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    Game 1 Alexander vs. JohnnyCat G40 EXP

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    • JohnnyCatJ Offline
      JohnnyCat @Alexander
      last edited by

      @alexander

      1777082008382-1776867234451-1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_usa-ITALY_T2_end.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @JohnnyCat
        last edited by

        @johnnycat Back to Germany, Italy was rich this last turn!

        alexander_johnnycat_game_1_g40_exp_france_t2_end.tsvg

        Purchase Units
        ANZAC buy 2 Fortifications, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
        Game Loaded
        Combat Move
        Resetting and Giving Bonus Movement to Units
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
        2 fighters moved from Queensland to 42 Sea Zone
        ANZAC undo move 2.
        ANZAC undo move 1.
        Combat
        Recording Battle Statistics
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        Non Combat Move
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        1 artillery moved from Queensland to New South Wales
        1 air_transport moved from New South Wales to Queensland
        1 infantry moved from New South Wales to Queensland
        1 infantry moved from New South Wales to Queensland
        Cleaning up during movement phase
        Place Units
        2 Fortifications placed in Java
        1 air_transport and 1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
        Turn Complete
        Total Cost from Convoy Blockades: 1
        ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs]
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
        Combat Move
        Resetting and Giving Bonus Movement to Units
        1 fighter moved from United Kingdom to Gibraltar
        1 destroyer moved from 96 Sea Zone to 92 Sea Zone
        1 cruiser moved from 92 Sea Zone to 91 Sea Zone
        French undo move 2.
        1 destroyer moved from 96 Sea Zone to 92 Sea Zone
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        Combat
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
        Non Combat Move
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        
        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Alexander
          last edited by

          @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

          alexander_johnnycat_game_1_g40_exp_france_t2_end.tsvg

          1777238313946-alexander_johnnycat_game_1_g40_exp_GERMANY_t2_end.tsvg

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @JohnnyCat
            last edited by

            @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

            1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

            Purchase Units
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
            Trigger TankGeneral: buyTank_General added to productionRussians
            Setting uses for triggers used this phase.
            Russians buy 1 Soviet_Commisar, 1 destroyer, 1 elite, 1 fighter, 3 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            Combat Move
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            Setting uses for triggers used this phase.
            Resetting and Giving Bonus Movement to Units
            Cleaning up during movement phase
            1 infantry moved from Amur to Korea
            1 infantry moved from Amur to Manchuria
            Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
            Setting uses for triggers used this phase.
            Combat
            Recording Battle Statistics
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
            Setting uses for triggers used this phase.
            Non Combat Move
            8 infantry moved from Amur to Sakha
            2 aaGuns moved from Amur to Sakha
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Buryatia to Sakha
            4 infantry moved from Yenisey to Timguska
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 elite moved from Bryansk to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            5 mine_unarmeds moved from Ukraine to Bessarabia
            1 mine_unarmed moved from Ukraine to Western Ukraine
            1 Soviet_Commisar moved from Bryansk to Western Ukraine
            1 infantry moved from Baltic States to Novgorod
            3 artilleries and 5 infantry moved from Novgorod to Karelia
            1 tactical_bomber moved from Russia to Novgorod
            1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
            1 fighter moved from Russia to Caucasus
            1 bomber moved from Russia to Ukraine
            Russians undo move 18.
            1 Russian_Rail and 1 elite moved from Russia to Karelia
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            1 infantry moved from Caucasus to Kazakhstan
            Turning on Edit Mode
            EDIT: 2 Russian_Engineers and 1 russian_minor moved from Ukraine to Bryansk
            EDIT: Turning off Edit Mode
            Russians undo move 11.
            1 Russian_Rail moved from Russia to Ukraine
            1 Russian_Rail and 1 mine_unarmed moved from Ukraine to Baltic States
            Russians undo move 10.
            2 mine_unarmeds moved from Ukraine to Bessarabia
            3 mine_unarmeds moved from Ukraine to Western Ukraine
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Karelia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Baltic States
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
            Setting uses for triggers used this phase.
            Cleaning up during movement phase
            Place Units
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to Baltic States: 1 russian_mine_Red
            COMMENT: Red mine in Baltic States is along Poland
            EDIT: Adding units owned by Changer to Bessarabia: 2 russian_mine_Blues
            EDIT: Removing units owned by Russians from Bessarabia: 2 mine_unarmeds
            EDIT: Removing units owned by Russians from Baltic States: 1 mine_unarmed
            COMMENT: Blue mines (x2) in Bessarabia along Romania
            EDIT: Turning off Edit Mode
            1 destroyer placed in 115 Sea Zone
            2 infantry placed in Novgorod
            1 Soviet_Commisar, 1 elite, 1 fighter, 1 infantry and 4 mine_unarmeds placed in Russia
            Turn Complete
            Total Cost from Convoy Blockades: 3
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            
            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Alexander
              last edited by

              @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

              1777238313946-alexander_johnnycat_game_1_g40_exp_russia_t3_end.tsvg

              what this mean?

