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    • E
      egg_salad last edited by

      This is our first TripleA PBF, Greyhawk Wars map.

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      • E
        egg_salad last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 1:48:11 PM
        Savegame

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        • E
          egg_salad last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 1:54:24 PM
          Savegame

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          • E
            egg_salad last edited by

            TripleA Turn Summary: Iuz round 1

            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

            Game History

            Round: 1
            
                Politics and Events - Iuz
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 4)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                    Note to players Iuz: Iuz the OldSired by a demon prince upon the one-time Witch Queen of Perrenland, Iuz became a demi-god in his own right, worshipped by those who cherish deceit, pain, and oppression. He began....
                    Trigger Iuz Is Human: Iuz activates Human_Player
                    Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                    Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            
                Diplomacy and Assassination - Iuz
                    Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
            
                Combat Move - Iuz
                    1 veteran moved from The Horned Society to Freehold
                    1 goblin moved from The Horned Society to Freehold
                    1 goblin moved from The Horned Society to Freehold
                    1 veteran moved from The Horned Society to Freehold
                    1 hobgoblin moved from Dorakaa to Molag
                    1 bowman moved from Dorakaa to Molag
                    1 veteran moved from Dorakaa to Molag
                    1 hobgoblin moved from Dorakaa to Molag
                    1 goblin moved from Howling Hills to Dorakaa
                    1 scout moved from Koblekk to The Horned Society
                    1 veteran moved from Vlekstaad to Forlorn East
                    1 veteran moved from Hold of Stonefist to Forlorn East
                    1 scout moved from Vlekstaad to Forlorn East
            
                Combat - Iuz
                    Battle in Forlorn East
                        Iuz attack with 1 scout and 2 veterans
                        Neutral defend with 1 berserker
                            cavalry fire in Forlorn East : 0/1 hits, 0.17 expected hits
                            Iuz roll dice for 1 scout and 2 veterans in Forlorn East, round 2 : 2/3 hits, 0.83 expected hits
                            Neutral roll dice for 1 berserker in Forlorn East, round 2 : 0/1 hits, 0.17 expected hits
                            1 berserker owned by the Neutral lost in Forlorn East
                        Iuz loses 0 PUs for violating Forlorn Easts neutrality.
                        Iuz win, taking Forlorn East from Neutral with 1 scout and 2 veterans remaining. Battle score for attacker is 4
                        Casualties for Neutral: 1 berserker
                    Battle in Freehold
                        Iuz attack with 2 goblins and 2 veterans
                        Neutral defend with 2 conscripts
                            Iuz roll dice for 2 goblins and 2 veterans in Freehold, round 2 : 2/4 hits, 1.33 expected hits
                            Neutral roll dice for 2 conscripts in Freehold, round 2 : 0/2 hits, 0.67 expected hits
                            2 conscripts owned by the Neutral lost in Freehold
                        Iuz loses 0 PUs for violating Freeholds neutrality.
                        Iuz win, taking Freehold from Neutral with 2 goblins and 2 veterans remaining. Battle score for attacker is 6
                        Casualties for Neutral: 2 conscripts
            
                Non Combat Move - Iuz
                    1 goblin moved from Howling Hills to The Horned Society
                    1 scout moved from Koblekk to Molag
            
                Recruit Units - Iuz
                    Iuz buy 1 hobgoblin, 1 orc and 1 troll; Remaining resources: 0 PUs; 
            
                Triggered Units - Iuz
                    Iuz builds 0 units.
            
