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    • T
      tasl922 last edited by

      Testing setup of new game

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      • T
        tasl922 last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 2:32:12 PM
        Savegame

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        • T
          tasl922 last edited by

          TripleA Turn Summary: Dothraki round 1

          TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

          Game History

          Round: 1
          
              Purchase Units - Dothraki
                  Dothraki buy 1 HorseLord and 1 Khal; Remaining resources: 1 PUs; 
          
              Combat Move - Dothraki
                  1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Western Dothraki Sea to Qohor
                  1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Eastern Dothraki Sea to Lhazar
                  1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Dothraki Sea to Lhazar
                  1 HorseArcher and 1 HorseLord moved from Dothraki Sea to Western Dothraki Sea
                  3 Bloodriders, 3 HorseArchers, 9 HorseLords and 1 Khal moved from Vaes Dothrak to Lhazar
                  2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Mother of Mountains to Dothraki Sea
          
              Combat - Dothraki
                  Battle in Qohor
                      Dothraki attack with 1 Bloodrider, 2 HorseArchers and 4 HorseLords
                      FreeCities defend with 2 Archers and 5 Unsullieds
                          Dothraki roll dice for 1 Bloodrider, 2 HorseArchers and 4 HorseLords in Qohor, round 2 : 2/1 hits, 2.17 expected hits
                          FreeCities roll dice for 2 Archers and 5 Unsullieds in Qohor, round 2 : 2/1 hits, 1.50 expected hits
                          2 HorseArchers owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor
                          Dothraki roll dice for 1 Bloodrider and 4 HorseLords in Qohor, round 3 : 2/1 hits, 1.83 expected hits
                          FreeCities roll dice for 2 Archers and 3 Unsullieds in Qohor, round 3 : 1/1 hits, 1.17 expected hits
                          1 HorseLord owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor
                          Dothraki roll dice for 1 Bloodrider and 3 HorseLords in Qohor, round 4 : 2/1 hits, 1.50 expected hits
                          FreeCities roll dice for 2 Archers and 1 Unsullied in Qohor, round 4 : 1/1 hits, 0.83 expected hits
                          1 HorseLord owned by the Dothraki, 1 Archer owned by the FreeCities and 1 Unsullied owned by the FreeCities lost in Qohor
                          Dothraki roll dice for 1 Bloodrider and 2 HorseLords in Qohor, round 5 : 1/1 hits, 1.17 expected hits
                          FreeCities roll dice for 1 Archer in Qohor, round 5 : 0/1 hits, 0.33 expected hits
                          1 Archer owned by the FreeCities lost in Qohor
                      Dothraki win, taking Qohor from FreeCities with 1 Bloodrider and 2 HorseLords remaining. Battle score for attacker is 2
                      Casualties for Dothraki: 2 HorseArchers and 2 HorseLords
                      Casualties for FreeCities: 2 Archers and 5 Unsullieds
          
              Non Combat Move - Dothraki
          
              Place Units - Dothraki
                  1 HorseLord and 1 Khal placed in Vaes Dothrak
          
              Turn Complete - Dothraki
                  Dothraki collect 31 PUs; end with 32 PUs
          

          Combat Hit Differential Summary :

          Dothraki : 0.33
          FreeCities : 0.17
          

          Savegame

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          • T
            tasl922 last edited by

            TripleA Turn Summary: Freefolk round 1

            TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

            Game History

            Round: 1
            
                Purchase Units - Freefolk
                    Freefolk buy 1 Giant and 1 Troll; Remaining resources: 0 PUs; 
            
                Combat Move - Freefolk
                    3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
                    2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Craster's Keep
                    1 Archer moved from Hardhome to The Wall
                    1 Wildling moved from Hardhome to The Wall
                    1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
                    1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs
            
                Combat - Freefolk
                    Battle in The Wall
                        Freefolk attack with 1 Archer and 1 Wildling
                        Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                            Freefolk roll dice for 1 Archer and 1 Wildling in The Wall, round 2 : 0/1 hits, 0.50 expected hits
                            Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 3/1 hits, 2.67 expected hits
                            1 Archer owned by the Freefolk and 1 Wildling owned by the Freefolk lost in The Wall
                        Neutral win with 4 Archers, 2 Catapults and 1 Trebuchet remaining. Battle score for attacker is -9
                        Casualties for Freefolk: 1 Archer and 1 Wildling
            
                Non Combat Move - Freefolk
            
                Place Units - Freefolk
                    1 Giant and 1 Troll placed in The Milkwater
            
                Turn Complete - Freefolk
                    Freefolk collect 17 PUs; end with 17 PUs
            

            Combat Hit Differential Summary :

            Neutral : 0.33
            Freefolk : -0.50
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • T
              tasl922 last edited by

              TripleA Manual Gamesave Post: Tyrell round 1

              TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

              Game History

              Round: 1
              
                  Purchase Units - Tyrell
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • Galapogos780
                Galapogos780 last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.9, time: 1:29:40 PM
                Savegame

                1 Reply Last reply Reply Quote 0
                • Galapogos780
                  Galapogos780 last edited by

                  TripleA Turn Summary: Tyrell round 1

                  TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                  Game History

                  Round: 1
                  
                      Purchase Units - Tyrell
                          Tyrell buy 5 Knights; Remaining resources: 1 PUs; 
                  
                      Combat Move - Tyrell
                          1 Knight moved from Highgarden to Blackmont
                          1 Knight moved from Highgarden to Blackmont
                          1 Archer moved from Horn Hill to Blackmont
                          1 Sellsword moved from Horn Hill to Blackmont
                          1 Sellsword moved from Horn Hill to Blackmont
                          1 Knight moved from Horn Hill to Blackmont
                  
