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    • E Offline
      egg_salad
      last edited by

      TripleA Manual Gamesave Post: Keoland round 1

      TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

      Game History

      Round: 1
      
          Politics and Events - Keoland
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 1)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 4)
              Note to players Keoland: King Kimbertos Skotti of KeolandElected to the Throne of the Lion by the Noble Council of Niole Dra, King Kimbertos Skotti rules the oldest and perhaps most stable of the great nations of th....
              Trigger Keoland Is Human: Keoland activates Human_Player
              Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
              Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
      
          Diplomacy and Assassination - Keoland
      

      Combat Hit Differential Summary :

      Savegame

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      • T Offline
        Toadkillerdog
        last edited by

        Not sure why, but the forum post stuff didn't work.

        triplea_1905_Keo2.tsvg

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        • T Offline
          Toadkillerdog
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 7:12:58 PM
          Savegame

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          • B Offline
            B-Mode
            last edited by

            i thin i did this right?

            triplea_1905_keo3.tsvg

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            • P Offline
              Petey
              last edited by

              TripleA Turn Summary: Iron_League round 1

              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 1
              
                  Politics and Events - Iron_League
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iron League Event Checker 1)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 2)
                      Note to players Iron_League: Cobb Darg of IrongateIn the turmoil of House Naelax's rise to the Great Kingdom's Malachite Throne, several small southern provinces took the opportunity to break away from the empire. Onnwa....
                      Trigger Iron League Is Human: Iron_League activates Human_Player
                      Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                      Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                      Trigger Iron League Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
              
                  Diplomacy and Assassination - Iron_League
                      Iron_League spend 8 PUs on User Action: Action 3 Iron League Diplomacy Glorioles
                          Action 3 Iron League Diplomacy Glorioles : rolling (3 out of 6) result: 6 = Failure!
                          Failure changes chance for Action 3 Iron League Diplomacy Glorioles to 4:6
                          Iron_League fails on action: Action 3 Iron League Diplomacy Glorioles
                      Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                          Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 3 = Failure!
                          Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                          Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                      Iron_League spend 8 PUs on User Action: Action 3 Iron League Diplomacy Hollow Highlands
                          Action 3 Iron League Diplomacy Hollow Highlands : rolling (4 out of 6) result: 4 = Success!
                      Action 3 Iron League Diplomacy Hollow Highlands activates a trigger called: Trigger Iron League Diplomacy Hollow Highlands A
                      Trigger Iron League Diplomacy Hollow Highlands A: has removed 3 halflings owned by Neutral in Hollow Highlands
                      Action 3 Iron League Diplomacy Hollow Highlands activates a trigger called: Trigger Iron League Diplomacy Hollow Highlands B
                      Trigger Iron League Diplomacy Hollow Highlands B: Iron_League takes ownership of territory Hollow Highlands
                      Trigger Iron League Diplomacy Hollow Highlands B: Iron_League has 3 halflings placed in Hollow Highlands
                      Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                      Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                      Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                      Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
              
                  Combat Move - Iron_League
                      1 dwarf moved from Irongate to Idee
                      1 veteran_il moved from Irongate to Idee
                      1 bowman moved from Irongate to Idee
                      1 dwarf moved from Irongate to Idee
                      1 dwarf moved from Irongate to Idee
                      1 dwarf moved from Irongate to Idee
                      1 veteran_il moved from Irongate to Idee
                      1 veteran_il moved from Irongate to Idee
                      1 veteran_il moved from Irongate to Idee
                      1 halfling moved from The Headlands to Idee
                      1 halfling moved from The Headlands to Idee
                      1 hero moved from Onnwal to Idee
                      1 halfling moved from County of Sunndi to Pitchfield
                      1 dwarf moved from County of Sunndi to Pitchfield
                      1 halfling moved from County of Sunndi to Pitchfield
                      1 dwarf moved from County of Sunndi to Pitchfield
                      1 hero moved from County of Sunndi to Pitchfield
                      1 scout_il moved from County of Sunndi to Pitchfield
              
