WWII v3 1941 - ozicain and co (Axis) vs the bot oligarchy
-
@ozicain I love the title!

-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Karelia S.S.R. to Archangel 1 artillery and 3 infantry moved from Baltic States to Belorussia 1 artillery and 3 infantry moved from Egypt to Libya 1 fighter moved from Egypt to Caucasus 6 armour, 1 bomber and 3 fighters moved from East Poland to Caucasus 8 armour moved from Germany to East Poland Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 3 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 2/4 hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 4/4 hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Belorussia Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 6 armour, 1 bomber and 4 fighters British defend with 1 bomber, 1 fighter and 2 infantry; Russians defend with 1 aaGun, 2 artilleries, 1 factory and 6 infantry AA fire in Caucasus : 1/5 hits 1 bomber owned by the Germans lost in Caucasus Germans roll dice for 6 armour and 4 fighters in Caucasus, round 2 : 4/10 hits Russians roll dice for 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Caucasus, round 2 : 4/12 hits 3 infantry owned by the Russians, 4 armour owned by the Germans and 1 bomber owned by the British lost in Caucasus 2 armour owned by the Germans retreated to Ukraine Russians win with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 4 armour and 1 bomber Casualties for British: 1 bomber Casualties for Russians: 3 infantry Non Combat Move - Germans 4 fighters moved from Caucasus to Ukraine Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 artilleries, 2 fighters and 3 infantry placed in Germany 2 submarines placed in 5 Sea Zone Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Archangel : 1 flag, 1 artillery and 2 infantry Baltic States : 1 flag East Poland : 1 flag, 8 armour France : 1 infantry Finland : 1 infantry Germany : 1 aaGun, 3 artilleries, 1 factory, 2 fighters and 3 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 1 factory and 2 infantry Libya : 1 artillery and 3 infantry Northwestern Europe : 1 infantry Ukraine : 2 armour and 4 fighters 5 Sea Zone : 2 submarines 15 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 48 Russians : 21 / 28 Japanese : 37 / 48 British : 31 / 33 Italians : 15 / 27 Chinese : 2 / 0 Americans : 39 / 49Dice Statistics:
Total 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 6 times Average roll : 3,439 Median : 3,000 Variance : 0,725 Standard Deviation : 0,851 Total rolls : 41 Null / Other 1 was rolled 1 times Average roll : 1,000 Median : 1,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 8 times 6 was rolled 2 times Average roll : 3,667 Median : 5,000 Variance : 2,471 Standard Deviation : 1,572 Total rolls : 18 Russians Combat 1 was rolled 2 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 3,364 Median : 3,000 Variance : 0,952 Standard Deviation : 0,976 Total rolls : 22 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour and 3 fighters; Remaining resources: 0 techTokens; 3 PUs; Combat Move - Japanese 2 infantry moved from Burma to India 1 infantry moved from Sikang to Ningxia 1 infantry moved from Yunnan to Sikang 1 infantry moved from Yunnan to Sikang 1 artillery moved from French Indo-China Thailand to Burma 1 fighter moved from Hupeh to India 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Japanese take French Equatorial Africa from British 1 fighter moved from Suiyuan to Ningxia 3 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Buryatia S.S.R. to Soviet Far East 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 1 carrier moved from 52 Sea Zone to 48 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 fighter moved from 52 Sea Zone to 48 Sea Zone 1 fighter moved from Japan to 48 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 2 : 0/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 3 : 1/2 hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Stanovoj Chrebet Japanese attack with 3 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 infantry in Stanovoj Chrebet, round 2 : 1/4 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Ningxia, round 2 : 0/2 hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 1 infantry in Ningxia, round 3 : 1/2 hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits British roll dice for 1 infantry in India, round 2 : 0/1 hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from India to Burma 1 fighter moved from Ningxia to Sikang 1 fighter moved from Soviet Far East to Stanovoj Chrebet 1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Japanese 3 armour placed in Manchuria 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 5 armour; Remaining resources: 0 techTokens; 2 