First triplea game test
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from West Europe to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 bomber moved from Germany to North Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 1 armour moved from Finland Norway to Karelia S.S.R. 1 armour moved from East Europe to Karelia S.S.R. 3 infantry moved from Finland Norway to Karelia S.S.R. 1 infantry moved from East Europe to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 fighter moved from East Europe to East Mediteranean Sea Zone Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 fighter British defend with 1 submarine Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 0/1 hits 1 submarine owned by the British retreated to Red Sea Zone Battle in Karelia S.S.R. Germans attack with 4 armour and 4 infantry Russians defend with 1 aaGun, 1 factory, 1 fighter and 10 infantry Germans roll dice for 4 armour and 4 infantry in Karelia S.S.R., round 2 : 4/8 hits Russians roll dice for 1 fighter and 10 infantry in Karelia S.S.R., round 2 : 6/11 hits 4 infantry owned by the Russians, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. 2 armour owned by the Germans retreated to East Europe Russians winGermans winGermans win with 1 fighter remaining with 1 fighter remaining with 1 fighter and 6 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 4 infantry Casualties for Russians: 4 infantry Battle in North Sea Zone Germans attack with 1 bomber, 3 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 2 submarines in North Sea Zone, round 2 : 1/2 hits 1 transport owned by the Russians lost in North Sea Zone Germans roll dice for 1 bomber and 3 fighters in North Sea Zone, round 2 : 0/4 hits British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 0/2 hits Germans roll dice for 2 submarines in North Sea Zone, round 3 : 1/2 hits 1 transport owned by the British lost in North Sea Zone Germans roll dice for 1 bomber and 3 fighters in North Sea Zone, round 3 : 1/4 hits British roll dice for 1 submarine in North Sea Zone, round 3 : 0/1 hits British roll dice for 1 battleship in North Sea Zone, round 3 : 1/1 hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in North Sea Zone Germans roll dice for 1 submarine in North Sea Zone, round 4 : 1/1 hits 1 battleship owned by the British lost in North Sea Zone Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 40 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Casualties for Russians: 1 submarine and 1 transport Battle in North Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 40 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Casualties for Russians: 1 submarine and 1 transport Non Combat Move - Germans -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from West Europe to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 bomber moved from Germany to North Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 1 armour moved from Finland Norway to Karelia S.S.R. 1 armour moved from East Europe to Karelia S.S.R. 3 infantry moved from Finland Norway to Karelia S.S.R. 1 infantry moved from East Europe to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 fighter moved from East Europe to East Mediteranean Sea Zone Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 fighter British defend with 1 submarine Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 0/1 hits 1 submarine owned by the British retreated to Red Sea Zone Battle in Karelia S.S.R. Germans attack with 4 armour and 4 infantry Russians defend with 1 aaGun, 1 factory, 1 fighter and 10 infantry Germans roll dice for 4 armour and 4 infantry in Karelia S.S.R., round 2 : 4/8 hits Russians roll dice for 1 fighter and 10 infantry in Karelia S.S.R., round 2 : 6/11 hits 4 infantry owned by the Russians, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. 2 armour owned by the Germans retreated to East Europe Russians winGermans winGermans win with 1 fighter remaining with 1 fighter remaining with 1 fighter and 6 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 4 infantry Casualties for Russians: 4 infantry Battle in North Sea Zone Germans attack with 1 bomber, 3 fighters and 2 submarines British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 2 submarines in North Sea Zone, round 2 : 1/2 hits 1 transport owned by the Russians lost in North Sea Zone Germans roll dice for 1 bomber and 3 fighters in North Sea Zone, round 2 : 0/4 hits British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 0/2 hits Germans roll dice for 2 submarines in North Sea Zone, round 3 : 1/2 hits 1 transport owned by the British lost in North Sea Zone Germans roll dice for 1 bomber and 3 fighters in North Sea Zone, round 3 : 1/4 hits British roll dice for 1 submarine in North Sea Zone, round 3 : 0/1 hits British roll dice for 1 battleship in North Sea Zone, round 3 : 1/1 hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in North Sea Zone Germans roll dice for 1 submarine in North Sea Zone, round 4 : 1/1 hits 1 battleship owned by the British lost in North Sea Zone Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 40 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Casualties for Russians: 1 submarine and 1 transport Battle in North Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 40 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Casualties for Russians: 1 submarine and 1 transport Non Combat Move - Germans 1 bomber moved from North Sea Zone to Germany 4 infantry moved from Germany to East Europe 1 armour moved from South Europe to Central Mediteranean Sea Zone 1 armour moved from Central Mediteranean Sea Zone to Libya 2 infantry moved from South Europe to East Europe 2 armour moved from West Europe to East Europe 3 fighters moved from North Sea Zone to East Europe 1 fighter moved from East Mediteranean Sea Zone to South Europe Place Units - Germans 2 armour, 1 fighter and 3 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 30 PUs -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - British British buy 1 bomber and 1 factory; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 bomber moved from United Kingdom to Central Mediteranean Sea Zone 1 fighter moved from United Kingdom to Baltic Sea