Can whenCapturedChangesInto turn the unit to a neutral unit?
Can whenCapturedChangesInto turn the unit into a neutral, or third party unit?
What I'm trying to do is making a IsSuicide unit that when deployed on the enemy, turns into some aftereffect on the territory, for example a magic attack that leaves poison, a bombs that leaves a minefield, a nuke that leaves radiation, etc...
But that effect be "spawned" to a neutral player, so the effect is left in the territory until removed and affects all players
I managed to get the unit working and able to turn, but not to change its ownership
Can this be done with triggers or something?