Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

    Play By Forum
    4
    63
    1962
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Panzerstahl-Helm 0
      Panzerstahl-Helm 0 last edited by

      @Alexander

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Siam to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Combat - ANZAC
              Battle in New Guinea
                  Changer loiter and taunt; ANZAC attack with 1 infantry
                  Changer defend; Japanese defend with 1 infantry
                      ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in New Guinea
                      1 infantry owned by the Japanese lost in New Guinea
                  Japanese win with no units remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Celebes
                  Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                  Changer defend; Japanese defend with 1 Fortification and 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the ANZAC lost in Celebes
                      ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
                      ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                      ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits
                      ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits
                      1 artillery owned by the ANZAC lost in Celebes
                  Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
              1 destroyer moved from 37 Sea Zone to 35 Sea Zone
              1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
              ANZAC collect 15 PUs; end with 16 PUs
              Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
      
          Purchase Units - French
              Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
      
          Combat Move - French
      
          Combat - French
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - French
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0,33
      ANZAC regular : -1,83
      

      game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T
        Trout @Panzerstahl-Helm 0 last edited by

        @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

        A 1 Reply Last reply Reply Quote 0
        • A
          Alexander @Trout last edited by

          @trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)

          I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).

          game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg

          Research Technology
          Game Loaded
          Purchase Units
          Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
          Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
          Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
          Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
          Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
          Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
          Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
          Trigger Rockets: buyGerman_Rockets added to productionGermans
          Trigger HeavyCV: buyHvyCarrier added to productionJapanese
          Trigger HeavyCV: buyHvyCarrier added to productionAmericans
          Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
          Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
          Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
          Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
          Trigger WaffenPara: buyWaffen_Para added to productionGermans
          Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
          Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
          Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
          triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
          triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
          triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
          Setting uses for triggers used this phase.
          Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; 
          Place Units
          Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour
          1 waffen_PG and 4 waffen_panzers placed in Germany
          Combat Move
          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          1 infantry moved from Bessarabia to Western Ukraine
          1 bomber moved from Eastern Poland to Western Ukraine
          1 bomber moved from Eastern Poland to Western Ukraine
          2 infantry moved from Eastern Poland to Western Ukraine
          1 infantry moved from Eastern Poland to Western Ukraine
          1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States
          1 infantry moved from Eastern Poland to Baltic States
          1 infantry moved from Finland to Karelia
          1 fighter moved from Finland to Karelia
          1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus
          1 waffen_infantry moved from Eastern Poland to Belarus
          1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus
          1 infantry moved from Eastern Poland to Western Ukraine
          6 infantry moved from Eastern Poland to Belarus
          2 Waffen_Obersts moved from Eastern Poland to Belarus
          1 1stPanzerArmy moved from Eastern Poland to Belarus
          Combat
          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          Battle in Karelia
          Battle in Western Ukraine
          Battle in Baltic States
          Battle in Belarus
          Recording Battle Statistics
          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
          Non Combat Move
          Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
          1 fighter moved from Karelia to Belarus
          2 bombers moved from Western Ukraine to Western Germany
          1 tactical_bomber moved from Finland to Belarus
          1 artillery and 4 infantry moved from Bulgaria to Romania
          1 aaGun moved from Bulgaria to Romania
          2 aaGuns moved from Eastern Poland to Belarus
          1 infantry moved from Eastern Poland to Belarus
          1 Panzer_Grndrs moved from Germany to Baltic States
          1 G_air_transport and 1 elite moved from Western Germany to Norway
          1 artillery and 3 infantry moved from Finland to Norway
          1 armour moved from Finland to Norway
          1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany
          1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
          Germans undo move 13.
          1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone
          1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone
          1 artillery moved from Normandy Bordeaux to France
          1 elite moved from Normandy Bordeaux to France
          2 infantry moved from Holland Belgium to France
          1 armour moved from Holland Belgium to France
          1 infantry moved from France to Northern Italy
          1 infantry moved from France to Northern Italy
          1 infantry moved from France to Western Germany
          3 mine_unarmeds moved from France to Normandy Bordeaux
          Germans undo move 22.
          2 mine_unarmeds moved from Western Germany to Denmark
          1 mine_unarmed moved from France to Western Germany
          2 mine_unarmeds moved from France to Normandy Bordeaux
          1 elite moved from Germany to Western Germany
          Germans undo move 4.
          4 infantry moved from Bulgaria to Romania
          1 G_Rail moved from Germany to Bulgaria
          1 G_Rail and 1 artillery moved from Bulgaria to Belarus
          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
          Setting uses for triggers used this phase.
          1 fighter and 1 tactical_bomber could not land in Belarus and were removed
          Cleaning up during movement phase
          Place Units
          Turning on Edit Mode
          EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
          EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers
          EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy
          EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers
          EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines
          EDIT: Removing units owned by Germans from Germany: 1 NavalMine2
          EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
          EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy
          EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
          EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
          EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy
          EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
          EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
          EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry
          EDIT: Adding units owned by Germans to Army Group Centre: 2 armour
          EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry
          EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite
          EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
          EDIT: Turning off Edit Mode
          1 Atlantic_Wall placed in Normandy Bordeaux
          4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany
          1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
          Germans undo move 3.
          Turning on Edit Mode
          EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer
          EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer
          EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
          EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany
          EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany
          EDIT: Setting uses for triggers used this phase.
          EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed
          Turn Complete
          EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          EDIT: Total Cost from Convoy Blockades: 2
          EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
          EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
          EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
          Purchase Units
          EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
          EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
          EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
          EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
          EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
          EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
          EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
          EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
          EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
          EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
          EDIT: Setting uses for triggers used this phase.
          EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
          EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
          EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
          EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
          EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
          EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
          EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
          EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
          EDIT: Turning off Edit Mode
          
          1 Reply Last reply Reply Quote 0
          • 1
          • 2
          • 3
          • 4
          • 4 / 4
          • First post
            Last post
          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums