WWII v3 1941 - ozicain and co (Axis) vs the bot oligarchy
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 3 PUs; Combat Move - Japanese 1 artillery moved from Burma to India 1 fighter moved from Burma to India 2 infantry moved from Sikang to Ningxia 1 fighter moved from Sikang to Ningxia 1 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 3 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 cruiser moved from 48 Sea Zone to 53 Sea Zone 1 battleship moved from 48 Sea Zone to 53 Sea Zone 1 carrier moved from 48 Sea Zone to 53 Sea Zone 2 fighters moved from 48 Sea Zone to Hawaiian Islands 1 fighter moved from Japan to Soviet Far East 1 fighter moved from Buryatia S.S.R. to Ningxia 2 fighters moved from Japan to Soviet Far East 1 transport moved from 48 Sea Zone to 49 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 3 armour and 3 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 3 fighters in Soviet Far East, round 2 : 3/6 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ningxia Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 artillery and 1 fighter British defend with 1 artillery Japanese roll dice for 1 artillery and 1 fighter in India, round 2 : 1/2 hits British roll dice for 1 artillery in India, round 2 : 1/1 hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in India Japanese win, taking India from British with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 artillery Casualties for Japanese: 1 fighter Battle in Hawaiian Islands Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Ningxia to Sikang 1 fighter moved from Ningxia to Sikang 3 fighters moved from Soviet Far East to Stanovoj Chrebet Place Units - Japanese 3 armour placed in Manchuria 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 1 fighter moved from Germany to 14 Sea Zone Combat - Germans Battle in 14 Sea Zone Germans attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Germans 1 fighter moved from 14 Sea Zone to Germany Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 infantry Egypt : 1 artillery and 3 infantry Germany : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 3 fighters and 5 infantry Northwestern Europe : 1 infantryProduction/PUs Summary :
Germans : 26 / 31 Russians : 25 / 30 Japanese : 44 / 63 British : 30 / 39 Italians : 12 / 20 Chinese : 2 / 0 Americans : 39 / 50Dice Statistics:
Total 1 was rolled 14 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 19 times 5 was rolled 12 times 6 was rolled 15 times Average roll : 3,438 Median : 3,000 Variance : 0,400 Standard Deviation : 0,632 Total rolls : 96 Null / Other 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,294 Median : 3,000 Variance : 0,438 Standard Deviation : 0,661 Total rolls : 17 Germans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,625 Median : 4,000 Variance : 0,857 Standard Deviation : 0,926 Total rolls : 8 British Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,550 Median : 3,500 Variance : 0,737 Standard Deviation : 0,858 Total rolls : 20 Italians Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2,947 Median : 3,000 Variance : 1,056 Standard Deviation : 1,027 Total rolls : 19 Americans Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,294 Median : 3,000 Variance : 0,438 Standard Deviation : 0,661 Total rolls : 17 Chinese Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,000 Median : 4,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 10 Japanese Combat 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4,400 Median : 5,000 Variance : 2,250 Standard Deviation : 1,500 Total rolls : 5 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 3 fighters; Remaining resources: 0 techTokens; 3 PUs; Combat Move - Japanese 3 armour moved from Soviet Far East to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 armour moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 3 armour moved from Manchuria to Ningxia 2 fighters moved from Sikang to India 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway Japanese take Midway from Americans 1 cruiser moved from 53 Sea Zone to 57 Sea Zone 1 battleship moved from 53 Sea Zone to 57 Sea Zone 1 carrier moved from 53 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 65 Sea Zone 1 fighter moved from Japan to Yakut S.S.R. 3 fighters moved from Stanovoj Chrebet to Yakut S.S.R. 1 bomber moved from Japan to Ningxia Combat - Japanese Battle in 65 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 65 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ningxia Japanese attack with 3 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 bomber in Ningxia, round 2 : 2/4 hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 bomber moved from Ningxia to Manchuria 2 fighters moved from 65 Sea Zone to 57 Sea Zone Place Units - Japanese 1 factory placed in India 3 armour placed in Manchuria 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 1 fighter moved from Germany to 14 Sea Zone 2 artilleries and 5 infantry moved from Germany to Poland 3 armour moved from Germany to Bulgaria Romania Combat - Germans Battle in 14 Sea Zone Germans attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Bulgaria Romania Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Bulgaria Romania, round 2 : 0/3 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits 1 armour owned by the Germans lost in Bulgaria Romania Germans roll dice for 2 armour in Bulgaria Romania, round 3 : 2/2 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 14 Sea Zone to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 factory, 3 fighters and 9 infantry Northwestern Europe : 1 infantry Poland : 2 artilleries and 5 infantry Bulgaria Romania : 2 armourProduction/PUs Summary :
