EXP G40 Game 3 Trout vs JCat
-
@trout and yes I know about the carriers. They were full in my 20 scenario runs
-
@trout and on top
Of thatYou could have bad dice rolls.
It happens.
All I’m saying is that I saw this coming and believe I’ll have Japan back !
Otherwise I would have started building our defense a turn earlier.
But back to future games: I’m
Psyched now !!!! -
@johnnycat Here we go my Cali friend that unfortunately I am training to become Supreme Evil Genius of G40. I rolled the 12 LMs on Dice Bot and results were exactly average with 4 dudes getting blown up. So will make that adjustment and attack!! Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 10 mine_unarmeds EDIT: Adding units owned by Changer to Japan: 12 japan_mine_Oranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun EDIT: Adding units owned by Japanese to Shan State: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry EDIT: Turning off Edit Mode Americans buy 1 Heavy_Transport, 1 Repair_BB, 8 TotalWarFighters and 8 infantry; Remaining resources: 1 PUs; Place Units - Americans 1 Repair_BB placed in 17 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 17 Sea Zone 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 8 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 submarine, 9 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 17 Sea Zone to 31 Sea Zone 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry moved from Iwo Jima to 17 Sea Zone 8 NavyFighters, 9 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Japan 1 USA_Hvy_Bomber moved from Western United States to Japan 2 ArmoredInfantrys, 2 artilleries, 1 elite, 7 infantry, 1 pacific_transport and 5 transports moved from 17 Sea Zone to 6 Sea Zone 1 pacific_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 6 Sea Zone 1 elite moved from 6 Sea Zone to Japan 2 artilleries moved from 6 Sea Zone to Japan 2 ArmoredInfantrys moved from 6 Sea Zone to Japan 2 infantry moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Changer loiter and taunt; Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports Changer defend; Japanese defend with 1 Escort Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport and 5 transports in 6 Sea Zone, round 2 : 10/16 hits, 8.17 expected hits Japanese roll dice for 1 Escort in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 Hvycarriers, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Japan Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 8 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 elite, 3 infantry, 9 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 1 HomeDefense, 1 Hvy_Ind_2, 1 Japanese_LCV, 2 aaGuns, 1 airfield, 1 armour, 1 elite, 1 harbour and 18 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 NavyFighter owned by the Americans lost in Japan Americans roll dice for 2 ArmoredInfantrys, 7 NavyFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 elite, 3 infantry, 9 usa_fighters and 1 usa_tactical_bomber in Japan, round 2 : 12/28 hits, 12.50 expected hits Japanese roll dice for 1 HomeDefense, 1 Japanese_LCV, 2 aaGuns, 1 armour, 1 elite and 18 infantry in Japan, round 2 : 7/21 hits, 10.50 expected hits 3 infantry owned by the Americans, 2 ArmoredInfantrys owned by the Americans and 2 artilleries owned by the Americans lost in Japan 10 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan 1 HomeDefense owned by the Japanese lost in Japan Americans roll dice for 7 NavyFighters, 1 USA_Hvy_Bomber, 1 elite, 9 usa_fighters and 1 usa_tactical_bomber in Japan, round 3 : 12/21 hits, 10.33 expected hits Japanese roll dice for 1 Japanese_LCV, 1 armour, 1 elite and 8 infantry in Japan, round 3 : 3/11 hits, 3.83 expected hits 3 NavyFighters owned by the Americans lost in Japan 8 infantry owned by the Japanese, 1 Japanese_LCV owned by the Japanese, 1 elite owned by the Japanese and 1 armour owned by the Japanese lost in Japan Americans captures 54PUs while taking Japanese capital Americans converts Hvy_Ind_2 into different units Americans win, taking Japan from Japanese with 4 NavyFighters, 1 USA_Hvy_Bomber, 1 elite, 9 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 2 ArmoredInfantrys, 4 NavyFighters, 2 artilleries and 3 infantry Casualties for Japanese: 1 HomeDefense, 1 Japanese_LCV, 2 aaGuns, 1 armour, 1 elite and 18 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Americans Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from Japan to Iwo Jima 4 NavyFighters, 9 usa_fighters and 1 usa_tactical_bomber moved from Japan to 6 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 6 Sea Zone 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone 1 bomber moved from Wake Island to Midway 2 usa_fighters moved from Gibraltar to United Kingdom 2 usa_armours moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 