42 G18 Woods(Allies) vs. Wylie(Axis)
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Sikang to Shensi Chinese take Shensi from Japanese 2 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Caucasus to Tsinghai 1 fighter moved from Caucasus to Tsinghai 1 fighter moved from Volgograd to Tsinghai 1 artillery moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 artillery moved from Northwest Persia to Caucasus Combat - British Battle in Tsinghai British attack with 2 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 armour British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the British lost in Tsinghai 2 armour owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 armour Non Combat Move - British 2 fighters moved from Tsinghai to Volgograd 3 mech_infantrys moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 3 armour moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 3 armour moved from Iraq to Eastern Persia 2 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 80 Sea Zone 2 carriers moved from 80 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 1 fighter moved from 80 Sea Zone to 76 Sea Zone 3 transports moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.00 British regular : -0.17 -
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Tambov to Volgograd 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.00 -
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 4 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 4 Sea Zone to 6 Sea Zone 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 bomber moved from Western United States to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from Sakha to Amur 1 artillery moved from Soviet Far East to 3 Sea Zone 1 infantry moved from Soviet Far East to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from 5 Sea Zone to Amur 1 armour moved from Alaska to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 1 infantry moved from Western United States to British Columbia 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 3 transports moved from 92 Sea Zone to 102 Sea Zone 1 bomber moved from Sicily to Yugoslavia 4 infantry moved from Alexandria to Egypt 1 transport moved from 2 Sea Zone to 1 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 0/1 hits, 0.17 expected hits Bombing raid in Yugoslavia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Yugoslavia causes 6 damage total. Battle in 6 Sea Zone Americans attack with 6 destroyers Japanese defend with 3 destroyers, 2 fighters and 1 tactical_bomber Americans roll dice for 6 destroyers in 6 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/1 hits, 2.83 expected hits 2 destroyers owned by the Americans lost in 6 Sea Zone 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 destroyers in 6 Sea Zone, round 3 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits 2 destroyers owned by the Americans lost in 6 Sea Zone 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 2 destroyers owned by the Americans retreated to 5 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 4 destroyers Casualties for Japanese: 3 destroyers and 1 tactical_bomber Battle in Amur Americans attack with 1 armour, 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Amur, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur 1 mech_infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 36 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 3 destroyers in 36 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 2 destroyers owned by the Americans lost in 36 Sea Zone 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone 1 tactical_bomber owned by the Japanese lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Americans: 3 destroyers Casualties for Japanese: 1 destroyer and 1 tactical_bomber Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 3 fighters moved from Sicily to Iraq 2 fighters moved from Gibraltar to Sicily 1 bomber moved from Yugoslavia to Sicily 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 1 bomber moved from Amur to Sakha Place Units - Americans 4 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States 1 armour and 1 infantry placed in Alaska 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.00 Germans AA : -0.17 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Caucasus 1 bomber moved from Russia to Novgorod 1 fighter moved from Volgograd to Rostov 1 fighter moved from Volgograd to Caucasus Combat - British Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Rostov British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 mech_infantrys British roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/1 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Battle in Caucasus British attack with 1 armour and 1 fighter Germans defend with 1 armour British roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus 1 armour owned by the Germans lost in Caucasus British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Eastern Persia 1 fighter moved from Rostov to Eastern Persia 1 destroyer moved from 76 Sea Zone to 75 Sea Zone 3 transports moved from 76 Sea Zone to 81 Sea Zone 1 armour moved from Iraq to Eastern Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 transports moved from 106 Sea Zone to 118 Sea Zone 1 bomber moved from Novgorod to Russia Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Iraq 1 fighter and 1 infantry placed in Egypt 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : -0.67 Germans AA : -0.17 Germans regular : 0.50 British regular : 0.83 -