                  Combat - Iron_League
                      Battle in Pitchfield
                          Iron_League attack with 2 dwarfs, 2 halflings, 1 hero and 1 scout_il
                          Scarlet_Brotherhood defend with 1 conscript, 2 orcs, 2 scouts and 1 veteran
                              cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                              cavalry fire in Pitchfield : 0/2 hits, 0.33 expected hits
                              Iron_League roll dice for 2 dwarfs, 2 halflings, 1 hero and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 2.00 expected hits
                              Scarlet_Brotherhood roll dice for 1 conscript, 2 orcs, 2 scouts and 1 veteran in Pitchfield, round 2 : 2/6 hits, 1.83 expected hits
                              2 scouts owned by the Scarlet_Brotherhood and 2 halflings owned by the Iron_League lost in Pitchfield
                              Iron_League roll dice for 2 dwarfs, 1 hero and 1 scout_il in Pitchfield, round 3 : 1/3 hits, 1.33 expected hits
                              Scarlet_Brotherhood roll dice for 1 conscript, 2 orcs and 1 veteran in Pitchfield, round 3 : 1/4 hits, 1.50 expected hits
                              1 scout_il owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                              Iron_League roll dice for 2 dwarfs and 1 hero in Pitchfield, round 4 : 1/2 hits, 1.00 expected hits
                              Scarlet_Brotherhood roll dice for 2 orcs and 1 veteran in Pitchfield, round 4 : 1/3 hits, 1.17 expected hits
                          Units damaged: 1 dwarf owned by the Iron_League
                              1 orc owned by the Scarlet_Brotherhood lost in Pitchfield
                              Iron_League roll dice for 2 dwarfs and 1 hero in Pitchfield, round 5 : 1/2 hits, 1.00 expected hits
                              Scarlet_Brotherhood roll dice for 1 orc and 1 veteran in Pitchfield, round 5 : 2/2 hits, 0.83 expected hits
                          Units damaged: 1 dwarf owned by the Iron_League
                              1 dwarf owned by the Iron_League and 1 orc owned by the Scarlet_Brotherhood lost in Pitchfield
                              Iron_League roll dice for 1 dwarf and 1 hero in Pitchfield, round 6 : 0/1 hits, 0.50 expected hits
                              Scarlet_Brotherhood roll dice for 1 veteran in Pitchfield, round 6 : 0/1 hits, 0.50 expected hits
                              Iron_League roll dice for 1 dwarf and 1 hero in Pitchfield, round 7 : 1/1 hits, 0.50 expected hits
                              Scarlet_Brotherhood roll dice for 1 veteran in Pitchfield, round 7 : 0/1 hits, 0.50 expected hits
                              1 veteran owned by the Scarlet_Brotherhood lost in Pitchfield
                          Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 1 dwarf and 1 hero remaining. Battle score for attacker is 11
                          Casualties for Iron_League: 1 dwarf, 2 halflings and 1 scout_il
                          Casualties for Scarlet_Brotherhood: 1 conscript, 2 orcs, 2 scouts and 1 veteran
                      Battle in Idee
                          Iron_League attack with 1 bowman, 4 dwarfs, 2 halflings, 1 hero and 4 veteran_ils
                          Scarlet_Brotherhood defend with 2 champions, 1 conscript, 2 fortifications, 1 hero, 1 scout and 1 veteran
                              cavalry fire in Idee : 0/1 hits, 0.17 expected hits
                              Iron_League roll dice for 1 bowman, 4 dwarfs, 2 halflings, 1 hero and 4 veteran_ils in Idee, round 2 : 0/10 hits, 2.17 expected hits
                              Scarlet_Brotherhood roll dice for 2 champions, 1 conscript, 2 fortifications, 1 hero, 1 scout and 1 veteran in Idee, round 2 : 4/5 hits, 3.17 expected hits
                          Units damaged: 4 dwarfs owned by the Iron_League
                          4 dwarfs owned by the Iron_League, 1 hero owned by the Iron_League, 1 bowman owned by the Iron_League, 2 halflings owned by the Iron_League and 4 veteran_ils owned by the Iron_League retreated to Irongate
              
                  Non Combat Move - Iron_League
                      1 scout_il moved from The Headlands to Irongate
                      1 veteran_il moved from Onnwal to Irongate
                      1 veteran_il moved from Onnwal to Irongate
              
                  Recruit Units - Iron_League
                      Iron_League buy nothing; Remaining resources: 4 PUs; 
              
                  Triggered Units - Iron_League
                      Iron_League builds 0 units.
              