elite moved from Quebec to 106 Sea Zone 1 Heavy_Transport, 1 elite, 1 infantry and 2 usa_armours moved from 106 Sea Zone to 91 Sea Zone 1 elite, 1 infantry and 2 usa_armours moved from 91 Sea Zone to Gibraltar 4 air_transports moved from Gibraltar to Eastern United States 1 USA_Hvy_Bomber moved from Eastern United States to Western United States 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 Heavy_Transport and 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 FighterAceUSA moved from 109 Sea Zone to United Kingdom 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 usa_fighters moved from 109 Sea Zone to 91 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 usa_armour moved from Eastern United States to New Brunswick Nova Scotia 1 Rail and 1 elite moved from Eastern United States to Western United States 6 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 usa_tactical_bombers moved from Western United States to Hawaiian Islands Place Units - Americans 1 Heavy_Transport placed in 10 Sea Zone 8 TotalWarFighters placed in Western United States 6 infantry placed in Eastern United States 1 infantry placed in Western United States 1 infantry placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS8: has removed 8 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS8: Americans has 8 usa_fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 117 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 131 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 134 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 131 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 132 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 131 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 3 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 6 TotalWar_Artys, 1 artillery, 1 elite, 5 infantry, 1 mech_infantry and 2 uk_armours; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Changer from Japan: 4 japan_mine_Oranges EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Trans-Jordan to Iraq 1 bomber moved from India to Iraq 2 uk_fighters moved from Eastern Persia to Iraq 1 uk_tactical_bomber moved from Eastern Persia to Iraq 1 uk_armour moved from Trans-Jordan to Iraq 4 artilleries, 8 infantry and 7 uk_armours moved from Trans-Jordan to Syria 1 mech_infantry moved from Egypt to Syria 1 infantry moved from Egypt to Trans-Jordan EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV moved from United Kingdom to Normandy Bordeaux EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux 2 UK_Hvy_Bombers and 4 uk_fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 2 UK_Hvy_Bombers, 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters Germans defend with 1 elite, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 UK_Hvy_Bombers, 1 UK_LCV, 1 elite, 1 infantry and 4 uk_fighters in Normandy Bordeaux, round 2 : 7/11 hits, 5.17 expected hits Germans roll dice for 1 elite and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 UK_Hvy_Bombers, 1 elite, 1 infantry and 4 uk_fighters remaining. Battle score for attacker is 3 Casualties for British: 1 UK_LCV Casualties for Germans: 1 elite and 1 infantry Battle in Iraq British attack with 1 bomber, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 bomber, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Syria British attack with 4 artilleries, 8 infantry, 1 mech_infantry and 7 uk_armours Germans defend with 4 infantry British roll dice for 4 artilleries, 8 infantry, 1 mech_infantry and 7 uk_armours in Syria, round 2 : 8/20 hits, 7.00 expected hits Germans roll dice for 4 infantry in Syria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Syria 4 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 4 artilleries, 6 infantry, 1 mech_infantry and 7 uk_armours remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from West India to India 1 artillery, 1 infantry and 2 uk_armours moved from Burma to India 2 UK_Hvy_Bombers moved from Normandy Bordeaux to United Kingdom 4 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 battleship, 1 destroyer and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone 6 TotalWar_Artys and 1 elite placed in United Kingdom 1 artillery, 3 infantry and 1 uk_armour placed in India 1 infantry, 1 mech_infantry and 1 uk_armour placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 British collect 46 PUs (1 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -4.67 Japanese AA : 0.00 Germans regular : 0.67 British regular : 3.50Tokyo has fallen. Lost four carrier-based fighters total. One from AAA and three from the attack itself. One elite infantry survived to loot the bank vaults
83dcccac-cd3c-4155-a0fa-014d1f570a52-trout-cat-game-3-uk11.tsvg ANZAC next. Hmmm. Philippines has some nice tropical fruit I understand.
