42 G18 Woods(Allies) vs. Wylie(Axis)
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - British British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 bomber moved from Russia to Novgorod 1 armour moved from India to Burma 1 mech_infantry moved from India to Burma 2 carriers moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from 79 Sea Zone to Burma 2 transports moved from 76 Sea Zone to 79 Sea Zone Combat - British Air Battle in Novgorod British attacks with 1 units heading to Novgorod Germans launches 1 interceptors out of Novgorod Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Ceylon Battle in Burma British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Burma, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Ceylon from Japanese, taking Burma from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Cleaning up after air battles Non Combat Move - British 2 fighters moved from Burma to India 1 fighter moved from 79 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone 2 armour moved from Eastern Persia to India 1 mech_infantry moved from Iraq to Eastern Persia 2 armour moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Northwest Persia 1 bomber moved from Novgorod to Russia Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Defenders Fire, : -0.17 Germans AA : -0.17 Attackers Fire, : -0.17 British regular : 0.33
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Smolensk 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Smolensk, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : -0.83
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 4 destroyers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from United Kingdom to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from Hawaiian Islands to 62 Sea Zone 5 bombers moved from Western United States to 49 Sea Zone 2 submarines moved from 26 Sea Zone to 49 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 1/1 hits, 0.83 expected hits Defenders Fire, : 0/1 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.50 expected hits Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6,5,6 and causes: 14 damage to unit: factory_major Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Western Germany causes 20 damage total. Damaged units is as follows: factory_major = 14, harbour = 6 Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 5 bombers and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 cruisers, 2 infantry, 8 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 62 Sea Zone to Queensland 5 bombers moved from 49 Sea Zone to Solomon Islands 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to British Columbia 4 bombers moved from Western Germany to United Kingdom Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 2 bombers placed in Western United States 1 armour, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 Defenders Fire, : -0.50 Germans AA : 0.17 Attackers Fire, : 0.17
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; Germans buy 1 airfield, 3 armour, 3 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Smolensk to Russia 4 armour and 1 mech_infantry moved from Bryansk to Russia 2 armour and 1 mech_infantry moved from Samara to Russia 4 armour moved from Tambov to Russia 1 mech_infantry moved from Ukraine to Russia 1 armour moved from Ukraine to Russia 2 armour moved from Volgograd to Russia 1 mech_infantry moved from Volgograd to Russia 2 armour moved from Kazakhstan to Russia 1 fighter moved from Western Germany to Yugoslavia 2 fighters moved from 112 Sea Zone to Yugoslavia 3 destroyers moved from 112 Sea Zone to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 armour moved from France to Yugoslavia 2 armour moved from Normandy Bordeaux to Western Germany Combat - Germans Battle in Russia Germans attack with 16 armour and 4 mech_infantrys British defend with 1 bomber; Americans defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 2 fighters and 10 infantry Germans roll dice for 16 armour and 4 mech_infantrys in Russia, round 2 : 9/1 hits, 8.67 expected hits Russians roll dice for 2 artilleries, 1 bomber, 4 fighters, 10 infantry and 1 tactical_bomber in Russia, round 2 : 7/1 hits, 7.33 expected hits 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 8 infantry owned by the Russians and 1 bomber owned by the British lost in Russia Germans roll dice for 13 armour in Russia, round 3 : 7/1 hits, 6.50 expected hits Russians roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 3 : 5/1 hits, 4.50 expected hits 5 armour owned by the Germans lost in Russia 2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Russia Germans roll dice for 8 armour in Russia, round 4 : 4/0 hits, 4.00 expected hits Russians roll dice for 2 fighters in Russia, round 4 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Russians lost in Russia Germans captures 5PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour remaining. Battle score for attacker is 31 Casualties for Germans: 9 armour and 4 mech_infantrys Casualties for Russians: 2 artilleries, 2 fighters and 10 infantry Casualties for British: 1 bomber Casualties for Americans: 2 fighters and 1 tactical_bomber Non Combat Move - Germans Place Units - Germans 1 airfield placed in Yugoslavia 3 armour placed in Yugoslavia Germans undo move 2. 3 destroyers placed in 97 Sea Zone 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 1 fighter and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 70 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 0.83
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - British British buy 4 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 carriers moved from 39 Sea Zone to 56 Sea Zone 1 fighter moved from 39 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone 2 destroyers moved from 39 Sea Zone to 56 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from India to 56 Sea Zone 1 fighter moved from India to 56 Sea Zone 2 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Iraq to Caucasus Combat - British Battle in 56 Sea Zone British attack with 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 1 fighter, 1 tactical_bomber and 3 transports British roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits 1 carrier owned by the British lost in 56 Sea Zone British roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 4/1 hits, 3.17 expected hits Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 3 transports in 56 Sea Zone, round 3 : 3/1 hits, 2.17 expected hits 3 destroyers owned by the British lost in 56 Sea Zone 1 tactical_bomber owned by the Japanese and 3 carriers owned by the Japanese lost in 56 Sea Zone British roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 4 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 fighter and 3 transports in 56 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 56 Sea Zone 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 56 Sea Zone 2 transports owned by the Japanese lost in 56 Sea Zone British win with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 1 carrier, 3 destroyers and 1 fighter Casualties for Japanese: 3 carriers, 1 fighter, 1 tactical_bomber and 3 transports Battle in Turkmenistan British attack with 2 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus British attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter could not land in 56 Sea Zone and was removed 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 transports moved from 79 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone 3 armour placed in Iraq 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : 0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Volgograd to Greece 1 fighter moved from Ukraine to Greece 1 fighter moved from Western Germany to Southern Italy Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Combat Move - Russians 1 infantry moved from Vologda to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier and 6 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 mech_infantry moved from Western Australia to South Australia 1 armour and 1 mech_infantry moved from South Australia to Queensland 2 fighters moved from Western Australia to Queensland 2 tactical_bombers moved from Western Australia to Queensland 2 fighters moved from French Indo China to 56 Sea Zone 1 bomber moved from French Indo China to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 2 destroyers moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Yunnan to 38 Sea Zone 1 armour moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 2 armour moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 5 armour and 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 1 armour moved from Manchuria to Siberia 1 armour moved from Siberia to Soviet Far East 1 mech_infantry moved from Manchuria to Siberia 1 mech_infantry moved from Manchuria to Amur 2 fighters moved from Japan to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 38 Sea Zone 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber British defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 2 destroyers owned by the Japanese lost in 56 Sea Zone 1 tactical_bomber owned by the British and 1 carrier owned by the British lost in 56 Sea Zone Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits British roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone 1 fighter owned by the British lost in 56 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 destroyers and 1 fighter Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Battle in Queensland Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 bomber and 2 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Queensland, round 2 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Queensland, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Queensland 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 bomber and 2 infantry Non Combat Move - Japanese 2 fighters moved from Queensland to New South Wales 2 tactical_bombers moved from Queensland to New South Wales 1 bomber moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to Western Australia 1 fighter moved from 56 Sea Zone to Western Australia 1 tactical_bomber moved from 38 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 6 destroyers placed in 6 Sea Zone 3 armour placed in New South Wales 3 armour placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,3,1,4,1,1,4,6,5,5,5,3,4,3,3,5,5 Japanese collect 77 PUs (2 lost to blockades); end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17 British regular : 1.50
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Purchase Units - British British buy 3 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from India to Burma 2 armour moved from Turkmenistan to West India 3 infantry moved from Northwest Persia to Caucasus 4 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Combat - British Battle in Burma British attack with 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys Japanese defend with 6 armour, 2 mech_infantrys and 1 tactical_bomber British roll dice for 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 4/1 hits, 4.33 expected hits Japanese roll dice for 6 armour, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/1 hits, 4.17 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Burma British roll dice for 6 armour, 1 artillery and 1 mech_infantry in Burma, round 3 : 3/1 hits, 3.67 expected hits Japanese roll dice for 4 armour and 1 tactical_bomber in Burma, round 3 : 2/1 hits, 2.50 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma 3 armour owned by the Japanese lost in Burma British roll dice for 6 armour in Burma, round 4 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the British lost in Burma 1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 armour remaining. Battle score for attacker is 26 Casualties for British: 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Japanese: 6 armour, 2 mech_infantrys and 1 tactical_bomber Battle in Caucasus British attack with 4 armour, 3 infantry and 2 mech_infantrys Germans defend with 3 armour British roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the British lost in Caucasus 3 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 3 armour Non Combat Move - British 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to Iraq Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.50 British regular : -0.83
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 21 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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