                Place Units - Iuz
                    1 hobgoblin placed in Molag
                    1 orc and 1 troll placed in Dorakaa
            
                Turn Complete - Iuz
                    Note to players Iuz: Iuz Exposes Furyondy's FlankTo claim victory, Iuz must open a new front. He sends emissaries to the Baklunish west; to Zeif, Ekbir, Tusmit, and Ket. If the Archclericy of Veluna is threatene....
                    Note to players Iuz: Howl from the NorthBy impersonating Vatun, Great God of the North, Iuz attempts to enlist the barbaric Cruski, Schnai, and Fruztii. They are skeptical, but he succeeds in subjugating Sevvord....
                    Iuz collect 27 PUs; end with 27 PUs
                    Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                    Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
            

            Combat Hit Differential Summary :

            Neutral : -0.83
            cavalry fire in Forlorn East : : -0.17
            Iuz : 1.83
            

            Territory Summary for Iuz :

            Vlekstaad : 1 fortification, 1 hero, 2 scouts and 1 veteran
            Koblekk : 1 scout and 1 veteran
            Freehold : 1 flag, 2 goblins and 2 veterans
            Dorakaa : 1 Iuz_the_Old, 3 fortifications, 1 goblin, 3 orcs, 1 troll and 1 veteran
            Howling Hills : 1 goblin, 1 hero and 1 hobgoblin
            Forlorn East : 1 flag, 1 scout and 2 veterans
            Hold of Stonefist : 1 veteran
            The Horned Society : 1 fortification, 2 goblins, 1 scout and 1 veteran
            Molag : 1 bowman, 2 fortifications, 1 hero, 4 hobgoblins, 3 orcs, 1 scout and 4 veterans
            White Fanged Bay : 1 half-galley
            

            Production/PUs Summary :

            Iuz : 27 / 32
            Furyondy : 25 / 25
            Great_Kingdom : 29 / 25
            Nyrond : 25 / 25
            Scarlet_Brotherhood : 28 / 35
            Keoland : 25 / 25
            Ket : 15 / 30
            Iron_League : 20 / 30
            Pomarj : 20 / 30
            Suel : 20 / 30
            

            Dice Statistics:

            Total
                    1 was rolled 3 times
                    2 was rolled 3 times
                    3 was rolled 2 times
                    4 was rolled 2 times
                    5 was rolled 4 times
                    6 was rolled 2 times
                Average roll : 3.438
                Median : 3.500
                Variance : 0.222
                Standard Deviation : 0.471
                Total rolls : 16
            
            Null / Other
                    1 was rolled 1 times
                    3 was rolled 1 times
                    5 was rolled 3 times
                Average roll : 3.800
                Median : 5.000
                Variance : 1.708
                Standard Deviation : 1.307
                Total rolls : 5
            
            Neutral Combat
                    4 was rolled 1 times
                    5 was rolled 1 times
                    6 was rolled 1 times
                Average roll : 5.000
                Median : 5.000
                Variance : 0.750
                Standard Deviation : 0.866
                Total rolls : 3
            
            Iuz Combat
                    1 was rolled 2 times
                    2 was rolled 3 times
                    3 was rolled 1 times
                    4 was rolled 1 times
                    6 was rolled 1 times
                Average roll : 2.625
                Median : 2.000
                Variance : 0.762
                Standard Deviation : 0.873
                Total rolls : 8
            

            Savegame

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            • E
              egg_salad last edited by

              TripleA Manual Gamesave Post: Keoland round 1

              TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 1
              
                  Politics and Events - Keoland
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 1)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 4)
                      Note to players Keoland: King Kimbertos Skotti of KeolandElected to the Throne of the Lion by the Noble Council of Niole Dra, King Kimbertos Skotti rules the oldest and perhaps most stable of the great nations of th....
                      Trigger Keoland Is Human: Keoland activates Human_Player
                      Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                      Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
              
                  Diplomacy and Assassination - Keoland
              

              Combat Hit Differential Summary :

              Savegame

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              • T
                Toadkillerdog last edited by

                Not sure why, but the forum post stuff didn't work.

                triplea_1905_Keo2.tsvg

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                • T
                  Toadkillerdog last edited by

                  Testing Forum poster

                  Test summary from TripleA, engine version: 1.9, time: 7:12:58 PM
                  Savegame

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                  • B
                    B-Mode last edited by

                    i thin i did this right?

