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    EXP G40 Game 3 Trout vs JCat

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    • T
      Trout @Trout last edited by

      @trout Game History

      Round: 6
      
          Purchase Units - Russians
              Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
              Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
              Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
              Trigger AlliesFtrAce: buyFighterAce added to productionRussians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry
              EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
              EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys
              EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry
              EDIT: Turning off Edit Mode
              Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Place Units - Russians
              Units in Russia being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in Russia
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 infantry moved from Eastern Poland to Slovakia Hungary
              1 tactical_bomber moved from Novgorod to Slovakia Hungary
              1 guard_infantry moved from Western Ukraine to Slovakia Hungary
              1 guard_infantry moved from Belarus to Nenetsia
              EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
              EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia
              EDIT: 1 armour moved from Urals to Nenetsia
              EDIT: Russians undo move 7.
              EDIT: Russians undo move 4.
              2 armour moved from Belarus to Nenetsia
              1 guard_infantry moved from Belarus to Nenetsia
              1 guard_infantry moved from Belarus to Nenetsia
              1 armour moved from Urals to Nenetsia
      
          Combat - Russians
              Battle in Slovakia Hungary
                  Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber
                  Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost
                  Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 italian_para and 1 italian_paraBoost
              Battle in Nenetsia
                  Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys
                  Germans defend with 2 german_paras and 1 german_paraBoost
                  Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 guard_infantry
                  Casualties for Germans: 2 german_paras and 1 german_paraBoost
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
              1 infantry moved from Karelia to Novgorod
              1 elite moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Belarus
              3 Army_Conscripts moved from Bryansk to Belarus
              1 artillery moved from Belarus to Eastern Poland
              1 1stTankArmy moved from Poland to Eastern Poland
              1 2ndCorps moved from Poland to Eastern Poland
              1 ArmyGroupActive moved from Poland to Eastern Poland
              1 artillery moved from Poland to Eastern Poland
              4 aaGuns moved from Poland to Eastern Poland
              1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
              14 infantry moved from Poland to Eastern Poland
              1 infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              2 Army_Conscripts moved from Volgograd to Caucasus
              1 guard_infantry moved from Volgograd to Caucasus
              1 guard_infantry moved from Western Ukraine to Eastern Poland
              11 infantry moved from Russia to Bryansk
              1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
              1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
              1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland
              2 infantry moved from Novgorod to Belarus
              1 infantry moved from Russia to Smolensk
              1 guard_infantry moved from Volgograd to Caucasus
              EDIT: 1 guard_infantry moved from Caucasus to 1st Corps
              EDIT: 1 mech_infantry moved from 1st Corps to Caucasus
      
          Place Units - Russians
              1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
              1 artillery placed in Novgorod
              1 artillery placed in Volgograd
              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 42 PUs; end with 62 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs
      

      08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg

      JohnnyCat 4 Replies Last reply Reply Quote 0
      • JohnnyCat
        JohnnyCat @Trout last edited by

        @trout
        So given that I got to this turn and am laying NAVAL MINES and your guys cannot stop me for at least a few turns, I will accept your surrender now with dignity and involuntary servitude...

        1 Reply Last reply Reply Quote 0
        • JohnnyCat
          JohnnyCat @Trout last edited by

          @trout OK ok I was kidding... And I said "servitude" only because that word sounded cool. turns out it means slavery or something stupid lol

          But seriously these Naval Mines are incredible. One third of every surface ship GOES DOWN and they keep hitting until you run out of ships or the mine goes off.

          Anyway this seems to be incredibly powerful so I am spreading them around Caroline Is in. light way mostly to just see them work.

          https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf

          I'll post my turn shortly.

          1 Reply Last reply Reply Quote 0
          • JohnnyCat
            JohnnyCat @Trout last edited by

            @trout

            Japan turn is complete but please apply 3 Naval Mines are on the border of sea zones 33 and 48

            I do not know how to make that happen and they still appear to be on their little escorts - but they are supposed to be armed in the water.

            trout-cat-game-3-JAPAN_6_NAVAL MINE ASSIGN.tsvg

            T 1 Reply Last reply Reply Quote 0
            • JohnnyCat
              JohnnyCat @Trout last edited by JohnnyCat

              @trout Screenshot 2026-02-11 at 12.23.32 PM.png

              I want to be sure where are these guys so:

              1st corps is 2 tanks, commi and inf in Caucacus

              5 tanks and tank general and 3 tanks and commi are in East Poland

              Where is the 3rd corps Commi guy? Is he real?