                  Turn Complete - Iron_League
                      Note to players Iron_League: Lordship of the IslesLongtime rivals to the Sea Barons, the lords of the Duxchan Islands joined the Iron League after seceding from the Great Kingdom. Now the Scarlet Brotherhood infiltrats ....
                      Note to players Iron_League: The Iron League's Eastern PactThe Great Kingdom's aggressions bring Nyrond and the Iron League together. But even before the ink on their alliance can dry, the Scarlet Broterhood's usurpatio....
                      Iron_League collect 21 PUs; end with 25 PUs
                      Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 29 PUs
                      Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 33 PUs
              

              Combat Hit Differential Summary :

              Iron_League : -2.50
              cavalry fire in Pitchfield : : -0.50
              Scarlet_Brotherhood : 0.50
              cavalry fire in Idee : : -0.17
              

              Territory Summary for Iron_League :

              Pitchfield : 1 dwarf and 1 hero
              Hollow Highlands : 1 flag, 3 halflings
              Irongate : 1 Cobb_Darg, 1 bowman, 4 dwarfs, 3 fortifications, 2 halflings, 1 hero, 1 scout_il and 6 veteran_ils
              Sulward City : 2 veteran_ils
              County of Sunndi : 1 fortification
              Duxchan : 1 fortification, 1 hero, 1 scout_il and 2 veteran_ils
              Lordship Isles East : 2 half-galleys
              The Lordship Isles : 1 galley and 1 half-galley
              Scant Strait : 1 galley and 1 half-galley
              

              Savegame

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              • M Offline
                McCarty13
                last edited by

                TripleA Turn Summary: Pomarj round 1

                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 1
                
                    Politics and Events - Pomarj
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Pomarj Event Checker 3)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 4)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 5)
                        Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                        Trigger Pomarj Is Human: Pomarj activates Human_Player
                        Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                        Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                
                    Diplomacy and Assassination - Pomarj
                        Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood
                            Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure!
                            Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6
                            Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood
                        Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South
                            Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success!
                        Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A
                        Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South
                        Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B
                        Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South
                        Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South
                        Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                        Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                        Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                        Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                
                    Combat Move - Pomarj
                        1 hobgoblin moved from Suss Forest to Celene
                        1 veteran moved from Elredd to Celene
                        1 hobgoblin moved from Suss Forest to Celene
                        1 hero moved from Elredd to Celene
                        1 orc moved from Drachensgrab Hills to Lortmil South
                        1 hero moved from Gryrax to Lortmil South
                        1 veteran moved from Havenhill to Lortmil South
                        1 goblin moved from Fenrill to Lortmil South
                        1 goblin moved from Fenrill to Lortmil South
                        1 man-at-arms moved from Fenrill to Celene
                        1 orc moved from Gryrax to Principality of Ulek
                        1 goblin moved from Gryrax to Principality of Ulek
                        1 orc moved from Gryrax to Principality of Ulek
                        1 goblin moved from Drachensgrab Hills to Lortmil South
                
                    Combat - Pomarj
                        Battle in Celene
                            Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran
                            Neutral defend with 4 elfs and 1 fortification
                                Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits
                            Units damaged: 1 elf owned by the Neutral
                                Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits
                            Units damaged: 2 hobgoblins owned by the Pomarj
                                1 veteran owned by the Pomarj lost in Celene
                                Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits
                            Units damaged: 1 elf owned by the Neutral
                                Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits
                            1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene
                            1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South
                            Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18
                            Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran
                        Battle in Principality of Ulek
                            Pomarj attack with 1 goblin and 2 orcs
                            Neutral defend with 2 veterans
                                Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits
                                Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits
                            Units damaged: 2 orcs owned by the Pomarj
                                1 veteran owned by the Neutral lost in Principality of Ulek
                                Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits
                                Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits
                                1 goblin owned by the Pomarj lost in Principality of Ulek
                                Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits
                                Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits
                                Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits
                                Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits
                                1 veteran owned by the Neutral lost in Principality of Ulek
                            Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                            Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7
                            Casualties for Neutral: 2 veterans
                            Casualties for Pomarj: 1 goblin
                
                    Non Combat Move - Pomarj
                        1 orc moved from Gryrax to Principality of Ulek
                        1 goblin moved from Gryrax to Principality of Ulek
                        1 veteran moved from Havenhill to Principality of Ulek
                        1 hero moved from Fenrill to Principality of Ulek
                
                    Triggered Units - Pomarj
                        Pomarj builds 0 units.
                
