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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • A Offline
      Alexander @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Thanks, I got lucky and only took one extra hit (removed in my 1st place phase):

      97b4266d-b4c1-403f-a315-1be24d9c0733-image.png

      Things are shaping up weird in the East!

      game-2-alex-vs-panzer_operation-spring-awakening_jap-6.tsvg

      Also, I realised I messed up and clicked the download rather than open--> play by email this turn.

      Purchase Units
      Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
      Setting uses for triggers used this phase.
      Japanese buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 2 NavyFighters, 1 elite, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      Place Units
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Finland: 1 infantry
      EDIT: Turning off Edit Mode
      Combat Move
      Trigger Banzai: Japanese has 1 Banzai placed in Japan
      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 pacific_cruiser moved from 6 Sea Zone to 26 Sea Zone
      Japanese undo move 1.
      1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone
      1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
      1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 Banzai moved from Japan to Hawaiian Islands
      Japanese undo move 4.
      Japanese undo move 3.
      Japanese undo move 2.
      Japanese undo move 1.
      1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone
      1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
      1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
      1 Banzai moved from Japan to Hawaiian Islands
      1 Japan_destroyer moved from 44 Sea Zone to 46 Sea Zone
      2 fighters moved from Caroline Islands to 46 Sea Zone
      1 artillery moved from New Guinea to Dutch New Guinea
      1 artillery moved from Sakha to Amur
      1 infantry moved from Siberia to Amur
      1 infantry moved from Yenisey to Evenkiyskiy
      1 infantry moved from Sikang to Szechwan
      1 infantry moved from Shensi to Kweichow
      1 infantry moved from Kiangsi to Kwangsi
      1 elite moved from Kiangsi to Hunan
      1 JPNbomber moved from Shensi to Szechwan
      1 JPNbomber moved from Shensi to Kwangsi
      1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
      1 fighter and 1 tactical_bomber moved from Shensi to Hunan
      1 artillery moved from Buryatia to Amur
      3 fighters moved from Japan to 6 Sea Zone
      Combat
      Battle in 46 Sea Zone
      Battle in 6 Sea Zone
      Battle in Hawaiian Islands
      Battle in Hunan
      Battle in Kwangsi
      Battle in Amur
      Battle in Kweichow
      Battle in Szechwan
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Hawaiian Islands
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      Setting uses for triggers used this phase.
      2 fighters moved from 46 Sea Zone to Caroline Islands
      3 fighters moved from 6 Sea Zone to Japan
      1 japanese_para moved from Yakut S.S.R. to Yenisey
      1 artillery moved from Buryatia to Sakha
      1 infantry moved from Buryatia to Yakut S.S.R.
      1 Heavy_BB moved from 19 Sea Zone to 6 Sea Zone
      1 battleship moved from 19 Sea Zone to 6 Sea Zone
      2 carriers moved from 19 Sea Zone to 6 Sea Zone
      2 fighters moved from 19 Sea Zone to 6 Sea Zone
      2 fighters moved from Anhwe to 6 Sea Zone
      1 cruiser moved from 19 Sea Zone to 6 Sea Zone
      1 battleship moved from 19 Sea Zone to 6 Sea Zone
      1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
      1 cruiser moved from 19 Sea Zone to 6 Sea Zone
      2 transports moved from 19 Sea Zone to 6 Sea Zone
      2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone
      Japanese undo move 14.
      Japanese undo move 15.
      Japanese undo move 13.
      Japanese undo move 12.
      Japanese undo move 11.
      2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone
      2 armour, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
      2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu
      Japanese undo move 14.
      1 elite moved from Kiangsu to Anhwe
      1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea
      5 artilleries moved from Sikang to Shensi
      1 elite moved from Sikang to Shensi
      3 japanese_paras moved from Sikang to Shensi
      Japanese undo move 14.
      1 elite moved from Kiangsu to Kiangsi
      1 artillery moved from Kiangsu to Kiangsi
      2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      Japanese undo move 10.
      1 carrier moved from 19 Sea Zone to 6 Sea Zone
      2 fighters moved from Anhwe to 6 Sea Zone
      2 cruisers moved from 19 Sea Zone to 6 Sea Zone
      1 battleship moved from 19 Sea Zone to 6 Sea Zone
      1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
      Japanese undo move 24.
      Japanese undo move 23.
      Japanese undo move 20.
      Japanese undo move 20.
      Japanese undo move 20.
      1 cruiser moved from 19 Sea Zone to 6 Sea Zone
      2 fighters moved from Anhwe to 19 Sea Zone
      Japanese undo move 18.
      1 artillery moved from Kiangsu to Shantung
      2 artilleries moved from Manchuria to Jehol
      Japanese undo move 22.
      1 J_Rail moved from Kiangsu to Manchuria
      1 J_Rail and 1 artillery moved from Manchuria to Shantung
      1 artillery moved from Manchuria to Jehol
      3 tactical_bombers moved from 19 Sea Zone to Kiangsu
      1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
      1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
      2 tactical_bombers moved from Anhwe to Shantung
      1 tactical_bomber moved from Kiangsu to Kiangsi
      1 tactical_bomber moved from Kiangsu to Kiangsi
      Japanese undo move 23.
      Japanese undo move 21.
      2 tactical_bombers moved from Shantung to Kiangsu
      1 artillery moved from Kiangsu to Kiangsi
      1 J_Rail and 1 artillery moved from Manchuria to Kiangsi
      1 JPNbomber moved from Szechwan to Kiangsu
      1 JPNbomber moved from Kwangsi to Shensi
      Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R.
      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi
      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      1 factory_minor placed in Shantung
      1 Fortification placed in Philippines
      1 Fortification placed in Celebes
      Turning on Edit Mode
      EDIT: Adding units owned by Japanese to Japan: 1 mine_armed
      EDIT: Removing units owned by Japanese from Japan: 1 mine_unarmed
      EDIT: Turning off Edit Mode
      2 infantry and 1 mech_infantry placed in Kiangsu
      1 elite and 1 mine_unarmed placed in Japan
      2 Escorts, 1 Heavy_BB and 2 NavyFighters placed in 6 Sea Zone
      Turn Complete
      Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
      Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
      Setting uses for triggers used this phase.
      Total Cost from Convoy Blockades: 0
      Japanese collect 52 PUs; end with 52 PUs
      Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 51 Optional[PUs]
      Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 53 Optional[PUs]
      Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 55 Optional[PUs]
      Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 56 Optional[PUs]
      Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
      Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs]
      Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
      
