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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout said in EXP G40 Game 3 Trout vs JCat:

      ad5945ed-f25d-4837-baa6-8b6a52fdec0a-trout-cat-game-3-uk4.tsvg

      Trout-cat-game-3-ITALY_4.tsvg

      Thanks for all that. Hey I think these Landing Craft are the BEST! They open up so many doors to new strategies !!! And I still think Naval Mines rock and I cannot wait to buy and plant fifty of the little suckers all over the place !

      PS. I have a BIG SURPRISE for Turn 5 which I think you will love 🙂

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Well, let's see it then! Turn 5 begins!
        Game History

        Round: 4
        
            Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                1 fighter moved from Java to India
                1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
        
            Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 13 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - French
                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        a160491b-b584-4c59-bec9-48f7b50a2e74-trout-cat-game-3-f4.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout said in EXP G40 Game 3 Trout vs JCat:

          a160491b-b584-4c59-bec9-48f7b50a2e74-trout-cat-game-3-f4.tsvg

          Trout-cat-game-3-GERMANY_5.tsvg

          Russia declared war right? If so my fleet is attacking your two floating objects in the Baltic Sea

          In which case you can send out planes I guess. But why would you ? But go ahead and send your Shturmoviks to the bottom of the sea heehee

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat No scramble today. It's cold and the propellers freezing up on the comrades

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout Trout-cat-game-3-GERMANY_5.tsvg

              WOW Running the Bad Guys is FUN !!! So many fun toys

              When do I get the Plasma Canons and Warp Drive?

              QUESTION: The turn announced some Waffle House Halftrack thingie with a defense of 4 but the actual unit says 3... whatzup wi dat matey?

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 5
                
                    Purchase Units - Russians
                        Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                        Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                        Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                        Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                        Russians buy 26 Army_Conscripts; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Novgorod: 2 russian_paraBoosts
                            EDIT: Russians takes Bulgaria from Germans
                            EDIT: Turning off Edit Mode
                        EDIT: 1 russian_para moved from Caucasus to Bulgaria
                        2 russian_paras moved from Novgorod to Slovakia Hungary
                        2 russian_paraBoosts moved from Novgorod to Slovakia Hungary
                        2 fighters moved from Novgorod to 115 Sea Zone
                        1 tactical_bomber moved from Novgorod to 115 Sea Zone
                        1 infantry moved from Novgorod to Karelia
                              Russians take Karelia from Germans
                        1 armour moved from Western Ukraine to Romania
                        1 elite moved from Eastern Poland to Romania
                        1 artillery moved from Eastern Poland to Romania
                        2 infantry moved from Eastern Poland to Romania
                        3 armour moved from Belarus to Poland
                        1 Soviet_Commisar moved from Belarus to Poland
                        1 1stTankArmy moved from Eastern Poland to Poland
                        1 artillery moved from Eastern Poland to Poland
                        14 infantry moved from Eastern Poland to Poland
                
                    Combat - Russians
                        Battle in Romania
                            Russians attack with 1 armour, 1 artillery, 1 elite and 2 infantry
                            Germans defend with 2 infantry
                            Russians win, taking Romania from Germans with 1 armour, 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 6
                            Casualties for Germans: 2 infantry
                        Battle in Slovakia Hungary
                            Russians attack with 2 russian_paras and 2 russian_paraBoosts
                            Germans defend with 1 infantry
                            Russians win, taking Slovakia Hungary from Germans with 1 russian_para remaining. Battle score for attacker is -1
                            Casualties for Russians: 1 russian_para and 2 russian_paraBoosts
                            Casualties for Germans: 1 infantry
                        Battle in Poland
                            Russians attack with 1 1stTankArmy, 1 Soviet_Commisar, 3 armour, 1 artillery and 14 infantry
                            Germans defend with 1 infantry
                            Russians win, taking Poland from Germans with 1 1stTankArmy, 1 Soviet_Commisar, 3 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in 115 Sea Zone
                            Russians attack with 2 fighters and 1 tactical_bomber
                            Germans defend with 4 GermanUBoats, 1 Wolfpack, 1 cruiser and 1 transport
                            4 GermanUBoats owned by the Germans submerged
                            Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                            Casualties for Russians: 2 fighters
                            Casualties for Germans: 1 Wolfpack, 1 cruiser and 1 transport
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                        Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Eastern Poland
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                        1 tactical_bomber moved from 115 Sea Zone to Novgorod
                        EDIT: 1 1stTankArmy moved from Poland to 1st Army Group
                        EDIT: 3 armour moved from Poland to 2nd Corps
                        EDIT: 1 Soviet_Commisar moved from Poland to 2nd Corps
                        EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group
                        EDIT: 1 ArmyGroupActive moved from 1st Army Group to Poland
                        EDIT: 1 artillery moved from Poland to 1st Army Group
                        EDIT: 7 infantry moved from Poland to 1st Army Group
                        EDIT: 2 infantry moved from Poland to 1st Army Group
                        1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                        4 aaGuns moved from Eastern Poland to Poland
                        1 elite moved from Bryansk to Belarus
                        1 artillery moved from Bryansk to Belarus
                        1 infantry moved from Western Ukraine to Eastern Poland
                        1 Soviet_Commisar moved from Russia to Belarus
                        2 armour moved from Russia to Belarus
                        2 guard_infantrys moved from Russia to Belarus
                        2 guard_infantrys moved from Russia to Western Ukraine
                        2 guard_infantrys moved from Russia to Volgograd
                        1 infantry moved from Northwest Persia to Caucasus
                        1 Russian_Rail moved from Russia to Urals
                        1 Russian_Rail and 1 armour moved from Urals to Eastern Poland
                        1 armour moved from Yenisey to Buryatia
                        4 infantry moved from Timguska to Novosibirsk
                
