TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      yes both bases can scramble to 109. As long as they have Planes of course. 🙂

      That is an OOB rule so that's where you'd look for it's explanation.

      Remember, Any AB can be upgraded so it can scramble 4. That is a HRE rule.

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout

        This is truly an amazing game. The basic Axis and Allies games are somewhat boring and feel like checkers whereas this igame feels like GO or 3D Chess. I LOVE IT

        trout-cat-game-3-JAPAN 2.tsvg

        As far as game notes go: So far this seems like SOP. I would not be surprised if Japan taking the Philippines and some Money Islands is SOP like Germany taking France turn 1.

        B T 2 Replies Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat

          Yes once JPN and USA are at War, JPN will usually want to take out the PHIs as soon as possible. Singapore should go next.

          At least that's how I rate them. There are other strategies one could use where that might not be the case though 🙂

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 2
            
                Purchase Units - Americans
                    Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            
                Combat - Americans
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                    4 infantry moved from Western United States to 10 Sea Zone
                    1 Heavy_BB, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                    4 infantry moved from 26 Sea Zone to Hawaiian Islands
                    1 elite moved from Eastern United States to 101 Sea Zone
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                    1 elite moved from 91 Sea Zone to Gibraltar
                    1 infantry moved from 91 Sea Zone to Gibraltar
                    2 infantry moved from Brazil to 86 Sea Zone
                    2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                    2 infantry moved from 91 Sea Zone to Morocco
            
                Place Units - Americans
                    1 Heavy_BB and 2 carriers placed in 10 Sea Zone
                    1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                    1 transport placed in 10 Sea Zone
                    1 artillery, 1 elite, 1 infantry and 1 usa_fighter placed in Eastern United States
            
                Turn Complete - Americans
                    Americans collect 52 PUs; end with 53 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 6 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    3 infantry moved from Szechwan to Yunnan
                    1 fighter moved from Shensi to Yunnan
                    4 infantry moved from Shensi to Suiyuyan
            
                Combat - Chinese
                    Battle in Suiyuyan
                        Chinese attack with 4 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                            Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Suiyuyan
                            Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                            Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Suiyuyan
                            Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Suiyuyan
                        Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                        Casualties for Chinese: 2 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in Yunnan
                        Chinese attack with 1 fighter and 3 infantry
                        Japanese defend with 1 artillery and 1 infantry
                            Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                            Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                            Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                            Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the Chinese lost in Yunnan
                            1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                        Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                        Casualties for Chinese: 1 infantry
                        Casualties for Japanese: 1 artillery and 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                    1 fighter moved from Yunnan to Shensi
            
                Place Units - Chinese
                    6 infantry placed in Shensi
            
                Turn Complete - Chinese
                    Chinese collect 7 PUs; end with 7 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
            
                Purchase Units - British
                    Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                    Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                    British buy 1 artillery, 1 destroyer, 9 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Holland Belgium from Germans
                        EDIT: Turning off Edit Mode
                    1 mech_infantry moved from Egypt to Kenya
                    1 artillery, 2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya
                    1 infantry moved from Eastern Persia to 80 Sea Zone
                    1 infantry moved from Persia to 80 Sea Zone
                    2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                    2 infantry moved from 72 Sea Zone to Kenya
                    1 bomber moved from Malta to Kenya
                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                    1 infantry moved from Burma to Shan State
                    1 uk_tactical_bomber moved from India to Shan State
                    2 uk_fighters moved from India to Shan State
            
