42 G15 Woods vs. Wylie
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Samara to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 armour, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 armour moved from Eastern Persia to Iraq Japanese take Persia from British 2 armour moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Iraq 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 3 destroyers moved from 44 Sea Zone to 45 Sea Zone 3 artilleries moved from Celebes to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 4 transports moved from 44 Sea Zone to 36 Sea Zone 1 battleship and 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from India to Shantung 1 tactical_bomber moved from Szechwan to Shantung 1 bomber moved from Japan to 31 Sea Zone 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 artillery moved from Korea to Manchuria 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 armour moved from Kazakhstan to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Szechwan to Kweichow Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iraq Japanese attack with 6 armour and 1 bomber British defend with 6 armour and 1 factory_minor Japanese roll dice for 6 armour and 1 bomber in Iraq, round 2 : 3/1 hits, 3.67 expected hits British roll dice for 6 armour in Iraq, round 2 : 3/0 hits, 3.00 expected hits 3 armour owned by the Japanese lost in Iraq 3 armour owned by the British lost in Iraq Japanese roll dice for 3 armour and 1 bomber in Iraq, round 3 : 3/1 hits, 2.17 expected hits British roll dice for 3 armour in Iraq, round 3 : 1/1 hits, 1.50 expected hits 1 armour owned by the Japanese lost in Iraq 3 armour owned by the British lost in Iraq Japanese win, taking Iraq from British with 2 armour and 1 bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 armour Casualties for British: 6 armour Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 destroyers ANZAC defend with 1 destroyer Japanese roll dice for 3 destroyers in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 3 artilleries moved from 36 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from 31 Sea Zone to Marianas Place Units - Japanese 3 fighters and 3 infantry placed in Japan 3 armour placed in India 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,2,2 Japanese collect 65 PUs (10 lost to blockades); end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 1.33 British regular : -0.50 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 2 fighters moved from 81 Sea Zone to Iraq 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans Combat - Americans Battle in West India Battle in Persia Battle in Iraq Americans attack with 1 armour, 1 artillery and 2 fighters Japanese defend with 2 armour and 1 factory_minor Americans roll dice for 1 armour, 1 artillery and 2 fighters in Iraq, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 2 armour in Iraq, round 2 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Americans lost in Iraq 2 armour owned by the Japanese lost in Iraq Americans win, taking West India from Japanese, taking Persia from Japanese, taking Iraq from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Japanese: 2 armour Non Combat Move - Americans 2 fighters moved from Iraq to 81 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 5 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 33 Sea Zone 2 fighters moved from 25 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to Caroline Islands 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 8 Sea Zone to 3 Sea Zone 1 armour moved from Siberia to Buryatia 2 fighters moved from Urals to Russia Place Units - Americans 1 transport placed in 1 Sea Zone 1 armour and 1 infantry placed in Alaska 1 transport placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 armour, 2 fighters and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.00 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Germans Germans buy 6 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 3 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 tactical_bomber moved from Smolensk to Caucasus 2 fighters moved from Smolensk to Caucasus 1 artillery moved from Archangel to Nenetsia 1 infantry moved from Archangel to Nenetsia 2 armour moved from Novgorod to Vologda 2 armour moved from Smolensk to Tambov 1 infantry moved from Smolensk to Bryansk Combat - Germans Battle in 110 Sea Zone Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber British defend with 2 submarines Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the British lost in 110 Sea Zone Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Battle in Tambov Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Tambov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 artillery and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia 1 mech_infantry owned by the Americans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Caucasus Germans attack with 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 11 armour Germans roll dice for 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 5/1 hits, 4.83 expected hits Russians roll dice for 11 armour in Caucasus, round 2 : 5/1 hits, 5.50 expected hits 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus 5 armour owned by the British lost in Caucasus 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated 2 armour owned by the Germans retreated to Rostov Russians win with 6 armour remaining. Battle score for attacker is 2 Casualties for Germans: 4 armour and 1 mech_infantry Casualties for British: 5 armour Non Combat Move - Germans 1 fighter moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 