                    Place Units - Russians
                        3 Army_Conscripts placed in Novgorod
                        3 Army_Conscripts placed in Bryansk
                        3 Army_Conscripts placed in Volgograd
                        17 Army_Conscripts placed in Russia
                        Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod
                        Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia
                        Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod
                        Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia
                
                    Turn Complete - Russians
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                        Russians collect 46 PUs; end with 63 PUs
                        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 68 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 80 PUs
                

                Your Kriegsmarine rolled snake eyes and killed my Russian aircraft 😞 0cc3cde2-ef7d-4d9b-8821-a496e852193d-trout-cat-game-3-r5.tsvg

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout said in EXP G40 Game 3 Trout vs JCat:

                  0cc3cde2-ef7d-4d9b-8821-a496e852193d-trout-cat-game-3-r5.tsvg

                  That's the least of your worries mate. Unless there is some intervention I don't know of, you are about to lose your three US carries. And I don't even have to make any magical carriers to collect my fighters tho I might still do that. heehee

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @JohnnyCat
                    last edited by

                    @Trout Speaking of which, how did you pull that off last game? Because I have carriers that can reach I don't have to worry about it maybe but I may want to send out more fighters and buy some new carriers anyway so in cases like that is the game smart enough to read my production and allow for the new carrier?

                    I'd have to check our old game to see but I recall thinking that you could not reach my transports for that sneaky Sea Lion Operation I was going to do, but then you were able to send your fighters out during combat phase and somehow land them on carriers that were not there until placement???

                    I really need to understand how you did that since I seem to be able to do pretty much the same thing here.

                    Thanks

                    T 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Wow so this is Russia's big growth phase.

                      What is the difference between regular ing and those conscripts? And why. does the game show 17 regular inf in Russia but the notes say 17 conscripts?

                      I guess I need to know how that tank army works too - the one in Poland.. Can we not use the little tags and top boxes? Or at last can I change that into real pieces for this turn?

                      I never understood that top box thing anyway. This is not an actual boardgame so it's not like we'd run out of space or the cat will knock over the pieces, lol. What am I missing?

                      Cheers

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                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Best to let you figure out any tricks. After all, you have already shown you know a few yourself 🙂 But for conscripts, they are the same as infantry for all intents and purposes after they are deployed. Also you had a question about panzer grenadiers, you can build 4 Hitler fanatics for those and they pack a bigger punch on offense and defense than the regulars. But for all Waffen, you have to build a regular and then upgrade them the next turn. But they have to be in Berlin when they get upgraded so that Fuehrer can brainwash them before they go into combat

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout ok well I just have an important procedural question: does the TripleA engine properly roll the dice for all these special armies and other units or do we need to do something special ?

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Yes - only things needed special are the Panzer and SS Armies. Along with the paratroopers that need to attack with a para boost. But they only attack and defend with a para boost if they are doing so alone. Read the rules for paratroopers if you want to understand why that is

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout I’m trying to get through japans turn but stumped at some rules-issues

                              I think I need to wipe out your Carriers so how does that work
                              In terms of order of loss?

                              In the rules are a section about carriers being primary targets but all that is about when they are grouped with a BB

                              In this case they are all alone so how is this handled ?

                              Ideally your carriers would take hits first and they are two hit right ?

                              T 2 Replies Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat OOL depends on how many planes you are attacking with. Am at zoo with sweetie pie and two of my kids now but can respond if you tell me what you are attacking with

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                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat No battleships so the rule about carriers first doesn't apply. Here's the Order of Loss (OOL) for me.

                                  1. Carrier (two hits)
                                  2. Tac B then one fighter
                                  3. Next carrier
                                  4. Two more fighters
                                  5. Carrier (one hit)
                                  6. Two more fighters
                                  7. Last carrier

                                  Reason for this is that I don't think you will kill them all on the 1st round. So I am avoiding a situation where I lose all my carriers and no planes because in that situation, you could retreat after the 1st round and then any remaining airplanes would just crash into the ocean since no carriers to land on. If this doesn't make sense to you, then you can do the combat in Edit Mode but you may not know how to do that.

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout I totally get it. And that was my point. I wanted to find some way to easy kill them.

                                    That’s the fascinating thing about this game; whether they make sense or not we need to know the rules. I’m still laughing at the UK magic carrier production so “go get em boys the pilots were told…”.

                                    In fact, and I’m sure you’re aware of this, there are all sorts of ways to basically use kamakasi air planes by just knowing the rules

                                    And I recall something about transports gets taken last but I’m assuming that the player can override all that with their own order of loss.

                                    With each time I Play this game I can see how to better run the japs and even Anzac. Italy is still a riddle tho.

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                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat You will get better each game and even each turn. I can see that already in playing you. No - transports always get taken last. You'll need to enforce that yourself as Triple A won't do it automatically. That's not an issue here as I have no transports in the SZ with my carriers

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout wait What?!???

                                        Transports are taken last ALWAYS?

                                        That has huge strategy implications. So a BB and a transport get hit by 2 fighters the second hit MUST BE the transport?.

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat No - in your scenario. Battleship gets sunk with the two hits. Transports take hits last always. Yes, that does effect naval strategy

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout trout-cat-game-3-JAPAN_5.tsvg

                                            T 1 Reply Last reply Reply Quote 0

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