EXP G40 Game 3 Trout vs JCat
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@trout Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry EDIT: Turning off Edit Mode Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 guard_infantry moved from Western Ukraine to Slovakia Hungary 1 guard_infantry moved from Belarus to Nenetsia EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia EDIT: 1 armour moved from Urals to Nenetsia EDIT: Russians undo move 7. EDIT: Russians undo move 4. 2 armour moved from Belarus to Nenetsia 1 guard_infantry moved from Belarus to Nenetsia 1 guard_infantry moved from Belarus to Nenetsia 1 armour moved from Urals to Nenetsia Combat - Russians Battle in Slovakia Hungary Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Nenetsia Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys Germans defend with 2 german_paras and 1 german_paraBoost Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Casualties for Germans: 2 german_paras and 1 german_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Russians Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 1 infantry moved from Karelia to Novgorod 1 elite moved from Novgorod to Karelia 1 artillery moved from Novgorod to Belarus 3 Army_Conscripts moved from Bryansk to Belarus 1 artillery moved from Belarus to Eastern Poland 1 1stTankArmy moved from Poland to Eastern Poland 1 2ndCorps moved from Poland to Eastern Poland 1 ArmyGroupActive moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 4 aaGuns moved from Poland to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 14 infantry moved from Poland to Eastern Poland 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 Army_Conscripts moved from Volgograd to Caucasus 1 guard_infantry moved from Volgograd to Caucasus 1 guard_infantry moved from Western Ukraine to Eastern Poland 11 infantry moved from Russia to Bryansk 1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland 1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland 1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland 2 infantry moved from Novgorod to Belarus 1 infantry moved from Russia to Smolensk 1 guard_infantry moved from Volgograd to Caucasus EDIT: 1 guard_infantry moved from Caucasus to 1st Corps EDIT: 1 mech_infantry moved from 1st Corps to Caucasus Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia 1 artillery placed in Novgorod 1 artillery placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 62 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg
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@trout
So given that I got to this turn and am laying NAVAL MINES and your guys cannot stop me for at least a few turns, I will accept your surrender now with dignity and involuntary servitude... -
@trout OK ok I was kidding... And I said "servitude" only because that word sounded cool. turns out it means slavery or something stupid lol
But seriously these Naval Mines are incredible. One third of every surface ship GOES DOWN and they keep hitting until you run out of ships or the mine goes off.
Anyway this seems to be incredibly powerful so I am spreading them around Caroline Is in. light way mostly to just see them work.
https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf
I'll post my turn shortly.
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Japan turn is complete but please apply 3 Naval Mines are on the border of sea zones 33 and 48
I do not know how to make that happen and they still appear to be on their little escorts - but they are supposed to be armed in the water.
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I want to be sure where are these guys so:
1st corps is 2 tanks, commi and inf in Caucacus
5 tanks and tank general and 3 tanks and commi are in East Poland
Where is the 3rd corps Commi guy? Is he real?
Thanks
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@johnnycat Got it. You sir continue to amaze me with how your strategies are very advanced for somebody so new to a very complicated game. The only issue I see with your turn is that you cannot build more fortifications than you have dudes. So with six dudes on Carolines, you cannot build more than six fortifications. You can either revise your turn or if you prefer I can just do Edit Mode to take away two fortifications and increase your bank account by two Japanese yen. For the Naval Mines, yes I think you got them right.
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@trout oh that was a typo... I knew that limit.
And I cannot put a fort in New Guinea right?
Give me a sec please and I will correct
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@johnnycat 3rd Corps is in Nenetsia. I attacked your paratroopers there and didn't bother to put them back in their boxes. But the three tanks and Commi in Nenetsia are 3rd Corps
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@johnnycat Correct. No fortifications allowed in New Guinea and Dutch New Guinea. I seem to remember that you cannot build them in New Zealand also but that rarely happens since it's so far away from the banzai guys.
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@trout ok here it is
I removed the two forts
and put one where I intended but forgot on the island MarianasI credited 1 PU to Japan for the extra one that I destroyed
All good?
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@trout This is so confusing. Were did this Third Corps come from?
I did not recall any such markers.
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@trout Did the paratroopers kill anyone? I thought they had some super bonus
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yea NavalMines are a bit of a PITA to place because you have to remove both it and the Escort/Trprt to remove the ones you buy and then add the "Changer" ones and your Escort back in.
Also there is a weird dynamic if you forget to do it at 2nd place and a regular Trprt is present, it won't let you remove them.
Just add the Changer ones and ignore the others.
There are very few border specific NMs. You need to document in Comment Log where they are defending.
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@johnnycat 3rd Corps was in Belarus. Your two paras killed one Russian Guard. They both got boosted to 3 on defense. So just as I teach my little kids with their arithmetic homework. 2 x 3 = 6 / 6 =1. So your paras rolled average spot on for dice and got one kill.
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@johnnycat Yep all good. Johnny be good this turn - haha!
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@trout Hahaha. My fiancé was joking about the "Dear John letter" slang last month while we were in Taiwan...
Now we are broke up and the grief is horrible

