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    "Total Game Report" Option - For Statistical Purpose

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    34 Posts 7 Posters 15.6k Views 7 Watching
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    • redrumR Offline
      redrum Admin @Gargantua
      last edited by redrum

      @gargantua Yeah, they are divided by nation. A total for the game could be added as well but most likely would be added somewhere else not in the individual turn summary as it is focused on just that particular turn. There is a menu option "Game" -> "Show Dice Stats" which shows total dice stats for the player's current session (not across save/load). I'd like to eventually change that to be the entire game (across save/load) and include more statistics like Hit Differential. It would also be nice to eventually have some graphs and such that show statistics for nations across turns (production, TUV, etc).

      Edit: The changes I showed above displaying expected hits per turn will become part of the next release unless any issues are found with them.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • G Offline
        Gargantua
        last edited by

        Yes!!! All of that sounds perfect. Let me know what I can do to help!

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Gargantua
          last edited by

          The initial changes to add hit differential to each dice roll line and as a turn summary per nation will be included in this PR: https://github.com/triplea-game/triplea/pull/2807

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin
            last edited by

            @Gargantua You can check out the initial changes that add the hit differential info per turn in the latest pre-release here: https://github.com/triplea-game/triplea/releases

            I've added the remaining portions of this request for a total game statistics to the feature request list as well: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • G Offline
              Gargantua
              last edited by

              So I just tested this out on the pre-release; somethings not right.

              It lists every battle as expected hits 0.00?

              Maybe it's because I loaded an old save game and I can only tabulate once I have a new game going forward?

              I would attach the save file but I don't have priviledges yet. it's game 41042 at Axisandallies.org

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Gargantua
                last edited by

                @gargantua Ah, I forgot to mention that it will only work for new games as old save games don't have all the data fields in the proper places for the calculations.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                G 1 Reply Last reply Reply Quote 0
                • G Offline
                  Gargantua @redrum
                  last edited by

                  @redrum

                  Understood Commander Murder.

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by General_Zod

                    @redrum
                    It would be awesome to have the "Combat Hit Differential Summary: " displayed with the "Battle casualty summary:" for each battle in the history tab (on right). Currently it displays TUV change and casualties only.

                    This would be instant validation of how a battle really went and would alleviate the mostly false complaining about rolls.

                    And then from there one can go look at the detailed summary in actual detailed history display (on left) if they want see exactly what caused the differentials.

                    A bonus feature could be to have a link button at the bottom of "Battle casualty summary:" (on right) to take player to the exact location of the detailed history (on left).

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @General_Zod
                      last edited by

                      @general_zod So far I've added it to each dice roll battle line and in the end of turn summary. Could consider adding it per battle as well but figure I'll let people test it out first to see what they think.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      stucarS 1 Reply Last reply Reply Quote 1
                      • stucarS Offline
                        stucar @redrum
                        last edited by

                        @redrum the version I downloaded doesn't have the Expected Hits or Hit Differential summary...do I need to uninstall and re-download?

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @stucar
                          last edited by

                          @stucar The latest download version from the website should have this feature: http://triplea-game.org/download/

                          If you aren't seeing it then please post your TripleA version.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          stucarS 1 Reply Last reply Reply Quote 1
                          • stucarS Offline
                            stucar @redrum
                            last edited by

                            @redrum that worked, thank you!

                            Captain CrunchC 1 Reply Last reply Reply Quote 0
                            • Captain CrunchC Offline
                              Captain Crunch Banned @stucar
                              last edited by Captain Crunch

                              @Gargantua fyi its interesting that this feature you wanted is very similar to something I suggested for the AI I was calling a "Learning AI" or a file I called "TotalWinnersCapturedTerritoriesTally" that was a saved file for after a match completed that tallies the Winners (1 file for the Axis and 1 file for the Allies ... or whatever Nations/Factions the map uses) top captured Territories after every game and would then be drawn upon and used at the start of the next game for the AI to possibly follow and repeat its path to victory that it did the previous wins!

                              Make sense? I know the AI devs have a huge list of things to do first but I wanted to throw my idea at yous and mention it again and perhaps there is potentially another layer of improvement to eventually add to the AI?