      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Online
        Panzerstahl-Helm 0
        last edited by

        @Alexander

        Hello,

        indeed is this game, especially in the East and Asia, different than other games I played so far. 🙂

        Game History

        Round: 6
        
            Purchase Units - Americans
                Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 3 SP_ArtilleryUSAs, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
                1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 usa_fighter moved from United Kingdom to 119 Sea Zone
                2 ArmoredInfantrys, 1 elite and 5 infantry moved from Southeast Mexico to 89 Sea Zone
                2 ArmoredInfantrys, 1 elite, 5 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                2 ArmoredInfantrys, 1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 usa_fighter moved from United Kingdom to 119 Sea Zone
        
            Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry
                    Italians defend with 1 aaGun, 1 armour, 3 artilleries and 4 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                        Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Gibraltar, round 2 : 4/13 hits, 3,17 expected hits
                        Italians roll dice for 1 aaGun, 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,83 expected hits
                        1 infantry owned by the Americans lost in Gibraltar
                        1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 6 infantry in Gibraltar, round 3 : 5/12 hits, 3,00 expected hits
                        Italians roll dice for 1 armour and 3 artilleries in Gibraltar, round 3 : 1/4 hits, 1,50 expected hits
                        1 infantry owned by the Americans lost in Gibraltar
                        3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 5 infantry remaining. Battle score for attacker is 28
                    Casualties for Americans: 2 infantry
                    Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries and 4 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber
                    Japanese defend with 1 Japan_destroyer and 1 transport
                        Americans roll dice for 1 pacific_submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 Japan_destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits
                        1 pacific_submarine owned by the Americans lost in 26 Sea Zone
                        1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 pacific_submarine
                    Casualties for Japanese: 1 Japan_destroyer and 1 transport
                Battle in 119 Sea Zone
                    Americans attack with 2 usa_fighters
                    Germans defend with 1 GermanUBoat
                    1 GermanUBoat owned by the Germans submerged
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Americans
                Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                2 usa_fighters moved from 119 Sea Zone to United Kingdom
                1 SP_ArtilleryUSA and 1 USA_TankGeneral moved from Eastern United States to Southeast Mexico
                2 Rails, 1 elite and 1 infantry moved from Eastern United States to Southeast Mexico
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 aaGun moved from 3 Sea Zone to Soviet Far East
                1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to 3 Sea Zone
                1 USANC, 1 carrier and 2 submarines moved from 3 Sea Zone to 1 Sea Zone
                1 usa_fighter moved from 3 Sea Zone to 1 Sea Zone
                1 usa_tactical_bomber moved from 3 Sea Zone to 1 Sea Zone
                1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                1 aaGun and 3 infantry moved from British Columbia to Alaska
                3 ArmoredInfantrys and 3 SP_ArtilleryUSAs moved from Western United States to Alaska
        