                    Turn Complete - Pomarj
                        Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                        Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs
                        Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUs
                

                Combat Hit Differential Summary :

                Neutral : 2.83
                Pomarj : -3.00
                

                Savegame

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                • M Offline
                  McCarty13
                  last edited by

                  TripleA Turn Summary: Pomarj round 1

                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 1
                  
                      Politics and Events - Pomarj
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Pomarj Event Checker 3)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 4)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 5)
                          Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                          Trigger Pomarj Is Human: Pomarj activates Human_Player
                          Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                          Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                  
                      Diplomacy and Assassination - Pomarj
                          Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood
                              Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure!
                              Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6
                              Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood
                          Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South
                              Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success!
                          Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A
                          Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South
                          Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B
                          Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South
                          Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South
                          Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                          Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                          Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                          Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                  
                      Combat Move - Pomarj
                          1 hobgoblin moved from Suss Forest to Celene
                          1 veteran moved from Elredd to Celene
                          1 hobgoblin moved from Suss Forest to Celene
                          1 hero moved from Elredd to Celene
                          1 orc moved from Drachensgrab Hills to Lortmil South
                          1 hero moved from Gryrax to Lortmil South
                          1 veteran moved from Havenhill to Lortmil South
                          1 goblin moved from Fenrill to Lortmil South
                          1 goblin moved from Fenrill to Lortmil South
                          1 man-at-arms moved from Fenrill to Celene
                          1 orc moved from Gryrax to Principality of Ulek
                          1 goblin moved from Gryrax to Principality of Ulek
                          1 orc moved from Gryrax to Principality of Ulek
                          1 goblin moved from Drachensgrab Hills to Lortmil South
                  
                      Combat - Pomarj
                          Battle in Celene
                              Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran
                              Neutral defend with 4 elfs and 1 fortification
                                  Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits
                              Units damaged: 1 elf owned by the Neutral
                                  Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits
                              Units damaged: 2 hobgoblins owned by the Pomarj
                                  1 veteran owned by the Pomarj lost in Celene
                                  Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits
                              Units damaged: 1 elf owned by the Neutral
                                  Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits
                              1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene
                              1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South
                              Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18
                              Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran
                          Battle in Principality of Ulek
                              Pomarj attack with 1 goblin and 2 orcs
                              Neutral defend with 2 veterans
                                  Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits
                                  Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits
                              Units damaged: 2 orcs owned by the Pomarj
                                  1 veteran owned by the Neutral lost in Principality of Ulek
                                  Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits
                                  Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits
                                  1 goblin owned by the Pomarj lost in Principality of Ulek
                                  Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits
                                  Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits
                                  Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits
                                  Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits
                                  1 veteran owned by the Neutral lost in Principality of Ulek
                              Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                              Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7
                              Casualties for Neutral: 2 veterans
                              Casualties for Pomarj: 1 goblin
                  
                      Non Combat Move - Pomarj
                          1 orc moved from Gryrax to Principality of Ulek
                          1 goblin moved from Gryrax to Principality of Ulek
                          1 veteran moved from Havenhill to Principality of Ulek
                          1 hero moved from Fenrill to Principality of Ulek
                  
                      Triggered Units - Pomarj
                          Pomarj builds 0 units.
                  
                      Turn Complete - Pomarj
                          Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                          Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs
                          Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : 2.83
                  Pomarj : -3.00
                  

                  Savegame

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                  • M Offline
                    McCarty13
                    last edited by

                    That was disastrous. Also failed to upload the saved game and then wanted me to take the Suel turn so I backed out. Here'autosaveBeforeEndTurn.tsvg s the file...I hope.