Zone 1 fighter moved from United Kingdom to North Sea Zone Combat - British Battle in Baltic Sea Zone British attack with 1 fighter Germans defend with 1 transport British roll dice for 1 fighter in Baltic Sea Zone, round 2 : 0/1 hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 1/1 hits 1 fighter owned by the British lost in Baltic Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -12 Casualties for British: 1 fighter Battle in North Sea Zone British attack with 1 fighter Germans defend with 1 submarine British roll dice for 1 fighter in North Sea Zone, round 2 : 1/1 hits 1 submarine owned by the Germans lost in North Sea Zone British win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Battle in Central Mediteranean Sea Zone British attack with 1 battleship and 1 bomber Germans defend with 1 battleship and 1 transport British roll dice for 1 battleship and 1 bomber in Central Mediteranean Sea Zone, round 2 : 1/2 hits Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 battleship and 1 bomber in Central Mediteranean Sea Zone, round 3 : 2/2 hits Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits 1 battleship owned by the Germans and 1 battleship owned by the British lost in Central Mediteranean Sea Zone British win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 battleship and 1 transport Casualties for British: 1 battleship Non Combat Move - British 1 bomber moved from Central Mediteranean Sea Zone to Syria Jordan 1 fighter moved from North Sea Zone to Karelia S.S.R. 1 armour moved from East Canada to East Canada Sea Zone 1 armour and 1 transport moved from East Canada Sea Zone to North Brazil Sea Zone 1 armour moved from North Brazil Sea Zone to Brazil 1 infantry moved from South Africa to Kenya-Rhodesia 1 armour moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 fighter moved from India to Syria Jordan 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Syria Jordan Place Units - British 1 factory placed in South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUsTerritory Summary for British :
Anglo Sudan Egypt : 1 infantry Australia : 2 infantry Brazil : 1 armour India : 1 infantry Karelia S.S.R. : 1 fighter Kenya-Rhodesia : 1 armour and 1 infantry South Africa : 1 factory Syria Jordan : 1 bomber, 1 fighter and 2 infantry United Kingdom : 1 aaGun, 1 armour, 1 bomber, 1 factory and 2 infantry West Canada : 1 infantry North Brazil Sea Zone : 1 transport Red Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 30 / 31 Germans : 29 / 30 British : 30 / 30 Japanese : 22 / 25 Americans : 36 / 36Dice Statistics:
Total 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.300 Median : 3.000 Variance : 0.667 Standard Deviation : 0.816 Total rolls : 10 Germans Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.250 Median : 3.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 4 British Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.333 Median : 3.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 -
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Test summary from TripleA, engine version: 1.9, time: 12:02:01 PM
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 10 PUs; Combat Move - Japanese 1 armour moved from Japan to Japan Sea Zone 1 fighter moved from Japan to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 armour, 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 bomber moved from Japan to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone Combat - Japanese Battle in Hawaii Sea Zone Japanese attack with 1 armour, 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/7 hits -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 10 PUs; Combat Move - Japanese 1 armour moved from Japan to Japan Sea Zone 1 fighter moved from Japan to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 armour, 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 bomber moved from Japan to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone Combat - Japanese Battle in Hawaii Sea Zone Japanese attack with 1 armour, 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/7 hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 10 PUs; Combat Move - Japanese 1 armour moved from Japan to Japan Sea Zone 1 fighter moved from Japan to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 armour, 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 bomber moved from Japan to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone Combat - Japanese Battle in Hawaii Sea Zone Japanese attack with 1 armour, 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/7 hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/2 hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in Hawaii Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 transport in Hawaii Sea Zone, round 3 : 3/5 hits Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 0/1 hits 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 2 battleships, 1 bomber, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 2 fighters and 1 submarine Non Combat Move - Japanese 1 bomber moved from Hawaii Sea Zone to Japan 1 infantry moved from Kwangtung to French Indo China 2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China Place Units - Japanese 1 factory placed in French Indo China Turn Complete - Japanese Japanese collect 22 PUs; end with 32 PUs -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 bombers; Remaining resources: 6 PUs; Combat Move - Americans 1 fighter moved from China to French Indo China Sea Zone Combat - Americans Battle in French Indo China Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport Americans roll dice for 1 fighter in French Indo China Sea Zone, round 2 : 1/1 hits Japanese roll dice for 1 transport in French Indo China Sea Zone, round 2 : 0/1 hits 1 transport owned by the Japanese lost in French Indo China Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from French Indo China Sea Zone to Sinkiang 1 infantry moved from China to Sinkiang 1 infantry moved from China to Sinkiang 1 battleship moved from West US Sea Zone to West Panama Sea Zone 1 transport moved from West US Sea Zone to West Panama Sea Zone 1 transport moved from East US Sea Zone to West Panama Sea Zone 1 infantry moved from East US to