@cernel said in Non isAir SBR Attacks, what should be done with them?:
@wc_sumpton said in Non isAir SBR Attacks, what should be done with them?:
another answer would be to restrict SBU usage to isAir units only.
I'm not seeing how this is an answer. Game-makers can already assure that if they want to, and (if I remember correctly) this would actually be a revert because there used to be this restriction in the past (which was deliberately dropped in order to allow land units to raid). I seem to remember this was done by @redrum (but I may be wrong).
Yes, I remember that. But allowing it and then requiring map makers to hack around the "retreat" problem only means that the process was not implemented properly/completely. Thus, restoring the block is still a valid option.
@cernel said in Non isAir SBR Attacks, what should be done with them?:
Can you please re-elaborate distinguishing between having and not having the property Retreating Units Remain In Place effective? Does setting that property true remove any of the issues without adding any other ones?
The same as "Attacker retreats", as in this case even the "retreated" non-isAir SBR units are all collected and remain or are moved to the retreat territory. So, there is no change and would has no effect when both attacker and defender units are all eliminated, or all attacker's forces are destroyed. The defender cannot win because of these "retreated" units.
When I say these units are "retreated", I saying as what it appears visually, this is not what happen within the game engine. The game engine marks the as completing a battle, so they cannot join another battle. Like a battleship which participates in a sea battle is marked so that it cannot bombard during an amphibious assault.
Cheers...