EXP G40 Game 3 Trout vs JCat
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@trout I’m trying to get through japans turn but stumped at some rules-issues
I think I need to wipe out your Carriers so how does that work
In terms of order of loss?In the rules are a section about carriers being primary targets but all that is about when they are grouped with a BB
In this case they are all alone so how is this handled ?
Ideally your carriers would take hits first and they are two hit right ?
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@johnnycat OOL depends on how many planes you are attacking with. Am at zoo with sweetie pie and two of my kids now but can respond if you tell me what you are attacking with
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@johnnycat No battleships so the rule about carriers first doesn't apply. Here's the Order of Loss (OOL) for me.
- Carrier (two hits)
- Tac B then one fighter
- Next carrier
- Two more fighters
- Carrier (one hit)
- Two more fighters
- Last carrier
Reason for this is that I don't think you will kill them all on the 1st round. So I am avoiding a situation where I lose all my carriers and no planes because in that situation, you could retreat after the 1st round and then any remaining airplanes would just crash into the ocean since no carriers to land on. If this doesn't make sense to you, then you can do the combat in Edit Mode but you may not know how to do that.
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@trout I totally get it. And that was my point. I wanted to find some way to easy kill them.
That’s the fascinating thing about this game; whether they make sense or not we need to know the rules. I’m still laughing at the UK magic carrier production so “go get em boys the pilots were told…”.
In fact, and I’m sure you’re aware of this, there are all sorts of ways to basically use kamakasi air planes by just knowing the rules
And I recall something about transports gets taken last but I’m assuming that the player can override all that with their own order of loss.
With each time I Play this game I can see how to better run the japs and even Anzac. Italy is still a riddle tho.
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@johnnycat You will get better each game and even each turn. I can see that already in playing you. No - transports always get taken last. You'll need to enforce that yourself as Triple A won't do it automatically. That's not an issue here as I have no transports in the SZ with my carriers
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@trout wait What?!???
Transports are taken last ALWAYS?
That has huge strategy implications. So a BB and a transport get hit by 2 fighters the second hit MUST BE the transport?.
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@johnnycat No - in your scenario. Battleship gets sunk with the two hits. Transports take hits last always. Yes, that does effect naval strategy
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@johnnycat Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 Escorts, 1 artillery, 1 battleship, 1 destroyer, 1 elite, 1 infantry, 1 submarine, 2 transports and 2 usa_fighters; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 5 usa_fighters moved from 24 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 24 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 usa_fighter moved from 91 Sea Zone to United Kingdom 1 usa_fighter moved from United Kingdom to Norway 1 ArmoredInfantry, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 3 infantry, 2 submarines, 3 transports and 1 usa_fighter moved from 91 Sea Zone to 112 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 3 infantry moved from 112 Sea Zone to Norway Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 usa_fighter owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer Battle in Norway Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter Germans defend with 3 fighters Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 usa_fighter in Norway, round 2 : 2/8 hits, 2.17 expected hits Germans roll dice for 3 fighters in Norway, round 2 : 3/3 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Norway 3 fighters owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 ArmoredInfantry, 1 artillery, 1 elite and 1 usa_fighter remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Germans: 3 fighters Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Norway to 112 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Central United States to 101 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 Escort_Convoy, 1 elite, 1 transport and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from 91 Sea Zone to Gibraltar 1 usa_armour moved from 91 Sea Zone to Gibraltar 1 bomber moved from 16 Sea Zone to Hawaiian Islands 4 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 3 carriers moved from 24 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 Escort, 1 battleship and 2 transports placed in 101 Sea Zone 1 artillery, 1 elite, 1 infantry and 2 usa_fighters placed in Eastern United States 1 Escort, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 55 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 68 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi 7 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Szechwan 2 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Politics - British Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 UK_LCV moved from United Kingdom to Western Germany EDIT: 1 elite moved from United Kingdom to Western Germany EDIT: 1 infantry moved from United Kingdom to Western Germany 4 uk_fighters moved from United Kingdom to Western Germany 2 infantry moved from Burma to Shan State 1 uk_fighter moved from Szechwan to Shan State 1 uk_tactical_bomber moved from India to Shan State 1 uk_fighter moved from Sumatra to Shan State Combat - British Battle in Western Germany British attack with 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters Germans defend with 1 Hvy_Ind_2, 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 1 infantry Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 uk_fighter owned by the British lost in Western Germany British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters in Western Germany, round 2 : 4/6 hits, 2.00 expected hits Germans roll dice for 1 aaGun, 1 bomber and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.50 expected hits 1 UK_LCV owned by the British lost in Western Germany 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Western Germany British converts Hvy_Ind_2 into different units British win, taking Western Germany from Germans with 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 8 Casualties for British: 1 UK_LCV and 1 uk_fighter Casualties for Germans: 1 aaGun, 1 bomber and 1 infantry Battle in Shan State British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 3 aaGuns, 2 artilleries, 10 infantry and 2 uk_armours moved from Burma to Yunnan 4 uk_armours moved from India to Yunnan 1 uk_fighter moved from Shan State to India 1 uk_fighter moved from Shan State to Yunnan 1 uk_tactical_bomber moved from Shan State to India 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 3 uk_fighters moved from Western Germany to Poland 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 battleship moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 uk_armour moved from Iraq to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Iraq to Persia 1 uk_armour moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 artillery and 2 infantry placed in India 3 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom 2 infantry and 1 uk_armour placed in Union of South Africa 1 artillery, 1 infantry and 1 uk_armour placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Turning off Edit Mode Turn Complete - British British collect 48 PUs; end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.50 Japanese regular : 2.67 Germans AA : 0.50 Germans regular : 1.50 British regular : 1.009c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg
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@trout said in EXP G40 Game 3 Trout vs JCat:
9c5848eb-4ceb-46bc-bec8-95687758d562-trout-cat-game-3-uk5.tsvg
Can your Russia attack my Germans with Italians inside the territory? There is some weird situation here I don't know what to do with - because it seems like Russia and Italy are not at war.
