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    The Grand War

    Maps & Mods
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    • C
      Cernel Moderators @Cernel last edited by

      @cernel Under my suggestions, mapmakers that prefer having a single version per each game and map, can just assure keeping the version in map.properties the same as the xml version.

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      • D
        Dean last edited by

        yo this is literally the best mod i have ever seen on this website for this game.

        approved by the caliphate

        • signed, Creator of Meijou
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        • L
          Lord Bevan last edited by Lord Bevan

          I cannot play this map since it has been released. I was hoping that it will be fixed in time but it is not.

          SAXParseException: game: The Grand War Free for All, line: 659, column: 85, error: Attribute "defaultType" must be declared for element type "player".
          SAXParseException: game: The Grand War Free for All, line: 659, column: 85, error: Attribute "isHidden" must be declared for element type "player".

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          • jkprince
            jkprince last edited by

            6 years later, this mod is still great and I believe deserves to be moved up at least to the "good quality" section from where it sits in experimental. I might make a house rules mod for this as practice-

            One thing I notice is that Mazdak is almost always the first nation to drop in each game, at least when it is played by AI. IMO, its cultist underpinnings should be represented ingame thru a system that's in mechanically between the Chinese Underground and Grand Armee ones.
            Rn, the possibility of Mazdak taking Arcadia is a pipe dream if you're not playing as them.
            If I make an upgrade mod for this, I will add a "Global Mazdakism" territory, impassable like Grands. Unlike Grands, it is not their capital, and does not have any IPC value, so they can still be eliminated. However, also unlike Grands, it has a factory in it.

            As Mazdak takes more territories, they gain additional locations to which they can deploy units out of their Global Mazdakism pool.
            Mazdak only: Can deploy to Mazdak and Aksum

            Control =>3/5 of (Aksum, Sudan, Arcadian Congo, Zimbabwe, Korean Congo): Add deploy to Hedjaz and Sudan, free units in Hedjaz and Mazdak

            Control =>3/5 of (Khemet, Palestine, Hedjaz, Agrot Republic, Madagascar): Add deploy to Makan and Sumatra and adds some free units in both

            Control capital Arcadia: Adds free armies and PUs and declares war against everyone (existing rule). Adds deploy to Bengal and Burma. Adds a Motor Pool building into the Global Mazdakism pool, to speed up infantry exit.

            Control =>3/5 of (Bengal, Burma, Sumatra, Dravidia S.R, Arcadia): Adds a free nuke into the pool territory, for use anywhere, no tech required. Adds a few more free units.

            First time you capture any nation's capital other than Arcadia's: Also adds a free nuke into the pool territory. Gives a bonus free tech token.

            ...
            Apart from Mazdak, some other nation ideas (possibly only for when controlled by AI):

            India / SUFFER gets a single free volunteer added to "Volunteers 5" at their turn end for as long as they don't control all of their original territories.

            GRANDS gets a single Infantry added per turn to their Grand Armee pool as long as they are on Total War (i.e losing)

            China gets an extra Refinery in Yunnan, to help their Fuel budget. It's removed if the territory is lost, and not returned when regained

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