tactical_bomber moved from Caucasus to Rostov 1 armour moved from Smolensk to Rostov 1 armour moved from Smolensk to Rostov 1 armour moved from Smolensk to Rostov 1 armour moved from Eastern Poland to Smolensk 1 armour moved from Eastern Poland to Smolensk 1 armour moved from Eastern Poland to Smolensk 1 armour moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 2 fighters moved from Western Germany to Rostov 3 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Norway to Karelia 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Western Germany to Poland 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 3 armour placed in Ukraine 3 armour placed in Novgorod 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 5 PUs; Combat Move - British 3 armour moved from Egypt to Iraq 3 armour moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 2 destroyers British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 16 Casualties for Germans: 2 destroyers Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 4 armour moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Northwest Persia 5 armour moved from Northwest Persia to Iraq Place Units - British 3 armour placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from India to 79 Sea Zone 1 mech_infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Northern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Northern Italy to Southern Italy Combat - Italians Battle in 79 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 79 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caucasus Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Italians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Italians lost in Caucasus 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Italians: 1 tactical_bomber Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 bomber moved from 79 Sea Zone to India Place Units - Italians 3 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.50 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Eastern Persia to 80 Sea Zone 1 mech_infantry moved from Kazakhstan to Northwest Persia Japanese take Northwest Persia from British 3 armour moved from India to West India 1 armour moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Tsinghai to Samara Japanese take Samara from Russians 1 mech_infantry moved from Shensi to Novosibirsk 1 mech_infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Sikang to Novosibirsk 1 armour moved from Szechwan to Kazakhstan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 armour moved from Kweichow to Tsinghai 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from Marianas to 44 Sea Zone 1 bomber moved from Japan to 44 Sea Zone 1 tactical_bomber moved from Shantung to 44 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from Shantung to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 2 destroyers moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries moved from 43 Sea Zone to Borneo 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 80 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in 44 Sea Zone 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in 44 Sea Zone 1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 bombers and 1 fighter Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport Battle in 43 Sea Zone Japanese attack with 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 2 transports in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship and 2 carriers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship and 2 carriers in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship and 2 carriers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 3 armour Americans defend with 1 infantry Japanese roll dice for 3 armour in West India, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in West India Japanese win, taking West India from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 44 Sea Zone and was removed 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 2 fighters moved from 20 Sea Zone to Philippines 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from 80 Sea Zone to India 1 artillery moved from 35 Sea Zone to Philippines 3 mech_infantrys moved from Shantung to Kweichow Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer placed in 39 Sea Zone 2 armour placed in India 1 armour and 1 mech_infantry placed in Shantung 2 mech_infantrys placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.67 ANZAC regular : -0.83 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 4 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Yenisey 1 infantry moved from Sakha to Buryatia 1 artillery and 3 infantry moved from Siberia to Sakha 1 artillery and 1 infantry moved from Soviet Far East to Siberia 2 fighters moved from 81 Sea Zone to Iraq 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Eastern United States to Gibraltar 4 destroyers moved from 25 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 8 Sea Zone to 25 Sea Zone Combat - Americans Non Combat Move - Americans 1 armour moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 armour and 1 fighter placed in Iraq 1 airfield placed in Iraq 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 armour moved from Vologda to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Vologda to Evenkiyskiy 1 artillery moved from Smolensk to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk 3 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Bessarabia to Bryansk 1 armour moved from Tambov to Samara 1 armour moved from Tambov to Samara 1 artillery moved from Nenetsia to Vologda 5 armour moved from Rostov to Bryansk 1 fighter moved from Rostov to Smolensk 1 fighter moved from Rostov to Smolensk 3 armour moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Smolensk 1 fighter moved from Rostov to Smolensk 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter moved from Bryansk to Smolensk 1 mech_infantry moved from Karelia to Archangel 1 mech_infantry moved from Poland to Western Ukraine Combat - Germans Battle in Iceland Battle in Bryansk Germans attack with 8 armour, 2 artilleries and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 2 artilleries and 3 mech_infantrys in Bryansk, round 2 : 5/1 hits, 5.