              @johnnycat FYI, Japan gets no IPCs from the Russians as war was delcared prior to this turn (no IPCs paid to declare war, IPCs received would equal the declaration of war)

              I thought they did away with paying costs to declare war

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Alexander
                last edited by

                @alexander

                1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_t3_end.tsvg

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @JohnnyCat
                  last edited by

                  @johnnycat I think you did it correct - or at least coorect according to both my though process and the Triple A pop-up message.

                  This game feels fast:

                  1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                  Purchase Units
                  Americans buy 1 Heavy_BB, 1 NavyFighter, 2 carriers, 1 destroyer, 1 elite, 1 marine, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; 
                  Game Loaded
                  Place Units
                  Units in Western United States being upgraded or consumed: 1 infantry
                  1 marine placed in Western United States
                  Politics
                  Americans takes Political Action: Political Action Americans To War With Germans
                  Americans takes Political Action: Political Action Americans To War With Italians
                  Combat Move
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  1 submarine moved from 26 Sea Zone to 25 Sea Zone
                  1 USAbomber, 8 usa_fighters and 1 usa_tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                  1 usa_fighter moved from Gibraltar to 104 Sea Zone
                  1 usa_fighter moved from Gibraltar to 104 Sea Zone
                  Combat
                  Battle in 25 Sea Zone
                  Battle in 104 Sea Zone
                  Recording Battle Statistics
                  Non Combat Move
                  1 battleship moved from 91 Sea Zone to 110 Sea Zone
                  2 usa_fighters moved from 104 Sea Zone to United Kingdom
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 aaGun and 1 marine moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                  2 carriers moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier, 2 cruisers, 3 destroyers and 2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                  1 carrier moved from 10 Sea Zone to 25 Sea Zone
                  1 battleship moved from 26 Sea Zone to 25 Sea Zone
                  2 usa_fighters moved from 25 Sea Zone to Midway
                  1 usa_tactical_bomber moved from 25 Sea Zone to Midway
                  1 USAbomber moved from 25 Sea Zone to Midway
                  2 usa_fighters moved from 25 Sea Zone to Hawaiian Islands
                  1 Rail and 1 elite moved from Eastern United States to Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                  Setting uses for triggers used this phase.
                  Cleaning up during movement phase
                  Place Units
                  1 carrier placed in 101 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  2 usa_fighters placed in Eastern United States
                  1 Heavy_BB, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                  Americans undo move 4.
                  1 Heavy_BB, 1 carrier and 1 submarine placed in 10 Sea Zone
                  1 transport placed in 101 Sea Zone
                  1 NavyFighter placed in 10 Sea Zone
                  1 elite placed in Eastern United States
                  Turn Complete
                  Americans collect 50 PUs; end with 50 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs]
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Purchase Units
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 2 PUs; 
                  Combat Move
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  3 infantry moved from Sikang to Szechwan
                  2 infantry moved from Suiyuyan to Hopei
                  1 infantry moved from Suiyuyan to Hopei
                  4 infantry moved from Suiyuyan to Chahar
                  1 fighter moved from Suiyuyan to Chahar
                  Combat
                  Battle in Szechwan
                  Battle in Hopei
                  Battle in Chahar
                  Recording Battle Statistics
                  Non Combat Move
                  2 Rails moved from Kansu to Sikang
                  2 Rails and 2 infantry moved from Sikang to Suiyuyan
                  1 fighter moved from Chahar to Suiyuyan
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Suiyuyan
                  Setting uses for triggers used this phase.
                  Cleaning up during movement phase
                  Place Units
                  3 infantry placed in Suiyuyan
                  Turn Complete
                  Chinese collect 8 PUs; end with 10 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
                  Purchase Units
                  Setting uses for triggers used this phase.
                  British buy 1 air_transport, 1 elite, 15 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  Combat Move
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  2 infantry moved from India to Burma
                  1 uk_fighter moved from India to Burma
                  1 uk_armour moved from Alexandria to Tobruk
                  British undo move 3.
                  1 artillery and 1 infantry moved from Persia to Iraq
                  British undo move 3.
                  1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq
                  2 infantry moved from Persia to Iraq
                  Turning on Edit Mode
                  EDIT: 1 uk_para moved from United Kingdom to Denmark
                  Combat
                  Battle in Burma
                  Battle in Iraq
                  Recording Battle Statistics
                  Non Combat Move
                  1 artillery moved from Persia to Northwest Persia
                  1 infantry moved from Eastern Persia to West India
                  1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 transport moved from 72 Sea Zone to 71 Sea Zone
                  1 battleship moved from 77 Sea Zone to 81 Sea Zone
                  British undo move 3.
                  1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery moved from Kenya to Anglo Egyptian Sudan
                  British undo move 5.
                  1 transport moved from 80 Sea Zone to 72 Sea Zone
                  1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
                  1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan
                  1 uk_armour moved from Alexandria to Egypt
                  2 artilleries moved from Alexandria to Egypt
                  1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
                  1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                  1 uk_fighter moved from Gibraltar to United Kingdom
                  1 uk_fighter moved from Burma to India
                  1 elite moved from Scotland to Eire
                  1 elite moved from United Kingdom to Scotland
                  1 aaGun and 1 infantry moved from Scotland to United Kingdom
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                  2 infantry moved from 87 Sea Zone to French West Africa
                  1 bomber moved from Egypt to India
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Trans-Jordan
                  Setting uses for triggers used this phase.
                  Cleaning up during movement phase
                  Place Units
                  Turn Complete
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  British collect 41 PUs; end with 41 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 47 Optional[PUs]
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUs
                  
