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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • JohnnyCatJ Offline
      JohnnyCat @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

      game-1-johnnycat-vs-panzer-Aussies_2.tsvg

      1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

      We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

      Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

      Like I said mate, I don't understand anything about this game yet

      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0 @JohnnyCat
          last edited by

          @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

          @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

          game-1-johnnycat-vs-panzer-Aussies_2.tsvg

          1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

          We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

          We can play it out, if you want. You still have some options other than atracking London.
          If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules. 😜

          Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.

          Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

          Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
          German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
          Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.

          JohnnyCatJ 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 how about I just start over - Trout has been teaching me too. This game is extremely complicated.

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0

              How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

              -J

              game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

              1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @JohnnyCat

                Guten Abend,

                good call to start over at IT1.

                BR

                Game History

                Round: 1
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - ANZAC
                        2 infantry moved from New South Wales to 62 Sea Zone
                        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                
                    Non Combat Move - ANZAC
                        2 infantry moved from 42 Sea Zone to Java
                              ANZAC take Java from Dutch
                        2 infantry moved from New Guinea to Dutch New Guinea
                              ANZAC take Dutch New Guinea from Dutch
                        1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                        2 fighters moved from New Zealand to New South Wales
                        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                
                    Place Units - ANZAC
                        1 transport placed in 62 Sea Zone
                        1 air_transport placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 14 PUs; end with 14 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                
                    Combat Move - French
                
                    Non Combat Move - French
                        1 infantry moved from Tunisia to Algeria
                        1 infantry moved from Morocco to Algeria
                        1 infantry moved from French West Africa to French Central Africa
                        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                        1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat
                  last edited by

                  @panzerstahl-helm-0

                  OK a more balanced start.

                  game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

                  1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by Panzerstahl-Helm 0

                    @JohnnyCat


                    Guten Abend,

                    that Yugoslavian minor IC looks interesting!

                    BR


                    Game History

                    Round: 2
                    
                        Purchase Units - Russians
                            Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                            Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            1 russian_para moved from Russia to Caucasus
                            1 mech_infantry moved from Bryansk to Caucasus
                            1 artillery and 1 infantry moved from Bryansk to Belarus
                            1 elite and 2 infantry moved from Russia to Bryansk
                    
                        Non Combat Move - Russians
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                            1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                            2 infantry moved from Ukraine to Western Ukraine
                            2 infantry moved from Rostov to Ukraine
                            1 artillery moved from Ukraine to Western Ukraine
                            1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                            1 Russian_Rail moved from Russia to Caucasus
                            1 aaGun moved from Russia to Bryansk
                    
                        Place Units - Russians
                            1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                            1 artillery placed in Ukraine
                            1 artillery placed in Novgorod
                    
                        Turn Complete - Russians
                            Russians collect 37 PUs; end with 37 PUs
                    

                    game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                      game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                      1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @JohnnyCat
                        Game History

                        Round: 2
                        
                            Purchase Units - Americans
                                Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Non Combat Move - Americans
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                1 transport moved from 101 Sea Zone to 11 Sea Zone
                                1 usa_fighter moved from Hawaiian Islands to Central United States
                                2 usa_fighters moved from Guam to 26 Sea Zone
                                1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                        
                            Place Units - Americans
                                Units in Philippines being upgraded or consumed: 1 harbour
                                1 demo_harbour placed in Philippines
                                2 carriers and 1 transport placed in 10 Sea Zone
                                1 carrier and 1 transport placed in 101 Sea Zone
                                Americans undo move 3.
                                Americans undo move 2.
                                1 carrier and 2 transports placed in 101 Sea Zone
                                2 carriers placed in 10 Sea Zone
                        
                            Turn Complete - Americans
                                Americans collect 52 PUs; end with 52 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                4 infantry moved from Szechwan to Yunnan
                                1 fighter moved from Szechwan to Yunnan
                                1 infantry moved from Szechwan to Yunnan
                        
                            Combat - Chinese
                                Battle in Yunnan
                                    Chinese attack with 1 fighter and 5 infantry
                                    Japanese defend with 3 infantry
                                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                        Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                        Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                        2 infantry owned by the Japanese lost in Yunnan
                                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                        1 infantry owned by the Japanese lost in Yunnan
                                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                    Casualties for Chinese: 3 infantry
                                    Casualties for Japanese: 3 infantry
                        
