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    • T Offline
      tasl922
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:32:12 PM
      Savegame

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      • T Offline
        tasl922
        last edited by

        TripleA Turn Summary: Dothraki round 1

        TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

        Game History

        Round: 1
        
            Purchase Units - Dothraki
                Dothraki buy 1 HorseLord and 1 Khal; Remaining resources: 1 PUs; 
        
            Combat Move - Dothraki
                1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Western Dothraki Sea to Qohor
                1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Eastern Dothraki Sea to Lhazar
                1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Dothraki Sea to Lhazar
                1 HorseArcher and 1 HorseLord moved from Dothraki Sea to Western Dothraki Sea
                3 Bloodriders, 3 HorseArchers, 9 HorseLords and 1 Khal moved from Vaes Dothrak to Lhazar
                2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Mother of Mountains to Dothraki Sea
        
            Combat - Dothraki
                Battle in Qohor
                    Dothraki attack with 1 Bloodrider, 2 HorseArchers and 4 HorseLords
                    FreeCities defend with 2 Archers and 5 Unsullieds
                        Dothraki roll dice for 1 Bloodrider, 2 HorseArchers and 4 HorseLords in Qohor, round 2 : 2/1 hits, 2.17 expected hits
                        FreeCities roll dice for 2 Archers and 5 Unsullieds in Qohor, round 2 : 2/1 hits, 1.50 expected hits
                        2 HorseArchers owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor
                        Dothraki roll dice for 1 Bloodrider and 4 HorseLords in Qohor, round 3 : 2/1 hits, 1.83 expected hits
                        FreeCities roll dice for 2 Archers and 3 Unsullieds in Qohor, round 3 : 1/1 hits, 1.17 expected hits
                        1 HorseLord owned by the Dothraki and 2 Unsullieds owned by the FreeCities lost in Qohor
                        Dothraki roll dice for 1 Bloodrider and 3 HorseLords in Qohor, round 4 : 2/1 hits, 1.50 expected hits
                        FreeCities roll dice for 2 Archers and 1 Unsullied in Qohor, round 4 : 1/1 hits, 0.83 expected hits
                        1 HorseLord owned by the Dothraki, 1 Archer owned by the FreeCities and 1 Unsullied owned by the FreeCities lost in Qohor
                        Dothraki roll dice for 1 Bloodrider and 2 HorseLords in Qohor, round 5 : 1/1 hits, 1.17 expected hits
                        FreeCities roll dice for 1 Archer in Qohor, round 5 : 0/1 hits, 0.33 expected hits
                        1 Archer owned by the FreeCities lost in Qohor
                    Dothraki win, taking Qohor from FreeCities with 1 Bloodrider and 2 HorseLords remaining. Battle score for attacker is 2
                    Casualties for Dothraki: 2 HorseArchers and 2 HorseLords
                    Casualties for FreeCities: 2 Archers and 5 Unsullieds
        
            Non Combat Move - Dothraki
        
            Place Units - Dothraki
                1 HorseLord and 1 Khal placed in Vaes Dothrak
        
            Turn Complete - Dothraki
                Dothraki collect 31 PUs; end with 32 PUs
        

        Combat Hit Differential Summary :

        Dothraki : 0.33
        FreeCities : 0.17
        

        Savegame

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        • T Offline
          tasl922
          last edited by

          TripleA Turn Summary: Freefolk round 1

          TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

          Game History

          Round: 1
          
              Purchase Units - Freefolk
                  Freefolk buy 1 Giant and 1 Troll; Remaining resources: 0 PUs; 
          
              Combat Move - Freefolk
                  3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
                  2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Craster's Keep
                  1 Archer moved from Hardhome to The Wall
                  1 Wildling moved from Hardhome to The Wall
                  1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
                  1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs
          
              Combat - Freefolk
                  Battle in The Wall
                      Freefolk attack with 1 Archer and 1 Wildling
                      Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                          Freefolk roll dice for 1 Archer and 1 Wildling in The Wall, round 2 : 0/1 hits, 0.50 expected hits
                          Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 3/1 hits, 2.67 expected hits
                          1 Archer owned by the Freefolk and 1 Wildling owned by the Freefolk lost in The Wall
                      Neutral win with 4 Archers, 2 Catapults and 1 Trebuchet remaining. Battle score for attacker is -9
                      Casualties for Freefolk: 1 Archer and 1 Wildling
          
              Non Combat Move - Freefolk
          
              Place Units - Freefolk
                  1 Giant and 1 Troll placed in The Milkwater
          
              Turn Complete - Freefolk
                  Freefolk collect 17 PUs; end with 17 PUs
          

          Combat Hit Differential Summary :

          Neutral : 0.33
          Freefolk : -0.50
          

          Savegame

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          • T Offline
            tasl922
            last edited by

            TripleA Manual Gamesave Post: Tyrell round 1

            TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

            Game History

            Round: 1
            
                Purchase Units - Tyrell
            

            Combat Hit Differential Summary :

            Savegame

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            • Galapogos780G Offline
              Galapogos780
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 1:29:40 PM
              Savegame

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              • Galapogos780G Offline
                Galapogos780
                last edited by

                TripleA Turn Summary: Tyrell round 1

                TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                Game History

                Round: 1
                
                    Purchase Units - Tyrell
                        Tyrell buy 5 Knights; Remaining resources: 1 PUs; 
                
                    Combat Move - Tyrell
                        1 Knight moved from Highgarden to Blackmont
                        1 Knight moved from Highgarden to Blackmont
                        1 Archer moved from Horn Hill to Blackmont
                        1 Sellsword moved from Horn Hill to Blackmont
                        1 Sellsword moved from Horn Hill to Blackmont
                        1 Knight moved from Horn Hill to Blackmont
                