                    triplea_1905_keo3.tsvg

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                    • P
                      Petey last edited by

                      TripleA Turn Summary: Iron_League round 1

                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 1
                      
                          Politics and Events - Iron_League
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iron League Event Checker 1)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 2)
                              Note to players Iron_League: Cobb Darg of IrongateIn the turmoil of House Naelax's rise to the Great Kingdom's Malachite Throne, several small southern provinces took the opportunity to break away from the empire. Onnwa....
                              Trigger Iron League Is Human: Iron_League activates Human_Player
                              Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                              Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                              Trigger Iron League Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                      
                          Diplomacy and Assassination - Iron_League
                              Iron_League spend 8 PUs on User Action: Action 3 Iron League Diplomacy Glorioles
                                  Action 3 Iron League Diplomacy Glorioles : rolling (3 out of 6) result: 6 = Failure!
                                  Failure changes chance for Action 3 Iron League Diplomacy Glorioles to 4:6
                                  Iron_League fails on action: Action 3 Iron League Diplomacy Glorioles
                              Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                  Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 3 = Failure!
                                  Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                  Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                              Iron_League spend 8 PUs on User Action: Action 3 Iron League Diplomacy Hollow Highlands
                                  Action 3 Iron League Diplomacy Hollow Highlands : rolling (4 out of 6) result: 4 = Success!
                              Action 3 Iron League Diplomacy Hollow Highlands activates a trigger called: Trigger Iron League Diplomacy Hollow Highlands A
                              Trigger Iron League Diplomacy Hollow Highlands A: has removed 3 halflings owned by Neutral in Hollow Highlands
                              Action 3 Iron League Diplomacy Hollow Highlands activates a trigger called: Trigger Iron League Diplomacy Hollow Highlands B
                              Trigger Iron League Diplomacy Hollow Highlands B: Iron_League takes ownership of territory Hollow Highlands
                              Trigger Iron League Diplomacy Hollow Highlands B: Iron_League has 3 halflings placed in Hollow Highlands
                              Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                              Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                              Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                              Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                      
                          Combat Move - Iron_League
                              1 dwarf moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 bowman moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 halfling moved from The Headlands to Idee
                              1 halfling moved from The Headlands to Idee
                              1 hero moved from Onnwal to Idee
                              1 halfling moved from County of Sunndi to Pitchfield
                              1 dwarf moved from County of Sunndi to Pitchfield
                              1 halfling moved from County of Sunndi to Pitchfield
                              1 dwarf moved from County of Sunndi to Pitchfield
                              1 hero moved from County of Sunndi to Pitchfield
                              1 scout_il moved from County of Sunndi to Pitchfield
                      