                            Non Combat Move - Chinese
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Yunnan to Sikang
                        
                            Place Units - Chinese
                                6 infantry placed in Sikang
                        
                            Turn Complete - Chinese
                                Chinese collect 6 PUs; end with 6 PUs
                                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                        
                            Purchase Units - British
                                Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                    EDIT: British takes Denmark from Germans
                                    EDIT: Turning off Edit Mode
                                EDIT: 1 uk_para moved from United Kingdom to Denmark
                                1 infantry moved from Gibraltar to 92 Sea Zone
                                1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                                1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                                1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                                1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                                1 bomber moved from Gibraltar to Syria
                                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                        
                            Combat - British
                                Battle in Syria
                                    British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                                    Italians defend with 1 artillery and 3 infantry
                                        British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                        British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                        1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                                    British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                                    Casualties for Italians: 1 artillery and 3 infantry
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                1 infantry moved from Eastern Persia to Persia
                                      British take Persia from Neutral_Allies
                                1 bomber moved from Syria to Egypt
                                2 uk_fighters moved from Gibraltar to 98 Sea Zone
                                1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                                1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                                1 uk_armour moved from 92 Sea Zone to Gibraltar
                                1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                3 infantry moved from Shan State to Burma
                                1 elite moved from United Kingdom to Scotland
                        
                            Place Units - British
                                1 carrier placed in 98 Sea Zone
                                2 infantry placed in Egypt
                                2 artilleries and 4 infantry placed in India
                                2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                Total Cost from Convoy Blockades: 1
                                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                                British collect 52 PUs (1 lost to blockades); end with 52 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 0,50
                        Italians regular : -1,33
                        Japanese regular : 0,67
                        British regular : -0,00
                        

                        1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                          1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                          game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                          I have no idea what to do with Italy

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                            I have no idea what to do with Italy

                            crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                            🙂

                            JohnnyCatJ 1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee That is the PERFECT ANSWER

                              1 Reply Last reply Reply Quote 2
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @JohnnyCat

                                Guten Abend,

                                Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                                BR

                                game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                  game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                  1772820341326-game-1-johnnycat-vs-panzer-GERMANY_3.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0

                                    Gute Abend Field Marshall Panzerstahl

                                    I am wondering if you are finding our game interesting.

                                    1 Reply Last reply Reply Quote 0
                                    • Panzerstahl-Helm 0P Offline
                                      Panzerstahl-Helm 0
                                      last edited by

                                      @JohnnyCat

                                      Guten Abend der Herr,

                                      The game is very interesting, and you are making some interesting moves and have a different playing style.

                                      Regarding your move in Germany—landing crafts can only cross one sea zone, as there is no port in Germany. The idea is good, but the turn illegal.

                                      5d091e66-34d0-4931-afb7-afb417dd9bf1-{28241CA8-6CE5-4260-834F-C1469C0FF535}.png

                                      You can move only to Norway (1 Seazone >> territory) and to Finland next turn.

                                      The boxes of the SS units look good and are so far correct, but you could have 1 Oberst "3" (to support the SS-Artillery) activated in Poland.

                                      So let me know where to move you troops in Finland coming from Germany via LVC, or send me your adjusted Germany turn.

                                      Sorry for the delay. Spring is coming fast and the world seems to turn even faster from month to month...
                                      Stay tuned and enjoy the first sunny days!

                                      BR

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Panzerstahl-Helm 0
                                        last edited by

                                        @panzerstahl-helm-0 OK thanks

                                        I just redid the turn.
                                        1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3-1.tsvg

                                        I sent the luftwaffe to Egypt and WOW just one round of battle and I was sure to NOT take the transports as losses... so I hope I did that correct.

                                        Before I continue I need to get you to answer this box questions about where to move your planes.

                                        Screenshot 2026-03-12 at 8.20.22 PM.png

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0

                                          Ok the game moved your planes so all is good.

                                          1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3.tsvg

                                          Commies Up

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            yea always gotta take the Trprts as hits last. Player Enforced

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

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