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    World at War Variants - Official Thread

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    • vicvictory
      vicvictory Thread Admin last edited by vicvictory

      0_1534776246259_WaW Variants small.jpeg

      Welcome to the Official Thread of World at War Variants

      The mission of this thread is to bring together WaW Variant players who share the following objectives:

      • Having fun with TripleA

      • Promoting further interest and development of this WaW Variants mod

      • Engaging in civilized discussion and record-keeping in the name of friendly competition

      • Providing a hub to find other like-minded WaW Variants players

      A post to our community!

      @SneakingCoward (mod creator, thread admin)
      @VicVictory (thread admin)


      GENERAL NOTES

      v3 Variants of World At War (original map created by Sieg)

      Mod created by @sneakingcoward / Suggestions welcome to wgbt@gmx.at

      Game is continuously played by PBEM.

      Gamers state, that it is one of the best games listed at the depot.


      a.) MAP CONTENT

      Waw Variants includes 3 mods of World at War

      • World at War Variant - v3 ... (with Japan as 2 parties Yamamoto and Hisaichi)

      • World at War Variant - FUEL-AA-Range ... (with Japanese as 1 combined party)

      • World at War Variant - vXXX ... (with Japanese as 1 combined party)


      b.) RULE SET

      All v3 Variant mods use a combined v2 + v3 rule set.

      Version rule set in general

      • Subs can sneak attack. That means they can pass an enemy occupied sea zone and attack the next (an enemy destroyer prevents/blocks a sneak attack).

      Specific Version 2 rule set

      • Submarines can submerge after first attacker/defender roll dice. Thus an attacking fighter still has the chance of hitting a sub before it is able to submerge. Enemy destroyers stop subs from submerging.

      Specific Version 3 rule set

      • Sea transports do not defend. Neither can they be selected as casualties. They are just lost if enemy wins the sea zone. For example a bomber can defeat an infinite amount of unguarded transports.

      • Submarines can submerge before any roll. So an attacking fighter has no chance of hitting a submarine, unless a destroyer prevents it from submerging.

      • Bombers during strategic bombing do not destroy enemy PUs, but do damage structures. Enemy will have to spend PU to repair structures.

      Please find detailed information regarding rules & specific unit capabilites in the relevant notes tab inside the game.


      c.) ROUGH INFORMATION

      World at War Variant - v3 ... mod includes units/features, as follows:

      • Paratroopers
      • Air+Sea+Land transports, also landing boats, generally proper transport concept
      • Construction units
      • Ability to destroy structures with strategic bombing raid (SBR)
      • Destroy structures at a retreat
      • Fighter escorting+intercepting and air battle before regular battle
      • Battle rounds limitation
      • Multiple hit-point units
      • Compact turn order, which combines axis & allies parties and is therefore ideal for PBEM

      World at War Variant - FUEL-AA-Range ... mod includes units/features in addition to v3 mod, as follows:

      • Change unit owners from Britain/USA towards Russia/China and Russia towards China
      • Fighter scrambling with radar
      • Fighter can also do SBR to train, radar, construction and not intercepted planes.
      • Fuel consumption for production and movement, incl. refineries
      • AntiAir (AA) separated to combat (hit 1 of 6) and strategic bombing raid (hit 1 of 12) AntiAir
      • Airbase enables full range for planes
      • Trains

      World at War Variant - vXXX ... mod includes units/features in addition to v3 mod & Fuel-AA-Range mod, as follows:

      • Recruits as a resource and precondition to build units
      • Slightly modified setup
      • SBR on ships
      • SBR on several land units

      d.) HINTS & TIPS

      Due to a wide range of possibilities this mod is more suitable for experienced players (typical rounds 30).

      Specially the supply strategy is crucial in this mod regarding air+sea+land transport units.

      The combination of all possible features enables almost a real handling of warfare.

      The fuel mod opens a totally new strategy setup. Big unit groups require a huge fuel amount. Therefore use your fuel wisely.

      1 Reply Last reply Reply Quote 3
      • vicvictory
        vicvictory Thread Admin last edited by vicvictory

        Axis vs Allies. Who will be victorious?
        Good to know: TURN ORDER in World at War - Variants

        Addendum: Axis nations go first, Allies go second.

        0_1535308261116_Turn order WAW.jpg

        AXIS TURN ORDER
        Germans - Italians - Finns - Romanians - Japanese - Thai

        ALLIES TURN ORDER
        Chinese - Russians - British - French - Americans - Anzac - Dutch

        1 Reply Last reply Reply Quote 0
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