But yea, names...
Speaking of which, are we prevented from using our real first names on this thing? Does it matter? I still am not accustomed to my name is "Emperor Royal Rommel The Gladiator Space Queen Murderer" and such stuff... I'm very conservative I guess.
OH I got on here for a reason, hahaha, and that was merely to state: I am trying my best to give you a good game "Sir Tasty Fish" (though I think I know your first name) despite my knowing NOTHING about these games coming into this. I had never even known that G40 was a real boardgame let alone actually played it!
The only thing I knew was @beelee and theDog were kind to me last year when I started playing that other game that TheDog made.
Other than my basic skills in math, I did earn a Masters in Applied Mathematics after all, I have no skill or experience in this game and approach each turn like I would a chess game.
And it has proven EXTREMELY difficult for me to track down actual games online.
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@trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
@trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine
yea the soviet Guard Inf are pretty sweet. Not quite as badass as the nazi fanatics but still pretty good, especially when paired with the new "Self Propelled Artillery" ( SPA )
Reich used pervitin the soviets fear with the Commiesars manning a machine gun at the backs of the peasants lol
Eventually the Germans had to take a nap

You can call me whatever you want Cat. I'll let you know if i don't like it

Semi anonymous for security reasons against all the bots out there not a bad way to go imo

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@johnnycat Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Marianas: 1 Fortification EDIT: Removing units owned by Japanese from Caroline Islands: 2 Fortifications EDIT: Changing PUs for Japanese from 68 to 69 EDIT: Turning off Edit Mode Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 1 elite, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 15 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 Heavy_BB moved from 26 Sea Zone to 8 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 elite and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 elite, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 26 Sea Zone to 32 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 32 Sea Zone 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 2 NavyFighters and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans win with 2 NavyFighters and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 31 Sea Zone Americans attack with 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports Japanese defend with 1 Japan_destroyer Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 8 Sea Zone Americans attack with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports Japanese defend with 1 transport Americans win with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 1 artillery, 1 elite and 2 infantry Changer defend; Japanese defend with 2 infantry Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Americans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from 8 Sea Zone to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 5 infantry moved from 31 Sea Zone to Wake Island 1 elite moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 ArmoredInfantry moved from 31 Sea Zone to Wake Island 2 NavyFighters and 2 usa_fighters moved from 32 Sea Zone to 31 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 Escort_Convoy, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter moved from 112 Sea Zone to United Kingdom 1 usa_fighter moved from 112 Sea Zone to United Kingdom 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 2 usa_fighters moved from Eastern United States to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 Escort_Convoy, 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 FighterAceUSA and 1 elite placed in Eastern United States 3 ArmoredInfantrys and 3 infantry placed in Eastern United States 2 infantry placed in Western United States 1 ArmoredInfantry and 1 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 Escort placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 67 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 81 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 fighter moved from Kweichow to Szechwan 10 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 artillery, 8 infantry, 3 uk_armours and 3 uk_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Denmark 2 infantry moved from Egypt to Trans-Jordan 2 uk_fighters moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 infantry moved from Yunnan to French Indo China British take French Indo China from Japanese 1 uk_fighter moved from Yunnan to Shan State 1 uk_fighter moved from India to Shan State 1 uk_tactical_bomber moved from India to Shan State 1 infantry moved from Yunnan to Shan State Combat - British British creates battle in territory 109 Sea Zone Battle in Trans-Jordan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost British win, taking 109 Sea Zone from Germans, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Shan State British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Shan State to India 1 uk_tactical_bomber moved from Shan State to India 3 aaGuns, 2 artilleries, 7 infantry and 6 uk_armours moved from Yunnan to Burma 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 2 uk_fighters moved from Trans-Jordan to Egypt 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 uk_fighters moved from Poland to Eastern Poland Place Units - British Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 5 infantry and 1 uk_armour placed in India 1 artillery, 1 infantry and 1 uk_armour placed in Egypt 2 infantry and 1 uk_armour placed in Union of South Africa 3 uk_paras placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark British collect 48 PUs; end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg Four factories in mainland Asia!
Looks like you have a personal vendetta against UK this game and will stop at nothing to capture the Middle East and India. You bad man you. 
