ill start a few at a time
zoom in yes
idle timer yes
fix the lag caused by new joiners yes
three is enough for now
QOL improvement would be a given choise to which carrier you want to land your plane (similar to a transport, and the option to SEE on which carriers wich planes are located with the territory TAB
2nd is in line with first, see which units are on whitch transport with the territory tab
I believe that one should be able to see of which ship any (air or land) unit is cargo (if it is) by just looking at the board (so without having to look at the Territory tab provided that there are enough placement spots to display all the units in the zone).
A way may be to have a line connecting any unit which is cargo of a ship with the ship, though it would be much better if such cargo units are always drawn as near as possible to their ships. I've no idea if this is feasible.
I think history log errors are also fixed in 2.6.
I would suggest to file the others on the bug tracker for triplea:
some more qol ideas:
gameplay:add an "enemy range warning" toggle. mainly would be useful for making sure you won't get run over by the enemy's bomber stacks or carrier fighters. It shows bright yellow arrows pointing at any enemy combat air units that have the range to attack you from their current position, airbase bonus etc. it also factors in carriers extending the range of fighters by moving themselves. you can also optionally tell it to inform u about naval or land units with more than 1 movement.
@beelee sent you PM