barnee vs beelee EXP 2.59
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 Escort, 1 NavalMine3, 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Tobruk to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 bomber and 3 infantry British defend with 2 uk_armours Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 uk_armours in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Trans-Jordan 1 uk_armour owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 uk_armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 uk_armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 2 uk_armours Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber moved from Trans-Jordan to Greece 1 fighter moved from Tobruk to Greece 1 italian_para moved from Tobruk to Libya 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Greece 1 armour moved from Romania to Greece 1 air_transport moved from Gibraltar to Southern Italy EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Ukraine 2 armour moved from Northern Italy to Romania 1 infantry and 3 mine_unarmeds moved from Northern Italy to Southern France Place Units - Italians 1 NavalMine3 and 1 infantry placed in Southern Italy 1 Escort placed in 97 Sea Zone 2 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 19 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.50 British regular : 1.50 -
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 Fortifications, 4 infantry and 4 mine_unarmeds; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 Escort_Convoy moved from 62 Sea Zone to 47 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from Java to Queensland 1 armour moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 Escort_Convoy moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 Fortification placed in Java 1 Fortification placed in New Britain 1 Fortification placed in Solomon Islands ANZAC undo move 3. 1 Fortification placed in New Britain 4 infantry and 4 mine_unarmeds placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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lol

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The new max builds working good






lol
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Note to players Germans: <body><b>It is Early 1943 and Germany has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger WaffenPara: buyGerman_Para2 added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger AtomicBombLevel1G: buyAtomicLevel1 added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 AtomicLevel1, 1 Elitewaffen_panzer, 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 Waffen_Oberst, 2 Waffen_Paras, 1 airfield_Hvy, 1 elite, 1 infantry and 1 waffen_infantry4; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 2 german_paras, 1 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 Waffen_Oberst, 2 Waffen_Paras and 1 waffen_infantry4 placed in Germany Trigger waffen infantry4AutoPlaceRemove1Germans: has removed 1 waffen_infantry4 owned by Germans in Germany Trigger waffen infantry4AutoPlaceRemove1Germans: Germans has 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Vyborg from Russians EDIT: Changing ownership of Vyborg from Germans to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 Gtactical_bomberAFs moved from 1st Luftflotten to GermanFlow EDIT: 1 GAirCommander and 3 fighters moved from 1st Luftflotten to Gibraltar EDIT: 1 1stLuftflotten moved from Gibraltar to 1st Luftflotten EDIT: 2 fighters moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 GAirCommander moved from Germany to Holland Belgium EDIT: 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 1 SP_Artillery and 1 infantry moved from Western Germany to Holland Belgium 1 Panzer_Grndrs moved from Southern France to Holland Belgium 1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Bryansk EDIT: 1 ElitePanzer, 1 German_LCV and 1 infantry moved from Romania to Rostov 1 armour moved from Western Ukraine to Rostov 1 elite, 1 infantry and 2 tactical_bombers moved from Norway to Finland EDIT: 2 Waffen_Paras moved from Germany to Finland EDIT: 1 2ndWaffenArmy moved from Novgorod to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 2nd Waffen to Karelia EDIT: 1 1stWaffenArmy moved from Novgorod to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Karelia 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 artillery, 4 infantry and 1 waffen_infantry moved from Novgorod to Karelia 1 Panzer_Grndrs and 1 SP_Artillery moved from Baltic States to Karelia 1 bomber moved from Romania to Karelia Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in Rostov Germans attack with 1 ElitePanzer, 1 German_LCV, 1 armour and 1 infantry Russians defend with 1 armour and 1 guard_infantry Germans roll dice for 1 ElitePanzer, 1 German_LCV, 1 armour and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 guard_infantry in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 German_LCV owned by the Germans lost in Rostov 1 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 ElitePanzer, 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 German_LCV Casualties for Russians: 1 armour and 1 guard_infantry Battle in 110 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the Americans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone Germans win with 2 GermanUBoats, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for Americans: 1 destroyer Battle in Finland Germans attack with 2 Waffen_Paras, 1 elite, 1 infantry and 2 tactical_bombers Russians defend with 2 Army_Conscripts and 1 artillery Germans roll dice for 2 Waffen_Paras, 1 elite, 1 infantry and 2 tactical_bombers in Finland, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 2 Army_Conscripts and 1 artillery in Finland, round 2 : 2/3 hits, 1.00 expected hits 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Finland 2 Army_Conscripts owned by the Russians lost in Finland Germans roll dice for 2 Waffen_Paras and 2 tactical_bombers in Finland, round 3 