                    Combat - Tyrell
                        Battle in Blackmont
                            Tyrell attack with 1 Archer, 3 Knights and 2 Sellswords
                            Martell defend with 1 Spearthrower
                                Tyrell roll dice for 1 Archer, 3 Knights and 2 Sellswords in Blackmont, round 2 : 2/1 hits, 2.17 expected hits
                                Martell roll dice for 1 Spearthrower in Blackmont, round 2 : 0/1 hits, 0.17 expected hits
                                1 Spearthrower owned by the Martell lost in Blackmont
                            Tyrell win, taking Blackmont from Martell with 1 Archer, 3 Knights and 2 Sellswords remaining. Battle score for attacker is 4
                            Casualties for Martell: 1 Spearthrower
                
                    Non Combat Move - Tyrell
                        1 Sellsword moved from The Reach to Grassy Vale
                        1 Sellsword moved from The Reach to Golden Grove
                        1 Sellsword moved from Highgarden to The Reach
                        1 Archer moved from The Reach to Golden Grove
                
                    Place Units - Tyrell
                        5 Knights placed in Highgarden
                
                    Turn Complete - Tyrell
                        Tyrell collect 36 PUs; end with 37 PUs
                

                Combat Hit Differential Summary :

                Tyrell : -0.17
                Martell : -0.17
                

                Savegame

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                • T Offline
                  tasl922
                  last edited by

                  TripleA Manual Gamesave Post: Dothraki round 2

                  TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                  Game History

                  Round: 2
                  
                      Purchase Units - Dothraki
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    tasl922
                    last edited by

                    TripleA Turn Summary: Dothraki round 2

                    TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                    Game History

                    Round: 2
                    
                        Purchase Units - Dothraki
                            Dothraki buy 5 HorseLords and 1 Khal; Remaining resources: 3 PUs; 
                    
                        Combat Move - Dothraki
                            2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Dothraki Sea to Western Dothraki Sea
                    
                        Combat - Dothraki
                            Battle in Western Dothraki Sea
                                Dothraki attack with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal
                                FreeCities defend with 1 FacelessMan
                                    Dothraki roll dice for 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal in Western Dothraki Sea, round 2 : 3/1 hits, 3.17 expected hits
                                    FreeCities roll dice for 1 FacelessMan in Western Dothraki Sea, round 2 : 0/1 hits, 0.33 expected hits
                                    1 FacelessMan owned by the FreeCities lost in Western Dothraki Sea
                                Dothraki win, taking Western Dothraki Sea from FreeCities with 2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal remaining. Battle score for attacker is 11
                                Casualties for FreeCities: 1 FacelessMan
                    
                        Non Combat Move - Dothraki
                    
                        Place Units - Dothraki
                            5 HorseLords and 1 Khal placed in Vaes Dothrak
                    
                        Turn Complete - Dothraki
                            Dothraki collect 31 PUs; end with 34 PUs
                    

                    Combat Hit Differential Summary :

                    Dothraki : -0.17
                    FreeCities : -0.33
                    

                    Savegame

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                    • T Offline
                      tasl922
                      last edited by

                      TripleA Manual Gamesave Post: Freefolk round 2

                      TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                      Game History

                      Round: 2
                      
                          Purchase Units - Freefolk
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        EricL
                        last edited by

                        Testing Forum poster

                        Test summary from TripleA, engine version: 1.9, time: 4:08:36 PM
                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • E Offline
                          EricL
                          last edited by

                          TripleA Turn Summary: Freefolk round 2

                          TripleA Turn Summary for game: Game_of_Thrones, version: 2.0

                          Game History

                          Round: 2
                          
                              Purchase Units - Freefolk
                                  Freefolk buy 2 Giants; Remaining resources: 1 PUs; 
                          
                              Combat Move - Freefolk
                                  3 Giants moved from Fist of the First Men to The Wall
                                  5 Archers moved from Fist of the First Men to The Wall
                                  2 Mammoths moved from Fist of the First Men to The Wall
                                  5 Trolls moved from Fist of the First Men to The Wall
                                  1 Troll moved from Fist of the First Men to The Wall
                                  19 Wildlings moved from Fist of the First Men to The Wall
                                  2 Wildlings moved from Hardhome to The Wall
                          
                              Combat - Freefolk
                                  Battle in The Wall
                                      Freefolk attack with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings
                                      Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
                                          Freefolk roll dice for 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 21 Wildlings in The Wall, round 2 : 13/0 hits, 13.00 expected hits
                                          Neutral roll dice for 4 Archers, 2 Catapults and 1 Trebuchet in The Wall, round 2 : 2/1 hits, 2.67 expected hits
                                      Units damaged: 1 Troll owned by the Freefolk
                                          1 Wildling owned by the Freefolk, 1 Trebuchet owned by the Neutral, 2 Catapults owned by the Neutral and 4 Archers owned by the Neutral lost in The Wall
                                      Freefolk loses 0 PUs for violating The Walls neutrality.
                                      Freefolk win, taking The Wall from Neutral with 5 Archers, 3 Giants, 2 Mammoths, 6 Trolls and 20 Wildlings remaining. Battle score for attacker is 30
                                      Casualties for Freefolk: 1 Wildling
                                      Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet
                          
                              Non Combat Move - Freefolk
                          
                              Place Units - Freefolk
                                  2 Giants placed in The Milkwater
                          
                              Turn Complete - Freefolk
                                  Freefolk collect 17 PUs; end with 18 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -0.67
                          Freefolk : 0.00
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • E Offline
                            EricL
                            last edited by

                            TripleA Manual Gamesave Post: Tyrell round 2

                            TripleA Manual Gamesave Post for game: Game_of_Thrones, version: 2.0

                            Game History

                            Round: 2
                            
                                Purchase Units - Tyrell
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0

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