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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout I’m trying to get through japans turn but stumped at some rules-issues

      I think I need to wipe out your Carriers so how does that work
      In terms of order of loss?

      In the rules are a section about carriers being primary targets but all that is about when they are grouped with a BB

      In this case they are all alone so how is this handled ?

      Ideally your carriers would take hits first and they are two hit right ?

      T 2 Replies Last reply Reply Quote 0
      • T
        Trout @JohnnyCat last edited by

        @johnnycat OOL depends on how many planes you are attacking with. Am at zoo with sweetie pie and two of my kids now but can respond if you tell me what you are attacking with

        1 Reply Last reply Reply Quote 0
        • T
          Trout @JohnnyCat last edited by

          @johnnycat No battleships so the rule about carriers first doesn't apply. Here's the Order of Loss (OOL) for me.

          1. Carrier (two hits)
          2. Tac B then one fighter
          3. Next carrier
          4. Two more fighters
          5. Carrier (one hit)
          6. Two more fighters
          7. Last carrier

          Reason for this is that I don't think you will kill them all on the 1st round. So I am avoiding a situation where I lose all my carriers and no planes because in that situation, you could retreat after the 1st round and then any remaining airplanes would just crash into the ocean since no carriers to land on. If this doesn't make sense to you, then you can do the combat in Edit Mode but you may not know how to do that.

          JohnnyCat 1 Reply Last reply Reply Quote 1
          • JohnnyCat
            JohnnyCat @Trout last edited by JohnnyCat

            @trout I totally get it. And that was my point. I wanted to find some way to easy kill them.

            That’s the fascinating thing about this game; whether they make sense or not we need to know the rules. I’m still laughing at the UK magic carrier production so “go get em boys the pilots were told…”.

            In fact, and I’m sure you’re aware of this, there are all sorts of ways to basically use kamakasi air planes by just knowing the rules

            And I recall something about transports gets taken last but I’m assuming that the player can override all that with their own order of loss.

            With each time I Play this game I can see how to better run the japs and even Anzac. Italy is still a riddle tho.

            T 1 Reply Last reply Reply Quote 0
            • T
              Trout @JohnnyCat last edited by

              @johnnycat You will get better each game and even each turn. I can see that already in playing you. No - transports always get taken last. You'll need to enforce that yourself as Triple A won't do it automatically. That's not an issue here as I have no transports in the SZ with my carriers

              JohnnyCat 1 Reply Last reply Reply Quote 0
              • JohnnyCat
                JohnnyCat @Trout last edited by JohnnyCat

                @trout wait What?!???

                Transports are taken last ALWAYS?

                That has huge strategy implications. So a BB and a transport get hit by 2 fighters the second hit MUST BE the transport?.

                T 1 Reply Last reply Reply Quote 0
                • T
                  Trout @JohnnyCat last edited by

                  @johnnycat No - in your scenario. Battleship gets sunk with the two hits. Transports take hits last always. Yes, that does effect naval strategy

                  JohnnyCat 1 Reply Last reply Reply Quote 1
                  • JohnnyCat
                    JohnnyCat @Trout last edited by

                    @trout trout-cat-game-3-JAPAN_5.tsvg

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      Trout @JohnnyCat last edited by

                      @johnnycat Game History

                      Round: 5
                      
                          Purchase Units - Americans
                              Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                              Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                              Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                              Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                              Americans buy 2 Escorts, 1 artillery, 1 battleship, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 2 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              5 usa_fighters moved from 24 Sea Zone to 16 Sea Zone
                              1 usa_tactical_bomber moved from 24 Sea Zone to 16 Sea Zone
                              1 bomber moved from Hawaiian Islands to 16 Sea Zone
                              2 infantry moved from Morocco to 91 Sea Zone
                              1 elite moved from Gibraltar to 91 Sea Zone
                              1 artillery moved from Gibraltar to 91 Sea Zone
                              1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                              1 infantry moved from Gibraltar to 91 Sea Zone
                              1 usa_fighter moved from 91 Sea Zone to United Kingdom
                              1 usa_fighter moved from United Kingdom to Norway
                              1 ArmoredInfantry, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 3 infantry, 2 submarines, 3 transports and 1 usa_fighter moved from 91 Sea Zone to 112 Sea Zone
                              1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 112 Sea Zone to Norway
                      
