42 G4 Woods vs Wylie
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 6 armour, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Suiyuyan to Kansu 2 armour moved from Chahar to Kansu 1 armour moved from Amur to Sakha 1 artillery moved from Amur to Sakha 1 armour moved from Manchuria to Sakha 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Yakut S.S.R. to Yenisey 4 armour moved from Kweichow to Szechwan 3 armour moved from Yunnan to Szechwan 1 armour moved from French Indo China to Szechwan 5 fighters moved from 36 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers and 2 transports moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Kansu, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 37 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 8 armour Chinese defend with 1 infantry Japanese roll dice for 8 armour in Szechwan, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 8 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 5 fighters moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone Place Units - Japanese 1 bomber placed in Japan 1 tactical_bomber placed in Japan 1 destroyer placed in 39 Sea Zone 2 infantry placed in India 3 armour placed in Shantung 3 armour placed in French Indo China 2 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 6 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 armour Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 armour in Kansu, round 3 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Chinese lost in Kansu 2 armour owned by the Japanese lost in Kansu Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kansu 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 6 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 2.50 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 13 Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 51 PUs; Germans buy 6 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Germany to Baltic States 5 armour moved from Yugoslavia to Eastern Poland 1 tactical_bomber moved from Germany to Baltic States 2 artilleries moved from Ukraine to Western Ukraine 6 fighters moved from Ukraine to Western Ukraine 1 bomber moved from France to Western Ukraine 3 armour moved from Ukraine to Western Ukraine Combat - Germans Battle in Baltic States Germans attack with 3 armour and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 armour and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 armour, 2 artilleries, 1 bomber and 6 fighters Russians defend with 7 infantry Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 6 fighters in Western Ukraine, round 2 : 5/12 hits, 5.83 expected hits Russians roll dice for 7 infantry in Western Ukraine, round 2 : 2/7 hits, 2.33 expected hits 2 artilleries owned by the Germans lost in Western Ukraine 5 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 3 armour, 1 bomber and 6 fighters in Western Ukraine, round 3 : 6/10 hits, 5.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Western Ukraine 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 artilleries Casualties for Russians: 7 infantry Non Combat Move - Germans 6 fighters moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Baltic States to Germany 1 armour moved from Western Germany to Slovakia Hungary Place Units - Germans 3 armour placed in Germany 3 armour placed in Yugoslavia 3 artilleries placed in Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17 -
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How can I access Game Histories / Turn summaries?
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Belarus 2 fighters moved from Novgorod to Belarus 2 armour moved from Bryansk to Ukraine 3 infantry moved from Rostov to Ukraine 6 artilleries moved from Bryansk to Ukraine 4 fighters moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey Combat - Russians Battle in Yenisey Russians attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Yenisey 1 artillery owned by the Russians retreated to Evenkiyskiy Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 2 armour, 6 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 5 armour, 1 factory_minor and 1 fighter; Italians defend with 1 aaGun, 2 fighters and 1 tactical_bomber Germans roll AA dice in Ukraine : 2/5 hits, 0.83 expected hits 2 fighters owned by the Russians lost in Ukraine Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 6/15 hits, 6.00 expected hits Germans roll dice for 2 aaGuns, 5 armour, 3 fighters and 1 tactical_bomber in Ukraine, round 2 : 5/9 hits, 5.00 expected hits 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine 1 aaGun owned by the Germans, 1 aaGun owned by the Italians and 4 armour owned by the Germans lost in Ukraine Russians roll dice for 2 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in Ukraine, round 3 : 4/10 hits, 4.33 expected hits Germans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 3.00 expected hits 3 artilleries owned by the Russians lost in Ukraine 1 tactical_bomber owned by the Italians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Italians lost in Ukraine Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Ukraine, round 4 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 fighter in Ukraine, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Ukraine 1 fighter owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Russians: 5 artilleries, 2 fighters and 4 infantry Casualties for Germans: 1 aaGun, 5 armour and 1 fighter Casualties for Italians: 1 aaGun, 2 fighters and 1 tactical_bomber Battle in Belarus Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 armour Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 5/5 hits, 1.83 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus 2 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters moved from Belarus to Novgorod 2 fighters moved from Ukraine to Novgorod 1 tactical_bomber moved from Ukraine to Novgorod 3 artilleries and 2 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Novosibirsk to Timguska Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 6 infantry placed in Russia Russians undo move 2. 3 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans AA : 1.17 Germans regular : 0.33 Russians regular : 1.83 -
You can download the save games we have. We usually save the game at the end turn. So you can hit turn summary and see it.
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@redanto Awesome thank you for the quick reply. Where can I find those saved games.
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They are in he post here. What are you looking for?
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Under the top bar where it says game you can click on history. This will show you every round and purchase etc.

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Ah thank you. I am curious if there is somewhere that someone has compiled a list of many game files? Do you know if anything like that exists?
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 48 PUs; 6 SuicideAttackTokens; 0 techTokens; Japanese buy 8 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from India to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 9 armour moved from India to West India 4 armour moved from India to West India 2 armour moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Chahar 4 armour moved from Szechwan to Shensi 3 armour moved from Sikang to Kazakhstan 4 armour moved from Sikang to Tsinghai 1 artillery moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Evenkiyskiy 3 armour moved from Manchuria to Chahar 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 39 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in Eastern Persia Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Eastern Persia from British, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 6 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 3 destroyers and 4 submarines 4 submarines owned by the Americans submerged Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is -11 Casualties for Japanese: 1 tactical_bomber Battle in West India Japanese attack with 13 armour British defend with 1 armour and 1 mech_infantry Japanese roll dice for 13 armour in West India, round 2 : 8/13 hits, 6.50 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Japanese lost in West India 1 mech_infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 12 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for British: 1 armour and 1 mech_infantry Battle in Chahar Japanese attack with 5 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 5 armour and 1 mech_infantry in Chahar, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 5 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -20 Casualties for Japanese: 2 fighters Battle in Tsinghai Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Tsinghai, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Kazakhstan, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 19 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 19 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 19 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 19 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Shensi Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Shensi, round 2 : 0/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shensi Japanese roll dice for 3 armour in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Evenkiyskiy Japanese attack with 1 artillery and 1 infantry Russians defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Evenkiyskiy, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in 36 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in Shantung 3 armour placed in India 2 armour placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,1,1,5,5,4,5,1,4 Japanese collect 46 PUs (11 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 2.33 Japanese regular : -3.17 UK_Pacific regular : 0.17 ANZAC regular : -0.33 Russians regular : -1.50
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