PUs; Combat Move - Italians 3 armour moved from Italy to Germany 2 armour moved from Bulgaria Romania to Germany 1 fighter moved from Bulgaria Romania to Germany 1 artillery and 2 infantry moved from Trans-Jordan to Persia 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 35 Sea Zone 1 armour moved from Ukraine to Poland Combat - Italians Battle in 35 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 transport British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Persia Italians attack with 1 artillery and 2 infantry British defend with 1 aaGun and 1 fighter; Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits British roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits British roll dice for 1 fighter and 1 infantry in Persia, round 3 : 1/2 hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery in Persia, round 4 : 0/1 hits British roll dice for 1 fighter and 1 infantry in Persia, round 4 : 1/2 hits 1 artillery owned by the Italians lost in Persia British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Battle in Poland Italians attack with 1 armour Russians defend with 1 armour Italians roll dice for 1 armour in Poland, round 2 : 0/1 hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits Italians roll dice for 1 armour in Poland, round 3 : 0/1 hits Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits Italians roll dice for 1 armour in Poland, round 4 : 0/1 hits Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits 1 armour owned by the Italians lost in Poland Russians win with 1 armour remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour Battle in Germany Italians attack with 5 armour and 1 fighter British defend with 1 aaGun, 2 armour and 1 factory AA fire in Germany : 0/1 hits Italians roll dice for 5 armour and 1 fighter in Germany, round 2 : 2/6 hits British roll dice for 2 armour in Germany, round 2 : 1/2 hits 2 armour owned by the British and 1 armour owned by the Italians lost in Germany Italians win, taking Germany from British with 4 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Casualties for British: 2 armour Non Combat Move - Italians 1 fighter moved from Germany to East Poland Place Units - Italians 5 armour placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
East Poland : 1 fighter Egypt : 1 flag Germany : 4 armour Italy : 1 aaGun, 5 armour and 1 factory Trans-Jordan : 1 flag Ukraine : 1 flag 35 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 25 / 0 Russians : 26 / 27 Japanese : 39 / 61 British : 32 / 90 Italians : 15 / 22 Chinese : 2 / 0 Americans : 39 / 49Dice Statistics:
Total 1 was rolled 14 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 15 times Average roll : 3,644 Median : 4,000 Variance : 0,653 Standard Deviation : 0,808 Total rolls : 73 Null / Other 5 was rolled 1 times Average roll : 5,000 Median : 5,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,333 Median : 3,000 Variance : 0,500 Standard Deviation : 0,707 Total rolls : 15 British Combat 1 was rolled 10 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3,361 Median : 3,500 Variance : 0,743 Standard Deviation : 0,862 Total rolls : 36 Italians Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4,533 Median : 5,000 Variance : 1,786 Standard Deviation : 1,336 Total rolls : 15 Russians Combat 1 was rolled 1 times 6 was rolled 2 times Average roll : 4,333 Median : 6,000 Variance : 2,500 Standard Deviation : 1,581 Total rolls : 3 Japanese Combat 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 1,500 Standard Deviation : 1,225 Total rolls : 3 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Germans 3 armour moved from East Poland to Belorussia 1 fighter moved from Ukraine to Poland 2 armour moved from East Poland to Poland 1 infantry moved from Karelia S.S.R. to Baltic States Germans take Baltic States from Russians 3 armour moved from East Poland to Caucasus 2 armour moved from Ukraine to Caucasus 2 fighters moved from Ukraine to Poland 1 fighter moved from Ukraine to Belorussia 1 transport moved from 15 Sea Zone to 35 Sea Zone Combat - Germans Germans creates battle in territory 5 Sea Zone Battle in 5 Sea Zone Germans attack with 2 submarines British defend with 4 transports 4 transports owned by the British lost in 5 Sea Zone Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits Germans win with 2 submarines remaining. Battle score for attacker is 28 Casualties for British: 4 transports Battle in Belorussia Germans attack with 3 armour and 1 fighter Russians defend with 1 artillery Germans roll dice for 3 armour and 1 fighter in Belorussia, round 2 : 3/4 hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Poland Germans attack with 2 armour and 3 fighters Russians defend with 1 armour