            Place Units - Americans
                1 Escort, 1 submarine and 2 transports placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 artillery and 3 infantry placed in Western United States
                3 ArmoredInfantrys, 1 FighterAceUSA and 2 SP_ArtilleryUSAs placed in Eastern United States
        
            Turn Complete - Americans
                Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone
                Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Americans collect 50 PUs; end with 50 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 58 PUs
                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Chinese
                Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        
            Place Units - Chinese
                1 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
        
            Purchase Units - British
                Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish
                British buy 3 UK_LCVs, 1 artillery, 5 infantry, 2 transports, 2 uk_armours and 2 uk_paras; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                2 infantry moved from Malaya to 37 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                      British take 42 Sea Zone from Japanese
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
        
            Combat - British
                Battle in Dutch New Guinea
                    Changer loiter and taunt; British attack with 2 infantry
                    Changer defend; Japanese defend with 1 artillery
                        British roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Dutch New Guinea
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    British win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                1 infantry moved from French Indo China to Kwangsi
                6 infantry moved from Burma to Yunnan
                6 infantry moved from India to Burma
                1 infantry moved from Iraq to Persia
                1 mech_infantry moved from Syria to Persia
        
            Place Units - British
                Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                2 transports placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 artillery, 2 infantry and 2 uk_armours placed in India
                3 UK_LCVs, 2 infantry and 2 uk_paras placed in United Kingdom
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
                British collect 49 PUs (3 lost to blockades); end with 58 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs
                Trigger British Liberates DNG: British met a national objective for an additional 2 PUs; end with 66 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 71 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 3,67
        Japanese regular : 1,00
        Italians regular : -2,33
        British regular : -0,17
        

        game-2-alex-vs-panzer_operation-spring-awakening_US UK-6.tsvg

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0 I believe that Germany can take over Italy this comming turn - if not I may have missplayed!

          game-2-alex-vs-panzer_operation-spring-awakening_it-6.tsvg

          Purchase Units
          Italians buy 1 NavalMine3, 1 battleship, 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; 
          Combat Move
          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          Combat
          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          Non Combat Move
          Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone
          1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
          1 armour moved from Tunisia to 94 Sea Zone
          1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone
          Turning on Edit Mode
          EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine
          EDIT: Removing units owned by Italians from Southern Italy: 2 NavalMines
          EDIT: Turning off Edit Mode
          Turning on Edit Mode
          EDIT: Italians undo move 4.
          EDIT: Italians undo move 3.
          EDIT: Italians undo move 2.
          EDIT: Italians undo move 1.
          EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMineBlues
          COMMENT: Blue Sea Mines in SZ92 along SZ91
          EDIT: Turning off Edit Mode
          1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone
          1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone
          1 armour moved from Tunisia to 94 Sea Zone
          1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone
          1 Escort moved from 95 Sea Zone to 92 Sea Zone
          1 Italian_LCV, 1 armour, 2 fighters and 2 infantry moved from 95 Sea Zone to Southern Italy
          1 artillery moved from Southern France to Northern Italy
          2 infantry moved from Northern Italy to Southern France
          1 Europe_Rail and 1 mine_unarmed moved from Southern Italy to Southern France
          2 mine_unarmeds moved from Southern Italy to Northern Italy
          1 fighter moved from Northern Italy to Southern Italy
          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          1 NavalMine3, 1 infantry and 1 mine_unarmed placed in Southern Italy
          1 battleship and 1 transport placed in 95 Sea Zone
          Turning on Edit Mode
          EDIT: Turning off Edit Mode
          Turn Complete
          Italians collect 19 PUs; end with 19 PUs
          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
          Game Loaded
          
          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Online
            Panzerstahl-Helm 0
            last edited by

            @Alexander

            Hello sir,

            I am afraid you are 1 turn to early.
            On the next turn you need to prepare the take over by purchasing the "Take Over Italy" token and place it in 2nd placement phase.
            This will convert most of the Italian units into German units. Some need to be changed manually (LCV, Air transports mainly)

            Feel free to adjust and re-do you Italian turn.

            BR

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 Sounds good, I will take a look and get back with a new Italy (likely tomorrow)

              Ok to clarify, so if I wanted to do the takeover this turn then I would need to have bought the token with Germany? Or am I just too too early on the timeline?