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 Waffen_Paras and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 elite and 1 infantry Casualties for Russians: 2 Army_Conscripts and 1 artillery Battle in Bryansk Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 guard_infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 guard_infantry in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bryansk 1 guard_infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 guard_infantry Battle in Holland Belgium Germans attack with 1 GAirCommander, 1 Panzer_Grndrs, 1 SP_Artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 GAirCommander, 1 Panzer_Grndrs, 1 SP_Artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 GAirCommander, 1 Panzer_Grndrs, 1 SP_Artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Karelia Germans attack with 1 Panzer_General, 3 Panzer_Grndrss, 1 SP_Artillery, 2 Waffen_Artys, 1 Waffen_Oberst, 1 Waffen_Oberst_3, 1 armour, 1 artillery, 1 bomber, 4 infantry and 5 waffen_infantrys Russians defend with 1 Army_Conscript, 1 Soviet_Commisar_3, 1 aaGun, 3 armour, 1 fighter, 8 infantry, 1 mech_infantry, 1 russian_minor and 1 tactical_bomber Russians roll AA dice in Karelia : 0/1 hits, 0.17 expected hits Germans roll dice for 1 Panzer_General, 3 Panzer_Grndrss, 1 SP_Artillery, 2 Waffen_Artys, 1 Waffen_Oberst, 1 Waffen_Oberst_3, 1 armour, 1 artillery, 1 bomber, 4 infantry and 5 waffen_infantrys in Karelia, round 2 : 10/23 hits, 8.83 expected hits Russians roll dice for 1 Army_Conscript, 1 Soviet_Commisar_3, 1 aaGun, 3 armour, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 8/18 hits, 7.50 expected hits 1 Panzer_Grndrs owned by the Germans, 3 waffen_infantrys owned by the Germans and 4 infantry owned by the Germans lost in Karelia 8 infantry owned by the Russians, 1 Army_Conscript owned by the Russians and 1 aaGun owned by the Russians lost in Karelia Germans roll dice for 1 Panzer_General, 2 Panzer_Grndrss, 1 SP_Artillery, 2 Waffen_Artys, 1 Waffen_Oberst, 1 Waffen_Oberst_3, 1 armour, 1 artillery, 1 bomber and 2 waffen_infantrys in Karelia, round 3 : 10/15 hits, 6.83 expected hits Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 7/9 hits, 4.50 expected hits 2 Panzer_Grndrss owned by the Germans, 1 artillery owned by the Germans, 1 Waffen_Oberst owned by the Germans, 1 SP_Artillery owned by the Germans, 1 armour owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Karelia 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 tactical_bomber owned by the Russians and 3 armour owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 bomber and 2 waffen_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 3 Panzer_Grndrss, 1 SP_Artillery, 1 Waffen_Arty, 1 Waffen_Oberst, 1 armour, 1 artillery, 4 infantry and 3 waffen_infantrys Casualties for Russians: 1 Army_Conscript, 1 Soviet_Commisar_3, 1 aaGun, 3 armour, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Non Combat Move - Germans Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 1 russian_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_panzer EDIT: Adding units owned by Germans to Eastern Poland: 1 waffen_PG_Active EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 bomber moved from Karelia to Norway 2 tactical_bombers moved from Finland to Norway 1 aaGun moved from Novgorod to Karelia 1 G_Rail and 1 waffen_infantry moved from Germany to Novgorod 1 aaGun, 2 infantry, 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Eastern Poland to Western Ukraine 1 Elitewaffen_panzer and 1 G_Rail moved from Germany to Western Ukraine 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 elite, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 elite and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar EDIT: 2 fighters moved from 110 Sea Zone to Gibraltar EDIT: Germans undo move 13. EDIT: 1 fighter moved from 110 Sea Zone to Gibraltar 1 GAirCommander, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany EDIT: 1 fighter moved from 110 Sea Zone to Gibraltar EDIT: 1 GAirCommander and 3 fighters moved from Gibraltar to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Gibraltar EDIT: 1 GAirCommander, 1 fighter and 2 tactical_bombers moved from Western Germany to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany 1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux 1 German_Engineer moved from Normandy Bordeaux to Western Germany 1 Waffen_Oberst moved from Germany to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds EDIT: Adding units owned by Changer to Normandy Bordeaux: 3 G_mine_NORM_110s EDIT: Turning off Edit Mode 1 AtomicLevel1, 1 LuftwaffeAce, 1 elite and 1 infantry placed in Germany 1 Panzer_Grndrs placed in Southern France Units in Western Germany being upgraded or consumed: 1 airfield 6 TotalWar_Tanks and 1 airfield_Hvy placed in Western Germany 1 Escort and 1 GermanUBoat placed in 110 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 60 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 4.17 Germans regular : 7.83 Russians AA : -0.17 British regular : -0.50 -
Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Elitearmour, 3 Mass_Tankss, 1 TankLL, 3 TotalWar_Tank_2s, 1 UndrgroundFctry, 1 elite and 1 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia 1 TankLL placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_armour and 1 uk_armour_lendlease EDIT: Adding units owned by Russians to Caucasus: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar moved from Russia to 1st Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Russia EDIT: 1 Soviet_Commisar_3 moved from Russia to Tambov EDIT: 1 Soviet_Commisar_3 moved from Tambov to Rostov 3 armour moved from Russia to Rostov 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Samara 2 armour and 4 infantry moved from Caucasus to Kazakhstan 1 guard_infantry moved from Russia to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Smolensk to Bryansk 1 armour, 1 elite, 1 guard_infantry and 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Vologda 5 infantry