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                    • J Offline
                      jwallgood
                      last edited by

                      suel end turn 1.tsvg

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                      • E Offline
                        egg_salad
                        last edited by

                        TripleA Turn Summary: Iuz round 2

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 2
                        
                            Politics and Events - Iuz
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 4)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 3)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 2)
                                Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                Trigger Iuz Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                                    Iuz fails on action: Political Action Iuz Make Peace Pomarj
                                Note to players Iuz: <body><h2>Event: Riftcrag declares for Iuz!</h2>The bandit lords of Riftcrag and Greenkeep declare their allegiance to Iuz and place themselves at his disposal.</body>
                                Trigger Iuz Event 19b: Iuz takes ownership of territory Riftcrag
                                Trigger Iuz Event 19b: Iuz takes ownership of territory Greenkeep
                                Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Riftcrag
                                Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Greenkeep
                                Trigger Iuz Event 19b: Iuz has 2 conscripts placed in Riftcrag
                                Trigger Iuz Event 19b: Iuz has 2 bugbears placed in Greenkeep
                        
                            Diplomacy and Assassination - Iuz
                                Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                        
                            Combat Move - Iuz
                                1 veteran moved from Forlorn East to Forlorn Forest
                                1 veteran moved from Vlekstaad to Forlorn Forest
                                1 goblin moved from Howling Hills to The Horned Society
                                1 orc moved from Dorakaa to The Horned Society
                                1 troll moved from Dorakaa to The Horned Society
                                1 orc moved from Dorakaa to The Horned Society
                                1 orc moved from Dorakaa to The Horned Society
                                1 veteran moved from Dorakaa to The Horned Society
                                1 veteran moved from Koblekk to The Horned Society
                        
                            Combat - Iuz
                                Battle in Forlorn Forest
                                    Iuz attack with 2 veterans
                                    Neutral defend with 1 conscript
                                        Iuz roll dice for 2 veterans in Forlorn Forest, round 2 : 1/2 hits, 0.67 expected hits
                                        Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 0/1 hits, 0.33 expected hits
                                        1 conscript owned by the Neutral lost in Forlorn Forest
                                    Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                                    Iuz win, taking Forlorn Forest from Neutral with 2 veterans remaining. Battle score for attacker is 3
                                    Casualties for Neutral: 1 conscript
                        
                            Non Combat Move - Iuz
                        
                            Recruit Units - Iuz
                                Iuz buy 1 fortification and 3 hobgoblins; Remaining resources: 0 PUs; 
                        
                            Triggered Units - Iuz
                                Iuz builds 0 units.
                        
                            Place Units - Iuz
                                1 fortification placed in Howling Hills
                                3 hobgoblins placed in Dorakaa
                        
                            Turn Complete - Iuz
                                Iuz collect 27 PUs; end with 27 PUs
                                Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                                Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -0.33
                        Iuz : 0.33
                        

                        Savegame

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                        • E Offline
                          egg_salad
                          last edited by

                          TripleA Manual Gamesave Post: Keoland round 2

                          TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 2
                          
                              Politics and Events - Keoland
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                                  Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                  Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                  Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                  Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                  Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                          
                              Diplomacy and Assassination - Keoland
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • T Offline
                            Toadkillerdog
                            last edited by

                            Testing Forum poster

                            Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
                            Savegame

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                            • T Offline
                              Toadkillerdog
                              last edited by

                              TripleA Move Summary: Keoland round 2

                              TripleA Move Summary for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 2
                              
                                  Politics and Events - Keoland
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                                      Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                      Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                      Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                      Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                      Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                              
                                  Diplomacy and Assassination - Keoland
                                      Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                                          Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                                      Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                                      Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                                      Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                                      Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                                      Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                                      Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                                          Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                                          Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                                          Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                                      Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                              
                                  Combat Move - Keoland
                                      2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                                      1 hero moved from The Yeomanry to Tors
                                      1 veteran moved from Loftwick to The Yeomanry
                                      1 man-at-arms moved from The Yeomanry to Loftwick
                                      1 man-at-arms moved from The Yeomanry to Loftwick
                                      1 elf moved from Niole Dra to Gradsul
                                      1 dwarf moved from Niole Dra to Gradsul
                                      1 Skotti moved from Niole Dra to Gradsul
                                      1 hero moved from Rushmoors to Gradsul
                                      1 bowman moved from Rushmoors to Gradsul
                                      1 veteran moved from Rushmoors to Gradsul
                                      1 elf moved from Rushmoors to Gradsul
                                      1 man-at-arms moved from Dilwych to Jurnre
                                      1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                      1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                              