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @Alexander
                last edited by

                @alexander

                Hi Alex

                The Token should show up in Italys purchase window when it's ready. Buy it for free and place 2nd place. You'll need to add up the Italian income by hand and roll for any convoy damage too.

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")

                  I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).

                  game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg

                  Italians collect 19 PUs; end with 19 PUs
                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs]
                  Turning on Edit Mode
                  EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows
                  EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds
                  EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed
                  COMMENT: Italy yellow mines dug in along SZ 97
                  EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters
                  EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort
                  EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  
                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Alexander
                    last edited by

                    @alexander

                    yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.

                    Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.

                    I mean it's supposed to be a easy fix but that's if you know how to do it lol

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Online
                      Panzerstahl-Helm 0
                      last edited by

                      @Alexander

                      Game History

                      Round: 6
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
                      
                          Combat Move - ANZAC
                              1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                              1 infantry moved from 46 Sea Zone to New Guinea
                      
                          Combat - ANZAC
                              Battle in New Guinea
                                  Changer loiter and taunt; ANZAC attack with 1 infantry
                                  Changer defend; Japanese defend with 1 infantry
                                      ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits
                                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                                      1 infantry owned by the ANZAC lost in New Guinea
                                      1 infantry owned by the Japanese lost in New Guinea
                                  Japanese win with no units remaining. Battle score for attacker is 0
                                  Casualties for ANZAC: 1 infantry
                                  Casualties for Japanese: 1 infantry
                              Battle in Celebes
                                  Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
                                  Changer defend; Japanese defend with 1 Fortification and 1 infantry
                                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits
                                      1 infantry owned by the ANZAC lost in Celebes
                                      ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits
                                      ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                                      ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits
                                      ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits
                                      1 artillery owned by the ANZAC lost in Celebes
                                  Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7
                                  Casualties for ANZAC: 1 artillery and 1 infantry
                              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
                              1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                              1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone
                      
                          Place Units - ANZAC
                              1 destroyer placed in 62 Sea Zone
                              1 artillery and 1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone
                              Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone
                              ANZAC collect 15 PUs; end with 16 PUs
                              Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs
                      
                          Purchase Units - French
                              Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -0,33
                      ANZAC regular : -1,83
                      

                      game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                        A Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                        • A Offline
                          Alexander @Trout
                          last edited by

                          @trout Good catch, @Panzerstahl-Helm-0 feel free to adjust on Russia's turn. (I think that will give you a NI bonus too)

                          I don't think I did the engineer's airstrip move correctly so I just edited the planes back in (multiple times to get it to work).

