Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    EXP Game 1 barnee vs Crockett

    Play By Forum
    4
    205
    3614
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      beelee @crockett36 last edited by

      @crockett36 said in EXP Game 1 barnee vs Crockett:

      @crockett36 you continued the battle. That was fine.

      for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

      C 1 Reply Last reply Reply Quote 1
      • C
        crockett36 @beelee last edited by

        @beelee as memory serves I can carry those on transports, right

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @crockett36 last edited by

          @crockett36

          Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

          1 Reply Last reply Reply Quote 0
          • C
            crockett36 @beelee last edited by

            @beelee said in EXP Game 1 barnee vs Crockett:

            @crockett36 said in EXP Game 1 barnee vs Crockett:

            @crockett36 you continued the battle. That was fine.

            for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

            As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

            B 1 Reply Last reply Reply Quote 0
            • B
              beelee @crockett36 last edited by

              @crockett36

              Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat

              C 1 Reply Last reply Reply Quote 0
              • C
                crockett36 @beelee last edited by

                @beelee I would press the attack. Can you do it

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @crockett36 last edited by beelee

                  @crockett36

                  Yes I will roll it now

                  It may change your ANZC Ftrs if he wins but we will deal with that later 🙂

                  Screenshot from 2026-03-27 11-44-34.png

                  1st Die is Ftr last 2 are Trprts

                  Screenshot from 2026-03-27 11-46-11.png

                  No hits

                  Screenshot from 2026-03-27 11-47-07.png

                  Battle continues

                  Trprts must be zigzagging lol

                  Screenshot from 2026-03-27 11-47-56.png

                  And it comes to an end. Ftr sinks a Trprt and a plucky Trprt shoots down the Ftr. One trprt lives.

                  Screenshot from 2026-03-27 11-48-49.png

                  Edit
                  So 1 Trprt lives. Do you wanna attack with the ANZC Ftrs then ?

                  Edit 2
                  triplea_4236_6fre37 Battle.tsvg

                  Edit 3
                  So what happens in Edit is the Unit will show a cost of 1 which is not it's real cost.

                  This a xml error I should be able to fix. As you can see the other dudes work right price wise.

                  Screenshot from 2026-03-27 11-54-10.png

                  1 Reply Last reply Reply Quote 1
                  • B
                    beelee last edited by beelee

                    @crockett36

                    I'll just go with the 2 ANZC Ftrs at the Trprt. So I'll adjust the USA buy and call it good 🙂

                    Edit
                    EXP Game 1 Crockett F Up To Date.tsvg

                    OK above is latest. I need to study G a bit and then it will be out 🙂

                    C 1 Reply Last reply Reply Quote 1
                    • C
                      crockett36 @beelee last edited by

                      @beelee You saw that I already did the attack on the transport.

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        beelee @crockett36 last edited by beelee

                        @crockett36

                        Good Morning

                        Game History

                        Round: 7
                        
                            Research Technology - Germans
                        
                            Purchase Units - Germans
                                Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                                Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                                Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                                Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                                Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                                Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                                Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                                Trigger Rockets: buyGerman_Rockets added to productionGermans
                                Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                                Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                                Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                                Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                                Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                                Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                                Trigger WaffenPara: buyWaffen_Para added to productionGermans
                                Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                                Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                                Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                                triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                                triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                                triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 1 German_LCV, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 2 Waffen_Paras, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - Germans
                                Units in Germany being upgraded or consumed: 1 ElitePanzer and 2 german_paras
                                1 Elitewaffen_panzer and 2 Waffen_Paras placed in Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Turning on Edit Mode
                                    EDIT: Germans takes Rostov from Russians
                                EDIT: Turning off Edit Mode
                                1 bomber moved from Normandy Bordeaux to United Kingdom
                                EDIT: 1 German_LCV and 1 infantry moved from Romania to Rostov
                                EDIT: 1 Panzer_General3 moved from Vyborg to 1st Panzer
                                EDIT: 1 Panzer_General moved from 1st Panzer to Vyborg
                                EDIT: 1 Panzer_General moved from Vyborg to Belarus
                                1 artillery and 1 elite moved from Novgorod to Archangel
                                1 bomber moved from Novgorod to Archangel
                                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                                2 infantry moved from Eastern Poland to Western Ukraine
                                1 Waffen_Para moved from Germany to Western Ukraine
                                1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Eastern Poland to Belarus
                                1 infantry moved from Baltic States to Belarus
                                2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour and 4 waffen_infantrys moved from Vyborg to Belarus
                        