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Iceland from British, taking Bryansk from Russians with 8 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Algeria to Tunisia 8 armour moved from Iraq to Persia 6 armour moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 110 Sea Zone to 123 Sea Zone Combat - British Battle in 123 Sea Zone British attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Persia British attack with 8 armour Japanese defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 8 armour in Persia, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits 1 armour owned by the British lost in Persia 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 7 armour remaining. Battle score for attacker is 8 Casualties for British: 1 armour Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Egypt 2 destroyers and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.17 British regular : 0.00 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Volgograd to Turkmenistan 1 artillery moved from Bulgaria to Albania 1 infantry moved from Bulgaria to Albania 1 fighter moved from Southern Italy to Volgograd 1 fighter moved from Northern Italy to Volgograd Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Sakha Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to Tanganyika Territory 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 armour moved from India to West India 2 artilleries moved from Borneo to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 artilleries moved from 44 Sea Zone to Celebes 1 battleship moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 tactical_bomber moved from Japan to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Japanese take 6 Sea Zone from Americans 1 infantry moved from Jehol to Manchuria 1 artillery moved from Jehol to Manchuria 1 infantry moved from Manchuria to Korea 1 artillery moved from Manchuria to Korea 1 armour moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 2 mech_infantrys moved from Szechwan to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 1 artillery moved from Szechwan to Sikang 1 infantry moved from Szechwan to Sikang 2 armour moved from Tsinghai to Kazakhstan 3 mech_infantrys moved from Kweichow to Sikang 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Novosibirsk to Kansu 1 mech_infantry moved from Samara to Novosibirsk 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Tanganyika Territory Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 7 fighters and 2 tactical_bombers Americans defend with 1 carrier, 4 destroyers and 4 fighters Japanese roll dice for 1 battleship, 2 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits Americans roll dice for 1 carrier, 4 destroyers and 4 fighters in 33 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/1 hits, 4.50 expected hits Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 2/1 hits, 2.67 expected hits 2 fighters owned by the Japanese lost in 33 Sea Zone 4 fighters owned by the Americans lost in 33 Sea Zone Japanese win, taking Tanganyika Territory from British with 1 battleship, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 2 destroyers and 4 fighters Casualties for Americans: 1 carrier, 4 destroyers and 4 fighters Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 submarine owned by the Japanese retreated to 35 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island Place Units - Japanese 3 fighters placed in Japan 2 armour and 1 mech_infantry placed in India 1 armour and 1 mech_infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -3.00 ANZAC regular : 1.00 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 6 destroyers and 1 fighter; Remaining resources: 2 PUs; Combat Move - Americans 5 destroyers moved from 25 Sea Zone to 33 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 artillery moved from Sakha to Buryatia 1 artillery moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 1 armour moved from Soviet Far East to Sakha 1 artillery and 2 infantry moved from Soviet Far East to Siberia 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Iraq to 72 Sea Zone 1 fighter moved from Iraq to Russia 3 armour moved from Iraq to Northwest Persia 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 2 fighters moved from Egypt to Tanganyika Territory 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in 72 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 72 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 72 Sea Zone 1 transport owned by the Japanese lost in 72 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 33 Sea Zone Americans attack with 5 destroyers Japanese defend with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers Americans roll dice for 5 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits 4 destroyers owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 3.17 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone Japanese win with 1 battleship, 2 