WWII v3 1941 - ozicain and co (Axis) vs the bot oligarchy
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Stanovoj Chrebet to Yakut S.S.R. 2 armour moved from Ningxia to Chinghai 3 armour moved from Manchuria to Ningxia 1 bomber moved from Manchuria to Chinghai 3 armour moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Yakut S.S.R. to Chinghai 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 cruiser moved from 57 Sea Zone to 52 Sea Zone 1 battleship moved from 57 Sea Zone to 52 Sea Zone 1 carrier moved from 57 Sea Zone to 52 Sea Zone 2 fighters moved from 57 Sea Zone to Wake Island 3 armour moved from Evenki National Okrug to Kazakh S.S.R. 2 fighters moved from India to Kazakh S.S.R. 2 fighters moved from Yakut S.S.R. to Evenki National Okrug 3 fighters moved from Japan to Ningxia Combat - Japanese Battle in Chinghai Japanese attack with 2 armour, 1 bomber and 2 fighters Chinese defend with 1 fighter Japanese roll dice for 2 armour, 1 bomber and 2 fighters in Chinghai, round 2 : 2/5 hits Chinese roll dice for 1 fighter in Chinghai, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 armour Battle in Wake Island Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 0/4 hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 3 : 2/4 hits Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 6 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 6 armour and 2 fighters in Kazakh S.S.R., round 2 : 6/8 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 52 Sea Zone 2 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Chinghai to Ningxia 1 bomber moved from Chinghai to Ningxia Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 fighter placed in Japan 2 carriers, 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 3 fighters moved from Germany to 7 Sea Zone 1 artillery and 7 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Czechoslovakia Hungary Combat - Germans Battle in 7 Sea Zone Germans attack with 3 fighters British defend with 1 cruiser and 2 transports Germans roll dice for 3 fighters in 7 Sea Zone, round 2 : 2/3 hits British roll dice for 1 cruiser and 2 transports in 7 Sea Zone, round 2 : 0/1 hits 1 transport owned by the British and 1 cruiser owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser and 2 transports Battle in France Germans attack with 1 artillery and 7 infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery and 7 infantry in France, round 2 : 2/8 hits Americans roll dice for 2 artilleries and 1 infantry in France, round 2 : 0/3 hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in France Germans roll dice for 1 artillery and 7 infantry in France, round 3 : 1/8 hits Americans roll dice for 1 artillery in France, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in France Germans win, taking France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 3 fighters moved from 7 Sea Zone to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Territory Summary for Germans :
Czechoslovakia Hungary : 1 infantry France : 1 artillery and 6 infantry Germany : 1 aaGun, 1 factory, 3 fighters and 10 infantry Northwestern Europe : 1 infantry
Production/PUs Summary :
Germans : 20 / 20 Russians : 26 / 38 Japanese : 51 / 66 British : 33 / 49 Italians : 0 / 0 Chinese : 0 / 0 Americans : 48 / 64
Dice Statistics:
Total 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 14 times Average roll : 3,678 Median : 4,000 Variance : 0,686 Standard Deviation : 0,828 Total rolls : 87 Null / Other 5 was rolled 3 times Average roll : 5,000 Median : 5,000 Variance : 4,500 Standard Deviation : 2,121 Total rolls : 3 Germans Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3,792 Median : 4,000 Variance : 0,435 Standard Deviation : 0,659 Total rolls : 24 British Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3,688 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 16 Italians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,353 Median : 3,000 Variance : 0,688 Standard Deviation : 0,829 Total rolls : 17 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3,538 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 26 Russians Combat 6 was rolled 1 times Average roll : 6,000 Median : 6,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour and 4 fighters; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Japanese 3 armour moved from India to Persia 1 fighter moved from India to Persia 1 fighter moved from India to Persia 3 armour moved from Ningxia to Chinghai 5 fighters moved from Ningxia to Chinghai 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 fighters moved from Evenki National Okrug to Chinghai 3 armour moved from Manchuria to Ningxia 1 bomber moved from Ningxia to Russia 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 carriers moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 carrier moved from 52 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from 52 Sea Zone to 48 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Chinghai Japanese attack with 3 armour and 7 fighters Russians defend with 1 armour Japanese roll dice for 3 armour and 7 fighters in Chinghai, round 2 : 6/10 hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 7 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Persia Japanese attack with 3 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 : 0/5 hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits 1 armour owned by the Japanese lost in Persia Japanese roll dice for 2 armour and 2 fighters in Persia, round 3 : 2/4 hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Japanese 7 fighters moved from Chinghai to Evenki National Okrug 2 fighters moved from Persia to Evenki National Okrug 1 bomber moved from Russia to India Place Units - Japanese 3 armour placed in India 2 armour placed in Manchuria 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 0 techTokens; 18 PUs; Germans buy 6 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Germany to France 2 fighters moved from Germany to France Combat - Germans Battle in France Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in France, round 2 : 3/4 hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 18 PUs; end with 18 PUs
Territory Summary for Germans :
France : 2 infantry Germany : 1 aaGun, 1 factory, 3 fighters and 14 infantry
Production/PUs Summary :
Germans : 18 / 18 Russians : 32 / 42 Japanese : 48 / 64 British : 32 / 42 Italians : 0 / 0 Chinese : 0 / 0 Americans : 48 / 64
Dice Statistics:
Total 1 was rolled 13 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 9 times Average roll : 3,353 Median : 3,000 Variance : 0,660 Standard Deviation : 0,812 Total rolls : 51 Null / Other 5 was rolled 1 times Average roll : 5,000 Median : 5,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2,950 Median : 3,000 Variance : 1,158 Standard Deviation : 1,076 Total rolls : 20 British Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3,560 Median : 4,000 Variance : 0,458 Standard Deviation : 0,677 Total rolls : 25 Americans Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3,667 Median : 3,000 Variance : 1,500 Standard Deviation : 1,225 Total rolls : 3 Japanese Combat 2 was rolled 1 times 5 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 2
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour and 4 fighters; Remaining resources: 0 techTokens; 9 PUs; Combat Move - Japanese 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 48 Sea Zone to Australia 1 carrier moved from 48 Sea Zone to 31 Sea Zone 1 battleship moved from 48 Sea Zone to 31 Sea Zone 1 cruiser moved from 48 Sea Zone to 31 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 armour moved from Ningxia to Chinghai 2 armour moved from Manchuria to Ningxia 1 bomber moved from India to Russia 4 fighters moved from Japan to Ningxia 9 fighters moved from Evenki National Okrug to India 1 infantry moved from Evenki National Okrug to Urals 1 artillery moved from Evenki National Okrug to Urals Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Chinghai Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Urals, round 3 : 1/2 hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits 1 infantry owned by the British lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 2 infantry AA fire in Australia : 1/2 hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 2/5 hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 2 infantry Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Australia to 31 Sea Zone 1 bomber moved from Russia to Ningxia Place Units - Japanese 3 armour placed in India 3 fighters placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:21:54 PM
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