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    • B
      beelee @newenr85 last edited by

      @newenr85

      hmm ... not sure what happened here. The Trprt shouldn't be part of the battle when attacking. And on defense should be taken last as casualty. That's Player Enforced.

      Well just go ahead and submerge and will get it sorted.

      Big sports day today. Hockey and Football American style. I'll be off and on. Hockey in intermission. Football half hour yet

      N 1 Reply Last reply Reply Quote 1
      • N
        newenr85 @beelee last edited by

        @beelee DD was there, but i put him as casualties and open door for submerge

        1 Reply Last reply Reply Quote 0
        • N
          newenr85 last edited by

          TripleA Manual Gamesave Post: British round 5

          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 5
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                  Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                  Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                  Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                  Americans buy 1 artillery, 3 bombers, 1 carrier, 4 infantry, 1 transport, 1 usa_armour and 2 usa_fighters; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                  1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                  1 usa_tactical_bomber moved from Western United States to 10 Sea Zone
                  1 usa_fighter moved from Western United States to 10 Sea Zone
                  1 usa_fighter moved from Guam to 20 Sea Zone
                  1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 Heavy_BB, 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  4 bombers moved from Western United States to Hawaiian Islands
                  3 usa_fighters moved from Western United States to Hawaiian Islands
                  1 usa_tactical_bomber moved from Western United States to Hawaiian Islands
                  2 infantry moved from Brazil to 86 Sea Zone
          
              Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 2 usa_fighters
                      Japanese defend with 1 Escort
                          Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                          Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          1 Escort owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 usa_fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 Escort
                  Battle in 33 Sea Zone
                      Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber
                      Japanese defend with 1 Escort_Convoy and 1 transport
                          Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                          Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 8/13 hits, 6,17 expected hits
                          Japanese roll dice for 1 Escort_Convoy and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      Units damaged: 1 battleship owned by the Americans
                          1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 33 Sea Zone
                      Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 Escort_Convoy and 1 transport
                  Battle in 20 Sea Zone
                      Americans attack with 1 usa_fighter
                      Japanese defend with 2 transports
                          Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                          Japanese roll dice for 2 transports in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                          Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                          Japanese roll dice for 2 transports in 20 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                          1 transport owned by the Japanese lost in 20 Sea Zone
                          Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                          Japanese roll dice for 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                          1 usa_fighter owned by the Americans lost in 20 Sea Zone
                          1 transport owned by the Japanese lost in 20 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 transports
                      Casualties for Americans: 1 usa_fighter
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  2 usa_fighters moved from 16 Sea Zone to Midway
                  2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                  2 infantry moved from 83 Sea Zone to French West Africa
          
              Place Units - Americans
                  1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                  1 cruiser placed in 101 Sea Zone
                  2 usa_fighters placed in Western United States
                  1 artillery, 4 infantry and 1 usa_armour placed in Eastern United States
                  3 bombers placed in Central United States
          
              Turn Complete - Americans
                  Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                  Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                  Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                  Americans collect 52 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
          
              Combat Move - Chinese
          
              Combat - Chinese
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
          
              Place Units - Chinese
                  3 infantry placed in Himalayas
                  Chinese undo move 1.
                  3 infantry placed in Himalayas
                  Chinese undo move 1.
                  3 infantry placed in Himalayas
          
              Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 0 PUs
          
              Purchase Units - British
                  British buy 2 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                  1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  2 bombers moved from United Kingdom to 119 Sea Zone
                  2 infantry and 1 uk_armour moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 cruiser moved from 101 Sea Zone to 118 Sea Zone
                  1 submarine moved from 88 Sea Zone to 101 Sea Zone
          
              Combat - British
                  Battle in 109 Sea Zone
                      British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                      Germans defend with 3 GermanUBoats and 1 Wolfpack
                          British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                          Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                          1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
                          2 GermanUBoats owned by the Germans lost in 109 Sea Zone
                          1 Wolfpack owned by the Germans lost in 109 Sea Zone
                      1 GermanUBoat owned by the Germans submerged
                      British win, taking 109 Sea Zone from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5
                      Casualties for British: 1 destroyer and 1 transport
                      Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                      British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5
                      Casualties for British: 1 destroyer and 1 transport
                      Casualties for Germans: 2 GermanUBoats and 1 Wolfpack
                  Battle in 119 Sea Zone
                      British attack with 2 bombers and 1 destroyer
                      Germans defend with 2 GermanUBoats
                          British roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                          Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                          2 GermanUBoats owned by the Germans lost in 119 Sea Zone
                      British win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                      Casualties for Germans: 2 GermanUBoats
                  Battle in Tanganyika Territory
                      British attack with 2 infantry and 1 uk_armour
                      Italians defend with 1 infantry
                          British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 2 : 0/3 hits, 0,83 expected hits
                          Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                          British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 3 : 2/3 hits, 0,83 expected hits
                          Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Italians lost in Tanganyika Territory
                      British win, taking Tanganyika Territory from Italians with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                  1 bomber moved from 119 Sea Zone to United Kingdom
                  1 uk_fighter moved from United Kingdom to Scotland
                  1 uk_fighter moved from United Kingdom to Scotland
                  1 infantry moved from Quebec to New Brunswick Nova Scotia
                  2 uk_armours moved from India to Burma
                  1 mech_infantry moved from India to Burma
                  5 infantry moved from India to Burma
                  1 aaGun moved from India to Burma
                  2 artilleries moved from India to Burma
                  1 uk_fighter moved from Burma to India
                  1 bomber moved from 119 Sea Zone to United Kingdom
          
              Place Units - British
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 destroyer and 2 submarines placed in 106 Sea Zone
                  2 artilleries and 4 infantry placed in India
                  1 infantry placed in Union of South Africa
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                  British collect 36 PUs (2 lost to blockades); end with 36 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
          

          Combat Hit Differential Summary :

          Americans regular : 2,67
          Italians regular : -0,67
          Japanese regular : 0,17
          Germans regular : 1,17
          British regular : 1,17
          

          Savegame

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @newenr85 last edited by beelee

            @newenr85

            lol the chinese are chillin in the Himalayas 😂

            Edit
            So Trprts can't attack so you shouldn't send them into battle. If they happen to be in the combat zone at the start of the turn and don't move out of it, then you can't take them as a casualty.

            They are always taken as casualties last. Usually, as in almost never, will they be present during an attack.

            Anyway, I'm gonna dust your CA and put the Trprt back. Also you had some Air in London that didn't do anything. You shoulda sent them in on the attack too.

            Well as I have said many times already, it's a learning game 🙂 Other than that, everything is clean. Well the chinese are a little whacked but we can deal with that when/if china gets liberated 🙂

            You should check out some Paratroopers for UK. You can threaten W EUR then. LCVs too. Takes a surface Ship, Trprts included to block them. Subs don't block them.

            At any rate, I'll try and get Italia out. Football team fckn up but Hockey team won 🙂 Beat canada. That always makes me happy 🙂

            Oh I know why china can place in Himalayas. That's their Capital. They need one for certain stuff to work. 🙂

            N 1 Reply Last reply Reply Quote 1
            • N
              newenr85 @beelee last edited by

              @beelee Ye i was thinking it was funny so that why i put them 😄

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @newenr85 last edited by

                @newenr85

                It's funny af lol

                Well if China liberates you can just edit them in to wherever. I usually don't buy anything if I can't place, as in already conquered. No harm no foul 🙂

                1 Reply Last reply Reply Quote 0
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