                          Combat - Iron_League
                              Battle in Pitchfield
                                  Iron_League attack with 2 dwarfs, 2 halflings, 1 hero and 1 scout_il
                                  Scarlet_Brotherhood defend with 1 conscript, 2 orcs, 2 scouts and 1 veteran
                                      cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                      cavalry fire in Pitchfield : 0/2 hits, 0.33 expected hits
                                      Iron_League roll dice for 2 dwarfs, 2 halflings, 1 hero and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 2.00 expected hits
                                      Scarlet_Brotherhood roll dice for 1 conscript, 2 orcs, 2 scouts and 1 veteran in Pitchfield, round 2 : 2/6 hits, 1.83 expected hits
                                      2 scouts owned by the Scarlet_Brotherhood and 2 halflings owned by the Iron_League lost in Pitchfield
                                      Iron_League roll dice for 2 dwarfs, 1 hero and 1 scout_il in Pitchfield, round 3 : 1/3 hits, 1.33 expected hits
                                      Scarlet_Brotherhood roll dice for 1 conscript, 2 orcs and 1 veteran in Pitchfield, round 3 : 1/4 hits, 1.50 expected hits
                                      1 scout_il owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                      Iron_League roll dice for 2 dwarfs and 1 hero in Pitchfield, round 4 : 1/2 hits, 1.00 expected hits
                                      Scarlet_Brotherhood roll dice for 2 orcs and 1 veteran in Pitchfield, round 4 : 1/3 hits, 1.17 expected hits
                                  Units damaged: 1 dwarf owned by the Iron_League
                                      1 orc owned by the Scarlet_Brotherhood lost in Pitchfield
                                      Iron_League roll dice for 2 dwarfs and 1 hero in Pitchfield, round 5 : 1/2 hits, 1.00 expected hits
                                      Scarlet_Brotherhood roll dice for 1 orc and 1 veteran in Pitchfield, round 5 : 2/2 hits, 0.83 expected hits
                                  Units damaged: 1 dwarf owned by the Iron_League
                                      1 dwarf owned by the Iron_League and 1 orc owned by the Scarlet_Brotherhood lost in Pitchfield
                                      Iron_League roll dice for 1 dwarf and 1 hero in Pitchfield, round 6 : 0/1 hits, 0.50 expected hits
                                      Scarlet_Brotherhood roll dice for 1 veteran in Pitchfield, round 6 : 0/1 hits, 0.50 expected hits
                                      Iron_League roll dice for 1 dwarf and 1 hero in Pitchfield, round 7 : 1/1 hits, 0.50 expected hits
                                      Scarlet_Brotherhood roll dice for 1 veteran in Pitchfield, round 7 : 0/1 hits, 0.50 expected hits
                                      1 veteran owned by the Scarlet_Brotherhood lost in Pitchfield
                                  Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 1 dwarf and 1 hero remaining. Battle score for attacker is 11
                                  Casualties for Iron_League: 1 dwarf, 2 halflings and 1 scout_il
                                  Casualties for Scarlet_Brotherhood: 1 conscript, 2 orcs, 2 scouts and 1 veteran
                              Battle in Idee
                                  Iron_League attack with 1 bowman, 4 dwarfs, 2 halflings, 1 hero and 4 veteran_ils
                                  Scarlet_Brotherhood defend with 2 champions, 1 conscript, 2 fortifications, 1 hero, 1 scout and 1 veteran
                                      cavalry fire in Idee : 0/1 hits, 0.17 expected hits
                                      Iron_League roll dice for 1 bowman, 4 dwarfs, 2 halflings, 1 hero and 4 veteran_ils in Idee, round 2 : 0/10 hits, 2.17 expected hits
                                      Scarlet_Brotherhood roll dice for 2 champions, 1 conscript, 2 fortifications, 1 hero, 1 scout and 1 veteran in Idee, round 2 : 4/5 hits, 3.17 expected hits
                                  Units damaged: 4 dwarfs owned by the Iron_League
                                  4 dwarfs owned by the Iron_League, 1 hero owned by the Iron_League, 1 bowman owned by the Iron_League, 2 halflings owned by the Iron_League and 4 veteran_ils owned by the Iron_League retreated to Irongate
                      
                          Non Combat Move - Iron_League
                              1 scout_il moved from The Headlands to Irongate
                              1 veteran_il moved from Onnwal to Irongate
                              1 veteran_il moved from Onnwal to Irongate
                      
                          Recruit Units - Iron_League
                              Iron_League buy nothing; Remaining resources: 4 PUs; 
                      
                          Triggered Units - Iron_League
                              Iron_League builds 0 units.
                      
                          Turn Complete - Iron_League
                              Note to players Iron_League: Lordship of the IslesLongtime rivals to the Sea Barons, the lords of the Duxchan Islands joined the Iron League after seceding from the Great Kingdom. Now the Scarlet Brotherhood infiltrats ....
                              Note to players Iron_League: The Iron League's Eastern PactThe Great Kingdom's aggressions bring Nyrond and the Iron League together. But even before the ink on their alliance can dry, the Scarlet Broterhood's usurpatio....
                              Iron_League collect 21 PUs; end with 25 PUs
                              Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 29 PUs
                              Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 33 PUs
                      

                      Combat Hit Differential Summary :

                      Iron_League : -2.50
                      cavalry fire in Pitchfield : : -0.50
                      Scarlet_Brotherhood : 0.50
                      cavalry fire in Idee : : -0.17
                      

                      Territory Summary for Iron_League :

                      Pitchfield : 1 dwarf and 1 hero
                      Hollow Highlands : 1 flag, 3 halflings
                      Irongate : 1 Cobb_Darg, 1 bowman, 4 dwarfs, 3 fortifications, 2 halflings, 1 hero, 1 scout_il and 6 veteran_ils
                      Sulward City : 2 veteran_ils
                      County of Sunndi : 1 fortification
                      Duxchan : 1 fortification, 1 hero, 1 scout_il and 2 veteran_ils
                      Lordship Isles East : 2 half-galleys
                      The Lordship Isles : 1 galley and 1 half-galley
                      Scant Strait : 1 galley and 1 half-galley
                      

                      Savegame

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                      • M
                        McCarty13 last edited by

                        TripleA Turn Summary: Pomarj round 1

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 1
                        
                            Politics and Events - Pomarj
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Pomarj Event Checker 3)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 4)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 5)
                                Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                                Trigger Pomarj Is Human: Pomarj activates Human_Player
                                Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                        
                            Diplomacy and Assassination - Pomarj
                                Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood
                                    Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure!
                                    Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6
                                    Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood
                                Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South
                                    Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success!
                                Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A
                                Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South
                                Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B
                                Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South
                                Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South
                                Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                        
                            Combat Move - Pomarj
                                1 hobgoblin moved from Suss Forest to Celene
                                1 veteran moved from Elredd to Celene
                                1 hobgoblin moved from Suss Forest to Celene
                                1 hero moved from Elredd to Celene
                                1 orc moved from Drachensgrab Hills to Lortmil South
                                1 hero moved from Gryrax to Lortmil South
                                1 veteran moved from Havenhill to Lortmil South
                                1 goblin moved from Fenrill to Lortmil South
                                1 goblin moved from Fenrill to Lortmil South
                                1 man-at-arms moved from Fenrill to Celene
                                1 orc moved from Gryrax to Principality of Ulek
                                1 goblin moved from Gryrax to Principality of Ulek
                                1 orc moved from Gryrax to Principality of Ulek
                                1 goblin moved from Drachensgrab Hills to Lortmil South
                        
                            Combat - Pomarj
                                Battle in Celene
                                    Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran
                                    Neutral defend with 4 elfs and 1 fortification
                                        Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                    Units damaged: 1 elf owned by the Neutral
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits
                                    Units damaged: 2 hobgoblins owned by the Pomarj
                                        1 veteran owned by the Pomarj lost in Celene
                                        Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits
                                    Units damaged: 1 elf owned by the Neutral
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits
                                    1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene
                                    1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South
                                    Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18
                                    Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran
                                Battle in Principality of Ulek
                                    Pomarj attack with 1 goblin and 2 orcs
                                    Neutral defend with 2 veterans
                                        Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits
                                        Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits
                                    Units damaged: 2 orcs owned by the Pomarj
                                        1 veteran owned by the Neutral lost in Principality of Ulek
                                        Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits
                                        Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits
                                        1 goblin owned by the Pomarj lost in Principality of Ulek
                                        Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits
                                        Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits
                                        Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits
                                        Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits
                                        1 veteran owned by the Neutral lost in Principality of Ulek
                                    Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                                    Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7
                                    Casualties for Neutral: 2 veterans
                                    Casualties for Pomarj: 1 goblin
                        
                            Non Combat Move - Pomarj
                                1 orc moved from Gryrax to Principality of Ulek
                                1 goblin moved from Gryrax to Principality of Ulek
                                1 veteran moved from Havenhill to Principality of Ulek
                                1 hero moved from Fenrill to Principality of Ulek
                        
                            Triggered Units - Pomarj
                                Pomarj builds 0 units.
                        
