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    Add new canal option to not allow movement through during combat move

    Feature Requests & Ideas
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    • redrum
      redrum Admin last edited by

      Overview

      • Add new canal option: canNotMoveThroughDuringCombatMove

      Functional Changes

      • New canal option allows canals to only be moved through during non-combat move which can be very useful for simulating these types of connections take more time to pass through. Here is an XML example:
              <attachment name="canalAttachmentPanama" attachTo="SZ1" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="Panama Canal"/>
                  <option name="landTerritories" value="Panama"/>
                  <option name="canNotMoveThroughDuringCombatMove" value="true"/>
              </attachment>
              <attachment name="canalAttachmentPanama" attachTo="SZ2" javaClass="CanalAttachment" type="territory">
                  <option name="canalName" value="Panama Canal"/>
                  <option name="landTerritories" value="Panama"/>
                  <option name="canNotMoveThroughDuringCombatMove" value="true"/>
              </attachment>
      
      1 Reply Last reply Reply Quote 3
      • redrum
        redrum Admin last edited by

        PR: https://github.com/triplea-game/triplea/pull/4816

        ron-murhammer created this issue in triplea-game/triplea

        closed Add new canal option canNotMoveThroughDuringCombatMove #4816

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