carriers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 5 destroyers Casualties for Japanese: 2 tactical_bombers Battle in Northwest Persia Americans attack with 3 armour Japanese defend with 1 mech_infantry Americans roll dice for 3 armour in Northwest Persia, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Northwest Persia Americans win, taking Northwest Persia from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery in Iceland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Iceland, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Iceland Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Tanganyika Territory Americans attack with 2 fighters Japanese defend with 1 armour Americans roll dice for 2 fighters in Tanganyika Territory, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Tanganyika Territory, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tanganyika Territory Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 2 fighters moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 artillery moved from Alaska to 2 Sea Zone 2 artilleries and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 artilleries moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 armour and 1 fighter placed in Iraq 5 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -1.00 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Smolensk to Russia 4 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 10 armour moved from Smolensk to Russia 8 armour, 2 artilleries and 3 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 artillery moved from Vologda to Russia 2 armour moved from Samara to Russia 1 mech_infantry moved from Archangel to Russia 3 armour moved from Novgorod to Finland 1 tactical_bomber moved from Western Germany to Norway 2 fighters moved from Western Germany to Norway 1 fighter moved from Northern Italy to Norway Combat - Germans Battle in Russia Germans attack with 23 armour, 3 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 2 tactical_bombers; Americans defend with 3 fighters; Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 24 infantry Germans roll dice for 23 armour, 3 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/1 hits, 18.33 expected hits Russians roll dice for 2 artilleries, 6 fighters, 24 infantry and 2 tactical_bombers in Russia, round 2 : 14/1 hits, 13.67 expected hits 3 artilleries owned by the Germans, 6 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia 19 infantry owned by the Russians lost in Russia Germans roll dice for 17 armour, 1 bomber, 5 fighters and 2 tactical_bombers in Russia, round 3 : 13/0 hits, 13.00 expected hits Russians roll dice for 2 artilleries, 6 fighters, 5 infantry and 2 tactical_bombers in Russia, round 3 : 7/1 hits, 7.33 expected hits 7 armour owned by the Germans lost in Russia 1 fighter owned by the Russians, 5 infantry owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Russians, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Russia Germans roll dice for 10 armour, 1 bomber, 5 fighters and 2 tactical_bombers in Russia, round 4 : 9/1 hits, 9.50 expected hits Russians roll dice for 2 fighters in Russia, round 4 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 1 fighter owned by the Americans and 1 fighter owned by the British lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 14 armour, 3 artilleries and 5 mech_infantrys Casualties for Russians: 2 artilleries, 1 fighter and 24 infantry Casualties for Americans: 3 fighters Casualties for British: 2 fighters and 2 tactical_bombers Non Combat Move - Germans 1 bomber moved from Russia to Smolensk 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk Place Units - Germans 1 transport placed in 97 Sea Zone 1 destroyer and 2 transports placed in 113 Sea Zone 3 fighters placed in Western Germany 2 artilleries and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Yugoslavia Turn Complete - Germans Germans collect 65 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from 123 Sea Zone to Iceland 1 infantry moved from 123 Sea Zone to Iceland 1 fighter moved from United Kingdom to Gibraltar 7 armour moved from Persia to Eastern Persia 6 armour moved from Iraq to Caucasus 1 infantry moved from Iraq to Persia 1 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 123 Sea Zone to 125 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Eastern Persia British attack with 7 armour Japanese defend with 1 armour British roll dice for 7 armour in Eastern Persia, round 2 : 3/1 hits, 3.50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Normandy Bordeaux from Germans, taking Eastern Persia from Japanese with 7 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Iceland British attack with 1 armour and 1 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 armour and 1 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Iceland 1 infantry owned by the Germans lost in Iceland British roll dice for 1 armour in Iceland, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Iceland 1 infantry owned by the Germans lost in Iceland Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus British attack with 6 armour Italians defend with 1 mech_infantry British roll dice for 6 armour in Caucasus, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 6 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Place Units - British 3 armour placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 71 Sea Zone Turn Complete - British British collect 38 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.50 Germans regular : 1.00 British regular : 0.33
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login