• 3
  • 8
  • 5
  • 7
  • 31
  • 1
  • 1
  • 11
  • 10
  • 2
  • 9
  • 1
  • 2
  • 6
  • 35
  • 11
  • 3
  • 10
  • 41
  • 1

Recent Posts

  • B

    As mentionned in this thread allowing map specific AI hints would allow mapmakers to make the AI gameplay more interesting, in particular in maps where complex rules (not understood by the AI) are used.

    I've found that Movement Restrictions for the Allied ww2 Russian AI Player avoids RUS risking its critical fighters by attacking the axis fleet in the Mediterranean or by defending BRI India.

    read more
  • Here is a list of current projects: https://github.com/triplea-game/triplea/projects
    Maybe not as informative as it could be.
    Roadmap is mostly in my head right now, it's going slow. The list is:

    2.6 release, requires 'maps server' to be launched upgrade network technology convert bots from stand-alone game hosts to instead be network relays convert save games to be text based

    read more
  • @ebbe idk i dont go on there that often i mainly participate here.

    read more
  • @ubernaut ooow the Github is a jungle where I got lost sometimes... any more specific part of the Git?

    read more