-
@johnnycat Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to 18 Sea Zone 2 fighters moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in Philippines Changer loiter and taunt; ANZAC attack with 2 infantry Changer defend; Japanese defend with 4 Fortifications, 1 aaGun and 1 airfield ANZAC roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 4 Fortifications and 1 aaGun in Philippines, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 4 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Philippines, round 4 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Philippines, round 5 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 3 Fortifications in Philippines, round 6 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Philippines, round 7 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 8 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 Fortifications in Philippines, round 8 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC roll dice for 2 infantry in Philippines, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 9 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 10 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 11 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 11 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 12 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 13 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 14 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 14 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 15 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 15 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 16 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 16 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 17 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 17 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 18 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 18 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 19 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 19 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 20 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 20 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 21 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 21 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 22 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 22 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 2 infantry in Philippines, round 23 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 Fortification in Philippines, round 23 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 4 Fortifications and 1 aaGun Battle in 18 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 Escort ANZAC roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 18 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium 1 fighter moved from 18 Sea Zone to Japan 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 18 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 62 Sea Zone to 33 Sea Zone 1 Escort moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 Escort moved from 45 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33Invert: has removed 1 Escort owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ35Invert: has removed 1 Escort owned by ANZAC in 35 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33Invert: ANZAC has 1 Escort_Convoy placed in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ35Invert: ANZAC has 1 Escort_Convoy placed in 35 Sea Zone ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - French Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -2.171db4e7f8-7d5d-47ef-b41e-4b15b3b6a317-trout-cat-game-3-uk11.tsvg Oops. Posted wrong file. Use this one instead
f5287c2d-364f-40a9-a936-97d55ff5235b-trout-cat-game-3-f11.tsvg
-
@johnnycat Aahhh! I screwed up and didn't swap the tank etc. So to be fair you can kill one of my carrier-based before you attack and I won't replace it with one of the air units in Cali. I will live with that since the mistake was my fault and I don't think it will impact your counter attack too much anyway
-
@trout Hahaha. OK mate - well I just figured I would take it back And I saw you transports to the Philippines so not sure about that
But anyway I actually enjoy playing games out on the fringes. So I still think I will get Japan back and keep it for a long while making this game more interesting.
I will try to keep this fun. And certainly the next game will be.
But I will tell you now that I enjoy the playing more than the winning. So I will keep looking for ways to keep the game interesting versus quick wins
-
@trout trout-cat-game-3-GERMANY 12 HITLER DELERIUM.tsvg
I will start another one if you are game for it.
I still want the Bad Guys though.
And I would like 30 bucks to spend just cause I still suck - if agreed to that I will not redo a single turn !

-
@johnnycat What!!! At the rate you are learning this game, I may beat you once or twice more and then never again for the rest of my life. I think our record against each other is 1-1 now as Game 2 was not really a game at all. So we can play this out until you try to retake Tokyo or start another one. I will agree to let you play Axis again if you want. Also, if you want to upgrade to 2.5.5 which is the current map, that will give you some more dastardly Nazi toys called Self-Propelled Artillery, Self-Propelled Anti-Aircraft, and Naval Commanders. The Naval Commanders is something that Japan gets also.
-
@trout OK well let's not bother any more on this one. I would call it a success in that I got to really learn all that upper boxes stuff.
I will look for 2.25.5 whatever that is. Have a link?
-
Actually I haven't added the Self Propelled AA yet

@JohnnyCat Yea it's best to learn the game as is. The Danish A&A Association has over a thousand games played, with 25 core members who are ex military, intellectuals, academics, historians, heads of business, tradesman and just wargame enthusiasts.
They have documented every game played. They pretty much have it crunched out pretty tight. If anything, there may be a slight axis advantage.
Anyway, stick with it Cat. You doing good

Edit
Remove existing and then re download. -
@beelee I just deleted Triple A. so where I get the newest?
-
@beelee are we talking about tripleA or that map?
I need the links please -
2.55 is the Game/Map version. You can use the same triplea Engine Version
-
@beelee I still cannot find WHERE to see what version the map is.
-
@beelee I found it
-
The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86