Germans roll dice for 2 armour and 3 fighters in Poland, round 2 : 4/5 hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits 1 armour owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 5 armour Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry Germans roll dice for 5 armour in Caucasus, round 2 : 2/5 hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from Poland to Germany 1 fighter moved from Belorussia to Karelia S.S.R. 1 artillery and 3 infantry moved from Libya to Egypt Turn Complete - Germans Germans collect 28 PUs; end with 28 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 33 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 infantry Belorussia : 1 flag, 3 armour Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory East Poland : 1 flag Egypt : 1 artillery and 3 infantry Germany : 1 aaGun, 1 factory and 3 fighters Karelia S.S.R. : 1 flag, 1 aaGun, 1 factory, 1 fighter and 1 infantry Northwestern Europe : 1 infantry Poland : 2 armour 5 Sea Zone : 2 submarines 35 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 28 / 38 Russians : 17 / 27 Japanese : 38 / 61 British : 33 / 90 Italians : 15 / 22 Chinese : 2 / 0 Americans : 45 / 60Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3,587 Median : 4,000 Variance : 0,694 Standard Deviation : 0,833 Total rolls : 109 Null / Other 2 was rolled 1 times Average roll : 2,000 Median : 2,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 3,031 Median : 3,000 Variance : 0,774 Standard Deviation : 0,880 Total rolls : 32 British Combat 1 was rolled 10 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3,361 Median : 3,500 Variance : 0,743 Standard Deviation : 0,862 Total rolls : 36 Italians Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4,533 Median : 5,000 Variance : 1,786 Standard Deviation : 1,336 Total rolls : 15 Americans Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4,091 Median : 5,000 Variance : 1,100 Standard Deviation : 1,049 Total rolls : 11 Russians Combat 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4,571 Median : 6,000 Variance : 1,833 Standard Deviation : 1,354 Total rolls : 7 Japanese Combat 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 3,714 Median : 4,000 Variance : 0,833 Standard Deviation : 0,913 Total rolls : 7 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 3 PUs; Combat Move - Japanese 1 artillery moved from Burma to India 1 fighter moved from Burma to India 2 infantry moved from Sikang to Ningxia 1 fighter moved from Sikang to Ningxia 1 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 3 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 cruiser moved from 48 Sea Zone to 53 Sea Zone 1 battleship moved from 48 Sea Zone to 53 Sea Zone 1 carrier moved from 48 Sea Zone to 53 Sea Zone 2 fighters moved from 48 Sea Zone to Hawaiian Islands 1 fighter moved from Japan to Soviet Far East 1 fighter moved from Buryatia S.S.R. to Ningxia 2 fighters moved from Japan to Soviet Far East 1 transport moved from 48 Sea Zone to 49 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 3 armour and 3 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 3 fighters in Soviet Far East, round 2 : 3/6 hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 2/3 hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ningxia Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 artillery and 1 fighter British defend with 1 artillery Japanese roll dice for 1 artillery and 1 fighter in India, round 2 : 1/2 hits British roll dice for 1 artillery in India, round 2 : 1/1 hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in India Japanese win, taking India from British with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 artillery Casualties for Japanese: 1 fighter Battle in Hawaiian Islands Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Ningxia to Sikang 1 fighter moved from Ningxia to Sikang 3 fighters moved from Soviet Far East to Stanovoj Chrebet Place Units - Japanese 3 armour placed in Manchuria 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 1 fighter moved from Germany to 14 Sea Zone Combat - Germans Battle in 14 Sea Zone Germans attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Non Combat Move - Germans 1 fighter moved from 14 Sea Zone to Germany Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 26 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 infantry Egypt : 1 artillery and 3 infantry Germany : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 3 fighters and 5 infantry Northwestern Europe : 1 infantryProduction/PUs Summary :
Germans : 26 / 31 Russians : 25 / 30 Japanese : 44 / 63 British : 30 / 39 Italians : 12 / 20 Chinese : 2 / 0 Americans : 39 / 50Dice Statistics:
