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    Removing Player Choice from Declarations of War

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I am working on some mods for the Global game, where the player would not choose when they go to war, but instead that would happen on a fixed turn. The reason for the mods would be to improve AI performance, as the AI goes to war randomly and generally too soon.

      I want to avoid massive rewriting of the XML. What would be the best way of handling this. Can I just turn PoliticalActionAttachments into TriggerAttachments (with turn# based conditions) or is there a better way of handling this.

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