                          Combat - Americans
                              Battle in 16 Sea Zone
                                  Americans attack with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber
                                  Japanese defend with 1 Japan_destroyer
                                      Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      1 usa_fighter owned by the Americans lost in 16 Sea Zone
                                      1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                  Americans win with 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -2
                                  Casualties for Americans: 1 usa_fighter
                                  Casualties for Japanese: 1 Japan_destroyer
                              Battle in Norway
                                  Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter
                                  Germans defend with 3 fighters
                                      Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                                      Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter in Norway, round 2 : 2/8 hits, 2.17 expected hits
                                      Germans roll dice for 3 fighters in Norway, round 2 : 3/3 hits, 2.00 expected hits
                                      3 infantry owned by the Americans lost in Norway
                                      3 fighters owned by the Germans lost in Norway
                                  Americans win, taking Norway from Germans with 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 18
                                  Casualties for Americans: 3 infantry
                                  Casualties for Germans: 3 fighters
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      
                          Non Combat Move - Americans
                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                              1 usa_fighter moved from Norway to 112 Sea Zone
                              1 carrier moved from 101 Sea Zone to 91 Sea Zone
                              1 elite moved from Eastern United States to 101 Sea Zone
                              1 usa_armour moved from Central United States to 101 Sea Zone
                              1 usa_fighter moved from Eastern United States to 91 Sea Zone
                              1 Escort_Convoy, 1 elite, 1 transport and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                              1 elite moved from 91 Sea Zone to Gibraltar
                              1 usa_armour moved from 91 Sea Zone to Gibraltar
                              1 bomber moved from 16 Sea Zone to Hawaiian Islands
                              4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                              3 carriers moved from 24 Sea Zone to 26 Sea Zone
                              2 infantry moved from Western United States to 10 Sea Zone
                              1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                              2 infantry moved from 26 Sea Zone to Hawaiian Islands
                              2 transports moved from 26 Sea Zone to 10 Sea Zone
                      
                          Place Units - Americans
                              1 Escort, 1 battleship and 2 transports placed in 101 Sea Zone
                              1 artillery, 1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States
                              1 Escort, 1 destroyer and 1 submarine placed in 10 Sea Zone
                      
                          Turn Complete - Americans
                              Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                              Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                              Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                              Americans collect 55 PUs; end with 57 PUs
                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs
                              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 67 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
                      
                          Combat Move - Chinese
                              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                              1 infantry moved from Szechwan to Kweichow
                                    Chinese take Kweichow from Japanese
                              1 infantry moved from Sikang to Shensi
                              1 infantry moved from Szechwan to Shensi
                              1 fighter moved from Sikang to Shensi
                              7 infantry moved from Szechwan to Yunnan
                              3 infantry moved from Szechwan to Yunnan
                      
                          Combat - Chinese
                              Battle in Yunnan
                                  Chinese attack with 10 infantry
                                  Japanese defend with 1 infantry
                                      Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits
                                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Chinese lost in Yunnan
                                      1 infantry owned by the Japanese lost in Yunnan
                                  Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                                  Casualties for Chinese: 1 infantry
                                  Casualties for Japanese: 1 infantry
                              Battle in Shensi
                                  Chinese attack with 1 fighter and 2 infantry
                                  Japanese defend with 1 mech_infantry
                                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the Chinese lost in Shensi
                                      1 mech_infantry owned by the Japanese lost in Shensi
                                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                  Casualties for Chinese: 1 infantry
                                  Casualties for Japanese: 1 mech_infantry
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      
                          Non Combat Move - Chinese
                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                              1 fighter moved from Shensi to Szechwan
                              2 infantry moved from Szechwan to Yunnan
                      
                          Place Units - Chinese
                              3 infantry placed in Yunnan
                      
                          Turn Complete - Chinese
                              Chinese collect 7 PUs; end with 8 PUs
                              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
                      
                          Purchase Units - British
                              Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                              Trigger FrenchUK: buyFrenchUK added to productionBritish
                              British buy 1 FrenchUK, 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      
                          Place Units - British
                              1 FrenchUK placed in United Kingdom
                      
                          Politics - British
                              Turning on Edit Mode
                              EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                              EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                              EDIT: Turning off Edit Mode
                      
                          Combat Move - British
                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              EDIT: 1 UK_LCV moved from United Kingdom to Western Germany
                              EDIT: 1 elite moved from United Kingdom to Western Germany
                              EDIT: 1 infantry moved from United Kingdom to Western Germany
                              4 uk_fighters moved from United Kingdom to Western Germany
                              2 infantry moved from Burma to Shan State
                              1 uk_fighter moved from Szechwan to Shan State
                              1 uk_tactical_bomber moved from India to Shan State
                              1 uk_fighter moved from Sumatra to Shan State
                      
                          Combat - British
                              Battle in Western Germany
                                  British attack with 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters
                                  Germans defend with 1 Hvy_Ind_2, 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 1 infantry
                                      Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
                                      1 uk_fighter owned by the British lost in Western Germany
                                      British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters in Western Germany, round 2 : 4/6 hits, 2.00 expected hits
                                      Germans roll dice for 1 aaGun, 1 bomber and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.50 expected hits
                                      1 UK_LCV owned by the British lost in Western Germany
                                      1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Western Germany
                                  British converts Hvy_Ind_2 into different units
                                  British win, taking Western Germany from Germans with 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 8
                                  Casualties for British: 1 UK_LCV and 1 uk_fighter
                                  Casualties for Germans: 1 aaGun, 1 bomber and 1 infantry
                              Battle in Shan State
                                  British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                  Japanese defend with 1 infantry
                                      British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the British lost in Shan State
                                      1 infantry owned by the Japanese lost in Shan State
                                  British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for British: 1 infantry
                                  Casualties for Japanese: 1 infantry
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      
                          Non Combat Move - British
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                              3 aaGuns, 2 artilleries, 10 infantry and 2 uk_armours moved from Burma to Yunnan
                              4 uk_armours moved from India to Yunnan
                              1 uk_fighter moved from Shan State to India
                              1 uk_fighter moved from Shan State to Yunnan
                              1 uk_tactical_bomber moved from Shan State to India
                              1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                              3 uk_fighters moved from Western Germany to Poland
                              1 infantry moved from Quebec to 106 Sea Zone
                              1 artillery moved from Quebec to 106 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                              1 infantry moved from 109 Sea Zone to United Kingdom
                              1 artillery moved from 109 Sea Zone to United Kingdom
                              1 battleship moved from 91 Sea Zone to 109 Sea Zone
                              1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                              1 uk_armour moved from Iraq to Egypt
                              1 infantry moved from Iraq to Trans-Jordan
                              1 artillery moved from Iraq to Persia
                              1 uk_armour moved from Belgian Congo to Egypt
                              1 mech_infantry moved from Union of South Africa to Belgian Congo
                              1 Rail and 1 infantry moved from Union of South Africa to Egypt
                              1 Rail and 1 infantry moved from Union of South Africa to Egypt
                      
