42 G18 Woods(Axis) vs Wylie(Allies)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 4 infantry moved from Eastern Poland to Belarus 1 fighter moved from Germany to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry Americans defend with 1 artillery Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Belarus Germans attack with 1 fighter and 4 infantry Russians defend with 1 armour Germans roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 2 armour moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 mech_infantry moved from 113 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Germany to Holland Belgium 2 fighters moved from Western Germany to Norway 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 infantry placed in France 1 fighter placed in Western Germany 3 armour placed in Novgorod 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.50 Germans regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 3 armour moved from Persia to West India British take Eastern Persia from Japanese 1 tactical_bomber moved from Persia to West India 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in West India British attack with 3 armour and 1 tactical_bomber Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 3 armour and 1 tactical_bomber in West India, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 infantry in West India, round 2 : 2/1 hits, 1.67 expected hits 2 armour owned by the British lost in West India 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India British roll dice for 1 armour and 1 tactical_bomber in West India, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 armour in West India, round 3 : 1/0 hits, 1.00 expected hits 1 tactical_bomber owned by the British lost in West India 1 armour owned by the Japanese lost in West India British roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in West India, round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in West India, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in West India, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in West India 1 armour owned by the Japanese lost in West India Japanese win with no units remaining. Battle score for attacker is -10 Casualties for British: 3 armour and 1 tactical_bomber Casualties for Japanese: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 5 armour moved from Iraq to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 2 armour moved from Egypt to Iraq 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Scotland to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.00 British regular : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Albania to Bulgaria Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Amur to Buryatia 3 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Samara to Novosibirsk 2 armour moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Turkmenistan 2 artilleries moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Russia to Kazakhstan Combat - Russians Battle in Belarus Russians attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 4 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 3/1 hits, 3.33 expected hits Germans roll dice for 4 infantry in Belarus, round 2 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus 3 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Belarus, round 3 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 4 infantry Battle in Turkmenistan Russians attack with 2 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 armour and 2 mech_infantrys Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Turkmenistan, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Turkmenistan 1 mech_infantry owned by the Japanese lost in Turkmenistan Russians roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 0/1 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Turkmenistan Russians roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 4 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Turkmenistan, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Turkmenistan 1 armour owned by the Japanese lost in Turkmenistan Russians win, taking Turkmenistan from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 tactical_bombers moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Eastern Poland to Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Bryansk Place Units - Russians 2 armour and 1 mech_infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd 1 armour placed in Ukraine Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : 1.00 Russians regular : -1.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 armour, 2 artilleries, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Korea to Manchuria 1 bomber moved from Japan to Manchuria 3 fighters moved from Japan to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 2 armour moved from Kansu to Novosibirsk 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/0 hits, 5.00 expected hits Chinese roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Manchuria, round 2 : 4/1 hits, 3.17 expected hits 4 infantry owned by the Japanese lost in Manchuria 4 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 5/1 hits, 4.33 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in Novosibirsk Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Szechwan to West India 1 fighter moved from Szechwan to West India 3 armour moved from India to West India 1 tactical_bomber moved from 79 Sea Zone to West India 1 fighter moved from 79 Sea Zone to West India 1 fighter moved from 6 Sea Zone to Japan 3 fighters moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from Manchuria to Japan Place Units - Japanese 3 armour placed in West India 3 armour placed in India 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.17 Russians regular : -0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vyborg to Archangel 1 armour moved from Novgorod to Archangel 2 armour moved from Novgorod to Eastern Poland 2 armour moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Belarus 1 fighter moved from Novgorod to Eastern Poland 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 4 destroyers moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry British defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 110 Sea Zone Germans attack with 4 destroyers, 6 fighters and 1 tactical_bomber British defend with 1 cruiser, 2 destroyers, 1 fighter and 1 transport; Americans defend with 1 cruiser, 2 fighters and 1 transport Germans roll dice for 4 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits British roll dice for 2 cruisers, 2 destroyers, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits 4 destroyers owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone Germans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/1 hits, 3.67 expected hits British roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Germans lost in 110 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 4 destroyers and 1 fighter Casualties for Americans: 1 cruiser, 2 fighters and 1 transport Casualties for British: 1 cruiser, 2 destroyers, 1 fighter and 1 transport Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour and 1 artillery Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 artillery in Belarus, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians lost in Belarus Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 1 artillery Battle in Eastern Poland Germans attack with 2 armour and 1 fighter Russians defend with 2 mech_infantrys Germans roll dice for 2 armour and 1 fighter in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Eastern Poland 1 mech_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 armour and 1 fighter in Eastern Poland, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 aaGun, 1 artillery and 5 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Norway to Karelia 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 3 armour placed in Novgorod 1 armour and 4 mech_infantrys placed in Germany 1 armour and 4 mech_infantrys placed in Western Germany Germans undo move 3. 1 armour and 4 mech_infantrys placed in Western Germany Germans undo move 2. 1 armour and 4 mech_infantrys placed in Western Germany Germans undo move 3. 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -1.33 British regular : -0.50 -