                            Turn Complete - Pomarj
                                Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                                Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs
                                Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : 2.83
                        Pomarj : -3.00
                        

                        Savegame

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                          McCarty13 last edited by

                          TripleA Turn Summary: Pomarj round 1

                          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 1
                          
                              Politics and Events - Pomarj
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Pomarj Event Checker 3)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 4)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 5)
                                  Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                                  Trigger Pomarj Is Human: Pomarj activates Human_Player
                                  Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                  Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                          
                              Diplomacy and Assassination - Pomarj
                                  Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood
                                      Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure!
                                      Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6
                                      Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood
                                  Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South
                                      Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success!
                                  Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A
                                  Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South
                                  Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B
                                  Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South
                                  Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South
                                  Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                  Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                  Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                  Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                          
                              Combat Move - Pomarj
                                  1 hobgoblin moved from Suss Forest to Celene
                                  1 veteran moved from Elredd to Celene
                                  1 hobgoblin moved from Suss Forest to Celene
                                  1 hero moved from Elredd to Celene
                                  1 orc moved from Drachensgrab Hills to Lortmil South
                                  1 hero moved from Gryrax to Lortmil South
                                  1 veteran moved from Havenhill to Lortmil South
                                  1 goblin moved from Fenrill to Lortmil South
                                  1 goblin moved from Fenrill to Lortmil South
                                  1 man-at-arms moved from Fenrill to Celene
                                  1 orc moved from Gryrax to Principality of Ulek
                                  1 goblin moved from Gryrax to Principality of Ulek
                                  1 orc moved from Gryrax to Principality of Ulek
                                  1 goblin moved from Drachensgrab Hills to Lortmil South
                          
                              Combat - Pomarj
                                  Battle in Celene
                                      Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran
                                      Neutral defend with 4 elfs and 1 fortification
                                          Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                      Units damaged: 1 elf owned by the Neutral
                                          Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits
                                      Units damaged: 2 hobgoblins owned by the Pomarj
                                          1 veteran owned by the Pomarj lost in Celene
                                          Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits
                                      Units damaged: 1 elf owned by the Neutral
                                          Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits
                                      1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene
                                      1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South
                                      Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18
                                      Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran
                                  Battle in Principality of Ulek
                                      Pomarj attack with 1 goblin and 2 orcs
                                      Neutral defend with 2 veterans
                                          Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits
                                          Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits
                                      Units damaged: 2 orcs owned by the Pomarj
                                          1 veteran owned by the Neutral lost in Principality of Ulek
                                          Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits
                                          Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits
                                          1 goblin owned by the Pomarj lost in Principality of Ulek
                                          Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits
                                          Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits
                                          Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits
                                          Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits
                                          1 veteran owned by the Neutral lost in Principality of Ulek
                                      Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                                      Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7
                                      Casualties for Neutral: 2 veterans
                                      Casualties for Pomarj: 1 goblin
                          
                              Non Combat Move - Pomarj
                                  1 orc moved from Gryrax to Principality of Ulek
                                  1 goblin moved from Gryrax to Principality of Ulek
                                  1 veteran moved from Havenhill to Principality of Ulek
                                  1 hero moved from Fenrill to Principality of Ulek
                          
                              Triggered Units - Pomarj
                                  Pomarj builds 0 units.
                          
                              Turn Complete - Pomarj
                                  Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                                  Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs
                                  Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : 2.83
                          Pomarj : -3.00
                          

                          Savegame

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                          • M
                            McCarty13 last edited by

                            That was disastrous. Also failed to upload the saved game and then wanted me to take the Suel turn so I backed out. Here'autosaveBeforeEndTurn.tsvg s the file...I hope.