                          Place Units - British
                              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              1 artillery and 2 infantry placed in India
                              3 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom
                              2 infantry and 1 uk_armour placed in Union of South Africa
                              1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - British
                              British collect 48 PUs; end with 50 PUs
                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese regular : 0.50
                      Americans regular : -0.50
                      Japanese regular : 2.67
                      Germans AA : 0.50
                      Germans regular : 1.50
                      British regular : 1.00
                      

                      9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

                      JohnnyCat 1 Reply Last reply Reply Quote 0
                      • JohnnyCat
                        JohnnyCat @Trout last edited by

                        @trout said in EXP G40 Game 3 Trout vs JCat:

                        9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg

                        Can your Russia attack my Germans with Italians inside the territory? There is some weird situation here I don't know what to do with - because it seems like Russia and Italy are not at war.

                        Is there some down side to either of us declaring war with Italy/Russia?

                        T 2 Replies Last reply Reply Quote 0
                        • T
                          Trout @JohnnyCat last edited by

                          @johnnycat No downside for either of us declaring war since G and R already trading punches

                          1 Reply Last reply Reply Quote 0
                          • T
                            Trout @JohnnyCat last edited by

                            @johnnycat I was only attacking Nazis on my R turn- that’s the only reason I didn’t declare on Italy. They have such lovely women and yummy food so no reason for me to declare unless I have to

                            JohnnyCat 1 Reply Last reply Reply Quote 0
                            • JohnnyCat
                              JohnnyCat @Trout last edited by

                              @trout You MONSTER...

                              Ok well I got some warning that said Russia gets 10 bucks and USA and UK can give them gifts if Italy attacks... So I was wanting to be all sneaky and slip my Italians in with the Scum Bag Nazi Bad Guys and somehow keep you from getting all that look and goodies...

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                Trout @JohnnyCat last edited by

                                @johnnycat Yes I know about that. You can ignore it. You do have to declare war if you want to get in the fight but no free IPC’s. When I declared war on G that nullified the 10 IPC bonus

                                JohnnyCat 1 Reply Last reply Reply Quote 0
                                • JohnnyCat
                                  JohnnyCat @Trout last edited by

                                  @trout 1770601239482-9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-ITALY_5.tsvg

                                  T 2 Replies Last reply Reply Quote 0
                                  • T
                                    Trout @JohnnyCat last edited by

                                    @johnnycat Game History

                                    Round: 5
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; 
                                    
                                        Politics - ANZAC
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                    
                                        Combat Move - ANZAC
                                            1 transport moved from 54 Sea Zone to 63 Sea Zone
                                            1 infantry moved from New Zealand to 63 Sea Zone
                                            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                                            1 infantry moved from Queensland to 54 Sea Zone
                                            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                            2 infantry moved from 46 Sea Zone to New Guinea
                                    
                                        Combat - ANZAC
                                            Battle in New Guinea
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                            Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            1 fighter moved from India to Java
                                            2 infantry moved from New South Wales to Queensland
                                            1 artillery moved from New South Wales to Queensland
                                            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                    
                                        Place Units - ANZAC
                                            1 transport placed in 62 Sea Zone
                                            2 infantry placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 14 PUs; end with 15 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                            Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    aff6264a-c03e-4e81-8da2-37b5e66645a4-trout-cat-game-3-f5.tsvg

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      Trout @JohnnyCat last edited by

                                      @johnnycat Turn 6 is upon us. Nazis next!

                                      JohnnyCat 1 Reply Last reply Reply Quote 0
                                      • JohnnyCat
                                        JohnnyCat @Trout last edited by

                                        @trout

                                        whew - getting complicated. and you can attack Berlin! I still have not bought any fancy units.

                                        I moved 4 Land Mines 1 space and activated them on the Slovakia - East Poland border.

                                        I tried hard to find that kind of mine in the Changer but all I could get is G Land Mines Active

                                        trout-cat-game-3-GERMANY_6.tsvg

                                        1 Reply Last reply Reply Quote 0
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