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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat No - in your scenario. Battleship gets sunk with the two hits. Transports take hits last always. Yes, that does effect naval strategy

      JohnnyCatJ 1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout trout-cat-game-3-JAPAN_5.tsvg

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Game History

          Round: 5
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                  Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                  Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                  Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                  Americans buy 2 Escorts, 1 artillery, 1 battleship, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 2 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  5 usa_fighters moved from 24 Sea Zone to 16 Sea Zone
                  1 usa_tactical_bomber moved from 24 Sea Zone to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  2 infantry moved from Morocco to 91 Sea Zone
                  1 elite moved from Gibraltar to 91 Sea Zone
                  1 artillery moved from Gibraltar to 91 Sea Zone
                  1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 usa_fighter moved from 91 Sea Zone to United Kingdom
                  1 usa_fighter moved from United Kingdom to Norway
                  1 ArmoredInfantry, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 3 infantry, 2 submarines, 3 transports and 1 usa_fighter moved from 91 Sea Zone to 112 Sea Zone
                  1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 112 Sea Zone to Norway
          
              Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 usa_fighter owned by the Americans lost in 16 Sea Zone
                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 usa_fighter
                      Casualties for Japanese: 1 Japan_destroyer
                  Battle in Norway
                      Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter
                      Germans defend with 3 fighters
                          Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                          Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter in Norway, round 2 : 2/8 hits, 2.17 expected hits
                          Germans roll dice for 3 fighters in Norway, round 2 : 3/3 hits, 2.00 expected hits
                          3 infantry owned by the Americans lost in Norway
                          3 fighters owned by the Germans lost in Norway
                      Americans win, taking Norway from Germans with 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 18
                      Casualties for Americans: 3 infantry
                      Casualties for Germans: 3 fighters
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
          
              Non Combat Move - Americans
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  1 usa_fighter moved from Norway to 112 Sea Zone
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  1 elite moved from Eastern United States to 101 Sea Zone
                  1 usa_armour moved from Central United States to 101 Sea Zone
                  1 usa_fighter moved from Eastern United States to 91 Sea Zone
                  1 Escort_Convoy, 1 elite, 1 transport and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                  1 elite moved from 91 Sea Zone to Gibraltar
                  1 usa_armour moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  3 carriers moved from 24 Sea Zone to 26 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 transports moved from 26 Sea Zone to 10 Sea Zone
          
              Place Units - Americans
                  1 Escort, 1 battleship and 2 transports placed in 101 Sea Zone
                  1 artillery, 1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
                  1 Escort, 1 destroyer and 1 submarine placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                  Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                  Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                  Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                  Americans collect 55 PUs; end with 57 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Sikang to Shensi
                  1 infantry moved from Szechwan to Shensi
                  1 fighter moved from Sikang to Shensi
                  7 infantry moved from Szechwan to Yunnan
                  3 infantry moved from Szechwan to Yunnan
          
              Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 10 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Yunnan
                          1 infantry owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                          Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Shensi
                          1 mech_infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 mech_infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Shensi to Szechwan
                  2 infantry moved from Szechwan to Yunnan
          
              Place Units - Chinese
                  3 infantry placed in Yunnan
          
              Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
          
              Purchase Units - British
                  Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                  Trigger FrenchUK: buyFrenchUK added to productionBritish
                  British buy 1 FrenchUK, 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Place Units - British
                  1 FrenchUK placed in United Kingdom
          
              Politics - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                  EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                  EDIT: Turning off Edit Mode
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  EDIT: 1 UK_LCV moved from United Kingdom to Western Germany
                  EDIT: 1 elite moved from United Kingdom to Western Germany
                  EDIT: 1 infantry moved from United Kingdom to Western Germany
                  4 uk_fighters moved from United Kingdom to Western Germany
                  2 infantry moved from Burma to Shan State
                  1 uk_fighter moved from Szechwan to Shan State
                  1 uk_tactical_bomber moved from India to Shan State
                  1 uk_fighter moved from Sumatra to Shan State
          
              Combat - British
                  Battle in Western Germany
                      British attack with 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters
                      Germans defend with 1 Hvy_Ind_2, 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 1 infantry
                          Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                          1 uk_fighter owned by the British lost in Western Germany
                          British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters in Western Germany, round 2 : 4/6 hits, 2.00 expected hits
                          Germans roll dice for 1 aaGun, 1 bomber and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.50 expected hits
                          1 UK_LCV owned by the British lost in Western Germany
                          1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
                      British converts Hvy_Ind_2 into different units
                      British win, taking Western Germany from Germans with 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 8
                      Casualties for British: 1 UK_LCV and 1 uk_fighter
                      Casualties for Germans: 1 aaGun, 1 bomber and 1 infantry
                  Battle in Shan State
                      British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the British lost in Shan State
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
          
              Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                  3 aaGuns, 2 artilleries, 10 infantry and 2 uk_armours moved from Burma to Yunnan
                  4 uk_armours moved from India to Yunnan
                  1 uk_fighter moved from Shan State to India
                  1 uk_fighter moved from Shan State to Yunnan
                  1 uk_tactical_bomber moved from Shan State to India
                  1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                  3 uk_fighters moved from Western Germany to Poland
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 infantry moved from 109 Sea Zone to United Kingdom
                  1 artillery moved from 109 Sea Zone to United Kingdom
                  1 battleship moved from 91 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  1 uk_armour moved from Iraq to Egypt
                  1 infantry moved from Iraq to Trans-Jordan
                  1 artillery moved from Iraq to Persia
                  1 uk_armour moved from Belgian Congo to Egypt
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
                  1 Rail and 1 infantry moved from Union of South Africa to Egypt
          
              Place Units - British
                  Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  1 artillery and 2 infantry placed in India
                  3 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom
                  2 infantry and 1 uk_armour placed in Union of South Africa
                  1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                  EDIT: Turning off Edit Mode
          
              Turn Complete - British
                  British collect 48 PUs; end with 50 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 0.50
          Americans regular : -0.50
          Japanese regular : 2.67
          Germans AA : 0.50
          Germans regular : 1.50
          British regular : 1.00
          

          9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout said in EXP G40 Game 3 Trout vs JCat:

            9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

            Can your Russia attack my Germans with Italians inside the territory? There is some weird situation here I don't know what to do with - because it seems like Russia and Italy are not at war.

            Is there some down side to either of us declaring war with Italy/Russia?

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat No downside for either of us declaring war since G and R already trading punches

              1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat I was only attacking Nazis on my R turn- that’s the only reason I didn’t declare on Italy. They have such lovely women and yummy food so no reason for me to declare unless I have to

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout You MONSTER...

                  Ok well I got some warning that said Russia gets 10 bucks and USA and UK can give them gifts if Italy attacks... So I was wanting to be all sneaky and slip my Italians in with the Scum Bag Nazi Bad Guys and somehow keep you from getting all that look and goodies...

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Yes I know about that. You can ignore it. You do have to declare war if you want to get in the fight but no free IPC’s. When I declared war on G that nullified the 10 IPC bonus

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout 1770601239482-9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-ITALY_5.tsvg

                      T 2 Replies Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 5
                        
                            Purchase Units - ANZAC
                                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
                        
                            Politics - ANZAC
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                        
                            Combat Move - ANZAC
                                1 transport moved from 54 Sea Zone to 63 Sea Zone
                                1 infantry moved from New Zealand to 63 Sea Zone
                                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                                1 infantry moved from Queensland to 54 Sea Zone
                                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                2 infantry moved from 46 Sea Zone to New Guinea
                        
                            Combat - ANZAC
                                Battle in New Guinea
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                1 fighter moved from India to Java
                                2 infantry moved from New South Wales to Queensland
                                1 artillery moved from New South Wales to Queensland
                                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                        
                            Place Units - ANZAC
                                1 transport placed in 62 Sea Zone
                                2 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 15 PUs
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                        
                            Non Combat Move - French
                                Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        aff6264a-c03e-4e81-8da2-37b5e66645a4-trout-cat-game-3-f5.tsvg

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Turn 6 is upon us. Nazis next!

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout

                            whew - getting complicated. and you can attack Berlin! I still have not bought any fancy units.

                            I moved 4 Land Mines 1 space and activated them on the Slovakia - East Poland border.

                            I tried hard to find that kind of mine in the Changer but all I could get is G Land Mines Active

                            trout-cat-game-3-GERMANY_6.tsvg

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 6
                              
                                  Purchase Units - Russians
                                      Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                      Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                      Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                      Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                      Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Place Units - Russians
                                      Units in Russia being upgraded or consumed: 1 factory_major
                                      1 UndrgroundFctry placed in Russia
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      EDIT: 1 1stSovietAG moved from Poland to 1st Army Group
                                      EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
                                      EDIT: 3 armour moved from 2nd Corps to Germany
                                      EDIT: 1 Soviet_Commisar moved from 2nd Corps to Germany
                                      EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank
                                      EDIT: 5 armour moved from 1st Tank to Germany
                                      EDIT: 1 Tank_General3 moved from Overflow to Germany
                                      EDIT: 1 artillery moved from 1st Army Group to Germany
                                      EDIT: 9 infantry moved from 1st Army Group to Germany
                                      EDIT: 1 ArmyGroupActive moved from Poland to Germany
                                      5 infantry moved from Poland to Germany
                                      1 tactical_bomber moved from Novgorod to Germany
                                      1 armour moved from Eastern Poland to Germany
                                      1 infantry moved from Karelia to Finland
                                            Russians take Finland from Germans
                                      5 infantry moved from Caucasus to Northwest Persia
                                            Russians take Northwest Persia from Italians
                                      1 1stCorps moved from Caucasus to Northwest Persia
                                      2 guard_infantrys moved from Volgograd to Northwest Persia
                              
