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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • B Offline
      beelee
      last edited by beelee

      @JohnnyCat

      The hardest lessons are the ones that make the biggest impression 🙂

      That is a original Axis and Allies rule. It's not part of the mod. It's been around for two decades.

      Dice are part of the game. Sometimes they go your way and sometimes they don't. Over the course of a game, especially a long one, they usually even out or a close approximation anyway.

      LowLuck is just seeing who can do math problems better. There is zero appeal to me in that. It can be useful when designing a game or mod though and some people prefer it. I believe the "Total World War" guys use it and that game makes this one look like a Risk game 🙂

      If I get bad dice, I look at it as a challenge. LowLuck the Japanese win Midway and hitler gets his ass kicked in 1940.

      Those are my views on dice anyway 🙂

      At any rate, learning from mistakes is part of learning the game. Panzer and Trout have both defeated me with the strategy you attempted. Trout twice. So it finally made me take the threat seriously and it required me to come up with a minimum defense of UK that most likely succeeds in defeating it. Unless I get bad dice 🙂

      OOB also requires a minimum defense of UK. This most likely represents historical accuracy and gives the Axis a turn or two to continue to build up. If UK ignores it it's a gamble whether the Axis go Sealion or not.

      Something different in this game is, it's game over if UK falls. Same with USSR. That is not the case in OOB.

      The AirBase in W GER can scramble 3 Planes. It should be fully staffed ,usually, just for that reason as the Kriegsmarine starts out low on surface Ships.

      Anyway, now you know 🙂 Fire it up and give it another go.

      And just keep reading the rules over and over again. Including OutOfBox. I read the rules at least once a day when modding the game for triplea, so got pretty good at it. 🙂

      I keep two windows open to this day. One for Table of Contents and the other to scroll where that information is. And I still had to ask a lot of questions. So don't sweat it 🙂

      Screenshot from 2026-01-26 05-52-56.png

      Edit
      The tier one players in the league at the other site and all the top players I've encountered all follow this strategy.

      Avoid extremely large battles unless you have to. Especially Naval battles as the TotalUnitValue is so high.

      If the odds are in my favor, say 70% or above, I usually say F it and roll anyways. It depends on the situation though. Where do I retreat to ? Do I have reinforcements coming ? etc ... If I'm losing and need to gamble.

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by beelee

        @johnnycat said in EXP G40 Game 2 Trout vs. JohnnyCat:

        But having a 80% win turn into a complete loss even once seems not fun to me.

        Well this game might not be for you then as it does happen 🙂

        You have 5 battles in one turn. All are 80 %. Odds are you're gonna lose one. But usually you win them all 🙂

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Online
          JohnnyCat @beelee
          last edited by

          @beelee thanks sir. I agree with much of what you said. And I started seeing sea lion as a standard threat and this game proved it.

          Regarding low luck and dice: the captain introduced me to some tournaments and I’m planning to go ASAP.

          WHO ARE: the "Total World War" guys ??????

          1 Reply Last reply Reply Quote 1
          • B Offline
            beelee
            last edited by

            @johnnycat

            These guys 🙂 https://forums.triplea-game.org/topic/3915/tww-3-0-9-ntsh-ax-v-al-ubernaut-game-4?page=1

            If it makes you feel any beter 1 JPN Elite just killed 3 of my Aussie Ftrs at no loss to himself lol

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Online
              JohnnyCat @beelee
              last edited by

              @beelee dice stuff is fine. All I meant really was that I want to “do better math” than my opponent (using your words)

              chance is part of the game as much as the unpredictable human opponent. It’s all part of the game.

              QUESTION: I’ve still not seen the map of this game since trout’s turn, but are you saying that the OOB game has that trick about sending out fighters an extra space if one purchases a carrier for them to land on??? If so that’s clearly broken right? Or is that just one of the tricks of the trade so to speak?

              Are there things that these mods do to correct any OOB rules or is the climate one of accepting the OOB rules as firm unchangeable gospel?

              B 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Online
                JohnnyCat @Trout
                last edited by

                @trout good morning.

                I’ll start a new game in a couple hours.

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  yea so Ftrs landing on newly built CVs was introduced with the Anniversary 50 game I believe. Version 3 rules is what they are referred to.

                  Early games didn't use those rules. There are some threads kicking around here and the other site explaining in detail.

                  You probably have better luck searching the other site. Look for version 3 and version 2 here.

                  Edit
                  You can also try searching the Pact of Steel 2 xml which explains how the xml coding works. pact_of_steel_2.xml

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Online
                    JohnnyCat @beelee
                    last edited by

                    @beelee ok thanks.

                    If that is what it is, then I’ll adopt and use it.

                    That’s the point of these early games anyway: to learn the rules.

                    It “seemed” broken but that was only because I had no way of knowing that rule at the time. Now that I know it, it’s all fine.

                    Already started a new game.

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Online
                      JohnnyCat @beelee
                      last edited by

                      @beelee
                      DAMMIT. So rules like this are confusing. Bunkers are not fortifications ? Why isn’t everybody dropping these bunkers all over the place.

                      br>10. Bunkers are defensive units that can also be bombed/rocketted, will not participate in battle if damaged, and will die if they reach 4 damage. They may be placed in any territory you owned at the beginning of the turn (just like Factories, Airfields, and Harbours) where you also have a land unit, but there is a limit of 1 per territory.

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        heh heh well that is a House Rule from a different game 🙂 It's not part of this mod

                        1 Reply Last reply Reply Quote 0

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