Total 1 was rolled 14 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 19 times 5 was rolled 12 times 6 was rolled 15 times Average roll : 3,438 Median : 3,000 Variance : 0,400 Standard Deviation : 0,632 Total rolls : 96 Null / Other 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,294 Median : 3,000 Variance : 0,438 Standard Deviation : 0,661 Total rolls : 17 Germans Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,625 Median : 4,000 Variance : 0,857 Standard Deviation : 0,926 Total rolls : 8 British Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3,550 Median : 3,500 Variance : 0,737 Standard Deviation : 0,858 Total rolls : 20 Italians Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2,947 Median : 3,000 Variance : 1,056 Standard Deviation : 1,027 Total rolls : 19 Americans Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,294 Median : 3,000 Variance : 0,438 Standard Deviation : 0,661 Total rolls : 17 Chinese Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,000 Median : 4,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 10 Japanese Combat 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4,400 Median : 5,000 Variance : 2,250 Standard Deviation : 1,500 Total rolls : 5 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 3 fighters; Remaining resources: 0 techTokens; 3 PUs; Combat Move - Japanese 3 armour moved from Soviet Far East to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 armour moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 3 armour moved from Manchuria to Ningxia 2 fighters moved from Sikang to India 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway Japanese take Midway from Americans 1 cruiser moved from 53 Sea Zone to 57 Sea Zone 1 battleship moved from 53 Sea Zone to 57 Sea Zone 1 carrier moved from 53 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 65 Sea Zone 1 fighter moved from Japan to Yakut S.S.R. 3 fighters moved from Stanovoj Chrebet to Yakut S.S.R. 1 bomber moved from Japan to Ningxia Combat - Japanese Battle in 65 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 65 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ningxia Japanese attack with 3 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 bomber in Ningxia, round 2 : 2/4 hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Japanese 1 bomber moved from Ningxia to Manchuria 2 fighters moved from 65 Sea Zone to 57 Sea Zone Place Units - Japanese 1 factory placed in India 3 armour placed in Manchuria 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 1 fighter moved from Germany to 14 Sea Zone 2 artilleries and 5 infantry moved from Germany to Poland 3 armour moved from Germany to Bulgaria Romania Combat - Germans Battle in 14 Sea Zone Germans attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 14 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Bulgaria Romania Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Bulgaria Romania, round 2 : 0/3 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits 1 armour owned by the Germans lost in Bulgaria Romania Germans roll dice for 2 armour in Bulgaria Romania, round 3 : 2/2 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 14 Sea Zone to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 factory, 3 fighters and 9 infantry Northwestern Europe : 1 infantry Poland : 2 artilleries and 5 infantry Bulgaria Romania : 2 armourProduction/PUs Summary :
Germans : 25 / 30 Russians : 23 / 41 Japanese : 48 / 66 British : 30 / 41 Italians : 6 / 0 Chinese : 1 / 0 Americans : 45 / 68Dice Statistics:
Total 1 was rolled 10 times 2 was rolled 12 times 3 was rolled 11 times 4 was rolled 11 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3,594 Median : 4,000 Variance : 0,103 Standard Deviation : 0,321 Total rolls : 69 Null / Other 2 was rolled 1 times 4 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 2 Germans Combat 1 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,222 Median : 5,000 Variance : 0,875 Standard Deviation : 0,935 Total rolls : 9 British Combat 2 was rolled 2 times 3 was rolled 2 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4,364 Median : 5,000 Variance : 1,700 Standard Deviation : 1,304 Total rolls : 11 Italians Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,300 Median : 3,000 Variance : 0,105 Standard Deviation : 0,324 Total rolls : 20 Americans Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3,333 Median : 3,000 Variance : 0,087 Standard Deviation : 0,295 Total rolls : 24 Russians Combat 2 was rolled 1 times 4 was rolled 2 times Average roll : 3,333 Median : 4,000 Variance : 2,500 Standard Deviation : 1,581 Total rolls : 3 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Stanovoj Chrebet to Yakut S.S.R. 2 armour moved from Ningxia