EXP G40 Game 3 Trout vs JCat
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@trout Trout-cat-game-3-JAPAN_3.tsvg
Japan is too tired to type - Emperor Whatever his name is, call this a national day of early rest. No battles were fought even. not really. well a couple small ones but of no effect...
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@johnnycat Good morning JC. Noticed that in your G3, you placed a factory in Greece and 3 U-Boats in Ty Sea. But not allowed to do that. Units can only be placed in a factory that existed before the turn starts. Do you want to redo your G3 or just have me revise your turn via Edit? If revise, do you want to place the 3 UBoats in the North Atlantic or use your 12 Franks for something else?
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He has a Fctry in Yugo that allows it
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@beelee Oh wow! You are right. Churchill officially worried about Egypt now
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@johnnycat USA wants revenge! Attacking SZ 6. Scrambled eggs in Tokyo today? Or will the Emperor save his Zeros this turn for another dastardly deed in the future?
54b99bc8-245a-4983-b422-6ff4136a4cf7-trout-cat-game-3-uk3.tsvg Actually use this one. I decided to fly over two more fighters just in case you decide to scramble be48e368-f783-491e-8057-59126d1e9222-trout-cat-game-3-uk3.tsvg
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@trout wow. I love it. you fell right into this trap
no eggs
hahaha. OK so not being cocky but, unless there is some new (new to me) rule... I am thinking that you will regret this move.
Then again, I dont even know what to do with the Mafia so maybe I could be mistaken wrong. Either way I am having a gallant time
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@johnnycat Make me regret it! You are the bad guys remember. Attacking poor Filipino grannies on 1st turn no less. Game History
Round: 3 Purchase Units - Americans Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 carrier, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 usa_fighter moved from 26 Sea Zone to 6 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 Heavy_BB moved from 26 Sea Zone to 6 Sea Zone 1 battleship moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Japan_destroyers, 2 cruisers and 6 submarines Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Units damaged: 1 Heavy_BB owned by the Americans 1 submarine owned by the Americans lost in 6 Sea Zone 5 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone 2 Japan_destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 1 destroyer, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 1 destroyer and 2 submarines Casualties for Japanese: 2 Japan_destroyers, 2 cruisers and 6 submarines Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from 6 Sea Zone to Aleutian Islands 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Rail and 1 elite moved from Eastern United States to Western United States 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 Rail and 1 artillery moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 ArmoredInfantry and 1 infantry placed in Western United States 1 ArmoredInfantry and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Chahar to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 Fortifications, 1 UK_LCV, 1 factory_minor, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery moved from Kenya to 72 Sea Zone 1 uk_armour moved from Kenya to 72 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 uk_armour moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq 2 uk_fighters moved from Egypt to Iraq 1 bomber moved from Anglo Egyptian Sudan to Iraq 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Burma to Shan State 1 uk_tactical_bomber moved from India to Shan State 2 uk_fighters moved from India to Shan State Combat - British Battle in Iraq British attack with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters moved from Shan State to India 1 uk_tactical_bomber moved from Shan State to India 2 infantry moved from Burma to India 1 artillery moved from Burma to India 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 uk_tactical_bomber moved from Iraq to Egypt 2 uk_fighters moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium 1 factory_minor placed in Egypt 2 Fortifications placed in Sumatra 4 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Union of South Africa 1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,1,3,5,2,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4,3,5,1,6 British collect 34 PUs (9 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.67 Japanese regular : -0.17 Neutral_Axis regular : -1.00 British regular : -3.171ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg
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@johnnycat What to do with the Corleones. Yes, it's a mystery a bit. In OOB, if UK has a successful Taranto Raid, they are often reduced quickly to playing defense in Italy and assisting in defense of France. Along with can-opener attacks in Russia - meaning kill the infantry or two defending a territory so that German panzers can blitz through on their turn. It's possible because with turn order, the Axis can do a 1-2 punch with Italy followed by Germany with only ANZAC far away from their theater between them.
Thankfully HRE gives them more possibilities. I am far from an expert but here's roughly what I see and you are too good sir for me to detail out what you can do with each one of them since I am under pressure in the Med in our current game.
- They are useful for the ways mentioned in OOB strategy threads. There's multiple threads on the forum discussing what to do with the weakling Italy and all of the suggestions apply in HRE also.
- Italy is able to build LCVs and Paratroopers both of which can be quite useful for attacking:
a. Caucasus across the Black Sea from Greece
b. Syria from Italy as a gateway to the lucrative Middle East territories.
c. Gibraltar from S. France - Since U-Boats are so powerful in HRE and Italy gets a bit more money, the Axis can often clear the Med from UK Navy which then gives Italy some possibilities to rebuild their navy.
Looks like you have already figured out alot of this by the moves you are making but that's about it except that in HRE, you also have a very powerful one-time move called the Italian Takeover. I'll let you figure that one out yourself since you are already advanced in your playing skills. Well - have a swell time with the Mafia - no more help on that topic!

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@trout said in EXP G40 Game 3 Trout vs JCat:
1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg
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@trout might not seem like a lot but the extra 3 bucks for Italia is essentially a 30% increase from OOB
but yea I agree with everything you said. Especially the part about
you are too good sir for me to detail out what you can do with each one of them