                            Combat - Germans
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Germans creates battle in territory 125 Sea Zone
                                Strategic bombing raid in United Kingdom
                                        British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                                    Bombing raid in United Kingdom causes 7 damage total. 
                                Battle in Belarus
                                    Germans attack with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers
                                    Russians defend with 1 elite and 1 infantry
                                        Germans roll dice for 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 infantry, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers in Belarus, round 2 : 10/27 hits, 13.50 expected hits
                                        Russians roll dice for 1 elite and 1 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Germans lost in Belarus
                                        1 infantry owned by the Russians and 1 elite owned by the Russians lost in Belarus
                                    Germans win, taking Belarus from Russians with 1 Panzer_General, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 waffen_PG, 1 waffen_PG_Active, 4 waffen_infantrys and 2 waffen_panzers remaining. Battle score for attacker is 3
                                    Casualties for Germans: 1 infantry
                                    Casualties for Russians: 1 elite and 1 infantry
                                Battle in Archangel
                                    Germans attack with 1 artillery, 1 bomber and 1 elite
                                    Russians defend with 1 guard_infantry
                                        Germans roll dice for 1 artillery, 1 bomber and 1 elite in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                                        Russians roll dice for 1 guard_infantry in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                        1 artillery owned by the Germans lost in Archangel
                                        1 guard_infantry owned by the Russians lost in Archangel
                                    Germans win, taking Archangel from Russians with 1 bomber and 1 elite remaining. Battle score for attacker is 0
                                    Casualties for Germans: 1 artillery
                                    Casualties for Russians: 1 guard_infantry
                                Battle in Western Ukraine
                                    Germans attack with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber
                                    Russians defend with 1 infantry
                                        Germans roll dice for 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Russians lost in Western Ukraine
                                    Germans win, taking Western Ukraine from Russians with 1 Waffen_Para, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for Russians: 1 infantry
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        
                            Non Combat Move - Germans
                                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                Turning on Edit Mode
                                EDIT: Changing ownership of Karelia from Russians to Germans
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                1 infantry moved from Poland to Eastern Poland
                                1 aaGun moved from Novgorod to Belarus
                                1 bomber moved from Archangel to Western Germany
                                1 bomber moved from United Kingdom to Western Germany
                                1 artillery and 2 infantry moved from Finland to Karelia
                                1 infantry moved from Finland to Vyborg
                                1 infantry moved from Norway to Finland
                                1 waffen_infantry moved from Romania to Belarus
                                1 ElitePanzer moved from Novgorod to Belarus
                                1 LuftwaffeAce moved from Germany to Western Germany
                                1 tactical_bomber moved from Western Germany to Gibraltar
                                1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone
                                1 Panzer_Grndrs and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                1 Panzer_Grndrs moved from Normandy Bordeaux to 110 Sea Zone
                                2 Panzer_Grndrss and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                                2 Panzer_Grndrss moved from 91 Sea Zone to Gibraltar
                                1 Escort_Convoy moved from 93 Sea Zone to 91 Sea Zone
                                1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                                1 aaGun and 2 infantry moved from Greece to Bulgaria
                                1 Waffen_Para moved from Germany to Novgorod
                                1 G_Rail and 1 elite moved from Germany to Novgorod
                                1 Elitewaffen_panzer, 1 Panzer_Grndrs and 1 waffen_infantry moved from Germany to Eastern Poland
                                1 G_Rail moved from Germany to Western Germany
                                1 G_Rail and 1 infantry moved from Western Germany to Romania
                                1 infantry moved from Normandy Bordeaux to Southern France
                                1 infantry moved from Holland Belgium to Normandy Bordeaux
                                1 infantry moved from Western Germany to Holland Belgium
                                1 infantry moved from Western Germany to Denmark
                                2 infantry moved from Germany to Poland
                                EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer
                                EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus
                                EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer
                                EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus
                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 1st Waffen
                                EDIT: 1 1stWaffenArmy moved from 1st Waffen to Belarus
                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Belarus to 2nd Waffen
                                EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Belarus
                                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre
                                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus
                                1 German_Engineer moved from Normandy Bordeaux to Western Germany
                        
                            Place Units - Germans
                                1 ElitePanzer, 1 German_LCV, 6 TotalWar_Tanks, 1 elite and 1 infantry placed in Germany
                                1 infantry placed in Southern France
                                4 TotalWarAirTrprts and 2 infantry placed in Western Germany
                                1 infantry placed in Normandy Bordeaux
                                Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                                Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                        
                            Turn Complete - Germans
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Total Cost from Convoy Blockades: 3
                                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                        

                        Combat Hit Differential Summary :

                        British AA : -0.17
                        Russians regular : 0.17
                        Germans regular : -2.17
                        

                        EXP Game 1 Crockett G 7.tsvg

                        I forgot to take Karelia, hence the edit and moving the guys there. Elite Tanks are similar to Elite Inf. Get 2 Rolls. You can have a Elite Tank and a Elite Inf in same TTy.

                        Same for Elite SS Pnzr and a Elite Pnzr. Can be in same TTy.

                        AG Center is made up of 1st SS Pnzr and 1st Waffen SS Armies, plus 1st Pnzr and 2nd SS to fill out the 10 land unit requirement.

                        So there are 25 units in Belarus total. I just put them in there Boxes so you can see how they work. One can just leave them on the board as well. Just have to document which units are in the AG.