Is there some down side to either of us declaring war with Italy/Russia?
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@johnnycat No downside for either of us declaring war since G and R already trading punches
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@johnnycat I was only attacking Nazis on my R turn- that’s the only reason I didn’t declare on Italy. They have such lovely women and yummy food so no reason for me to declare unless I have to
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@trout You MONSTER...
Ok well I got some warning that said Russia gets 10 bucks and USA and UK can give them gifts if Italy attacks... So I was wanting to be all sneaky and slip my Italians in with the Scum Bag Nazi Bad Guys and somehow keep you from getting all that look and goodies...
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@johnnycat Yes I know about that. You can ignore it. You do have to declare war if you want to get in the fight but no free IPC’s. When I declared war on G that nullified the 10 IPC bonus
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@johnnycat Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Politics - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 fighter moved from India to Java 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Slovakia Hungary Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger RussiansParaBoost atSlovakia Hungary: Russians has 1 russian_paraBoost placed in Slovakia Hungary Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
aff6264a-c03e-4e81-8da2-37b5e66645a4-trout-cat-game-3-f5.tsvg
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@johnnycat Turn 6 is upon us. Nazis next!
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whew - getting complicated. and you can attack Berlin! I still have not bought any fancy units.
I moved 4 Land Mines 1 space and activated them on the Slovakia - East Poland border.
I tried hard to find that kind of mine in the Changer but all I could get is G Land Mines Active
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@johnnycat Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 1stSovietAG moved from Poland to 1st Army Group EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 3 armour moved from 2nd Corps to Germany EDIT: 1 Soviet_Commisar moved from 2nd Corps to Germany EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank EDIT: 5 armour moved from 1st Tank to Germany EDIT: 1 Tank_General3 moved from Overflow to Germany EDIT: 1 artillery moved from 1st Army Group to Germany EDIT: 9 infantry moved from 1st Army Group to Germany EDIT: 1 ArmyGroupActive moved from Poland to Germany 5 infantry moved from Poland to Germany 1 tactical_bomber moved from Novgorod to Germany 1 armour moved from Eastern Poland to Germany 1 infantry moved from Karelia to Finland Russians take Finland from Germans 5 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 1stCorps moved from Caucasus to Northwest Persia 2 guard_infantrys moved from Volgograd to Northwest Persia Combat - Russians Battle in Germany Russians attack with 1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General3, 9 armour, 1 artillery, 14 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 aaGun, 1 elite, 1 factory_major and 15 infantry Russians captures 61PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General3, 9 armour, 1 artillery, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Russians: 4 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 aaGun, 1 elite and 15 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 4 aaGuns moved from Poland to Germany 1 tactical_bomber moved from Germany to Baltic States 2 guard_infantrys moved from Western Ukraine to Eastern Poland 1 elite moved from Eastern Poland to Poland 1 elite moved from Belarus to Eastern Poland 2 armour moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 guard_infantrys moved from Belarus to Eastern Poland EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Eastern Poland 3 Army_Conscripts moved from Bryansk to Belarus 1 aaGun moved from Caucasus to Volgograd 1 russian_para moved from Caucasus to Bryansk 1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland 1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland 1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland 2 infantry moved from Russia to Smolensk 9 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 armour moved from Urals to Smolensk Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia 2 artilleries placed in Bryansk Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 127 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 132 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 142 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 151 PUs1a2984d1-5a6d-4989-a03e-0a6d64bb0734-trout-cat-game-3-r6.tsvg I believe the game is over. By rule, you have the rest of Turn 6 to counterattack and kick me out of Berlin so we can continue with that if you like. Doesn't look likely unless the dice go more than crazy in your favor. Also Soviets sitting at 150 for income now so would be very hard for Axis to overcome that even if you pull out a 1% chance of victory with the Berlin counter-attack.
So we are even now! You bamboozled me once and I suppose this counts as one also. Whenever that happens to me, it stings alot but I store it away in the memory banks so it doesn't happen again. Your call Senor J Cat. Continue on, start a new one, or take some time away to meditate.
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@trout wait what? Your 6 guys in Poland took Berlin?
If I thought that was even possible I would have put the 4 mines along that border and sent 3 fighters there.
Is this another case of super powers I do not know of?
I even mentioned this to you in my note last night.
So look I am not into winning and loosing through little tricks - and if my Operation Sea Lion was successful without being spoiled by another trick I could not has known, I would have banned it from future play and that is what I have done with the other guys I play.
I want to put time and thought into this game and get to turn 15 - 20 and learn all I can. So please explain these super powers and I will redo the turn. I'm actually surprised that you would not first tell me of the weakness. Like I said I saw the move but figured there was no way your 5 guys could take out 16