              Thanks

              T 1 Reply Last reply Reply Quote 0
              • T
                Trout @JohnnyCat last edited by

                @johnnycat Got it. You sir continue to amaze me with how your strategies are very advanced for somebody so new to a very complicated game. The only issue I see with your turn is that you cannot build more fortifications than you have dudes. So with six dudes on Carolines, you cannot build more than six fortifications. You can either revise your turn or if you prefer I can just do Edit Mode to take away two fortifications and increase your bank account by two Japanese yen. For the Naval Mines, yes I think you got them right.

                JohnnyCat 1 Reply Last reply Reply Quote 0
                • JohnnyCat
                  JohnnyCat @Trout last edited by

                  @trout oh that was a typo... I knew that limit.

                  And I cannot put a fort in New Guinea right?

                  Give me a sec please and I will correct

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    Trout @JohnnyCat last edited by

                    @johnnycat 3rd Corps is in Nenetsia. I attacked your paratroopers there and didn't bother to put them back in their boxes. But the three tanks and Commi in Nenetsia are 3rd Corps

                    JohnnyCat 2 Replies Last reply Reply Quote 0
                    • T
                      Trout @JohnnyCat last edited by

                      @johnnycat Correct. No fortifications allowed in New Guinea and Dutch New Guinea. I seem to remember that you cannot build them in New Zealand also but that rarely happens since it's so far away from the banzai guys.

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCat
                        JohnnyCat @Trout last edited by

                        @trout ok here it is

                        I removed the two forts
                        and put one where I intended but forgot on the island Marianas

                        I credited 1 PU to Japan for the extra one that I destroyed

                        All good?

                        trout-cat-game-3-JAPAN_6_NAVAL FIXED.tsvg

                        T 1 Reply Last reply Reply Quote 0
                        • JohnnyCat
                          JohnnyCat @Trout last edited by

                          @trout This is so confusing. Were did this Third Corps come from?

                          I did not recall any such markers.

                          JohnnyCat T 2 Replies Last reply Reply Quote 0
                          • JohnnyCat
                            JohnnyCat @JohnnyCat last edited by

                            @trout Did the paratroopers kill anyone? I thought they had some super bonus

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              beelee @JohnnyCat last edited by

                              @johnnycat

                              yea NavalMines are a bit of a PITA to place because you have to remove both it and the Escort/Trprt to remove the ones you buy and then add the "Changer" ones and your Escort back in.

                              Also there is a weird dynamic if you forget to do it at 2nd place and a regular Trprt is present, it won't let you remove them.

                              Just add the Changer ones and ignore the others.

                              There are very few border specific NMs. You need to document in Comment Log where they are defending.

                              1 Reply Last reply Reply Quote 0
                              • T
                                Trout @JohnnyCat last edited by

                                @johnnycat 3rd Corps was in Belarus. Your two paras killed one Russian Guard. They both got boosted to 3 on defense. So just as I teach my little kids with their arithmetic homework. 2 x 3 = 6 / 6 =1. So your paras rolled average spot on for dice and got one kill.

                                JohnnyCat 1 Reply Last reply Reply Quote 0
                                • T
                                  Trout @JohnnyCat last edited by

                                  @johnnycat Yep all good. Johnny be good this turn - haha!

                                  JohnnyCat 2 Replies Last reply Reply Quote 0
                                  • JohnnyCat
                                    JohnnyCat @Trout last edited by

                                    @trout Hahaha. My fiancé was joking about the "Dear John letter" slang last month while we were in Taiwan...

                                    Now we are broke up and the grief is horrible 😞

                                    But yea, names...

                                    Speaking of which, are we prevented from using our real first names on this thing? Does it matter? I still am not accustomed to my name is "Emperor Royal Rommel The Gladiator Space Queen Murderer" and such stuff... I'm very conservative I guess.

                                    OH I got on here for a reason, hahaha, and that was merely to state: I am trying my best to give you a good game "Sir Tasty Fish" (though I think I know your first name) despite my knowing NOTHING about these games coming into this. I had never even known that G40 was a real boardgame let alone actually played it!

                                    The only thing I knew was @beelee and theDog were kind to me last year when I started playing that other game that TheDog made.

                                    Other than my basic skills in math, I did earn a Masters in Applied Mathematics after all, I have no skill or experience in this game and approach each turn like I would a chess game.

                                    And it has proven EXTREMELY difficult for me to track down actual games online.

