Can whenCapturedChangesInto turn the unit to a neutral unit?



  • Hi there!

    Can whenCapturedChangesInto turn the unit into a neutral, or third party unit?

    What I'm trying to do is making a IsSuicide unit that when deployed on the enemy, turns into some aftereffect on the territory, for example a magic attack that leaves poison, a bombs that leaves a minefield, a nuke that leaves radiation, etc...

    But that effect be "spawned" to a neutral player, so the effect is left in the territory until removed and affects all players

    I managed to get the unit working and able to turn, but not to change its ownership

    Can this be done with triggers or something?

    Thanks!