moved from Russia to Vologda 1 armour moved from Archangel to Vologda 1 guard_infantry and 3 infantry moved from Russia to Samara 1 armour, 1 mech_infantry and 1 russian_para moved from Ethiopia to Italian Somaliland Combat - Russians Battle in Vologda Russians attack with 2 armour, 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 2 armour, 1 fighter and 5 infantry in Vologda, round 2 : 0/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Vologda Russians roll dice for 2 armour, 1 fighter and 3 infantry in Vologda, round 3 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Japanese lost in Vologda Russians roll dice for 2 armour, 1 fighter and 2 infantry in Vologda, round 4 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Vologda, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Japanese lost in Vologda Russians roll dice for 2 armour, 1 fighter and 1 infantry in Vologda, round 5 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour, 1 fighter and 1 infantry in Vologda, round 6 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour, 1 fighter and 1 infantry in Vologda, round 7 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 5 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Samara Russians attack with 1 fighter, 1 guard_infantry and 3 infantry Japanese defend with 1 armour and 1 artillery Russians roll dice for 1 fighter, 1 guard_infantry and 3 infantry in Samara, round 2 : 3/5 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 1 guard_infantry and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 artillery Battle in Kazakhstan Russians attack with 2 armour, 1 fighter and 4 infantry Japanese defend with 3 armour Russians roll dice for 2 armour, 1 fighter and 4 infantry in Kazakhstan, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 3 armour in Kazakhstan, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Kazakhstan 2 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 armour, 1 fighter and 1 infantry in Kazakhstan, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 3 armour Battle in Rostov Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 guard_infantry and 1 infantry Germans defend with 1 ElitePanzer, 1 armour and 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 guard_infantry and 1 infantry in Rostov, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 1 ElitePanzer, 1 armour and 1 infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry in Rostov, round 3 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 ElitePanzer and 1 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits 1 guard_infantry owned by the Russians lost in Rostov 1 ElitePanzer owned by the Germans and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 Soviet_Commisar_3 and 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 guard_infantry and 1 infantry Casualties for Germans: 1 ElitePanzer, 1 armour and 1 infantry Battle in Italian Somaliland Russians attack with 1 armour, 1 mech_infantry and 1 russian_para Italians defend with 1 artillery Russians roll dice for 1 armour, 1 mech_infantry and 1 russian_para in Italian Somaliland, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 mech_infantry and 1 russian_para in Italian Somaliland, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 mech_infantry and 1 russian_para in Italian Somaliland, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Italian Somaliland Russians win, taking Italian Somaliland from Italians with 1 armour, 1 mech_infantry and 1 russian_para remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Bryansk Russians attack with 1 armour, 1 elite, 1 guard_infantry and 2 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 2 infantry in Bryansk, round 2 : 1/6 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 artillery in Bryansk, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 2 infantry in Bryansk, round 3 : 0/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 2 infantry in Bryansk, round 4 : 0/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 2 infantry in Bryansk, round 5 : 2/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bryansk 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 1 elite, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour and 1 artillery Casualties for Russians: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Kazakhstan to Russia 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey 1 Russian_Rail and 1 infantry moved from Russia to Caucasus Place Units - Russians 1 infantry placed in Caucasus 1 Elitearmour, 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : -0.50 Germans regular : -2.67 Russians regular : -11.00-11 for SSR lol ever see one that high on the old roller @victoryfirst

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Game History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 1 air_transport, 3 armour, 1 artillery and 1 elite; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese creates battle in territory 37 Sea Zone Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 6 armour and 1 mech_infantry moved from Urals to Vologda 1 fighter and 1 tactical_bomber moved from Novosibirsk to Vologda 4 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 tactical_bomber moved from Novosibirsk to Kazakhstan 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey 1 fighter moved from Novosibirsk to Yenisey 1 infantry moved from Timguska to Yenisey 1 JPNbomber moved from Tsinghai to Yakut S.S.R. 1 elite and 2 infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from Amur to Yakut S.S.R. 1 armour moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 pacific_submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 artillery, 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer, 1 artillery, 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 elite and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 pacific_cruiser moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines 1 Escort_Convoy moved from 19 