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Romania to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Bulgaria to Romania Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 8 armour, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 2 fighters and 2 tactical_bombers moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 19 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from 5 Sea Zone to Soviet Far East 2 infantry moved from 5 Sea Zone to Soviet Far East 2 fighters moved from 6 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Japan to Soviet Far East 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 4 Sea Zone Combat - Japanese Battle in 4 Sea Zone Japanese attack with 3 destroyers Americans defend with 1 destroyer Japanese roll dice for 3 destroyers in 4 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 4 Sea Zone 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 9 armour, 2 fighters and 2 tactical_bombers British defend with 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 2 fighters and 1 tactical_bomber Japanese roll dice for 9 armour, 2 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 7/1 hits, 6.83 expected hits British roll dice for 7 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 7/1 hits, 7.67 expected hits 7 armour owned by the Japanese lost in Eastern Persia 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated 2 armour owned by the Japanese retreated to West India British win with 7 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for Japanese: 7 armour Casualties for British: 2 artilleries, 1 infantry and 2 mech_infantrys Casualties for ANZAC: 2 infantry Battle in Soviet Far East Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Soviet Far East, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Soviet Far East, round 3 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Soviet Far East to Japan 2 fighters moved from Soviet Far East to 5 Sea Zone 3 fighters moved from Japan to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 fighters and 2 tactical_bombers moved from Eastern Persia to West India Place Units - Japanese 3 armour placed in West India 3 armour placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Japanese undo move 4. 1 destroyer placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17 Russians regular : -0.67 British regular : -0.67 -
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs; Germans buy 1 airfield, 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Karelia to Belarus 1 armour moved from Archangel to Belarus 5 armour moved from Novgorod to Belarus 1 armour moved from Western Germany to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 fighters moved from Norway to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 fighters and 1 tactical_bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 110 Sea Zone Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Normandy Bordeaux Germans attack with 1 armour, 1 fighter and 4 mech_infantrys Americans defend with 2 artilleries and 1 infantry Germans roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/1 hits, 1.50 expected hits Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 artilleries and 1 infantry Battle in Belarus Germans attack with 6 armour and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 6 armour and 1 mech_infantry in Belarus, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Eastern Poland Germans attack with 1 armour and 4 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 airfield placed in Holland Belgium 3 armour placed in Novgorod 1 armour and 2 mech_infantrys placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -1.50 Germans regular : -2.00 -
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 artillery moved from 125 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 armour moved from Eastern Persia to Turkmenistan 1 armour moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese 2 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 armour moved from Egypt to Iraq Combat - British Battle in Norway British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British lost in Norway 1 infantry owned by the Germans lost in Norway British roll dice for 1 artillery and 1 bomber in Norway, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Norway British roll dice for 1 artillery and 1 bomber in Norway, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom Place Units - British 1 artillery placed in Union of South Africa 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Baltic States to Smolensk 1 mech_infantry moved from Baltic States to Bryansk Italians take Bryansk from Russians 1 armour moved from Romania to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Northern Italy to Bessarabia 1 tactical_bomber moved from Northern Italy to Western Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania Combat - Italians Battle in Smolensk Italians attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Bessarabia Italians attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 artilleries Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine 1 artillery owned by the Russians lost in Western Ukraine Italians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Western Ukraine 1 artillery owned by the Russians lost in Western Ukraine Italians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 2 artilleries Non Combat Move - Italians 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 1.67 -
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 destroyer, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 carrier and 4 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 2 carriers, 4 destroyers, 2 fighters and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 destroyer owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in Korea Japanese attack with 1 armour and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 6 Sea Zone 1 armour moved from French Indo China to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow 2 mech_infantrys moved from Malaya to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from India to West India 1 artillery moved from India to West India 2 armour moved from India to West India 1 transport moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from West India to 79 Sea Zone 1 tactical_bomber moved from West India to 79 Sea Zone 1 tactical_bomber moved from West India to 79 Sea Zone 1 bomber moved from 45 Sea Zone to Celebes 2 tactical_bombers moved from 79 Sea Zone to West India Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 1 armour and 2 tactical_bombers placed in West India 1 armour and 2 mech_infantrys placed in India 1 artillery placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 ANZAC regular : 1.33 -
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Finland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 2 armour moved from Belarus to Bryansk 2 armour moved from Belarus to Archangel 2 armour moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Bessarabia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Western Ukraine Germans attack with 2 mech_infantrys Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bessarabia Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bryansk Germans attack with 2 armour Russians defend with 1 armour Germans roll dice for 2 armour in Bryansk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 1 armour Battle in Archangel Germans attack with 2 armour Russians defend with 1 armour Germans roll dice for 2 armour in Archangel, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Smolensk Germans attack with 2 armour Russians defend with 1 armour Germans roll dice for 2 armour in Smolensk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk 1 armour owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Russians: 1 armour Non Combat Move - Germans 1 armour moved from Novgorod to Smolensk 1 armour moved from Novgorod to Bryansk 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Germany to Poland Place Units - Germans 3 armour placed in Novgorod 3 infantry placed in France 10 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.17
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