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCat
                                      JohnnyCat @Trout last edited by

                                      @trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCat
                                        JohnnyCat @Trout last edited by

                                        @trout trout-cat-game-3-JAPAN_6_NAVAL NAVAL MINE_FIX.tsvg

                                        T 1 Reply Last reply Reply Quote 0
                                        • B
                                          beelee last edited by

                                          @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                          @trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine

                                          yea the soviet Guard Inf are pretty sweet. Not quite as badass as the nazi fanatics but still pretty good, especially when paired with the new "Self Propelled Artillery" ( SPA )

                                          Reich used pervitin the soviets fear with the Commiesars manning a machine gun at the backs of the peasants lol

                                          Eventually the Germans had to take a nap 🙂

                                          You can call me whatever you want Cat. I'll let you know if i don't like it 🙂

                                          Semi anonymous for security reasons against all the bots out there not a bad way to go imo 🙂

                                          1 Reply Last reply Reply Quote 0
                                          • T
                                            Trout @JohnnyCat last edited by

                                            @johnnycat Game History

                                            Round: 6
                                            
                                                Purchase Units - Americans
                                                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                                                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                                                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Japanese to Marianas: 1 Fortification
                                                    EDIT: Removing units owned by Japanese from Caroline Islands: 2 Fortifications
                                                    EDIT: Changing PUs for Japanese from 68 to 69
                                                    EDIT: Turning off Edit Mode
                                                    Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 1 elite, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 15 PUs; 
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    1 Heavy_BB moved from 26 Sea Zone to 8 Sea Zone
                                                    1 elite moved from Western United States to 10 Sea Zone
                                                    1 elite and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                                                    1 infantry moved from Alaska to 1 Sea Zone
                                                    1 elite, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                                                    1 elite moved from 8 Sea Zone to Aleutian Islands
                                                    1 infantry moved from 8 Sea Zone to Aleutian Islands
                                                    1 artillery moved from Hawaiian Islands to 26 Sea Zone
                                                    1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                                                    1 artillery moved from 8 Sea Zone to Aleutian Islands
                                                    1 infantry moved from 8 Sea Zone to Aleutian Islands
                                                    1 bomber moved from Hawaiian Islands to 8 Sea Zone
                                                    1 submarine moved from 10 Sea Zone to 8 Sea Zone
                                                    2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone
                                                    1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                                                    2 NavyFighters moved from 26 Sea Zone to 32 Sea Zone
                                                    2 usa_fighters moved from 26 Sea Zone to 32 Sea Zone
                                                    1 elite moved from Hawaiian Islands to 26 Sea Zone
                                                    1 artillery moved from Hawaiian Islands to 26 Sea Zone
                                                    1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
                                                    3 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                    1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 31 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in 32 Sea Zone
                                                        Americans attack with 2 NavyFighters and 2 usa_fighters
                                                        Japanese defend with 1 Japan_destroyer
                                                        Americans win with 2 NavyFighters and 2 usa_fighters remaining. Battle score for attacker is 7
                                                        Casualties for Japanese: 1 Japan_destroyer
                                                    Battle in 31 Sea Zone
                                                        Americans attack with 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports
                                                        Japanese defend with 1 Japan_destroyer
                                                        Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
                                                        Casualties for Japanese: 1 Japan_destroyer
                                                    Battle in 16 Sea Zone
                                                        Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                                                        Japanese defend with 1 Japan_destroyer
                                                        Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                                                        Casualties for Japanese: 1 Japan_destroyer
                                                    Battle in 8 Sea Zone
                                                        Americans attack with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports
                                                        Japanese defend with 1 transport
                                                        Americans win with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                                                        Casualties for Japanese: 1 transport
                                                    Battle in Aleutian Islands
                                                        Changer loiter and taunt; Americans attack with 1 artillery, 1 elite and 2 infantry
                                                        Changer defend; Japanese defend with 2 infantry
                                                        Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 0
                                                        Casualties for Japanese: 2 infantry
                                                        Casualties for Americans: 2 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                    1 bomber moved from 8 Sea Zone to Western United States
                                                    1 infantry moved from Western United States to 10 Sea Zone
                                                    1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                    1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                    2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                                                    5 infantry moved from 31 Sea Zone to Wake Island
                                                    1 elite moved from 31 Sea Zone to Wake Island
                                                    1 artillery moved from 31 Sea Zone to Wake Island
                                                    1 ArmoredInfantry moved from 31 Sea Zone to Wake Island
                                                    2 NavyFighters and 2 usa_fighters moved from 32 Sea Zone to 31 Sea Zone
                                                    2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
                                                    1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone
                                                    1 Escort_Convoy, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone
                                                    1 usa_fighter moved from 112 Sea Zone to United Kingdom
                                                    1 usa_fighter moved from 112 Sea Zone to United Kingdom
                                                    1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
                                                    1 carrier moved from 91 Sea Zone to 109 Sea Zone
                                                    2 usa_fighters moved from Eastern United States to Gibraltar
                                                    1 battleship moved from 101 Sea Zone to 91 Sea Zone
                                                    1 artillery moved from Eastern United States to 101 Sea Zone
                                                    1 elite moved from Eastern United States to 101 Sea Zone
                                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                                    1 mech_infantry moved from Central United States to 101 Sea Zone
                                                    1 Escort_Convoy, 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                                                    1 elite moved from 91 Sea Zone to Morocco
                                                    1 infantry moved from 91 Sea Zone to Gibraltar
                                                    1 artillery moved from 91 Sea Zone to Morocco
                                                    1 mech_infantry moved from 91 Sea Zone to Gibraltar
                                                    1 usa_fighter moved from 91 Sea Zone to 109 Sea Zone
                                            
