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    How to prevent this cavalry unit to scramble to sea battles

    Scheduled Pinned Locked Moved Map Making
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    • TorpedoAT Offline
      TorpedoA @TheDog
      last edited by TorpedoA

      @thedog

      Below the cavalry scrambles but cannot move back to the territory which it was before.

      <option name="movementCostModifier" value="Equites" count="-5"/>
      

      And here it scrambles and can move back.

      <option name="movementCostModifier" value="Equites" count="5"/>
      

      Both options above and unitsNotAllowed are not working for scramble then i have to think.

      TheDogT 1 Reply Last reply Reply Quote 0
      • TheDogT Offline
        TheDog @TorpedoA
        last edited by

        So you have

        • setup the effected territory as
          <attachment name="territoryAttachment" attachTo="SZ47" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
          <option name="territoryEffect" value="Ocean" />
          </attachment>
        • You have moved the unitAttachment and supportAttachment xml block of code after the territoryEffectAttachment block of code?

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        TorpedoAT 3 Replies Last reply Reply Quote 1
        • TorpedoAT Offline
          TorpedoA @TheDog
          last edited by

          @thedog I have in order: Unit, Support, Territory, TerritoryEffect

          1 Reply Last reply Reply Quote 0
          • TorpedoAT Offline
            TorpedoA @TheDog
            last edited by

            @thedog said in How to prevent this cavalry unit not to scramble to sea battles:

            You have moved the unitAttachment and supportAttachment xml block of code after the territoryEffectAttachment block of code?

            Do you mean that i have to put territoryEffect above unit and support? And where to put territories?
            If possible give me the right order of those in question.

            1 Reply Last reply Reply Quote 0
            • TorpedoAT Offline
              TorpedoA @TheDog
              last edited by

              @thedog said in How to prevent this cavalry unit not to scramble to sea battles:

              setup the effected territory as
              <attachment name="territoryAttachment" attachTo="SZ47" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
              <option name="territoryEffect" value="Ocean" />
              </attachment>

              Sure. I just put all sea zones into territoryAttachments right below the other land territoiyAttachments which were already there like you showing here. This was the first thing i did. After that i just put 1 territoryEffect with Ocean below all territoryAttachments.

              TheDogT 1 Reply Last reply Reply Quote 0
              • TheDogT Offline
                TheDog @TorpedoA
                last edited by

                order is
                technology
                territoryAttachment
                territoryEffectAttachment
                unitAttachment
                supportAttachment

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                TorpedoAT 3 Replies Last reply Reply Quote 0
                • TorpedoAT Offline
                  TorpedoA @TheDog
                  last edited by

                  @thedog thy very much, i try it

                  1 Reply Last reply Reply Quote 0
                  • TorpedoAT Offline
                    TorpedoA @TheDog
                    last edited by

                    @thedog The change in order didnt do anything. I am more and more to think that scramble ingores certain restrictions.

                    1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton
                      last edited by

                      @TorpedoA

                      Scramble is used for "isAir" units so the game logic is not checking if the unit can enter the zone since "isAir" unit can enter both water/land zones. I dough that you will be able to prevent the unit for entering that zone without some modification to the underling code.

                      Cheers...

                      TorpedoAT 2 Replies Last reply Reply Quote 2
                      • TorpedoAT Offline
                        TorpedoA @wc_sumpton
                        last edited by

                        @wc_sumpton Yes, i think you are right. Even though it is not a isAir unit. You can scramble even if you are not isAir.

                        1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          @TorpedoA

                          Understand, but the scramble ability was a feature that was added to TripleA, and the way it was coded works well for 'isAir'.

                          Cheers...

                          TorpedoAT 1 Reply Last reply Reply Quote 1
                          • TorpedoAT Offline
                            TorpedoA @wc_sumpton
                            last edited by

                            @wc_sumpton I think i have to play around this options then.
                            canNotTarget
                            values: colon delimited list of units that this unit can't target in battles, ex. subs not being able to target air units
                            canNotBeTargetedBy
                            Eventually there is a chance. But i guess it will not work with airBattle in a scramble situation. But lets see. I try it now.

                            1 Reply Last reply Reply Quote 0
                            • TorpedoAT Offline
                              TorpedoA @wc_sumpton
                              last edited by

                              @wc_sumpton I dont have a problem of scrambling cavalry units. I only want it to not to be any factor of an outcome if they entere a sea battle by scramble.

                              1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Offline
                                wc_sumpton
                                last edited by

                                @TorpedoA

                                I really do understand you problem. 'canNotTarget' should work, but it will not stop the unit from entering the zone. You would have to put 'canNotTarget' on both the land and sea units, so that the scrambling units are not taken as casualties. I see 'canEvade' do you have any units with 'isDestroyer' these might also cause problems.

                                Defensive scrambling/intercepting units should use the same movement logic as regular attacking units.

                                Cheers...

                                TorpedoAT 1 Reply Last reply Reply Quote 2
                                • TorpedoAT Offline
                                  TorpedoA @TheDog
                                  last edited by TorpedoA

                                  @thedog @wc_sumpton
                                  Thy you both for help.
                                  I have now just set canNotBeTargetedBy and cannotTarget to the cavalry and the sea unit so it doesnt counts towards the outcome of the sea battle in which i cannot prevent the cavalry scrambling into. But it does the job.

                                  <attachment name="unitAttachment" attachTo="Equites" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                  <option name="attack" value="3"/>
                                  <option name="defense" value="3"/>
                                  <option name="movement" value="2"/>
                                  <option name="airAttack" value="3"/>
                                  <option name="airDefense" value="3"/>
                                  <option name="transportCost" value="6"/>
                                  <option name="canAirBattle" value="true"/>
                                  <option name="createsResourcesList" value="-1:PUs"/>
                                  <option name="canBlitz" value="true"/>
                                  <option name="canEvade" value="true"/>
                                  <option name="isAirBase" value="true"/>
                                  <option name="canScramble" value="true"/>
                                  <option name="maxScrambleDistance" value="1"/>
                                  <option name="requiresUnits" value="Metropolis"/>
                                  <option name="requiresUnits" value="City"/>
                                  <option name="canNotTarget" value="Galley"/>
                                  <option name="canNotBeTargetedBy" value="Galley"/>
                                  </attachment>
                                  
                                  1 Reply Last reply Reply Quote 2
                                  • TorpedoAT Offline
                                    TorpedoA @wc_sumpton
                                    last edited by

                                    @wc_sumpton Luckily i dont have or need isDestroyer in my ancient times mod. Thy again for helping me to find a good workaround.

                                    1 Reply Last reply Reply Quote 1

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