Germans : 25 / 30 Russians : 23 / 41 Japanese : 48 / 66 British : 30 / 41 Italians : 6 / 0 Chinese : 1 / 0 Americans : 45 / 68Dice Statistics:
Total 1 was rolled 10 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3,594 Median : 4,000 Variance : 0,103 Standard Deviation : 0,321 Total rolls : 69 Null / Other 2 was rolled 1 times 4 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 2 Germans Combat 1 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,222 Median : 5,000 Variance : 0,875 Standard Deviation : 0,935 Total rolls : 9 British Combat 2 was rolled 2 times 3 was rolled 2 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,364 Median : 5,000 Variance : 1,700 Standard Deviation : 1,304 Total rolls : 11 Italians Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,300 Median : 3,000 Variance : 0,105 Standard Deviation : 0,324 Total rolls : 20 Americans Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3,333 Median : 3,000 Variance : 0,087 Standard Deviation : 0,295 Total rolls : 24 Russians Combat 2 was rolled 1 times 4 was rolled 2 times Average roll : 3,333 Median : 4,000 Variance : 2,500 Standard Deviation : 1,581 Total rolls : 3 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Stanovoj Chrebet to Yakut S.S.R. 2 armour moved from Ningxia to Chinghai 3 armour moved from Manchuria to Ningxia 1 bomber moved from Manchuria to Chinghai 3 armour moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Yakut S.S.R. to Chinghai 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 cruiser moved from 57 Sea Zone to 52 Sea Zone 1 battleship moved from 57 Sea Zone to 52 Sea Zone 1 carrier moved from 57 Sea Zone to 52 Sea Zone 2 fighters moved from 57 Sea Zone to Wake Island 3 armour moved from Evenki National Okrug to Kazakh S.S.R. 2 fighters moved from India to Kazakh S.S.R. 2 fighters moved from Yakut S.S.R. to Evenki National Okrug 3 fighters moved from Japan to Ningxia Combat - Japanese Battle in Chinghai Japanese attack with 2 armour, 1 bomber and 2 fighters Chinese defend with 1 fighter Japanese roll dice for 2 armour, 1 bomber and 2 fighters in Chinghai, round 2 : 2/5 hits Chinese roll dice for 1 fighter in Chinghai, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 armour Battle in Wake Island Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 0/4 hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 3 : 2/4 hits Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 6 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 6 armour and 2 fighters in Kazakh S.S.R., round 2 : 6/8 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 52 Sea Zone 2 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Chinghai to Ningxia 1 bomber moved from Chinghai to Ningxia Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 fighter placed in Japan 2 carriers, 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 3 fighters moved from Germany to 7 Sea Zone 1 artillery and 7 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Czechoslovakia Hungary Combat - Germans Battle in 7 Sea Zone Germans attack with 3 fighters British defend with 1 cruiser and 2 transports Germans roll dice for 3 fighters in 7 Sea Zone, round 2 : 2/3 hits British roll dice for 1 cruiser and 2 transports in 7 Sea Zone, round 2 : 0/1 hits 1 transport owned by the British and 1 cruiser owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser and 2 transports Battle in France Germans attack with 1 artillery and 7 infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery and 7 infantry in France, round 2 : 2/8 hits Americans roll dice for 2 artilleries and 1 infantry in France, round 2 : 0/3 hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in France Germans roll dice for 1 artillery and 7 infantry in France, round 3 : 1/8 hits Americans roll dice for 1 artillery in France, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in France Germans win, taking France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 3 fighters moved from 7 Sea Zone to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUsTerritory Summary for Germans :
Czechoslovakia Hungary : 1 infantry France : 1 artillery and 6 infantry Germany : 1 aaGun, 1 factory, 3 fighters and 10 infantry Northwestern Europe : 1 infantryProduction/PUs Summary :
Germans : 20 / 20 Russians : 26 / 38 Japanese : 51 / 66 British : 33 / 49 Italians : 0 / 0 Chinese : 0 / 0 Americans : 48 / 64Dice Statistics:
Total 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 14 times Average roll : 3,678 Median : 4,000 Variance : 0,686 Standard Deviation : 0,828 Total rolls : 87 Null / Other 5 was rolled 3 times Average roll : 5,000 Median : 5,000 Variance : 4,500 Standard Deviation : 2,121 Total rolls : 3 Germans Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3,792 Median : 4,000 Variance : 0,435 Standard Deviation : 0,659 Total rolls : 24 British Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3,688 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 16 Italians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,353 Median : 3,000 Variance : 0,688 Standard Deviation : 0,829 Total rolls : 17 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3,538 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 26 Russians Combat 6 was rolled 1 times Average roll : 6,000 Median : 6,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour and 4 fighters; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Japanese 3 armour moved from India to Persia 1 fighter moved from India to Persia 1 fighter moved from India to Persia 3 armour moved from Ningxia to Chinghai 5 fighters moved from Ningxia to Chinghai 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 fighters moved from Evenki National Okrug to Chinghai 3 armour moved from Manchuria to Ningxia 1 bomber moved from Ningxia to Russia 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 carriers moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 carrier moved from 52 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from 52 Sea Zone to 48 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Chinghai Japanese attack with 3 armour and 7 fighters Russians defend with 1 armour Japanese roll dice for 3 armour and 7 fighters in Chinghai, round 2 : 6/10 hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 7 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Persia Japanese attack with 3 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 : 0/5 hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits 1 armour owned by the Japanese lost in Persia Japanese roll dice for 2 armour and 2 fighters in Persia, round 3 : 2/4 hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Japanese 7 fighters moved from Chinghai to Evenki National Okrug 2 fighters moved from Persia to Evenki National Okrug 1 bomber moved from Russia to India Place Units - Japanese 3 armour placed in India 2 armour placed in Manchuria 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 0 techTokens; 18 PUs; Germans buy 6 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Germany to France 2 fighters moved from Germany to France Combat - Germans Battle in France Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in France, round 2 : 3/4 hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 18 PUs; end with 18 PUsTerritory Summary for Germans :
France : 2 infantry Germany : 1 aaGun, 1 factory, 3 fighters and 14 infantryProduction/PUs Summary :
Germans : 18 / 18 Russians : 32 / 42 Japanese : 48 / 64 British : 32 / 42 Italians : 0 / 0 Chinese : 0 / 0 Americans : 48 / 64Dice Statistics:
Total 1 was rolled 13 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 9 times Average roll : 3,353 Median : 3,000 Variance : 0,660 Standard Deviation : 0,812 Total rolls : 51 Null / Other 5 was rolled 1 times Average roll : 5,000 Median : 5,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2,950 Median : 3,000 Variance : 1,158 Standard Deviation : 1,076 Total rolls : 20 British Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3,560 Median : 4,000 Variance : 0,458 Standard Deviation : 0,677 Total rolls : 25 Americans Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3,667 Median : 3,000 Variance : 1,500 Standard Deviation : 1,225 Total rolls : 3 Japanese Combat 2 was rolled 1 times 5 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 2 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour and 4 fighters; Remaining resources: 0 techTokens; 9 PUs; Combat Move - Japanese 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 48 Sea Zone to Australia 1 carrier moved from 48 Sea Zone to 31 Sea Zone 1 battleship moved from 48 Sea Zone to 31 Sea Zone 1 cruiser moved from 48 Sea Zone to 31 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 armour moved from Ningxia to Chinghai 2 armour moved from Manchuria to Ningxia 1 bomber moved from India to Russia 4 fighters moved from Japan to Ningxia 9 fighters moved from Evenki National Okrug to India 1 infantry moved from Evenki National Okrug to Urals 1 artillery moved from Evenki National Okrug to Urals Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Chinghai Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Urals, round 3 : 1/2 hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits 1 infantry owned by the British lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 2 infantry AA fire in Australia : 1/2 hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 2/5 hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 2 infantry Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Australia to 31 Sea Zone 1 bomber moved from Russia to Ningxia Place Units - Japanese 3 armour placed in India 3 fighters placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
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Test summary from TripleA, engine version: 1.9, time: 9:21:54 PM
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