to Chinghai 3 armour moved from Manchuria to Ningxia 1 bomber moved from Manchuria to Chinghai 3 armour moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Yakut S.S.R. to Chinghai 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 cruiser moved from 57 Sea Zone to 52 Sea Zone 1 battleship moved from 57 Sea Zone to 52 Sea Zone 1 carrier moved from 57 Sea Zone to 52 Sea Zone 2 fighters moved from 57 Sea Zone to Wake Island 3 armour moved from Evenki National Okrug to Kazakh S.S.R. 2 fighters moved from India to Kazakh S.S.R. 2 fighters moved from Yakut S.S.R. to Evenki National Okrug 3 fighters moved from Japan to Ningxia Combat - Japanese Battle in Chinghai Japanese attack with 2 armour, 1 bomber and 2 fighters Chinese defend with 1 fighter Japanese roll dice for 2 armour, 1 bomber and 2 fighters in Chinghai, round 2 : 2/5 hits Chinese roll dice for 1 fighter in Chinghai, round 2 : 1/1 hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 armour Battle in Wake Island Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 0/2 hits Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 0/4 hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 3 : 2/4 hits Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 6 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 6 armour and 2 fighters in Kazakh S.S.R., round 2 : 6/8 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 6 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Wake Island to 52 Sea Zone 2 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Chinghai to Ningxia 1 bomber moved from Chinghai to Ningxia Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 1 fighter placed in Japan 2 carriers, 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 3 fighters moved from Germany to 7 Sea Zone 1 artillery and 7 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Czechoslovakia Hungary Combat - Germans Battle in 7 Sea Zone Germans attack with 3 fighters British defend with 1 cruiser and 2 transports Germans roll dice for 3 fighters in 7 Sea Zone, round 2 : 2/3 hits British roll dice for 1 cruiser and 2 transports in 7 Sea Zone, round 2 : 0/1 hits 1 transport owned by the British and 1 cruiser owned by the British lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser and 2 transports Battle in France Germans attack with 1 artillery and 7 infantry Americans defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery and 7 infantry in France, round 2 : 2/8 hits Americans roll dice for 2 artilleries and 1 infantry in France, round 2 : 0/3 hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in France Germans roll dice for 1 artillery and 7 infantry in France, round 3 : 1/8 hits Americans roll dice for 1 artillery in France, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in France Germans win, taking France from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 3 fighters moved from 7 Sea Zone to Germany Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUsTerritory Summary for Germans :
Czechoslovakia Hungary : 1 infantry France : 1 artillery and 6 infantry Germany : 1 aaGun, 1 factory, 3 fighters and 10 infantry Northwestern Europe : 1 infantryProduction/PUs Summary :
Germans : 20 / 20 Russians : 26 / 38 Japanese : 51 / 66 British : 33 / 49 Italians : 0 / 0 Chinese : 0 / 0 Americans : 48 / 64Dice Statistics:
Total 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 18 times 5 was rolled 19 times 6 was rolled 14 times Average roll : 3,678 Median : 4,000 Variance : 0,686 Standard Deviation : 0,828 Total rolls : 87 Null / Other 5 was rolled 3 times Average roll : 5,000 Median : 5,000 Variance : 4,500 Standard Deviation : 2,121 Total rolls : 3 Germans Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3,792 Median : 4,000 Variance : 0,435 Standard Deviation : 0,659 Total rolls : 24 British Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3,688 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 16 Italians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3,353 Median : 3,000 Variance : 0,688 Standard Deviation : 0,829 Total rolls : 17 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 8 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3,538 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 26 Russians Combat 6 was rolled 1 times Average roll : 6,000 Median : 6,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 armour and 4 fighters; Remaining resources: 0 techTokens; 1 PUs; Combat Move - Japanese 3 armour moved from India to Persia 1 fighter moved from India to Persia 1 fighter moved from India to Persia 3 armour moved from Ningxia to Chinghai 5 fighters moved from Ningxia to Chinghai 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 fighters moved from