Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
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Game: Global 40 Expansion UHD Boxes
Starting Date: 30th of January 2026
Axis: JohnnyCat
Allies: PanzerGame version Version 2.54 from 1/21/26
Triplea version 2.7+14962 or what you are currently using.Hello Sir,
here we go! Ready for rumble!
BR
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@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
Game-1-JohnnyCat vs-panzer-G1.tsvg
AWESOME ! Thanks
OK first up is how do you like your eggs; Scrambled or no?

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No scramble please.
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@panzerstahl-helm-0 Great Opening round for the stupid Wehrmacht; I completely missed moving 1 sub...
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Feel free to adjust your move in Edit mode.
Thats fine for me.
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@panzerstahl-helm-0 Hmm, I sort of lost that zone battle by not including that sub live and learn... go for R1
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Guten Morgen.
Here we go. nothing much to do for the Russians yet...
BR
Game History
Round: 1 Purchase Units - Russians Russians buy 1 Soviet_Commisar, 1 artillery, 1 elite, 7 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Buryatia 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 Russian_Rail and 1 armour moved from Russia to Buryatia 1 Russian_Rail and 1 mech_infantry moved from Russia to Buryatia 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Archangel to Novgorod 1 submarine moved from 127 Sea Zone to 112 Sea Zone 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod Place Units - Russians 1 Soviet_Commisar, 1 elite and 1 russian_para placed in Russia 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-r1-c.tsvg
game-1-johnnycat-vs-panzer-JAPAN_1-c.tsvg
Guten Tag
I am new at this game so I don't know ANYTHING about running Italy.And I only recently started to figure out some kind of strategy for Japan, but in this game I am trying something completely new that I have never done before.
And this game, and the current one with @trout are the only times I have played the Germans.
So I may ask some questions on rules and such.
-Cat
ALSO FORGOT TO ADD: Im on a Mac - which is best, of course, hehehe. But I don't post the same way. Like those windows that get posted here with the turn notes... I don't know how to do that.
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@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-r1-c.tsvg
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@johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-r1-c.tsvg
game-1-johnnycat-vs-panzer-JAPAN_1-c.tsvg
Guten Tag
I am new at this game so I don't know ANYTHING about running Italy.And I only recently started to figure out some kind of strategy for Japan, but in this game I am trying something completely new that I have never done before.
And this game, and the current one with @trout are the only times I have played the Germans.
So I may ask some questions on rules and such.
-Cat
ALSO FORGOT TO ADD: Im on a Mac - which is best, of course, hehehe. But I don't post the same way. Like those windows that get posted here with the turn notes... I don't know how to do that.
Hi JC,
no worries about all that. Best thing is to practice

We are already a few people plaxing this game and I have seen a lot of different strategies and approaches.
The beauty about the EXP version is, that mistakes can be corrected by the vast variety of options due to the great amount of different units as well as the timetable and the permanently added new features (e.g. Total War, new units etc.)
I will take looks at your turns and correct you if needed and also provide hints throughout the game.
I will give you a brief instructions on how to add the turn overview. It basically is just copy/pasteWill do so tonight, once I am back home.
By the way, I am located in Germany, so please mind the late replies.For the moment I recommend you to read (and/or read again) the rules, so you are aware of all the units and options. I still need th rules to look things up and i also do here and there some errors.
BR
PS: US/UK1 will follow laer on tonight.
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@panzerstahl-helm-0 ok Vielen Dank für die Hilfe.
I am not sure what you mean by ", I am located in Germany, so please mind the late replies."
But thank you for mentioning that you are in Europe. I don't ever worry about time or pressing anyone to get a turn out. Could be 1 turn per day per week whatever,

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Guten Abend,
here we go.
The turn summary can you easily see when you click on "View Turn Summary"
I copy/paste the text from there and paste it in the game threath.Italy is up!

BR

Game History
Round: 1 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Philippines to Guam 1 bomber moved from Central United States to Hawaiian Islands 2 infantry moved from Mexico to Western United States 1 usa_fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 Rails moved from Kansu to Suiyuyan 2 Rails and 2 infantry moved from Suiyuyan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Repair_BB, 1 airfield, 3 commandos, 1 elite, 1 factory_minor, 2 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 Repair_BB placed in 110 Sea Zone Units in India being upgraded or consumed: 3 infantry 3 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 unit repaired. Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 uk_fighter moved from Scotland to 111 Sea Zone 2 uk_fighters moved from United Kingdom to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 1 GermanUBoat and 1 battleship British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 111 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 GermanUBoat owned by the Germans lost in 111 Sea Zone British win with 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 GermanUBoat and 1 battleship Battle in 96 Sea Zone British attack with 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 transport in 96 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 uk_fighter moved from 111 Sea Zone to Gibraltar 1 bomber moved from 111 Sea Zone to Gibraltar 2 uk_fighters moved from 111 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 uk_armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 2 infantry moved from India to 39 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 uk_fighter moved from Burma to India 1 artillery and 1 infantry moved from India to Burma 3 aaGuns and 3 commandos moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 destroyer, 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 3 infantry moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 elite and 2 uk_paras placed in United Kingdom 2 infantry placed in India Turn Complete - British British collect 49 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : -0,33 Japanese regular : 0,33 Germans regular : -0,83 British regular : -0,83