                              All fun!

                              1 Reply Last reply Reply Quote 1
                              • stucarS Offline
                                stucar
                                last edited by

                                @redrum has anyone also considered a statistic for the differential between the expected outcome of a battle compared to the actual result? I have found the Hit Differential additions that you made to be very helpful, but I feel like it doesn't tell the whole story. Is there an easy way to do the same calculation that would be written into the Battle Calculator and then compare the expected units remaining (for each side) to what actually happened in the battle?

                                For example, if I am attacking Ukraine and I get zero hits when I should have gotten 6, then six of my opponents infantry (let's assume it's a large battle) will continue to roll and get hits for a couple more rounds than they should have. They might score another three or four hits against me even if they were rolling at average, but the Hit Differential that is currently being used will only reflect the -6 from the first round of dice. I may end up trying to hold Ukraine with only 3 infantry instead of 8 or 9 (just making numbers up) that I should have finished with, but the Hit Differential for my opponent might be 0 because they rolled at average the whole time.

                                I think this would be a great way to link dice statistics with their true impact on the game (unit attrition) and could really help players who are trying to get better. It would be easier to 'connect the dots' and, combined with the Battle Score calculation, to see how to properly build forces and assess risk. It could just be one line under each battle in the Turn Summary Report and it could be called the Battle Variance or whatever.

                                0_1522908147868_TripleA.JPG

                                Something like that...

                                Captain CrunchC 1 Reply Last reply Reply Quote 0
                                • Captain CrunchC Offline
                                  Captain Crunch Banned @stucar
                                  last edited by Captain Crunch

                                  @stucar so I can understand better what you would like ... are you asking for

                                  A: a line/axiom that shows there was an error in the Checksum random number generator

                                  or B: just an extra program line to show where there was a statistical advantage for a group of units in a battle to help show the new player what the better group of units to use for a battle looks like?

                                  Just wondered thanks

                                  stucarS 1 Reply Last reply Reply Quote 0
                                  • stucarS Offline
                                    stucar @Captain Crunch
                                    last edited by

                                    @captain-crunch No, I'm just asking for an additional line at the end of each battle, showing the +/- for each nation compared to what the average result would have been in the Battle Calculator (the one that rolls 200 times and gives you a preview of expected results). Then maybe there could be a sum of these results next to the Hit Differential at the bottom of each turn summary.

                                    Does that make sense?

                                    Captain CrunchC 1 Reply Last reply Reply Quote 0
                                    • Captain CrunchC Offline
                                      Captain Crunch Banned @stucar
                                      last edited by Captain Crunch

                                      @stucar um sounds like its the B option ... I only asked because I wondered if you thought the Battle Calculator made errors - I have no idea how random number generators work so I asked my question

                                      So ya it sounds like your idea would help teach the newer players what selection of items works better in battle although it seems like a real nerdy way of doing it but it does sound like a good idea and thanks for the reply!.

                                      stucarS 1 Reply Last reply Reply Quote 0
                                      • stucarS Offline
                                        stucar @Captain Crunch
                                        last edited by

                                        @captain-crunch No issues with the Battle Calculator...in fact, that's what I'm trying to add. It would be great to see a line at the end of each battle that would compare the amount of hits (or units remaining) compared to what the Battle Calculator predicted. I always use it before I decide to have a battle, but when my opponents play a turn I can't go back and see whether I did better/worse than I should have...

                                        Captain CrunchC 1 Reply Last reply Reply Quote 0
                                        • Captain CrunchC Offline
                                          Captain Crunch Banned @stucar
                                          last edited by Captain Crunch

                                          @stucar I shouldn't speak for the dev redrum but it sounds like something that you will have to wait for to be done (if its a yes) since I know there's a lot of other things they are doing first but I like your idea

                                          stucarS 1 Reply Last reply Reply Quote 0
                                          • stucarS Offline
                                            stucar @Captain Crunch
                                            last edited by

                                            @captain-crunch @redrum Yes, I totally understand. I'm sure there is a list a mile long.

                                            I was hoping it wouldn't be too hard since all the coding is already written for the Battle Calculator, but I still love the game the way it is!

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