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 cruiser, 1 fighter, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from Amur to Ulaanbaatar Americans take Ulaanbaatar from Japanese 1 armour moved from Ulaanbaatar to Dzavhan Americans take Dzavhan from Japanese 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 bomber moved from Sakha to Buryatia 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Iraq to Volgograd 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 4 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Sicily to Yugoslavia 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Sicily to Iraq Combat - Americans Strategic bombing raid in Yugoslavia Germans roll AA dice in Yugoslavia : 0/1 hits, 0.17 expected hits Bombing raid in Yugoslavia rolls: 6 and causes: 3 damage to unit: factory_minor Bombing raid in Yugoslavia causes 3 damage total. Battle in Philippines Non Combat Move - Americans 1 bomber moved from Yugoslavia to Sicily 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Alaska Place Units - Americans 1 cruiser and 2 transports placed in 101 Sea Zone 1 transport placed in 1 Sea Zone 3 armour and 3 infantry placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 65 PUs; Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Volgograd 1 armour moved from Tambov to Volgograd 2 armour moved from Bryansk to Volgograd 1 armour moved from Tsinghai to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 armour moved from Tsinghai to Volgograd 2 armour moved from Ukraine to Rostov 2 armour moved from Novgorod to Vologda 1 bomber moved from Hopei to Volgograd Combat - Germans Battle in Volgograd Germans attack with 5 armour, 2 bombers, 1 fighter and 2 tactical_bombers Americans defend with 3 fighters; Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 5 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Volgograd, round 2 : 5/1 hits, 5.67 expected hits Russians roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 3/0 hits, 3.00 expected hits 3 armour owned by the Germans lost in Volgograd 3 infantry owned by the Russians and 2 fighters owned by the Americans lost in Volgograd Germans roll dice for 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Volgograd, round 3 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 fighter in Volgograd, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans lost in Volgograd 1 fighter owned by the Americans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 4 armour Casualties for Russians: 3 infantry Casualties for Americans: 3 fighters Battle in Rostov Germans attack with 2 armour British defend with 1 artillery Germans roll dice for 2 armour in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Vologda Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Ukraine 1 armour moved from Ukraine to Bryansk 1 armour moved from Eastern Poland to Smolensk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Bryansk to Smolensk 1 tactical_bomber moved from Western Germany to Smolensk 1 tactical_bomber moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to France 2 armour moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland Place Units - Germans 1 armour and 2 bombers placed in Novgorod 2 armour and 1 mech_infantry placed in Yugoslavia 3 armour placed in Ukraine Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.83 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - British British buy 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 fighter moved from Egypt to Eastern Persia Combat - British Battle in Turkmenistan British attack with 3 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 3 armour and 1 mech_infantry in Turkmenistan, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Turkmenistan 1 armour owned by the Japanese lost in Turkmenistan British win, taking Turkmenistan from Japanese with 3 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British Place Units - British 1 submarine placed in 109 Sea Zone British undo move 1. 1 submarine placed in 109 Sea Zone 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 0.50 British regular : 0.33 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 1 mech_infantry moved from Yugoslavia to Greece Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 4 armour, 2 carriers, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Shantung to 35 Sea Zone 1 fighter moved from Shantung to 35 Sea Zone 1 fighter moved from Manchuria to 35 Sea Zone 1 tactical_bomber moved from Manchuria to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 1 armour moved from Manchuria to Amur 1 mech_infantry moved from Manchuria to Amur 1 mech_infantry moved from Kazakhstan to Kansu 1 armour moved from Manchuria to Central Mongolia 1 mech_infantry moved from Manchuria to Central Mongolia 1 armour moved from Manchuria to Ulaanbaatar Japanese take Ulaanbaatar from Americans 1 armour moved from Manchuria to Ulaanbaatar 1 armour moved from Manchuria to Amur 2 armour moved from Shantung to Buyant-Uhaa 1 armour moved from Shantung to Buyant-Uhaa 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from ANZAC 2 armour moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone 2 armour moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 2 armour moved from French Indo China to Szechwan 1 armour moved from French Indo China to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 2 armour and 2 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 armour and 2 infantry in Celebes, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 armour and 1 infantry in Celebes, round 3 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Celebes 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 3/1 hits, 2.33 expected hits Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Amur Japanese attack with 2 armour and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Amur, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Amur 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to Japan Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 tactical_bomber placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria 2 armour and 1 mech_infantry placed in Shantung 1 infantry and 2 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.50 ANZAC regular : 0.67 Russians regular : 0.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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