Evenki National Okrug to Chinghai 3 armour moved from Manchuria to Ningxia 1 bomber moved from Ningxia to Russia 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 carriers moved from 62 Sea Zone to 36 Sea Zone 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 carrier moved from 52 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from 52 Sea Zone to 48 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in Chinghai Japanese attack with 3 armour and 7 fighters Russians defend with 1 armour Japanese roll dice for 3 armour and 7 fighters in Chinghai, round 2 : 6/10 hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 7 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Persia Japanese attack with 3 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 3 armour and 2 fighters in Persia, round 2 : 0/5 hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits 1 armour owned by the Japanese lost in Persia Japanese roll dice for 2 armour and 2 fighters in Persia, round 3 : 2/4 hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Japanese 7 fighters moved from Chinghai to Evenki National Okrug 2 fighters moved from Persia to Evenki National Okrug 1 bomber moved from Russia to India Place Units - Japanese 3 armour placed in India 2 armour placed in Manchuria 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 0 techTokens; 18 PUs; Germans buy 6 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Germany to France 2 fighters moved from Germany to France Combat - Germans Battle in France Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in France, round 2 : 3/4 hits Americans roll dice for 1 infantry in France, round 2 : 0/1 hits 1 infantry owned by the Americans lost in France Germans win, taking France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from France to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 18 PUs; end with 18 PUsTerritory Summary for Germans :
France : 2 infantry Germany : 1 aaGun, 1 factory, 3 fighters and 14 infantryProduction/PUs Summary :
Germans : 18 / 18 Russians : 32 / 42 Japanese : 48 / 64 British : 32 / 42 Italians : 0 / 0 Chinese : 0 / 0 Americans : 48 / 64Dice Statistics:
Total 1 was rolled 13 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 7 times 6 was rolled 9 times Average roll : 3,353 Median : 3,000 Variance : 0,660 Standard Deviation : 0,812 Total rolls : 51 Null / Other 5 was rolled 1 times Average roll : 5,000 Median : 5,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2,950 Median : 3,000 Variance : 1,158 Standard Deviation : 1,076 Total rolls : 20 British Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3,560 Median : 4,000 Variance : 0,458 Standard Deviation : 0,677 Total rolls : 25 Americans Combat 2 was rolled 1 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3,667 Median : 3,000 Variance : 1,500 Standard Deviation : 1,225 Total rolls : 3 Japanese Combat 2 was rolled 1 times 5 was rolled 1 times Average roll : 3,500 Median : 3,500 Variance : 2,000 Standard Deviation : 1,414 Total rolls : 2 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour and 4 fighters; Remaining resources: 0 techTokens; 9 PUs; Combat Move - Japanese 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 48 Sea Zone to Australia 1 carrier moved from 48 Sea Zone to 31 Sea Zone 1 battleship moved from 48 Sea Zone to 31 Sea Zone 1 cruiser moved from 48 Sea Zone to 31 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 armour moved from Ningxia to Chinghai 2 armour moved from Manchuria to Ningxia 1 bomber moved from India to Russia 4 fighters moved from Japan to Ningxia 9 fighters moved from Evenki National Okrug to India 1 infantry moved from Evenki National Okrug to Urals 1 artillery moved from Evenki National Okrug to Urals Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Chinghai Japanese attack with 3 armour Russians defend with 1 infantry Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits Japanese roll dice for 1 artillery and 1 infantry in Urals, round 3 : 1/2 hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits 1 infantry owned by the British lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 2 infantry AA fire in Australia : 1/2 hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 1/5 hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 2/5 hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 2 infantry Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Australia to 31 Sea Zone 1 bomber moved from Russia to Ningxia Place Units - Japanese 3 armour placed in India 3 fighters placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 59 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:21:54 PM
Savegame
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login