                              Savegame

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                              • T Offline
                                Toadkillerdog
                                last edited by

                                TripleA Turn Summary: Keoland round 2

                                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 2
                                
                                    Politics and Events - Keoland
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                                        Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                        Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                        Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                        Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                        Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                                
                                    Diplomacy and Assassination - Keoland
                                        Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                                            Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                                        Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                                        Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                                        Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                                        Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                                        Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                                        Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                                            Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                                            Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                                            Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                                        Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                
                                    Combat Move - Keoland
                                        2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                                        1 hero moved from The Yeomanry to Tors
                                        1 veteran moved from Loftwick to The Yeomanry
                                        1 man-at-arms moved from The Yeomanry to Loftwick
                                        1 man-at-arms moved from The Yeomanry to Loftwick
                                        1 elf moved from Niole Dra to Gradsul
                                        1 dwarf moved from Niole Dra to Gradsul
                                        1 Skotti moved from Niole Dra to Gradsul
                                        1 hero moved from Rushmoors to Gradsul
                                        1 bowman moved from Rushmoors to Gradsul
                                        1 veteran moved from Rushmoors to Gradsul
                                        1 elf moved from Rushmoors to Gradsul
                                        1 man-at-arms moved from Dilwych to Jurnre
                                        1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                        1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                                
                                    Combat - Keoland
                                        Battle in Sea of Ulek
                                            Keoland attack with 1 galley and 1 half-galley
                                            Scarlet_Brotherhood defend with 1 galley
                                                Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits
                                                Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits
                                            1 half-galley owned by the Keoland lost in Sea of Ulek
                                            1 galley owned by the Keoland retreated to Flotsam and Jetsom
                                            Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6
                                            Casualties for Keoland: 1 half-galley
                                        Battle in Tors
                                            Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans
                                            Neutral defend with 2 bullywugs and 1 dwarf
                                                Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits
                                                Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits
                                                1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                            Keoland loses 0 PUs for violating Torss neutrality.
                                            Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13
                                            Casualties for Neutral: 2 bullywugs and 1 dwarf
                                
                                    Non Combat Move - Keoland
                                        1 veteran moved from Rushmoors to Gradsul
                                        1 man-at-arms moved from Dilwych to Jurnre
                                        1 man-at-arms moved from Dilwych to Gradsul
                                        1 veteran moved from Rushmoors to Niole Dra
                                
                                    Recruit Units - Keoland
                                        Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; 
                                
                                    Triggered Units - Keoland
                                        Keoland builds 0 units.
                                
                                    Place Units - Keoland
                                        1 galley placed in Sea of Ulek
                                        1 veteran placed in Gradsul
                                
                                    Turn Complete - Keoland
                                        Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs
                                        Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : -1.17
                                Scarlet_Brotherhood : 0.50
                                Keoland : 1.50
                                

                                Savegame

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                                • B Offline
                                  B-Mode
                                  last edited by

                                  triplea_1905_iron2.tsvg

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                                  • P Offline
                                    Petey
                                    last edited by

                                    TripleA Manual Gamesave Post: Pomarj round 1

                                    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                    Game History

                                    Round: 1
                                    
                                        Politics and Events - Pomarj
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                                            Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                                            Trigger Pomarj Is Human: Pomarj activates Human_Player
                                            Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                    
                                        Diplomacy and Assassination - Pomarj
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • M Offline
                                      McCarty13
                                      last edited by

                                      TripleA Turn Summary: Pomarj round 1

                                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                      Game History

                                      Round: 1
                                      
                                          Politics and Events - Pomarj
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                                              Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                                              Trigger Pomarj Is Human: Pomarj activates Human_Player
                                              Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                      
                                          Diplomacy and Assassination - Pomarj
                                              Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                                      
                                          Combat Move - Pomarj
                                              1 goblin moved from Gryrax to Principality of Ulek
                                              1 orc moved from Gryrax to Principality of Ulek
                                              1 goblin moved from Welkwood South to Wild Coast
                                              1 veteran moved from Welkwood South to Wild Coast
                                              1 veteran moved from Elredd to Wild Coast
                                              1 veteran moved from Elredd to Wild Coast
                                              1 hero moved from Elredd to Wild Coast
                                              1 hero moved from Gryrax to Principality of Ulek
                                              1 goblin moved from Gryrax to Principality of Ulek
                                              1 goblin moved from Gryrax to Principality of Ulek
                                              1 goblin moved from Welkwood South to Wild Coast
                                      