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer and 2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 Japan_destroyer and 1 infantry moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 JPNbomber moved from Kwangsi to Philippines 1 armour and 1 artillery moved from Kiangsi to Kwangtung 1 armour and 1 mech_infantry moved from Shantung to 19 Sea Zone 1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 armour, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 armour and 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kiangsu to Kwangtung Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 Japan_destroyer, 1 pacific_cruiser and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer and 1 pacific_cruiser in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 Japan_destroyer, 1 pacific_cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 pacific_submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship, 1 cruiser, 1 pacific_submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 Escort_Convoy, 1 Japan_destroyer, 1 battleship, 1 cruiser and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 1 battleship, 1 cruiser and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 Escort_Convoy, 1 Japan_destroyer, 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 1 fighter in 16 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 2 NavyFighters and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malaya Japanese attack with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in Vologda Japanese attack with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour Japanese roll dice for 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/9 hits, 4.33 expected hits Russians roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 armour Battle in French Indo China Japanese attack with 2 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 4 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour and 1 infantry Japanese roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits, 2.83 expected hits Russians roll dice for 2 armour and 1 infantry in Kazakhstan, round 2 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Kazakhstan 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for Russians: 2 armour and 1 infantry Battle in Yunnan Japanese attack with 1 armour and 3 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 JPNbomber, 2 armour, 1 elite, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 1 usa_fighter Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 JPNbomber, 2 armour, 1 elite, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Philippines, round 2 : 7/12 hits, 4.50 expected hits Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 1 usa_fighter in Philippines, round 2 : 3/5 hits, 2.67 expected hits 3 infantry owned by the Japanese lost in Philippines 1 usa_fighter owned by the Americans, 1 Fortification owned by the Americans, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 JPNbomber, 2 armour, 1 elite, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Philippines, round 3 : 5/9 hits, 4.00 expected hits Americans roll dice for 3 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 3 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 JPNbomber, 2 armour, 1 elite, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 1 usa_fighter Battle in Yakut S.S.R. Japanese attack with 1 JPNbomber, 1 elite, 1 fighter and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 JPNbomber, 1 elite, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yakut S.S.R. 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 JPNbomber, 1 elite and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yenisey Japanese attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yenisey, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Borneo Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 JPNbomber moved from Philippines to Kwangsi 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 tactical_bomber moved from Kwangtung to Kwangsi 2 NavyFighters moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 Japan_destroyer moved from 5 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Vologda to Tsinghai 1 tactical_bomber moved from Kazakhstan to Kweichow 1 JPNbomber moved from Yakut S.S.R. to Buryatia 1 fighter moved from Yakut S.S.R. to Buryatia 1 fighter moved from Yenisey to Buryatia 1 J_Rail and 1 elite moved from Kiangsu to Amur 1 aaGun moved from Novosibirsk to Timguska EDIT: 2 Japan_Engineers and 1 factory_minor moved from Kiangsu to Kweichow 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Escort, 1 Hvycarrier, 1 Japan_destroyer and 4 TotalWarNavyFtrs placed in 6 Sea Zone 3 armour placed in Shantung 1 air_transport, 1 artillery and 1 elite placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 64 PUs; end with 64 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 74 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 French regular : -0.33 Japanese regular : 7.33 Americans AA : 0.50 ANZAC regular : -0.33 Russians regular : 1.33 British regular : 1.17what a struggle that was. About blew my mind to pieces. Be real fun on a physical board @trout

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I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.
This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.
Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...
So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.
And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.
Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol
Edit
OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lolBut I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do

At least my mind has started to work again. Still not as sharp as before the mold. W/e F it

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Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Non Combat Move - Chinese Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
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