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    Can whenCapturedChangesInto turn the unit to a neutral unit?

    Scheduled Pinned Locked Moved Map Making
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    • KaoK Offline
      Kao
      last edited by

      Hi there!

      Can whenCapturedChangesInto turn the unit into a neutral, or third party unit?

      What I'm trying to do is making a IsSuicide unit that when deployed on the enemy, turns into some aftereffect on the territory, for example a magic attack that leaves poison, a bombs that leaves a minefield, a nuke that leaves radiation, etc...

      But that effect be "spawned" to a neutral player, so the effect is left in the territory until removed and affects all players

      I managed to get the unit working and able to turn, but not to change its ownership

      Can this be done with triggers or something?

      Thanks!

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