West US 1 fighter moved from East US to West US 1 bomber moved from East US to West US Place Units - Americans 2 bombers placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 42 PUs -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Baltic Sea Zone 1 infantry moved from Karelia S.S.R. to Finland Norway Russians take Finland Norway from Germans Combat - Russians Battle in Baltic Sea Zone Russians attack with 1 fighter Germans defend with 1 transport Russians roll dice for 1 fighter in Baltic Sea Zone, round 2 : 1/1 hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 1/1 hits 1 fighter owned by the Russians and 1 transport owned by the Germans lost in Baltic Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 transport Casualties for Russians: 1 fighter Non Combat Move - Russians 3 armour moved from Ukraine S.S.R. to Karelia S.S.R. 3 infantry moved from Ukraine S.S.R. to Karelia S.S.R. 1 armour moved from Manchuria to Yakut S.S.R. 2 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Yakut S.S.R. to Novosibirsk 1 fighter moved from Yakut S.S.R. to Karelia S.S.R. Place Units - Russians 2 infantry placed in Russia 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs -
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits Russians roll dice for 4 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits Russians roll dice for 4 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Germans Germans buy 4 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Germany to Karelia S.S.R. 4 armour moved from East Europe to Karelia S.S.R. 3 fighters and 8 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from South Europe to Karelia S.S.R. 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Libya to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 2 armour and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia S.S.R. Germans attack with 6 armour, 1 bomber, 5 fighters and 8 infantry British defend with 1 fighter; Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 16 infantry AA fire in Karelia S.S.R. : 0/6 hits Germans roll dice for 6 armour, 1 bomber, 5 fighters and 8 infantry in Karelia S.S.R., round 2 : 8/20 hits Russians roll dice for 4 armour, 2 fighters and 16 infantry in Karelia S.S.R., round 2 : 6/22 hits 8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 6 armour, 1 bomber, 5 fighters and 2 infantry in Karelia S.S.R., round 3 : 7/14 hits Russians roll dice for 4 armour, 2 fighters and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits 7 infantry owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R. 3 armour owned by the Germans retreated to East Europe Russians win with 4 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 armour and 8 infantry Casualties for Russians: 15 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber and 5 fighters British defend with 1 fighter; Russians defend with 4 armour, 1 fighter and 1 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to South Europe 3 fighters moved from Karelia S.S.R. to East Europe 1 bomber moved from Karelia S.S.R. to Germany 3 infantry moved from Germany to East Europe 1 infantry moved from West Europe to Germany Place Units - Germans 4 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Classic, version: 2.0
Game History
Round: 2 Research Technology - British -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - British British buy 2 armour and 1 bomber; Remaining resources: 5 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 armour moved from Kenya-Rhodesia to Anglo Sudan Egypt 2 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 bomber moved from Syria Jordan to Anglo Sudan Egypt 1 fighter moved from Syria Jordan to Anglo Sudan Egypt 1 armour moved from Brazil to North Brazil Sea Zone 1 armour and 1 transport moved from North Brazil Sea Zone to Congo Sea Zone 1 armour moved from Congo Sea Zone to French Equatorial Africa British take French Equatorial Africa from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits Bombing raid in Germany rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Anglo Sudan Egypt British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/6 hits Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Germans with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour and 1 infantry Non Combat Move - British 1 fighter moved from Anglo Sudan Egypt to Syria Jordan 1 bomber moved from Anglo Sudan Egypt to Syria Jordan 1 infantry moved from West Canada to East Canada 1 bomber moved from Germany to Russia Place Units - British 2 armour placed in South Africa 1 bomber placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 34 PUs -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 1 transport; Remaining resources: 11 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to China Japanese take China from Americans 1 infantry moved from Kwangtung to Manchuria Japanese take Manchuria from Russians Combat - Japanese Non Combat Move - Japanese 1 armour, 2 battleships, 1 carrier, 1 fighter and 1 transport moved from Hawaii Sea Zone to Wake Island Sea Zone 1 armour moved from Wake Island Sea Zone to Wake Island 1 fighter moved from French Indo China to Wake Island Sea Zone 1 bomber moved from Japan to Wake Island Place Units - Japanese 1 transport placed in Japan Sea Zone 2 armour and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 27 PUs; end with 38 PUs -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from West US to Japan Sea Zone Combat - Americans Battle in Japan Sea Zone Americans attack with 3 bombers Japanese defend with 1 transport Americans roll dice for 3 bombers in Japan Sea Zone, round 2 : 2/3 hits Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits 1 transport owned by the Japanese lost in Japan Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from Japan Sea Zone to Yakut S.S.R. 1 bomber moved from Japan Sea Zone to Yakut S.S.R. 1 bomber moved from Japan Sea Zone to Yakut S.S.R. 1 infantry moved from East US to West US 1 infantry moved from West US to Mexico 1 armour moved from East US to West US Place Units - Americans 2 bombers and 1 fighter placed in West US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUs
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