                                                Place Units - Americans
                                                    1 harbour placed in Wake Island
                                                    1 FighterAceUSA and 1 elite placed in Eastern United States
                                                    3 ArmoredInfantrys and 3 infantry placed in Eastern United States
                                                    2 infantry placed in Western United States
                                                    1 ArmoredInfantry and 1 infantry placed in Eastern United States
                                                    1 submarine placed in 101 Sea Zone
                                                    1 Escort placed in 10 Sea Zone
                                            
                                                Turn Complete - Americans
                                                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                                                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                                                    Americans collect 52 PUs; end with 67 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 81 PUs
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs
                                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 77 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                                                    Chinese buy 4 artilleries; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Chinese
                                                    1 infantry moved from Yunnan to Hunan
                                                          Chinese take Hunan from Japanese
                                                    1 fighter moved from Szechwan to Kweichow
                                                    2 infantry moved from Yunnan to Kweichow
                                                    1 infantry moved from Yunnan to Kweichow
                                            
                                                Combat - Chinese
                                                    Battle in Kweichow
                                                        Chinese attack with 1 fighter and 3 infantry
                                                        Japanese defend with 2 infantry
                                                        Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 2 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    1 fighter moved from Kweichow to Szechwan
                                                    10 infantry moved from Yunnan to Szechwan
                                            
                                                Place Units - Chinese
                                                    4 artilleries placed in Szechwan
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 6 PUs; end with 7 PUs
                                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                                            
                                                Purchase Units - British
                                                    Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                                                    British buy 1 artillery, 8 infantry, 3 uk_armours and 3 uk_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    Turning on Edit Mode
                                                        EDIT: British takes Holland Belgium from Germans
                                                        EDIT: British takes Denmark from Germans
                                                        EDIT: Turning off Edit Mode
                                                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                                    EDIT: 1 uk_para moved from United Kingdom to Denmark
                                                    2 infantry moved from Egypt to Trans-Jordan
                                                    2 uk_fighters moved from Egypt to Trans-Jordan
                                                    1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                                                    1 infantry moved from Yunnan to French Indo China
                                                          British take French Indo China from Japanese
                                                    1 uk_fighter moved from Yunnan to Shan State
                                                    1 uk_fighter moved from India to Shan State
                                                    1 uk_tactical_bomber moved from India to Shan State
                                                    1 infantry moved from Yunnan to Shan State
                                            
                                                Combat - British
                                                    British creates battle in territory 109 Sea Zone
                                                    Battle in Trans-Jordan
                                                        British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                        Italians defend with 1 italian_para and 1 italian_paraBoost
                                                        British win, taking 109 Sea Zone from Germans, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 1
                                                        Casualties for British: 1 infantry
                                                        Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                                                    Battle in Shan State
                                                        British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                        Japanese defend with 1 infantry
                                                        British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                                    2 uk_fighters moved from Shan State to India
                                                    1 uk_tactical_bomber moved from Shan State to India
                                                    3 aaGuns, 2 artilleries, 7 infantry and 6 uk_armours moved from Yunnan to Burma
                                                    2 infantry moved from India to Burma
                                                    1 artillery moved from India to Burma
                                                    1 artillery moved from Persia to Eastern Persia
                                                    1 mech_infantry moved from Belgian Congo to Egypt
                                                    1 uk_armour moved from Union of South Africa to Belgian Congo
                                                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                                    1 uk_tactical_bomber moved from Trans-Jordan to Egypt
                                                    2 uk_fighters moved from Trans-Jordan to Egypt
                                                    1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                                                    3 uk_fighters moved from Poland to Eastern Poland
                                            
                                                Place Units - British
                                                    Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    5 infantry and 1 uk_armour placed in India
                                                    1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                                                    2 infantry and 1 uk_armour placed in Union of South Africa
                                                    3 uk_paras placed in United Kingdom
                                            
                                                Turn Complete - British
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                                    British collect 48 PUs; end with 54 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs
                                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs
                                            

                                            6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg Four factories in mainland Asia! 😲 Looks like you have a personal vendetta against UK this game and will stop at nothing to capture the Middle East and India. You bad man you. 😧

                                            JohnnyCat 2 Replies Last reply Reply Quote 0
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