Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
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Guten Morgan, Du bist an der Reihe?
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Good afternoon,
here we go. Das Reich is up!
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 Hvy_Ind_1, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete Non Combat Move - ANZAC Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 3 fighters moved from 42 Sea Zone to Java 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 air_transport and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone 2 Fortifications placed in Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete Non Combat Move - French Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17 -
@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-Aussies_2.tsvg
1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg
We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.
Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.
Like I said mate, I don't understand anything about this game yet
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@panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions
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@johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-Aussies_2.tsvg
1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg
We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.
We can play it out, if you want. You still have some options other than atracking London.
If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules.
Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.
Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.
Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.