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                              jwallgood last edited by

                              suel end turn 1.tsvg

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                              • E
                                egg_salad last edited by

                                TripleA Turn Summary: Iuz round 2

                                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 2
                                
                                    Politics and Events - Iuz
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 4)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 3)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 2)
                                        Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                        Trigger Iuz Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                        Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                                            Iuz fails on action: Political Action Iuz Make Peace Pomarj
                                        Note to players Iuz: <body><h2>Event: Riftcrag declares for Iuz!</h2>The bandit lords of Riftcrag and Greenkeep declare their allegiance to Iuz and place themselves at his disposal.</body>
                                        Trigger Iuz Event 19b: Iuz takes ownership of territory Riftcrag
                                        Trigger Iuz Event 19b: Iuz takes ownership of territory Greenkeep
                                        Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Riftcrag
                                        Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Greenkeep
                                        Trigger Iuz Event 19b: Iuz has 2 conscripts placed in Riftcrag
                                        Trigger Iuz Event 19b: Iuz has 2 bugbears placed in Greenkeep
                                
                                    Diplomacy and Assassination - Iuz
                                        Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                        Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                        Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                        Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                                
                                    Combat Move - Iuz
                                        1 veteran moved from Forlorn East to Forlorn Forest
                                        1 veteran moved from Vlekstaad to Forlorn Forest
                                        1 goblin moved from Howling Hills to The Horned Society
                                        1 orc moved from Dorakaa to The Horned Society
                                        1 troll moved from Dorakaa to The Horned Society
                                        1 orc moved from Dorakaa to The Horned Society
                                        1 orc moved from Dorakaa to The Horned Society
                                        1 veteran moved from Dorakaa to The Horned Society
                                        1 veteran moved from Koblekk to The Horned Society
                                
                                    Combat - Iuz
                                        Battle in Forlorn Forest
                                            Iuz attack with 2 veterans
                                            Neutral defend with 1 conscript
                                                Iuz roll dice for 2 veterans in Forlorn Forest, round 2 : 1/2 hits, 0.67 expected hits
                                                Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 0/1 hits, 0.33 expected hits
                                                1 conscript owned by the Neutral lost in Forlorn Forest
                                            Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                                            Iuz win, taking Forlorn Forest from Neutral with 2 veterans remaining. Battle score for attacker is 3
                                            Casualties for Neutral: 1 conscript
                                
                                    Non Combat Move - Iuz
                                
                                    Recruit Units - Iuz
                                        Iuz buy 1 fortification and 3 hobgoblins; Remaining resources: 0 PUs; 
                                
                                    Triggered Units - Iuz
                                        Iuz builds 0 units.
                                
                                    Place Units - Iuz
                                        1 fortification placed in Howling Hills
                                        3 hobgoblins placed in Dorakaa
                                
                                    Turn Complete - Iuz
                                        Iuz collect 27 PUs; end with 27 PUs
                                        Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                                        Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : -0.33
                                Iuz : 0.33
                                

                                Savegame

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                                • E
                                  egg_salad last edited by

                                  TripleA Manual Gamesave Post: Keoland round 2

                                  TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                  Game History

                                  Round: 2
                                  
                                      Politics and Events - Keoland
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                                          Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                          Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                          Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                          Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                          Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                                  
                                      Diplomacy and Assassination - Keoland
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • T
                                    Toadkillerdog last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
                                    Savegame

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                                      Toadkillerdog last edited by

                                      TripleA Move Summary: Keoland round 2

                                      TripleA Move Summary for game: Greyhawk Wars, version: 1.1

                                      Game History

                                      Round: 2
                                      
                                          Politics and Events - Keoland
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                                              Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                              Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                              Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                              Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                              Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                                      
                                          Diplomacy and Assassination - Keoland
                                              Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                                                  Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                                              Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                                              Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                                              Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                                              Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                                              Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                                              Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                                                  Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                                                  Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                                                  Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                                              Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                              Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                              Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                              Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                      
                                          Combat Move - Keoland
                                              2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                                              1 hero moved from The Yeomanry to Tors
                                              1 veteran moved from Loftwick to The Yeomanry
                                              1 man-at-arms moved from The Yeomanry to Loftwick
                                              1 man-at-arms moved from The Yeomanry to Loftwick
                                              1 elf moved from Niole Dra to Gradsul
                                              1 dwarf moved from Niole Dra to Gradsul
                                              1 Skotti moved from Niole Dra to Gradsul
                                              1 hero moved from Rushmoors to Gradsul
                                              1 bowman moved from Rushmoors to Gradsul
                                              1 veteran moved from Rushmoors to Gradsul
                                              1 elf moved from Rushmoors to Gradsul
                                              1 man-at-arms moved from Dilwych to Jurnre
                                              1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                              1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                                      