                          game-2-alex-vs-panzer_operation-spring-awakening_ger7.tsvg

                          Research Technology
                          Game Loaded
                          Purchase Units
                          Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                          Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                          Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                          Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
                          Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                          Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                          Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                          Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                          Trigger Rockets: buyGerman_Rockets added to productionGermans
                          Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                          Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                          Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                          Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                          Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                          Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                          Trigger WaffenPara: buyWaffen_Para added to productionGermans
                          Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                          Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                          Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                          triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                          triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                          triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                          Setting uses for triggers used this phase.
                          Germans buy 1 Atlantic_Wall, 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 4 TotalWarTacBmbrs, 1 elite, 1 fighter, 1 german_para, 3 infantry, 1 waffen_PG and 4 waffen_panzers; Remaining resources: 0 PUs; 
                          Place Units
                          Units in Germany being upgraded or consumed: 1 Panzer_General and 4 armour
                          1 waffen_PG and 4 waffen_panzers placed in Germany
                          Combat Move
                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                          Setting uses for triggers used this phase.
                          Resetting and Giving Bonus Movement to Units
                          Cleaning up during movement phase
                          1 infantry moved from Bessarabia to Western Ukraine
                          1 bomber moved from Eastern Poland to Western Ukraine
                          1 bomber moved from Eastern Poland to Western Ukraine
                          2 infantry moved from Eastern Poland to Western Ukraine
                          1 infantry moved from Eastern Poland to Western Ukraine
                          1 waffen_PG and 4 waffen_panzers moved from Germany to Baltic States
                          1 infantry moved from Eastern Poland to Baltic States
                          1 infantry moved from Finland to Karelia
                          1 fighter moved from Finland to Karelia
                          1 ElitePanzer, 1 German_Engineer, 1 WaffenPioneer, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 2 Waffen_Obersts, 2 armour, 1 artillery, 1 german_para, 1 infantry and 1 waffen_infantry moved from Eastern Poland to Belarus
                          1 waffen_infantry moved from Eastern Poland to Belarus
                          1 WaffenPioneer and 1 elite moved from Eastern Poland to Belarus
                          1 infantry moved from Eastern Poland to Western Ukraine
                          6 infantry moved from Eastern Poland to Belarus
                          2 Waffen_Obersts moved from Eastern Poland to Belarus
                          1 1stPanzerArmy moved from Eastern Poland to Belarus
                          Combat
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Battle in Karelia
                          Battle in Western Ukraine
                          Battle in Baltic States
                          Battle in Belarus
                          Recording Battle Statistics
                          Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                          Non Combat Move
                          Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                          1 fighter moved from Karelia to Belarus
                          2 bombers moved from Western Ukraine to Western Germany
                          1 tactical_bomber moved from Finland to Belarus
                          1 artillery and 4 infantry moved from Bulgaria to Romania
                          1 aaGun moved from Bulgaria to Romania
                          2 aaGuns moved from Eastern Poland to Belarus
                          1 infantry moved from Eastern Poland to Belarus
                          1 Panzer_Grndrs moved from Germany to Baltic States
                          1 G_air_transport and 1 elite moved from Western Germany to Norway
                          1 artillery and 3 infantry moved from Finland to Norway
                          1 armour moved from Finland to Norway
                          1 GAirCommander and 1 tactical_bomber moved from Finland to Western Germany
                          1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone
                          Germans undo move 13.
                          1 GermanUBoat moved from 106 Sea Zone to 103 Sea Zone
                          1 GermanUBoat moved from 123 Sea Zone to 108 Sea Zone
                          1 artillery moved from Normandy Bordeaux to France
                          1 elite moved from Normandy Bordeaux to France
                          2 infantry moved from Holland Belgium to France
                          1 armour moved from Holland Belgium to France
                          1 infantry moved from France to Northern Italy
                          1 infantry moved from France to Northern Italy
                          1 infantry moved from France to Western Germany
                          3 mine_unarmeds moved from France to Normandy Bordeaux
                          Germans undo move 22.
                          2 mine_unarmeds moved from Western Germany to Denmark
                          1 mine_unarmed moved from France to Western Germany
                          2 mine_unarmeds moved from France to Normandy Bordeaux
                          1 elite moved from Germany to Western Germany
                          Germans undo move 4.
                          4 infantry moved from Bulgaria to Romania
                          1 G_Rail moved from Germany to Bulgaria
                          1 G_Rail and 1 artillery moved from Bulgaria to Belarus
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                          Setting uses for triggers used this phase.
                          1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                          Cleaning up during movement phase
                          Place Units
                          Turning on Edit Mode
                          EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                          EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG and 3 waffen_panzers
                          EDIT: Adding units owned by Germans to Baltic States: 1 1stWaffenPnzrArmy
                          EDIT: Removing units owned by Germans from Baltic States: 1 waffen_PG and 3 waffen_panzers
                          EDIT: Adding units owned by Changer to 112 Sea Zone: 2 G_SeaMines
                          EDIT: Removing units owned by Germans from Germany: 1 NavalMine2
                          EDIT: Adding units owned by Germans to 1st Waffen: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                          EDIT: Adding units owned by Germans to Belarus: 1 1stWaffenArmy
                          EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 Waffen_Oberst
                          EDIT: Removing units owned by Germans from Belarus: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                          EDIT: Adding units owned by Germans to Belarus: 1 2ndWaffenArmy
                          EDIT: Adding units owned by Germans to 2nd Waffen: 1 WaffenPioneer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                          EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy
                          EDIT: Adding units owned by Germans to Army Group Centre: 1 ElitePanzer, 1 artillery, 1 elite and 1 infantry
                          EDIT: Adding units owned by Germans to Army Group Centre: 2 armour
                          EDIT: Removing units owned by Germans from Army Group Centre: 1 artillery and 1 infantry
                          EDIT: Removing units owned by Germans from Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite
                          EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupCentre
                          EDIT: Turning off Edit Mode
                          1 Atlantic_Wall placed in Normandy Bordeaux
                          4 TotalWarTacBmbrs, 1 fighter and 3 infantry placed in Western Germany
                          1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                          Germans undo move 3.
                          Turning on Edit Mode
                          EDIT: Adding units owned by Germans to Germany: 1 ElitePanzer
                          EDIT: Units in Germany being upgraded or consumed: 1 ElitePanzer
                          EDIT: 1 Elitewaffen_panzer, 1 German_LCV, 2 German_Rocketss, 1 SP_Artillery, 1 elite and 1 german_para placed in Germany
                          EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: has removed 4 TotalWarTacBmbrs owned by Germans in Western Germany
                          EDIT: Trigger GermansTotalWarTacBmbrPlaceWesternGermany4: Germans has 4 tactical_bombers placed in Western Germany
                          EDIT: Setting uses for triggers used this phase.
                          EDIT: 1 fighter and 1 tactical_bomber could not land in Belarus and were removed
                          Turn Complete
                          EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          EDIT: Total Cost from Convoy Blockades: 2
                          EDIT: Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
                          EDIT: Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 56 Optional[PUs]
                          EDIT: Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
                          Purchase Units
                          EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                          EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                          EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                          EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                          EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                          EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                          EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                          EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                          EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                          EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                          EDIT: Setting uses for triggers used this phase.
                          EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                          EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                          EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                          EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                          EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                          EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                          EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                          EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                          EDIT: Turning off Edit Mode
                          