                                          Combat - Pomarj
                                              Battle in Wild Coast
                                                  Pomarj attack with 2 goblins, 1 hero and 3 veterans
                                                  Neutral defend with 3 sellswords
                                                      Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits
                                                      Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits
                                                      1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast
                                                      Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits
                                                      Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits
                                                      1 sellsword owned by the Neutral lost in Wild Coast
                                                      Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits
                                                      Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 sellsword owned by the Neutral lost in Wild Coast
                                                  Pomarj loses 0 PUs for violating Wild Coasts neutrality.
                                                  Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9
                                                  Casualties for Pomarj: 1 goblin
                                                  Casualties for Neutral: 3 sellswords
                                              Battle in Principality of Ulek
                                                  Pomarj attack with 3 goblins, 1 hero and 1 orc
                                                  Neutral defend with 2 veterans
                                                      Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits
                                                      Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits
                                                  Units damaged: 1 orc owned by the Pomarj
                                                      2 veterans owned by the Neutral lost in Principality of Ulek
                                                  Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                                                  Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10
                                                  Casualties for Neutral: 2 veterans
                                      
                                          Non Combat Move - Pomarj
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                                              Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6
                                              Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                                              1 hobgoblin moved from Suss Forest to Welkwood South
                                              1 hobgoblin moved from Suss Forest to Welkwood South
                                              1 hero moved from Fenrill to Welkwood South
                                              1 veteran moved from Suss Forest to Welkwood South
                                              1 man-at-arms moved from Fenrill to Welkwood South
                                              1 goblin moved from Fenrill to Gryrax
                                              1 veteran moved from Havenhill to Gryrax
                                              1 man-at-arms moved from Fenrill to Gryrax
                                              1 goblin moved from Fenrill to Gryrax
                                              1 veteran moved from Gryrax to Principality of Ulek
                                              1 veteran moved from Havenhill to Gryrax
                                      
                                          Recruit Units - Pomarj
                                              Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5  for Trigger Pomarj Mercenaries Unique)
                                              Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; 
                                      
                                          Triggered Units - Pomarj
                                              Pomarj builds 0 units.
                                      
                                          Place Units - Pomarj
                                              1 galley placed in Woolly Bay
                                              1 goblin placed in Welkwood South
                                              2 orcs and 1 veteran placed in Drachensgrab Hills
                                      
                                          Turn Complete - Pomarj
                                              Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                                              Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs
                                              Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Neutral : -1.00
                                      Pomarj : -1.67
                                      

                                      Savegame

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                                      • J Offline
                                        jwallgood
                                        last edited by

                                        TripleA Turn Summary: Suel round 1

                                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                        Game History

                                        Round: 1
                                        
                                            Politics and Events - Suel
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 3)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 2)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Suel Event Checker 5)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Suel Event Checker 4)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 1)
                                                Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth....
                                                Trigger Suel Is Human: Suel activates Human_Player
                                                Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                                Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                        
                                            Diplomacy and Assassination - Suel
                                                Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                                    Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                                Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                                Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs
                                                Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                                        
                                            Combat Move - Suel
                                                3 conscript_ss moved from Schnai to Spikey Forest
                                                1 veteran_s moved from Schnai to Spikey Forest
                                                1 conscript_s moved from Fruztii to Spikey Forest
                                                1 veteran_s moved from Fruztii to Spikey Forest
                                                4 veteran_ss moved from Soull to Spikey Forest
                                        
                                            Combat - Suel
                                                Battle in Spikey Forest
                                                    Suel attack with 4 conscript_ss and 6 veteran_ss
                                                    Neutral defend with 1 bugbear and 1 conscript
                                                        Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits
                                                        Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits
                                                        1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest
                                                    Suel loses 0 PUs for violating Spikey Forests neutrality.
                                                    Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8
                                                    Casualties for Neutral: 1 bugbear and 1 conscript
                                        
