18 Sept 2020, 08:12

Right on, next go I'll try it with those ideas. I ended up watching Cobra Kai for like 12 hours last night and blasted through the day snoozing. Didn't get much done beyond walking the hound lol. Damn that's a downpour right there! I think they said we get some at weeks end, which'd be good for the air, but I'll keep it indoors meantime. I updated triplea back to the stable, cause the screen was kinda messing with me map drag cross bars haha. I'll grab 1.9 and have a look at the edit mode at some point though.

Glad you're into some of the added +5 ideas and such. I really think the game would be improved by having a lot more. Even across territories that are currently contested like Western Europe, Med, and Eastern Front, but having factory capable spots along the fault lines I think it ups the stakes. And there'd be more pressure to stack/trade across a broader front, with somewhat less emphasis on the huge transport amphib plays. The reality is that most factions can't aford to fill every factory anyway on a given turn, but just by opening up the possibility to build more factories (which are relatively cheap at 25) I think that enhances both the trading game and the SBR aspect. Right now I feel like the economy and resources are bit on the low side for the scale of the map, especially for factions that struggle to produce a second hitpoint, or have to skip/save for later rounds to get in there. Basically I think everyone could easily see an influx of 5-10 PUs or a bit more fuel and it wouldn't hurt the feel. Some of the smaller nations that struggle to build I think could get a boost. Like China with a second tiger, maybe South Africa has a starting transport, or do things like that around the edges to give the smaller factions more of a role. But having more +5 around that could trade hands would be nice. A little guy like South Africa is positioned in Vanilla to target the neutrals which feels a little off. In reality most nations sent their dudes pretty far afield in transport actions, so I like the idea of that. It could work for ANZAC dudes maybe end up Africa campaigns if they had a transport on the west side of the continent. British India and Colonies as well might benefit from having another transport, to give them more options. Maybe half a dozen scattered around on team Allies would be fun.

Another feature I like a lot of this map is the convoy zone concept. I think more could probably be added and it would be fun. Axis convoys might be cool as well. If trying to build it out for a slightly more high economy feel, that's a cool way to add an extra 5 bucks here or there.
I just kind of went around the map and tried to round out the starting total in increments of 5s or 10s, cause I thought it would look clean for the quick glance. But starting income is different to starting production for many nations already, so that is another way to balance, just by adjusting the starting values there.

Frostion's got a gang of projects cooking up I'd imagine hehe. The guy makes some great maps. I'm sure he'll kick back up again at some point. Meantime I dig having a fun AI map WW2 themed to mess about with! So that keeps me grinning

One last thought. I think it would be cool if Liberated territories did not return to original ownership unless it was a VC, but instead for all the other territories to have control go to the conquering nation. It would vastly change the dynamic, but I think it would be more interesting. Imagining Normandy under British control say, or Algeria going to USA control towards the endgame and things of that sort. VCs would ensure that the minor factions still remain a thing, ever after being conquered/liberated, but some other surrounding territories would open up way more and be a bit more realistic I think. I could imagine like late game German campaigns taking over some territory from Itay or Balkans under their direct aegis, after resting it back from Allied control Or same deal across all of North Africa, Western Europe, the Central Pacific, pretty much across the board. Basically where all the non VC territories can change hands like that. That would be pretty cool don't you think? I wonder if it can be set up that way, return to original ownership only if a VC?

That would open up a ton of the map, to play more in the way that the actual war broke down. So like maybe Japan takes an island from KNIL or British-India, but ANZAC liberates and is in charge of it after. That sort of thing makes sense for how the liberation/occupations actually worked in the real war, with like zones of control, and the major powers directing the war effort from there. So you can imagine D-Day where France is "liberated" at the Paris VC (direct control, reverts to original owner), but if UK or USA take Normandy or some other non VC spots thereabouts, those don't just revert to France's control when taken back from Axis. Original ownership would only be for the VCs. I think it would work nice for the playpattern. It would advantage the larger factions obviously, but hews a bit closer to the reality, and it might help to streamline the play for a more dashing endgame. Any thoughts on that idea?

Best