                          1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P Online
                            Panzerstahl-Helm 0 @Trout
                            last edited by

                            @trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

                            @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

                            Thanks for noting,
                            I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!

                            @Alexander

                            Thanks for the offer to change it, but as mentioned above.

                            Regarding the landing strip - you basically did it correct by editing the planes into the TT.

                            d57e1686-5e5e-4c53-8699-00aca6c60bb2-{8B62984D-6418-44B9-95B2-28CA399DDEFD}.png

                            You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.

                            Game History

                            Round: 7
                            
                                Purchase Units - Russians
                                    EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                    EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                    EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                    EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                    EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                    EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                    EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                    EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                    EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                    EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                    EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
                                    EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
                                    EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
                                    EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
                                    EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
                                    EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
                                    EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
                                    EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
                                    EDIT: Turning off Edit Mode
                                    Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    5 infantry moved from Bryansk to Western Ukraine
                                    2 bombers moved from Russia to Western Ukraine
                                    1 infantry moved from Ukraine to Western Ukraine
                                    1 russian_para moved from Egypt to Ethiopia
                                    1 russian_para moved from Egypt to Tobruk
                                          Russians take Tobruk from Italians
                                    1 infantry moved from Vyborg to Finland
                                          Russians take Finland from Germans
                                    1 fighter and 1 infantry moved from Vyborg to Karelia
                                    1 infantry moved from Ukraine to Western Ukraine
                            
                                Combat - Russians
                                    Russians creates battle in territory Novosibirsk
                                    Battle in Karelia
                                        Russians attack with 1 fighter and 1 infantry
                                        Germans defend with 1 infantry
                                        Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                        Casualties for Germans: 1 infantry
                                    Battle in Western Ukraine
                                        Russians attack with 2 bombers and 7 infantry
                                        Germans defend with 5 infantry
                                        Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                                        Casualties for Russians: 2 infantry
                                        Casualties for Germans: 5 infantry
                                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                                    2 bombers moved from Western Ukraine to Russia
                                    1 infantry moved from Bryansk to Smolensk
                                    1 R_Europe_Rail moved from Russia to Bryansk
                                    1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov
                                    1 armour moved from Urals to Russia
                                    1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia
                                    1 infantry moved from Novgorod to Vyborg
                                    3 guard_infantrys moved from Samara to Urals
                                    1 Soviet_Commisar moved from Russia to Urals
                                    1 fighter moved from Karelia to Vyborg
                            
                                Place Units - Russians
                                    5 Soviet_Partisans placed in Samara
                                    1 infantry placed in Vyborg
                                    1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia
                                    Turning on Edit Mode
                            
                                Turn Complete - Russians
                                    EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                                    EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                    EDIT: Russians collect 30 PUs; end with 34 PUs
                                    EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
                            

                            game-2-alex-vs-panzer_operation-spring-awakening_Rus7.tsvg

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              Alexander @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0 Ah, 1 max! Edited it back some space.

                              game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg

                              Purchase Units
                              Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
                              Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
                              Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
                              Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
                              Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
                              Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
                              Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
                              Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
                              Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
                              Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
                              Setting uses for triggers used this phase.
                              Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                              Place Units
                              Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour
                              1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands
                              Combat Move
                              Trigger Banzai: Japanese has 1 Banzai placed in Japan
                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                              Setting uses for triggers used this phase.
                              Resetting and Giving Bonus Movement to Units
                              Cleaning up during movement phase
                              2 fighters moved from Caroline Islands to 46 Sea Zone
                              1 JPNbomber moved from Kiangsu to 44 Sea Zone
                              Japanese undo move 2.
                              1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                              1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone
                              1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone
                              2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
                              1 fighter moved from 19 Sea Zone to 44 Sea Zone
                              2 fighters moved from 6 Sea Zone to 21 Sea Zone
                              2 tactical_bombers moved from Kiangsu to 21 Sea Zone
                              1 tactical_bomber moved from Kiangsi to 44 Sea Zone
                              1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                              1 artillery and 1 elite moved from Kiangsi to Kwangsi
                              1 artillery moved from Amur to Buryatia
                              1 infantry moved from Yakut S.S.R. to Buryatia
                              1 japanese_para moved from Yenisey to Buryatia
                              1 JPNbomber moved from Shensi to Kwangsi
                              Japanese undo move 15.
                              Japanese undo move 14.
                              1 infantry moved from Evenkiyskiy to Timguska
                              1 JPNbomber moved from Shensi to Timguska
                              1 japanese_para moved from Yenisey to Buryatia
                              Combat
                              Battle in 21 Sea Zone
                              Battle in 44 Sea Zone
                              Battle in 35 Sea Zone
                              Battle in 46 Sea Zone
                              Battle in Timguska
                              Battle in Buryatia
                              Battle in Kwangsi
                              Recording Battle Statistics
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Non Combat Move
                              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                              Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                              Setting uses for triggers used this phase.
                              1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
                              1 carrier moved from 19 Sea Zone to 35 Sea Zone
                              1 carrier moved from 6 Sea Zone to 35 Sea Zone
                              2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                              1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                              1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone
                              2 infantry moved from Kiangsu to 19 Sea Zone
                              2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                              2 artilleries moved from Kiangsi to 20 Sea Zone
                              2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                              2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                              1 elite moved from Hunan to Kweichow
                              1 infantry moved from Kweichow to Shensi
                              1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                              1 artillery moved from Jehol to Anhwe
                              1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                              1 infantry moved from Szechwan to Shensi
                              Japanese undo move 17.
                              Japanese undo move 16.
                              Japanese undo move 15.
                              Japanese undo move 14.
                              Japanese undo move 13.
                              Japanese undo move 12.
                              1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow
                              1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                              4 artilleries moved from Shensi to Kweichow
                              1 aaGun and 1 japanese_para moved from Shensi to Kweichow
                              2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
                              1 JPNbomber moved from Timguska to Kweichow
                              1 armour moved from Kiangsu to Kweichow
                              1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                              1 tactical_bomber moved from Kiangsi to Kweichow
                              1 aaGun moved from Kiangsi to Anhwe
                              1 artillery moved from Jehol to Anhwe
                              1 tactical_bomber moved from Kiangsu to Kweichow
                              1 JPNbomber moved from Kiangsu to Kweichow
                              1 fighter moved from 19 Sea Zone to Kweichow
                              1 J_Rail and 1 elite moved from Kiangsu to Szechwan
                              1 infantry moved from Szechwan to Kweichow
                              1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
                              Japanese undo move 26.
                              1 artillery moved from Amur to Manchuria
                              1 J_Rail moved from Kiangsu to Sakha
                              1 J_Rail and 1 artillery moved from Sakha to Kweichow
                              1 elite moved from Kiangsu to Kiangsi
                              Turning on Edit Mode
                              EDIT: 1 Japanese_LCV moved from Korea to Japan
                              EDIT: Turning off Edit Mode
                              2 fighters moved from 46 Sea Zone to Caroline Islands
                              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
                              Setting uses for triggers used this phase.
                              Cleaning up during movement phase
                              Place Units
                              Turning on Edit Mode
                              EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues
                              EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s
                              EDIT: Turning off Edit Mode
                              COMMENT: Japan Red Sea mines in SZ6 along SZ7
                              COMMENT: Japan Blue Sea mines in SZ6 along SZ16
                              1 harbour placed in Philippines
                              1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone
                              1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                              1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                              2 artilleries and 1 infantry placed in Japan
                              Turn Complete
                              Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
                              Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                              Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                              Setting uses for triggers used this phase.
                              Total Cost from Convoy Blockades: 0
                              Japanese collect 51 PUs; end with 51 PUs
                              Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs]
                              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs]
                              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
                              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs]
                              Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs]
                              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                              Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
                              EDIT: Removing units owned by Germans from Belarus: 1 fighter
                              EDIT: Turning off Edit Mode
                              
                              1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Online
                                Panzerstahl-Helm 0
                                last edited by Panzerstahl-Helm 0

                                @alexander
                                5 LM in Normandy defent against SZ110:

                                ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

                                1 hit

                                3 LM in Yunnan defend against Burma

                                8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

                                0 hits

                                hmm...I didn´t get a turn overview at the end of UKs turn.
                                It smells like an Italian Take Over...