                        So all the units from the AG, plus the "Active" Flag, have to move to the board before any attackers move into the TTy.

                        SS Pnzrs defend at 5 and all units in 1st SS Pnzr roll 2 dice as long as the Army is intact. The SS PG will roll 2 dice even if by himself. He is the Blue dot. The red one activates the others to roll 2, so he would die before a regular SS Pnzr.

                        For Total War, SSR can build 3 Mass Tanks for 12 PUs and then 3 Total War Tanks for 10. You have to buy them as a package and they place in Moscow.

                        You still get the Urals Tank too, as long as you control it.

                        Soviets only get 1 Elite Tank.

                        C 1 Reply Last reply Reply Quote 0
                        • C
                          crockett36 @beelee last edited by

                          @beelee Is there any allied eqivalent to these double dice throwing yahtzees?

                          B 1 Reply Last reply Reply Quote 0
                          • B
                            beelee @crockett36 last edited by beelee

                            @crockett36

                            The Elites throw 2. The Corps will throw 2 and support 1 other unit to throw 2.

                            Tank Army the TG throws 2 and supports 2 tanks to throw 2.

                            No equivalent to the SS Pnzr Army where they all throw 2 🙂 A4 D5

                            So Tank Armys best bet. Combine with a Corps or antother Tank Army plus 10 dudes to make a AG.

                            Yea I think the reich gets a few too many bonuses buts that how he set it up. 🙂

                            Edit
                            Can only have 1 SS Pnzr Army and 4 SS Pnzrs total

                            C 1 Reply Last reply Reply Quote 0
                            • C
                              crockett36 @beelee last edited by

                              @beelee Commenting as a playtester, Germany owns 7 ttys and is already at 75, Japan at 73 and Russia is motoring along at 34, with income at 25. This game is for fun but talk about spitting into the wind. I'd like to know the percentage of games that end with an Allied victory.

                              C 1 Reply Last reply Reply Quote 0
                              • C
                                crockett36 @crockett36 last edited by

                                @crockett36 How did you move 3 spaces with the AG?

                                B C 2 Replies Last reply Reply Quote 0
                                • B
                                  beelee @crockett36 last edited by beelee

                                  @crockett36 said in EXP Game 1 barnee vs Crockett:

                                  @crockett36 How did you move 3 spaces with the AG?

                                  I was in Vyborg. Only moved 2.

                                  Here is spreadsheet link for triplea games. I think it's 18-14 Axis so far. Actually 19-15 https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                                  I'm gonna make a separate for Multi's but Idk how to do that yet. Victory set it up. I just update it.

                                  Yea there's things SSR can do. LMs really a big part of their early defense, although it's not a must. You will get a 3 spot from sammyland but that probably just offset what you lost.

                                  Should gain a little in Far East

                                  Edit
                                  LL is important too. You have all of yours. Can't use USA this turn because they attacked last turn.

                                  1 Reply Last reply Reply Quote 0
                                  • C
                                    crockett36 @crockett36 last edited by

                                    @crockett36 As a new player, I would love to buy rockets. I would love to buy all sorts of stuff, but I have no idea on how to do the math on how much I need to defend Moscow. I don't know how to do the math on how many units I need to have to attack your AG. Bewildering.

                                    I always feel like this after seeing the German turn. Do you have a handle on how you do the math?

                                    C B 3 Replies Last reply Reply Quote 0
                                    • C
                                      crockett36 @crockett36 last edited by

                                      @crockett36 I believe my corps in the East can move two spaces? Is that correct?

                                      1 Reply Last reply Reply Quote 0
                                      • B
                                        beelee @crockett36 last edited by beelee

                                        @crockett36

                                        here's a link in case you haven't seen it

                                        https://www.axisandallies.org/forums/topic/38977/explained-axis-allies-global-1940-house-rules-expansion

                                        Yea so Rockets are sweet. I find it's best to buy in groups of 5. Good fro small counterattacks. Of course when they miss, they're 1 and done.

                                        LMs active till an Engnr clears it or you step on one.

                                        Idk. I just kinda go with the best bang for the buck. Then add up hit points for potential battles.

                                        Tanks only 5 bucks in this game, so that's a good way to go. Especially for SSR as they get the big Conscript reinforcement.

                                        Biggest problem I have with G is having enough bullet stoppers

                                        Edit
                                        Yea your Corps can move 2 but the Commisar can't blitz

                                        C 1 Reply Last reply Reply Quote 0
                                        • C
                                          crockett36 @beelee last edited by

                                          @beelee Why couldn't my para cross the black sea last turn?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            beelee @crockett36 last edited by

                                            @crockett36 said in EXP Game 1 barnee vs Crockett:

                                            how much I need to defend Moscow.

                                            when things get close you want a FlakTower for sure. You can also have 2 Armies active at once when defending a capital. So 2 Tank Armies you're throwing 20 dice at 3. TG supports 3 tanks, not 2 as I mentioned earlier

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 9 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums