia to Russia 1 tactical_bomber moved from Persia to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - British Battle in Caucasus British attack with 12 armour Japanese defend with 1 armour and 1 mech_infantry British roll dice for 12 armour in Caucasus, round 2 : 6/0 hits, 6.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits 1 armour owned by the British lost in Caucasus 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 11 armour remaining. Battle score for attacker is 4 Casualties for British: 1 armour Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British Place Units - British 1 submarine placed in 110 Sea Zone 3 armour placed in Iraq 3 armour placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.17 British regular : 0.00
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