                Combat - British
                    Battle in Kenya
                        British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour
                        Italians defend with 1 artillery and 3 infantry
                            British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 2/8 hits, 2.50 expected hits
                            Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                            3 infantry owned by the British lost in Kenya
                            2 infantry owned by the Italians lost in Kenya
                            British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                            Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the British lost in Kenya
                            1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                        British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 1
                        Casualties for British: 4 infantry
                        Casualties for Italians: 1 artillery and 3 infantry
                    Battle in Shan State
                        British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                        Japanese defend with 1 infantry
                            British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                            Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                            British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
                            Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Shan State
                        British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                    2 uk_fighters moved from Shan State to India
                    1 uk_tactical_bomber moved from Shan State to India
                    3 infantry moved from India to Burma
                    1 artillery moved from India to Burma
                    1 infantry moved from India to 39 Sea Zone
                    1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                    1 infantry moved from Malaya to 37 Sea Zone
                    2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                    2 infantry moved from 41 Sea Zone to Sumatra
                          British take Sumatra from Dutch
                    1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                    1 destroyer moved from 107 Sea Zone to 91 Sea Zone
                    1 battleship moved from 107 Sea Zone to 91 Sea Zone
                    1 infantry moved from Quebec to 106 Sea Zone
                    1 uk_armour moved from Quebec to 106 Sea Zone
                    1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                    1 uk_armour moved from 91 Sea Zone to Gibraltar
                    1 infantry moved from 91 Sea Zone to Gibraltar
                    2 uk_fighters moved from Malta to Egypt
                    1 uk_tactical_bomber moved from Malta to Egypt
                    1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                    1 bomber moved from Kenya to Anglo Egyptian Sudan
            
                Place Units - British
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    1 destroyer placed in 110 Sea Zone
                    1 uk_para placed in United Kingdom
                    1 artillery, 3 infantry and 1 uk_armour placed in India
                    6 infantry placed in United Kingdom
            
                Turn Complete - British
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    British collect 47 PUs; end with 47 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : -0.50
            Italians regular : 2.00
            Japanese regular : 0.00
            British regular : -3.17
            

            No commentary this turn except it's a lovely day for tea time.

            51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP G40 Game 3 Trout vs JCat:

              51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

              trout-cat-game-3-ITALY-2.tsvg

              Mafia needs WAY MORE cash - next time I wonder if we need play with a bid...

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Yeah, well. That's why that move which UK did is a popular gambit. You can see quite a few articles on the A&A forum discussing the merits of the "Taranto Raid" which is what it's called. Not everyone does it but the big benefit is that it really sets Italy back alot in the first few turns. The negative is it wipes out alot of expensive UK hardware also and takes the Bomber out of the UK where it's useful for many things in the North Atlantic. Italy is always the weak Axis sister compared to Japan & Germany. It's possible for Italy to recover from it but it usually needs G to help a bit with it by building U-Boats in SZ 93 and sending air & ground units to the Med area also. Frankly that is pretty close to how history played out in the real WW2 anyway.

                1 Reply Last reply Reply Quote 1
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 2
                  
                      Purchase Units - ANZAC
                          ANZAC buy 4 Fortifications, 1 Hvy_Ind_1, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
                  
                      Place Units - ANZAC
                          Units in New South Wales being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in New South Wales
                  
                      Combat Move - ANZAC
                          1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                          1 fighter moved from Malaya to 42 Sea Zone
                  
                      Combat - ANZAC
                          Battle in 42 Sea Zone
                              ANZAC attack with 1 destroyer and 1 fighter
                              Japanese defend with 1 submarine
                                  ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                  Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  1 submarine owned by the Japanese lost in 42 Sea Zone
                              ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 submarine
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                          1 fighter moved from 42 Sea Zone to Java
                          1 infantry moved from New South Wales to 62 Sea Zone
                          1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                          1 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                          2 infantry moved from 42 Sea Zone to Java
                  
                      Place Units - ANZAC
                          4 Fortifications placed in Java
                          1 destroyer and 1 transport placed in 62 Sea Zone
                          1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 19 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                  
                      Combat Move - French
                          1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                          1 cruiser moved from 91 Sea Zone to 105 Sea Zone
                          1 fighter moved from United Kingdom to 105 Sea Zone
                  
                      Combat - French
                          Battle in 105 Sea Zone
                              French attack with 1 cruiser, 1 destroyer and 1 fighter
                              Germans defend with 2 GermanUBoats
                                  French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                  Germans roll dice for 2 GermanUBoats in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                  1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                                  French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                                  Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                  1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                              French win, taking 105 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                              Casualties for Germans: 2 GermanUBoats
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                          1 fighter moved from 105 Sea Zone to United Kingdom
                          1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                          1 infantry moved from Trans-Jordan to Egypt
                          1 infantry moved from French Central Africa to French Equatorial Africa
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  French regular : -0.67
                  Japanese regular : -0.17
                  ANZAC regular : 0.17
                  Germans regular : -0.50
                  

                  Yeah, the Frenchies killed two U-Boats. They can now say that they did something besides just die in this game. Good job - free croissants for all who participated.