                  JohnnyCatJ 3 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Alexander
                    last edited by

                    @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                    1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                    Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

                    A 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Alexander
                      last edited by JohnnyCat

                      @alexander

                      Of course, knowing that, you would try to actually defend England, lol

                      I dont really care either way - start over or give the Sea Lion a go.

                      EDIT BETTER IDEA, let's try sea lion anyway. This way we can learn what works and what does not. Maybe moving the fleet to northern england will work !

                      I'll give it a try and see what happens

                      A 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Alexander
                        last edited by

                        @alexander

                        EDIT - Let's try northern England just for fun.

                        We can start another game in any case. If it works, then you will not want to play without the UK

                        And if it does not, then the game is a bust

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                        • A Offline
                          Alexander @JohnnyCat
                          last edited by

                          @johnnycat said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                          @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:

                          1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-uk_t3_end.tsvg

                          Im too new at this game -- either start over or redo the German turn. Sea Lion was the goal but I was not aware that you could prevent the fleet with one paratrooper hahahahaha

                          Haha, Panzer has burt me with that move a few times!

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                          • A Offline
                            Alexander @JohnnyCat
                            last edited by

                            @johnnycat If you want to try the sea lion, feel free to edit the para to Paris, placing the IPCs as infantry there, and editing down the UK IPCs

                            This will let you get the boats out at least - still not the most fun situation for Germany

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                            • A Offline
                              Alexander @JohnnyCat
                              last edited by

                              @johnnycat Yeah, it's very unforgiving, compaired to the original version.

                              It's hard to come back from not taking France in G1, in my friend group we always roll Paris first so that we don't have to reset the whole game board

                              (FYI I wasn't sure your target - London or Leningrad hence the USSR destroyer)

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Alexander
                                last edited by

                                @Alexander I have been playing with guys in Europe getting me ready for the tourneys this fall.

                                And they ALWAYS do Sea Lion if the UK is left "undefended" like you had it. So I just wanted to try it for fun. I didn't realize that 1 para could close the fleet.

                                Anyway the game we were doing was far better and I had the quick capture of UK been successful I would have suggested we go back to G3 and this time NOT buy the boats.

                                BTW that move to let Italy take Paris is a key strategy that I rather like to use often.

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                                • JohnnyCatJ Offline
                                  JohnnyCat @Alexander
                                  last edited by

                                  @Alexander

                                  Like I said, I want to learn as much as I can before the tourneys so little tricks like that are great to learn so thanks for that. I had no idea of that trick with the 1 para. And we cannot do a northern UK version either now.

                                  So what you want to do ? Start a new game or let me redo G3 with either a sealion operation that doesn't get stumped by a 1-inf move or redo G3 with the original long game in mind ?

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                                  • A Offline
                                    Alexander @JohnnyCat
                                    last edited by

                                    @johnnycat I'd like to keep the current game, or at least an "alternate history" of it as I'll be leaving in about a week and won't have a computer while gone - so not much point starting a new one now.

                                    Here's the other move that I was considering - I think London should hold with the Home Defense rules, and the fact you'll need to divert much of the air force to destroy the navy (in the chance that I scramble based on your proposed combat).

                                    alexander_johnnycat_game_1_g40_exp_usa-uk_t3_alternatehistory.tsvg

                                    Also, as a heads up - I could also have blocked Sea Lion by sacrificing the Royal Navy by blocking SZ112 but that would not be an honurable way to use a battleship

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Alexander
                                      last edited by

                                      @alexander
                                      Ok good points

                                      I suggest I redo German 2 (take 2) and proceed with sea lion but this time not letting one inf guy block the entire fleet, lol

                                      Then we can test your theory because I feel uk will fall easy given the current diversion of too many forces to India. We just see who is correct. All fun.

                                      Then we redo a regular game from German turn 2 (take 3) and we take our time for weeks and maybe months. Doing a long game.

                                      How you think?

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @Alexander
                                        last edited by

                                        @alexander

                                        A "fixed" Turn 2 for Germany. Let's see what you can do to defend the UK?

                                        1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_usa-GERMANY_TURN_2B_end.tsvg
                                        :flexed_biceps:

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @JohnnyCat
                                          last edited by

                                          @johnnycat Here you go, mostly the same

                                          1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_russia_turn_2b_end.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Alexander
                                            last edited by

                                            @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:
                                            ::
                                            1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_turn_2b_end.tsvg

                                            A 1 Reply Last reply Reply Quote 0

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