                                            Non Combat Move - Suel
                                                1 veteran_s moved from Soull to Schnai
                                        
                                            Recruit Units - Suel
                                                Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; 
                                        
                                            Triggered Units - Suel
                                                Suel builds 0 units.
                                        
                                            Place Units - Suel
                                                1 galley_s placed in Fjords
                                                1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim
                                                1 man-at-arms and 1 veteran_s placed in Soull
                                        
                                            Turn Complete - Suel
                                                Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the ....
                                                Suel collect 22 PUs; end with 23 PUs
                                                Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Neutral : -0.83
                                        Suel : 0.33
                                        

                                        Savegame

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                                        • J Offline
                                          jwallgood
                                          last edited by

                                          Saved_Suel_turn_2.tsvg

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                                          • E Offline
                                            egg_salad
                                            last edited by

                                            TripleA Turn Summary: Iuz round 2

                                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                            Game History

                                            Round: 2
                                            
                                                Politics and Events - Iuz
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                                    Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                                    Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                    Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                                    Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                                                        Iuz fails on action: Political Action Iuz Make Peace Pomarj
                                                    Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
                                                    Trigger Iuz Event 11a: Iuz activates Smugglers
                                                    Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
                                            
                                                Diplomacy and Assassination - Iuz
                                                    Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
                                                    Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                                            
                                                Combat Move - Iuz
                                                    1 scout moved from Koblekk to Deepstill
                                                    1 orc moved from Dorakaa to Deepstill
                                                    1 hobgoblin moved from Howling Hills to The Horned Society
                                                    1 troll moved from Dorakaa to Deepstill
                                                    1 goblin moved from Dorakaa to The Horned Society
                                                    1 veteran moved from Dorakaa to The Horned Society
                                                    1 orc moved from Dorakaa to The Horned Society
                                                    1 veteran moved from Koblekk to The Horned Society
                                                    1 veteran moved from Freehold to The Horned Society
                                                    1 veteran moved from Forlorn East to Forlorn Forest
                                                    1 veteran moved from Forlorn East to Forlorn Forest
                                                    1 scout moved from Forlorn East to Forlorn Forest
                                                    1 veteran moved from Vlekstaad to Forlorn Forest
                                                    1 half-galley moved from White Fanged Bay to Icy Sea
                                                    1 veteran moved from Hold of Stonefist to Forlorn East
                                                    1 scout moved from Vlekstaad to Hold of Stonefist
                                            
                                                Combat - Iuz
                                                    Battle in Forlorn Forest
                                                        Iuz attack with 1 scout and 3 veterans
                                                        Neutral defend with 1 conscript
                                                            cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                                                            Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                                                            Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 scout owned by the Iuz lost in Forlorn Forest
                                                            Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                                                            Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 conscript owned by the Neutral lost in Forlorn Forest
                                                        Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                                                        Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                                                        Casualties for Iuz: 1 scout
                                                        Casualties for Neutral: 1 conscript
                                                    Battle in Deepstill
                                                        Iuz attack with 1 orc, 1 scout and 1 troll
                                                        Neutral defend with 3 conscripts
                                                            cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                                                            1 conscript owned by the Neutral lost in Deepstill
                                                            Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                                                            Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                                                            1 conscript owned by the Neutral lost in Deepstill
                                                            Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                                                            Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 conscript owned by the Neutral lost in Deepstill
                                                        Iuz loses 0 PUs for violating Deepstills neutrality.
                                                        Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                                                        Casualties for Neutral: 3 conscripts
                                            
                                                Non Combat Move - Iuz
                                            
                                                Recruit Units - Iuz
                                                    Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
                                            
                                                Triggered Units - Iuz
                                                    Iuz builds 0 units.
                                            
                                                Place Units - Iuz
                                                    1 orc, 1 troll and 2 veterans placed in Dorakaa
                                            
                                                Turn Complete - Iuz
                                                    Iuz collect 27 PUs; end with 27 PUs
                                                    Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                                                    Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
                                            

                                            Combat Hit Differential Summary :

                                            cavalry fire in Forlorn Forest : : -0.17
                                            Neutral : -0.67
                                            cavalry fire in Deepstill : : 0.83
                                            Iuz : -1.83
                                            

                                            Savegame

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