                                      Savegame

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                                      • T
                                        Toadkillerdog last edited by

                                        TripleA Turn Summary: Keoland round 2

                                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                        Game History

                                        Round: 2
                                        
                                            Politics and Events - Keoland
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                                                Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                                Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                                Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                                Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                                        
                                            Diplomacy and Assassination - Keoland
                                                Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                                                    Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                                                Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                                                Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                                                Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                                                Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                                                Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                                                Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                                                    Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                                                    Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                                                    Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                                                Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                        
                                            Combat Move - Keoland
                                                2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                                                1 hero moved from The Yeomanry to Tors
                                                1 veteran moved from Loftwick to The Yeomanry
                                                1 man-at-arms moved from The Yeomanry to Loftwick
                                                1 man-at-arms moved from The Yeomanry to Loftwick
                                                1 elf moved from Niole Dra to Gradsul
                                                1 dwarf moved from Niole Dra to Gradsul
                                                1 Skotti moved from Niole Dra to Gradsul
                                                1 hero moved from Rushmoors to Gradsul
                                                1 bowman moved from Rushmoors to Gradsul
                                                1 veteran moved from Rushmoors to Gradsul
                                                1 elf moved from Rushmoors to Gradsul
                                                1 man-at-arms moved from Dilwych to Jurnre
                                                1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                                1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                                        
                                            Combat - Keoland
                                                Battle in Sea of Ulek
                                                    Keoland attack with 1 galley and 1 half-galley
                                                    Scarlet_Brotherhood defend with 1 galley
                                                        Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits
                                                        Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 half-galley owned by the Keoland lost in Sea of Ulek
                                                    1 galley owned by the Keoland retreated to Flotsam and Jetsom
                                                    Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6
                                                    Casualties for Keoland: 1 half-galley
                                                Battle in Tors
                                                    Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans
                                                    Neutral defend with 2 bullywugs and 1 dwarf
                                                        Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits
                                                        Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits
                                                        1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                                    Keoland loses 0 PUs for violating Torss neutrality.
                                                    Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13
                                                    Casualties for Neutral: 2 bullywugs and 1 dwarf
                                        
                                            Non Combat Move - Keoland
                                                1 veteran moved from Rushmoors to Gradsul
                                                1 man-at-arms moved from Dilwych to Jurnre
                                                1 man-at-arms moved from Dilwych to Gradsul
                                                1 veteran moved from Rushmoors to Niole Dra
                                        
                                            Recruit Units - Keoland
                                                Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; 
                                        
                                            Triggered Units - Keoland
                                                Keoland builds 0 units.
                                        
                                            Place Units - Keoland
                                                1 galley placed in Sea of Ulek
                                                1 veteran placed in Gradsul
                                        
                                            Turn Complete - Keoland
                                                Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs
                                                Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Neutral : -1.17
                                        Scarlet_Brotherhood : 0.50
                                        Keoland : 1.50
                                        

                                        Savegame

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                                        • B
                                          B-Mode last edited by

                                          triplea_1905_iron2.tsvg

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                                          • P
                                            Petey last edited by

                                            TripleA Manual Gamesave Post: Pomarj round 1

                                            TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                            Game History

                                            Round: 1
                                            
                                                Politics and Events - Pomarj
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                                                    Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                                                    Trigger Pomarj Is Human: Pomarj activates Human_Player
                                                    Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                            
                                                Diplomacy and Assassination - Pomarj
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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