                      Combat - Tyrell
                          Battle in Blackmont
                              Tyrell attack with 1 Archer, 3 Knights and 2 Sellswords
                              Martell defend with 1 Spearthrower
                                  Tyrell roll dice for 1 Archer, 3 Knights and 2 Sellswords in Blackmont, round 2 : 2/1 hits, 2.17 expected hits
                                  Martell roll dice for 1 Spearthrower in Blackmont, round 2 : 0/1 hits, 0.17 expected hits
                                  1 Spearthrower owned by the Martell lost in Blackmont
                              Tyrell win, taking Blackmont from Martell with 1 Archer, 3 Knights and 2 Sellswords remaining. Battle score for attacker is 4
                              Casualties for Martell: 1 Spearthrower
                  
                      Non Combat Move - Tyrell
                          1 Sellsword moved from The Reach to Grassy Vale
                          1 Sellsword moved from The Reach to Golden Grove
                          1 Sellsword moved from Highgarden to The Reach
                          1 Archer moved from The Reach to Golden Grove
                  
                      Place Units - Tyrell
                          5 Knights placed in Highgarden
                  
                      Turn Complete - Tyrell
                          Tyrell collect 36 PUs; end with 37 PUs
                  

                  Combat Hit Differential Summary :

                  Tyrell : -0.17
                  Martell : -0.17
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • T
                    tasl922 last edited by

                    TripleA Manual Gamesave Post: Dothraki round 2

                    TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                    Game History

                    Round: 2
                    
                        Purchase Units - Dothraki
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • T
                      tasl922 last edited by

                      TripleA Turn Summary: Dothraki round 2

                      TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                      Game History

                      Round: 2
                      
                          Purchase Units - Dothraki
                              Dothraki buy 5 HorseLords and 1 Khal; Remaining resources: 3 PUs; 
                      
                          Combat Move - Dothraki
                              2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Dothraki Sea to Western Dothraki Sea
                      
                          Combat - Dothraki
                              Battle in Western Dothraki Sea
                                  Dothraki attack with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal
                                  FreeCities defend with 1 FacelessMan
                                      Dothraki roll dice for 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal in Western Dothraki Sea, round 2 : 3/1 hits, 3.17 expected hits
                                      FreeCities roll dice for 1 FacelessMan in Western Dothraki Sea, round 2 : 0/1 hits, 0.33 expected hits
                                      1 FacelessMan owned by the FreeCities lost in Western Dothraki Sea
                                  Dothraki win, taking Western Dothraki Sea from FreeCities with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal remaining. Battle score for attacker is 11
                                  Casualties for FreeCities: 1 FacelessMan
                      
                          Non Combat Move - Dothraki
                      
                          Place Units - Dothraki
                              5 HorseLords and 1 Khal placed in Vaes Dothrak
                      
                          Turn Complete - Dothraki
                              Dothraki collect 31 PUs; end with 34 PUs
                      

                      Combat Hit Differential Summary :

                      Dothraki : -0.17
                      FreeCities : -0.33
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • T
                        tasl922 last edited by

                        TripleA Manual Gamesave Post: Freefolk round 2

                        TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                        Game History

                        Round: 2
                        
                            Purchase Units - Freefolk
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • E
                          EricL last edited by

                          Testing Forum poster

                          Test summary from TripleA, engine version: 1.9, time: 4:08:36 PM
                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • E
                            EricL last edited by

                            TripleA Turn Summary: Freefolk round 2

                            TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                            Game History

                            Round: 2
                            
                                Purchase Units - Freefolk
                                    Freefolk buy 2 Giants; Remaining resources: 1 PUs; 
                            
                                Combat Move - Freefolk
                                    3 Giants moved from Fist of the First Men to The Wall
                                    5 Archers moved from Fist of the First Men to The Wall
                                    2 Mammoths moved from Fist of the First Men to The Wall
                                    5 Trolls moved from Fist of the First Men to The Wall
                                    1 Troll moved from Fist of the First Men to The Wall
                                    19 Wildlings moved from Fist of the First Men to The Wall
                                    2 Wildlings moved from Hardhome to The Wall
                            
                                Combat - Freefolk
                                    Battle in The Wall
                                        Freefolk attack with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings
                                        Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                                            Freefolk roll dice for 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings in The Wall, round 2 : 13/0 hits, 13.00 expected hits
                                            Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 2/1 hits, 2.67 expected hits
                                        Units damaged: 1 Troll owned by the Freefolk
                                            1 Wildling owned by the Freefolk, 1 Trebuchet owned by the Neutral, 2 Catapults owned by the Neutral and 4 Archers owned by the Neutral lost in The Wall
                                        Freefolk loses 0 PUs for violating The Walls neutrality.
                                        Freefolk win, taking The Wall from Neutral with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 20 Wildlings remaining. Battle score for attacker is 30
                                        Casualties for Freefolk: 1 Wildling
                                        Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet
                            
                                Non Combat Move - Freefolk
                            
                                Place Units - Freefolk
                                    2 Giants placed in The Milkwater
                            
                                Turn Complete - Freefolk
                                    Freefolk collect 17 PUs; end with 18 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : -0.67
                            Freefolk : 0.00
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • E
                              EricL last edited by

                              TripleA Manual Gamesave Post: Tyrell round 2

                              TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                              Game History

                              Round: 2
                              
                                  Purchase Units - Tyrell
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
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