                                  Combat - Russians
                                      Battle in Germany
                                          Russians attack with 1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General3, 9 armour, 1 artillery, 14 infantry and 1 tactical_bomber
                                          Germans defend with 1 Panzer_Grndrs, 1 aaGun, 1 elite, 1 factory_major and 15 infantry
                                          Russians captures 61PUs while taking Germans capital
                                          Russians converts factory_major into different units
                                          Russians win, taking Germany from Germans with 1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General3, 9 armour, 1 artillery, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
                                          Casualties for Russians: 4 infantry
                                          Casualties for Germans: 1 Panzer_Grndrs, 1 aaGun, 1 elite and 15 infantry
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                                      4 aaGuns moved from Poland to Germany
                                      1 tactical_bomber moved from Germany to Baltic States
                                      2 guard_infantrys moved from Western Ukraine to Eastern Poland
                                      1 elite moved from Eastern Poland to Poland
                                      1 elite moved from Belarus to Eastern Poland
                                      2 armour moved from Belarus to Eastern Poland
                                      1 artillery moved from Belarus to Eastern Poland
                                      2 guard_infantrys moved from Belarus to Eastern Poland
                                      EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
                                      EDIT: 1 Soviet_Commisar_3 moved from Overflow to Eastern Poland
                                      3 Army_Conscripts moved from Bryansk to Belarus
                                      1 aaGun moved from Caucasus to Volgograd
                                      1 russian_para moved from Caucasus to Bryansk
                                      1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                                      1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                                      1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland
                                      2 infantry moved from Russia to Smolensk
                                      9 infantry moved from Russia to Bryansk
                                      3 infantry moved from Russia to Bryansk
                                      1 armour moved from Urals to Smolensk
                              
                                  Place Units - Russians
                                      1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
                                      2 artilleries placed in Bryansk
                                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 46 PUs; end with 127 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 132 PUs
                                      Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 142 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 151 PUs
                              

                              1a2984d1-5a6d-4989-a03e-0a6d64bb0734-trout-cat-game-3-r6.tsvg I believe the game is over. By rule, you have the rest of Turn 6 to counterattack and kick me out of Berlin so we can continue with that if you like. Doesn't look likely unless the dice go more than crazy in your favor. Also Soviets sitting at 150 for income now so would be very hard for Axis to overcome that even if you pull out a 1% chance of victory with the Berlin counter-attack.

                              So we are even now! You bamboozled me once and I suppose this counts as one also. Whenever that happens to me, it stings alot but I store it away in the memory banks so it doesn't happen again. Your call Senor J Cat. Continue on, start a new one, or take some time away to meditate.

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout wait what? Your 6 guys in Poland took Berlin?

                                If I thought that was even possible I would have put the 4 mines along that border and sent 3 fighters there.

                                Is this another case of super powers I do not know of?

                                I even mentioned this to you in my note last night.

                                So look I am not into winning and loosing through little tricks - and if my Operation Sea Lion was successful without being spoiled by another trick I could not has known, I would have banned it from future play and that is what I have done with the other guys I play.

                                I want to put time and thought into this game and get to turn 15 - 20 and learn all I can. So please explain these super powers and I will redo the turn. I'm actually surprised that you would not first tell me of the weakness. Like I said I saw the move but figured there was no way your 5 guys could take out 16

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                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Absolutely - no issues with your suggestions so yes please redo your G6. So I had six guys plus an entire Army Group (page 47 of the rulebook explains them). That Army Group contained one Tank Army/one Commissar Army/nine dudes/1 arty. So that was in addition to the six dudes. So all of that plus my TacB and a few other tanks/commissars constituted the wipeout. Yes, if you redo G6 and put together a really good defense, that should hold against the Army Group in Poland.

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                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by Trout

                                    @johnnycat Operation Sea Lion can be successful within the rules. I have one game against Panzer and one game against Beelee which you can look at where I won doing that. Just need to ensure that you have fighters in W. Germany that can scramble plus some 2/3 surface ships at least. UK only has a few air units and if they do a Taranto Raid, then they only have very few for Home Defense.

                                    Do what you want with your friends but I think without those rules, it creates some imbalance where the Axis can too easily do a Sea Lion. For example, you could come really close to having a situation where UK cannot possibly do a Taranto Raid and prevent OSL at the same time.

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                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout Thanks - sounds like just cleaning up the non-com moves of G 6 should keep this thing going and interesting, thanks.

                                      Oh and I looked into it again and still got a 8.5% chance at victory for Russia. I guess I just concluded that with such low odds you would not try - but then why not try right? I will be sure to keep that in mind in future situations.

                                      I armed the 4 mines on the Berin/poland border and flew in the 3 fighters.

                                      Thanks

                                      PS. what is the Taranto Raid? is that the UK wiping out the Italy fleet?

                                      trout-cat-game-3-GERMANY_6b.tsvg

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                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Yes

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Taranto Raid is the UK1 attack on SZ 97. It gets its name because Taranto was the WW2 naval base in S. Italy

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout OK cool

                                            I am starting to build a list of more or less essential must do things for each team.

                                            Russia 5 for example must be able to buy those 26 cheap conscripts
                                            Germany should build elite and those super soldiers conversions but maybe avoid much of the special units in the early game
                                            And UK has a bunch of things like India MUST get all 20 IPU every turn.

                                            I'll have to learn more about Italy next I think.

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