                                BR

                                game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

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                                • A Offline
                                  Alexander @Panzerstahl-Helm 0
                                  last edited by

                                  @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

                                  game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

                                  Purchase Units
                                  Setting uses for triggers used this phase.
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC
                                  EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1
                                  EDIT: Turning off Edit Mode
                                  Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
                                  Game Loaded
                                  Combat Move
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                  Setting uses for triggers used this phase.
                                  Resetting and Giving Bonus Movement to Units
                                  Cleaning up during movement phase
                                  Turning on Edit Mode
                                  EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk
                                  EDIT: Turning off Edit Mode
                                  1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
                                  2 fighters moved from Southern Italy to Holland Belgium
                                  1 bomber moved from Southern Italy to Gibraltar
                                  1 armour moved from Southern Italy to 95 Sea Zone
                                  1 artillery moved from Northern Italy to 95 Sea Zone
                                  3 infantry moved from Southern Italy to 95 Sea Zone
                                  1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
                                  1 infantry moved from Southern France to 93 Sea Zone
                                  1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                                  1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
                                  Combat
                                  Battle in Holland Belgium
                                  Battle in Tobruk
                                  Battle in Gibraltar
                                  Recording Battle Statistics
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  Non Combat Move
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                  Turning on Edit Mode
                                  EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                  EDIT: Turning off Edit Mode
                                  1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                                  3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
                                  EDIT: Italians undo move 1.
                                  EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3
                                  EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                  EDIT: Turning off Edit Mode
                                  1 Escort moved from 97 Sea Zone to 96 Sea Zone
                                  2 fighters moved from 95 Sea Zone to Western Germany
                                  2 fighters moved from Holland Belgium to Western Germany
                                  1 transport moved from 95 Sea Zone to 92 Sea Zone
                                  1 bomber moved from Gibraltar to Southern France
                                  1 mine_unarmed moved from Southern Italy to Northern Italy
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                  Setting uses for triggers used this phase.
                                  Cleaning up during movement phase
                                  Place Units
                                  3 infantry placed in Southern France
                                  1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy
                                  Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
                                  Trigger ConquerItaly: Germans takes ownership of territory Cyprus
                                  Trigger ConquerItaly: Germans takes ownership of territory Malta
                                  Trigger ConquerItaly: Germans takes ownership of territory Morocco
                                  Trigger ConquerItaly: Germans takes ownership of territory Algeria
                                  Trigger ConquerItaly: Germans takes ownership of territory Southern France
                                  Trigger ConquerItaly: Germans takes ownership of territory Tunisia
                                  Trigger ConquerItaly: Germans takes ownership of territory Tobruk
                                  Trigger ConquerItaly: Germans takes ownership of territory Albania
                                  Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
                                  Trigger ConquerItaly: Germans takes ownership of territory Libya
                                  Trigger ConquerItaly: Germans takes ownership of territory Sicily
                                  Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland
                                  Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
                                  Trigger ConquerItaly: Germans takes ownership of territory Sardinia
                                  Trigger ConquerItaly: Germans takes ownership of territory Greece
                                  Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia
                                  Setting uses for triggers used this phase.
                                  Turn Complete
                                  Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone
                                  Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
                                  
                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @Alexander
                                    last edited by beelee

                                    @Alexander

                                    Hi Alex

                                    Yea you can't do the TakeOver because you have Italians in Tobruk.

                                    Edit
                                    I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

                                    You can test it out with the old save by not attacking Tobruk to see how it works.

                                    A 1 Reply Last reply Reply Quote 0
                                    • A Offline
                                      Alexander @beelee
                                      last edited by

                                      @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

                                      I reverted that one combat, updated version below:

                                      game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @Alexander
                                        last edited by beelee

                                        @Alexander

                                        Right Arm

                                        Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

                                        So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

                                        Edit
                                        So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

                                        Italian TakeOver Example.tsvg

                                        The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

                                        You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

                                        Sometimes you will need to edit upgraded facillities.

                                        Screenshot from 2026-05-05 00-48-27.png

                                        Edit 2
                                        Also Mines don't change ownership. So G will have to navigate them according to the rules.

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @beelee
                                          last edited by

                                          @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @Alexander
                                            last edited by

                                            @Alexander

                                            hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk 🙂

                                            A 1 Reply Last reply Reply Quote 0

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