                  356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

                  JohnnyCatJ 1 Reply Last reply Reply Quote 2
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout said in EXP G40 Game 3 Trout vs JCat:

                    356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

                    trout-cat-game-3-GERMANY_3.tsvg

                    I need more money

                    T 2 Replies Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Me too 😁

                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout HAHAHAHA

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          Hey mate - hope you having a great weekend...

                          I met some guys to play the actual boardgame yesterday. Fun times...

                          QUESTION:

                          When and how does the Japanese able to non-combat move into Celebes, Sumatra, etc.?

                          I am on turn 1 and tried a million things but none work. What am I missing?

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            Hi Cat

                            JPN has to DOW on UK to be able to attack the Dutch. Page 8 OOB rule https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                            Screenshot from 2026-02-01 18-32-36.png

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee Got it ! I looked for that in the rule book but I searched on "celebes" and not "Dutch Territories".

                              I am SO UNIMPRESSED by the poor quality of these rule books...

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                yea I have a hard time navigating it myself 🙂

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 3
                                  
                                      Purchase Units - Russians
                                          Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                          Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                          Trigger TankGeneral: buyTank_General added to productionRussians
                                          Russians buy 1 Tank_General, 2 armour, 2 artilleries and 1 elite; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  
                                      Combat - Russians
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Russians
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                          Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
                                          1 submarine moved from 109 Sea Zone to 105 Sea Zone
                                          1 Soviet_Commisar moved from Russia to Rostov
                                          1 mech_infantry moved from Bryansk to Rostov
                                          1 armour moved from Bryansk to Rostov
                                          1 armour moved from Russia to Rostov
                                          1 elite moved from Bryansk to Belarus
                                          1 artillery moved from Bryansk to Belarus
                                          2 aaGuns moved from Bryansk to Belarus
                                          1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                          1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                          1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                          1 infantry moved from Ukraine to Rostov
                                          1 infantry moved from Bessarabia to Ukraine
                                          1 elite moved from Russia to Bryansk
                                          1 armour moved from Russia to Bryansk
                                          1 armour moved from Urals to Russia
                                          4 infantry moved from Yakut S.S.R. to Yenisey
                                  
                                      Place Units - Russians
                                          1 Tank_General, 2 armour, 2 artilleries and 1 elite placed in Russia
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
                                          EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
                                          EDIT: Turning off Edit Mode
                                  
                                      Turn Complete - Russians
                                          Russians collect 37 PUs; end with 54 PUs
                                  

                                  97d04e36-cb25-4ef6-9bd0-0d96e1e98d8b-trout-cat-game-3-r3.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout Trout-cat-game-3-JAPAN_3.tsvg

                                    Japan is too tired to type - Emperor Whatever his name is, call this a national day of early rest. No battles were fought even. not really. well a couple small ones but of no effect...

                                    T 2 Replies Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Good morning JC. Noticed that in your G3, you placed a factory in Greece and 3 U-Boats in Ty Sea. But not allowed to do that. Units can only be placed in a factory that existed before the turn starts. Do you want to redo your G3 or just have me revise your turn via Edit? If revise, do you want to place the 3 UBoats in the North Atlantic or use your 12 Franks for something else?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @Trout
                                        last edited by

                                        @trout

                                        He has a Fctry in Yugo that allows it

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @beelee
                                          last edited by

                                          @beelee Oh wow! You are right. Churchill officially worried about Egypt now

                                          1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by Trout

                                            @johnnycat USA wants revenge! Attacking SZ 6. Scrambled eggs in Tokyo today? Or will the Emperor save his Zeros this turn for another dastardly deed in the future?

                                            54b99bc8-245a-4983-b422-6ff4136a4cf7-trout-cat-game-3-uk3.tsvg Actually use this one. I decided to fly over two more fighters just in case you decide to scramble be48e368-f783-491e-8057-59126d1e9222-trout-cat-game-3-uk3.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 28
                                            • 29
                                            • 8 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums